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Change Angsizing Usage (THIS AFFECTS MORE THAN 1000 CALCULATIONS!!!!!)

Personally, I think we're better off sticking with human eye properties as the default, but with the corrected vertical FOV to 60 degrees. I went out of my way to explain how drawings are fundamentally different from photography or filmography, even though practically everything I said pretty much just amounts to "you can't expect artists to draw as if they got cameras instead of squishy nerves for eyes." I am for adding practically every "unless stated otherwise" statement (which is practically everything else throughout the thread, so Kulf gets that much), though.
The main argument for using a 60° field of view is that 'drawings are made in conjunction with vision, so comic panels should have a field of view equal to that of the human eye.' Is this the only argument, or is there something more?
 
btw did we ever reach a decision for when the horizontal POV should be used, I did just use in one calc to get much more accurate results for the POV for a TV show and it was a lot more accurate to what the actual distance should have been from rather using vertical
 
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btw did we ever reach a decision for when the horizontal POV should be used, I did just use in one calc to get much more accurate results for the POV for a TV show and it was a lot more accurate to what the actual distance should have been from rather using vertical
For movie and TV show panels, the horizontal FOV should be used as the default.
 
We seem to need further help here. 🙏
I've provided all I can, Ant. The only thing else I really have is one of the comic panels one of the OP provided merely further supports the idea that drawings are based on the human eye rather than a camera.:



I mean, you can't really believe comic panels are camera-based when the artist made an arbitrary measuring stick based on their own idea on how big a tile is.

Nothing on my side of the court changes. Any further message I would say would just be parroting.
 
Basically what flashlight said for any comic format the horizonal PoV shouldn't be used but as I said already I did find more accurate results when using it for films and TV so it definitely does work there
 
Basically what flashlight said for any comic format the horizonal PoV shouldn't be used but as I said already I did find more accurate results when using it for films and TV so it definitely does work there
Yeah. This much I agree with.
 
I've provided all I can, Ant. The only thing else I really have is one of the comic panels one of the OP provided merely further supports the idea that drawings are based on the human eye rather than a camera.:



I mean, you can't really believe comic panels are camera-based when the artist made an arbitrary measuring stick based on their own idea on how big a tile is.

Nothing on my side of the court changes. Any further message I would say would just be parroting.

The argument regarding the use of the human central vision's 60° as a standard for comic and manga panels lacks a solid foundation. The fact that panels are designed with human perception in mind does not necessarily mean they are limited to a predetermined 60° field of view. There are numerous examples that contradict this idea, such as panels focusing on specific details like a character’s face or other concrete elements. As I mentioned earlier, even if I were to draw a room exactly as I perceive it, that doesn’t imply the resulting panel would strictly adhere to 60°, especially if the panel’s composition doesn’t exactly encompass the same field as my central vision in real life.
I have shown that attempting to use a 60° FOV for panels that include depth comparisons—for example, the distance between Daredevil and a car—often yields inconsistent results that fall short of typical assumptions. This doesn’t mean these panels are exceptions to the “norm” of the human field of view; rather, it highlights that such a norm doesn’t actually exist.
Regarding the manga panel I referenced, it does not support the idea that panels align with central vision. By analyzing the size of the tiles in that panel, it was calculated that the field of view should be greater than 80°.
 
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Basically what flashlight said for any comic format the horizonal PoV shouldn't be used
He's not really arguing that. Moreover, if you use a 60° FOV for the height of extremely wide horizontal panels, you would be implying that the horizontal FOV exceeds 100°, which should result in visible distortions.

but as I said already I did find more accurate results when using it for films and TV so it definitely does work there
I’ve already explained in the OP why using the horizontal FOV provides more accurate results in movies and TV shows.
 
To achieve a more effective review, I suggest dividing the process into three reviews by category:
  1. Movies and series
  2. Comics and manga
  3. Video games
This way, we can approach each area in a more organized and specific manner.

So far, there is a consensus that what I mentioned about the FOV in movies and series is correct. If we can focus on defining a standard value for the FOV, we could apply it to calculations related to these formats. Once that review is complete, we could proceed with analyzing the FOV in comics, manga, and video games.


For movies and series, I suggest a horizontal field of view of 60°, as it falls within the values commonly used in cinematography. Alternatively, we could also consider a fixed value like 65.5° or 54.4°.
Wh6Y4mj.jpeg

35 mm and 50 mm Lenses (Standard Lenses)
  • 35 mm: This lens is considered slightly wide-angle, offering a broad field of view without distorting perspective too much. It is commonly used for indoor scenes or situations where a larger portion of the environment needs to be shown without making objects appear distorted.
  • 50 mm: Considered the standard lens closest to what the human eye sees in terms of perspective. It does not produce distortion and is ideal for medium shots and general takes.

24 mm and 28 mm Lenses (Wide-Angle)
  • 24 mm: Used for wide shots that capture more of the environment. Ideal for landscapes, action scenes, or small interiors where more space needs to be encompassed.
  • 28 mm: This is a wide-angle lens that does not distort as much as more extreme lenses (like the 18 mm), making it suitable for shots where a broad view is needed without distortion.
Lens Focal LengthDiagonalVerticalHorizontal
24mm84.1°53.1°73.7°
28mm75.4°46.4°65.5°
35mm63.4°37.8°54.4°
50mm46.8°27.0°39.6°

Value table source:
 
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Yes, but their message makes me understand that they don't know the reason why more precise values are obtained.
I read the thread I get it, I just said they are more accurate nothing more lol
 
To achieve a more effective review, I suggest dividing the process into three reviews by category:

  1. Comics and manga
How are you planning to get FOV for any panel with random height/length ratio?

Because you can find a case where current 70 degree value can cause unrealistic results but same can happen for any other value too.
 
How are you planning to get FOV for any panel with random height/length ratio?

Because you can find a case where current 70 degree value can cause unrealistic results but same can happen for any other value too.
Comics and manga aren't counted under the current stuff


The OP should be adjusted for films and tv
 
Since a concensus as far as I'm aware has already been reached here can what's accepted as far as film as TV usage for the horizontal POV be applied?
 
bump? I'm really just wanting to know if we're all good here now using the horizontal 60degree FOV for Film and TV since we did agree that works out and is more accurate as far as those mediums go especially since I've already done a few calcs myself that use it for those
 
Since a concensus as far as I'm aware has already been reached here can what's accepted as far as film as TV usage for the horizontal POV be applied?
If you count the votes, and there's at least 4 people in favour of that, with at least a 4:1 acceptance rate, I think it should be fine to apply.
 
bump? I'm really just wanting to know if we're all good here now using the horizontal 60degree FOV for Film and TV since we did agree that works out and is more accurate as far as those mediums go especially since I've already done a few calcs myself that use it for those
If you count the votes, and there's at least 4 people in favour of that, with at least a 4:1 acceptance rate, I think it should be fine to apply.
@DontTalkDT

What do you think about this? 🙏
 
I will remind DontTalk. 🙏
 
Do we still need to wait here even though we've got 4 approvals?
 
Proposal for Movie and Series Panels:
  1. For panels from live-action movies and series, it is proposed to use a horizontal field of view (FOV) of 60°, as this is a commonly used value in cinematography, unless a specific FOV can be determined for the scene.
  2. For panels from animated movies and series, it is suggested to use the same horizontal FOV unless a more precise value can be identified.
35 mm and 50 mm Lenses (Standard Lenses)
  • 35 mm: This lens is considered slightly wide-angle, offering a broad field of view without distorting perspective too much. It is commonly used for indoor scenes or situations where a larger portion of the environment needs to be shown without making objects appear distorted.
  • 50 mm: Considered the standard lens closest to what the human eye sees in terms of perspective. It does not produce distortion and is ideal for medium shots and general takes.

24 mm and 28 mm Lenses (Wide-Angle)
  • 24 mm: Used for wide shots that capture more of the environment. Ideal for landscapes, action scenes, or small interiors where more space needs to be encompassed.
  • 28 mm: This is a wide-angle lens that does not distort as much as more extreme lenses (like the 18 mm), making it suitable for shots where a broad view is needed without distortion.
Lens Focal LengthDiagonalVerticalHorizontal
24mm84.1°53.1°73.7°
28mm75.4°46.4°65.5°
35mm63.4°37.8°54.4°
50mm46.8°27.0°39.6°

Value table source:
https://www.nikonians.org/reviews/fov-tables

Agree:
Neutral:
Disagreement:
 
  1. For panels from live-action movies and series, it is proposed to use a horizontal field of view (FOV) of 60°, as this is a commonly used value in cinematography, unless a specific FOV can be determined for the scene.
  2. For panels from animated movies and series, it is suggested to use the same horizontal FOV unless a more precise value can be identified
Didn't we already accept both of these
 
Didn't we already accept both of these
It was agreed that the method is correct, but I did not see any direct opinions on using 60° as a default value based on the reasons I explained. The topic related to animated movies was not discussed either. I would like to do a recap to see who agrees and also propose the possibility of creating an individual CRT for calculations that use this type of panels. This would allow us to address the topics of video games, comics, and manga separately, preventing the debate and updates from becoming endless.
 
It was agreed that the method is correct, but I did not see any direct opinions on using 60° as a default value based on the reasons I explained. The topic related to animated movies was not discussed either. I would like to do a recap to see who agrees and also propose the possibility of creating an individual CRT for calculations that use this type of panels. This would allow us to address the topics of video games, comics, and manga separately, preventing the debate and updates from becoming endless.
Pretty sure we've already explicitly accepted the 60deg FOV, i specifcally mentioned having already used it in calcs and saying that it has gotten more accurate results as far as film and TV goes (be it live action or animated)
 
For now at least instead of making new proposals can we just focus on trying to apply what we've already got here and then just make a new thread for as a part 2 for any additional propsals
 
Pretty sure we've already explicitly accepted the 60deg FOV, i specifcally mentioned having already used it in calcs and saying that it has gotten more accurate results as far as film and TV goes (be it live action or animated)
The original proposal was to use 70° for the horizontal field of view, then I proposed it to be 60°:
and I have not seen opinions on the matter other than yours.
 
The original proposal was to use 70° for the horizontal field of view, then I proposed it to be 60°:
and I have not seen opinions on the matter other than yours.
Yes I'm aware, we've already spoken on the 60 degree value and affirmed it
bump? I'm really just wanting to know if we're all good here now using the horizontal 60degree FOV for Film and TV since we did agree that works out and is more accurate as far as those mediums go especially since I've already done a few calcs myself that use it for those
Agnaa responded to this saying it's should be fine to apply with a 4 staff vote in agreeance already

We already agreed on it, I'm just wanting Ants word on whether we can apply it now since we were waiting on DT with no answer even though everything was already accepted
 
For now at least instead of making new proposals can we just focus on trying to apply what we've already got here and then just make a new thread for as a part 2 for any additional propsals
This thread is meant to discuss all proposals. My suggestion is to create three separate CRTs to update the relevant calculations as the changes are approved, according to the type of panel and the corresponding medium.

For example, if the current proposal related to movie and TV panels is approved, I suggest creating a specific CRT to review which calculations are affected. Then, we would proceed with comics and manga, and finally with video games.

Or do you think it should all be done together?
 
For example, if the current proposal related to movie and TV panels is approved, I suggest creating a specific CRT to review which calculations are affected. Then, we would proceed with comics and manga, and finally with video games.

Or do you think it should all be done together?
You should make the other stuff a new CRT yes, thats why I'm saying we should just go ahead and apply the already accepted stuff for now at least the horizontal FOV with 60 degrees is accepted so we should just get permission to apply that and the other stuff should be proposed the in the next crt
 
Yes I'm aware, we've already spoken on the 60 degree value and affirmed it
Agnaa responded to this saying it's should be fine to apply with a 4 staff vote in agreeance already

We already agreed on it, I'm just wanting Ants word on whether we can apply it now since we were waiting on DT with no answer even though everything was already accepted
I assume those four members approved the use of the horizontal FOV with a value of 70°, but did not express their opinion on using 60°. I imagine they will also agree, but I want to make sure everything is done correctly and would prefer to get their direct input.
 
You should make the other stuff a new CRT yes, thats why I'm saying we should just go ahead and apply the already accepted stuff for now at least the horizontal FOV with 60 degrees is accepted so we should just get permission to apply that and the other stuff should be proposed the in the next crt
This thread is not considered a CRT; its purpose is to discuss proposals. Once a consensus is reached, accepted proposals should be moved to a specific CRT to analyze which calculations are affected and need to be updated.

However, if you believe these proposals should be discussed directly in their respective CRTs, I have no objection. Personally, though, I prefer to start a CRT when there is already something that has been previously accepted.
 
What has been accepted here so far, and which staff members have accepted or rejected it? 🙏
 
What has been accepted here so far, and which staff members have accepted or rejected it? 🙏
It would be necessary to tag the staff to confirm if they agree with the latest proposal. This way, we could start a CRT and move forward with the other proposals. So far, no one has expressed opposition to the review related to movie and series panels.

Proposal for Movie and Series Panels:
  1. For panels from live-action movies and series, it is recommended to use a horizontal field of view (FOV) of 60°, as this value represents an approximation within the range of FOVs commonly used in cinematography, unless a specific FOV can be determined for the scene.
  2. For panels from animated movies and series, it is suggested to apply the same horizontal FOV, unless a more precise value can be established.
35 mm and 50 mm Lenses (Standard Lenses)
  • 35 mm: This lens is considered slightly wide-angle, offering a broad field of view without distorting perspective too much. It is commonly used for indoor scenes or situations where a larger portion of the environment needs to be shown without making objects appear distorted.
  • 50 mm: Considered the standard lens closest to what the human eye sees in terms of perspective. It does not produce distortion and is ideal for medium shots and general takes.

24 mm and 28 mm Lenses (Wide-Angle)

  • 24 mm: Used for wide shots that capture more of the environment. Ideal for landscapes, action scenes, or small interiors where more space needs to be encompassed.
  • 28 mm: This is a wide-angle lens that does not distort as much as more extreme lenses (like the 18 mm), making it suitable for shots where a broad view is needed without distortion.
Lens Focal LengthDiagonalVerticalHorizontal
24mm84.1°53.1°73.7°
28mm75.4°46.4°65.5°
35mm63.4°37.8°54.4°
50mm46.8°27.0°39.6°

Value table source:
https://www.nikonians.org/reviews/fov-tables

Agree: Dalesean027
Neutral:
Disagreement:
 
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