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Change Angsizing Usage (THIS AFFECTS MORE THAN 1000 CALCULATIONS!!!!!)

Personally, I think we're better off sticking with human eye properties as the default, but with the corrected vertical FOV to 60 degrees. I went out of my way to explain how drawings are fundamentally different from photography or filmography, even though practically everything I said pretty much just amounts to "you can't expect artists to draw as if they got cameras instead of squishy nerves for eyes." I am for adding practically every "unless stated otherwise" statement (which is practically everything else throughout the thread, so Kulf gets that much), though.
The main argument for using a 60° field of view is that 'drawings are made in conjunction with vision, so comic panels should have a field of view equal to that of the human eye.' Is this the only argument, or is there something more?
 
btw did we ever reach a decision for when the horizontal POV should be used, I did just use in one calc to get much more accurate results for the POV for a TV show and it was a lot more accurate to what the actual distance should have been from rather using vertical
 
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btw did we ever reach a decision for when the horizontal POV should be used, I did just use in one calc to get much more accurate results for the POV for a TV show and it was a lot more accurate to what the actual distance should have been from rather using vertical
For movie and TV show panels, the horizontal FOV should be used as the default.
 
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