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Who can beat The Nerevarine (Morrowind) in Hide & Seek?
Rules:
1. The Nerevarine has 1 hour of preptime & to hide. (1 hour, total, not a first hour to prep alongside a second hour to hide.)
2. The Nerevarine is the Hider & has prior knowledge of the Seekers; For each of the Seekers, The Nerevarine gets the same knowledge a normal person who's known that player for most of their life would have.
3. The Seekers get prior knowledge of The Nerevarine; All info that's written down about The Nerevarine or associated legends (In writing only.) within the world of The Elder Scrolls.
4. All participants begin at the docks of Seyda Neen (The starting town.) in Vvardenfell (Where the Morrowind game takes place.).
To give The Nerevarine an actual win condition, we'll say they must go unfound for an amount of hours equal to 1 plus the highest tiered seeker's tier.
So for example, if the highest tiered Seeker in a game of Hide & Seek is Tier 0, The Nerevarine has to go unfound for 1 hour plus 0 hours (Because there's a Tier 0 Seeker.), regardless of the Tiers of any other Seekers present.
By contrast, if the highest tiered Seeker is Tier 10, The Nerevarine has to go unfound for 1 plus 10 hours, for 11 hours total.
For Seekers, we'll say "catching" means they must clearly & distinctly identify The Nerevarine as The Nerevarine, in person, & within range of The Seeker's perception.
Can your character catch The Nerevarine?
If you can't think of a character to use, this link might be helpful.
Rules:
1. The Nerevarine has 1 hour of preptime & to hide. (1 hour, total, not a first hour to prep alongside a second hour to hide.)
2. The Nerevarine is the Hider & has prior knowledge of the Seekers; For each of the Seekers, The Nerevarine gets the same knowledge a normal person who's known that player for most of their life would have.
3. The Seekers get prior knowledge of The Nerevarine; All info that's written down about The Nerevarine or associated legends (In writing only.) within the world of The Elder Scrolls.
4. All participants begin at the docks of Seyda Neen (The starting town.) in Vvardenfell (Where the Morrowind game takes place.).
To give The Nerevarine an actual win condition, we'll say they must go unfound for an amount of hours equal to 1 plus the highest tiered seeker's tier.
So for example, if the highest tiered Seeker in a game of Hide & Seek is Tier 0, The Nerevarine has to go unfound for 1 hour plus 0 hours (Because there's a Tier 0 Seeker.), regardless of the Tiers of any other Seekers present.
By contrast, if the highest tiered Seeker is Tier 10, The Nerevarine has to go unfound for 1 plus 10 hours, for 11 hours total.
For Seekers, we'll say "catching" means they must clearly & distinctly identify The Nerevarine as The Nerevarine, in person, & within range of The Seeker's perception.
Can your character catch The Nerevarine?
If you can't think of a character to use, this link might be helpful.