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Is it considered calc-stacking to use values from another calc when the end-result is lower? This removes the issue of characters' stats getting extended higher into infinity. And in most cases, the alternative that is used is just saying they're "roughly comparable" and giving them the same rating.
Finding out that a character is actually 80% of another character's speed sounds a lot more accurate than saying they're 100% of their speed.
Finding out that a character is actually 80% of another character's speed sounds a lot more accurate than saying they're 100% of their speed.