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There are some revisions that should be made to Baldi's Basics characters with the release of Baldi's Basics Classic Remastered.
A profile for Null was already made and uploaded by someone else, and it's good, but there's one mistake I want fixed. Null shouldn't have stealth mastery. Null moves without making sounds, but that's because characters don't make walking sounds in Baldi's Basics. Most characters have specific attributes that make them noisy to some extent so the player can be more likely to know who's nearby them. Baldi slaps his ruler whenever he moves, Principal of the Thing whistles a tune every so often, Playtime perpetually produces music, Gotta Sweep yells so loud that his echoes cause echoes, 1ˢᵗ Prize makes mechanical noises and talks to the player upon sensing them, Beans wants to show off to the player by trying to blow bubbles with gum, et cetera, but Null is serious and fourth wall aware, so when against the player, he simply moves without making noises that could reveal his position most of the time. Null is stealthy to the standards of the characters in Baldi's Basics, but he never actually showed stealth skills. The player character is even more quiet than him.
 
I haven't played the newer releases of Baldi's Basics, so these are pretty new to me. But anyways, the rest of the additions should seem fine, also, I don't think the Baldloon making objects disappear counts as EE as you need a lot of evidence to back this up. Simply just making objects disappear doesn't seem enough for justifying EE.
 
I haven't played the newer releases of Baldi's Basics, so these are pretty new to me. But anyways, the rest of the additions should seem fine, also, I don't think the Baldloon making objects disappear counts as EE as you need a lot of evidence to back this up. Simply just making objects disappear doesn't seem enough for justifying EE.
Thanks, that's fine. As for the Baldloons making objects disappear; surely the Baldloons making objects disappear counts as something though. So, what do you suggest they count as instead of existence erasure? Could it be deconstruction? I don't think it's battlefield removal nor teleportation, since the event was a breaking the fourth wall moment where the rest of the world was just a skybox void. That's a reason I thought the Baldloons were doing existence erasure by the way. They seemed to be deleting the school like the event was some sort of glitch.
 
Thanks, that's fine. As for the Baldloons making objects disappear; surely the Baldloons making objects disappear counts as something though. So, what do you suggest they count as instead of existence erasure? Could it be deconstruction? I don't think it's battlefield removal nor teleportation, since the event was a breaking the fourth wall moment where the rest of the world was just a skybox void. That's a reason I thought the Baldloons were doing existence erasure by the way. They seemed to be deleting the school like the event was some sort of glitch.
I think Deconstruction instead should be fine
 
Shouldn't Null have Limited Light Manipulation? Because we see how when he approaches us the lights in the halls begin to go out until they are in total darkness
 
Shouldn't Null have Limited Light Manipulation? Because we see how when he approaches us the lights in the halls begin to go out until they are in total darkness
I think his technology manipulation and spatial manipulation already cover that, but sure, light manipulation can be added to describe that detail about him. Anyway, do you agree with the rest of my proposals?
 
I also think that Null should have resistance to Deconstruction



1:02:51 and 1:02:56 it looks like two Baldloons go through him and nothing happens to him.
 
I also think that Null should have resistance to Deconstruction



1:02:51 and 1:02:56 it looks like two Baldloons go through him and nothing happens to him.

The Baldloon didn't exactly touch Null, but I'm sure he wouldn't get affected by the deconstruction. I'll count it and try to find better evidence eventually.
 
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