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Baldi haxs

BFR
This dosen't make much sense. It could be easily catalogued as a game mechanic, since by that logic, any antagonist that sends you to the title screen has BFR
Spatial Manipulation
It is never stated that Baldi is the one who caused stuff like the glitch on the ending of baldi's basics plus("Please read NULL for more info"), or even the most basic thing like altering the exit doors, since the only we've seen manually deleting doors is NULL himself, and baldi is never seen doing something even remotely close
"Far higher by random chance"
Even as a "possibly" this just doesn't make any sense. Crashing the game does not scale to anything at all, and even less when this isn't even proven to be Baldi in any part of the game
 
BFR
This dosen't make much sense. It could be easily catalogued as a game mechanic, since by that logic, any antagonist that sends you to the title screen has BFR
It does make sense, which was already elaborated on in my Baldi's Basics Re-Evaluations thread that the idea was accepted in. The basic gist of it is: Baldi's Basics is canonically a video game in-setting that has metafictional interactions that make such an ability contextually suitable, there isn't actual proof that Baldi kills the player upon contact, and the idea that Baldi has BFR is a lot more clear when he sends the player to the elevator during Baldi's Basics Plus.
Spatial Manipulation
It is never stated that Baldi is the one who caused stuff like the glitch on the ending of baldi's basics plus("Please read NULL for more info"), or even the most basic thing like altering the exit doors, since the only we've seen manually deleting doors is NULL himself, and baldi is never seen doing something even remotely close
You might have reached a useful conclusion, but you explained it poorly here. A character doesn't have to be stated to have an ability in order to qualify for it, when they're shown to have it, but it's true that there is some ambiguity in whether or not Baldi has truly been shown to have spatial manipulation. An attempt at understanding what's within that ambiguity requires further analysis than what you have written.

The Baldi's Basics games have the creepypasta -esque tone of "this game is not what it seems," where it starts normal, but then corruptions are revealed. This tone revolves around Baldi, as the whole premise of the game is how he initially appears to be a harmless goofy teacher, but he's quickly revealed the be the dangerous main antagonist. Based on evidence elaborated on in my Baldi's Basics Re-Evaluations thread, it was revealed during Baldi's Basics Classic Remastered, it's revealed that Null's existence was the reason for a lot of these corruptions, but Baldi being violent and altering the exit doors never goes away even after Null gets removed from the game. In the Free Run Mode of Baldi's Basics Classic Remastered, where Baldi is not present at school while the player collects the notebooks, the exit doors don't get blocked. The exit doors turning into walls goes along with making Baldi more of a threat to the player and goes along with the game becoming more corrupted as it progresses, so it makes sense for Baldi to be the cause of the exit doors turning into walls and this effect being absent when Baldi is absent.

During Baldi's Basics Birthday Bash, the exit doors were blocked in a precise way that led the player to the cafeteria so a birthday party can occur. It's technically not clarified whether or not Baldi caused this, but considering how Baldi orchestrated the party, it's highly likely that he did. This is especially the case when keeping the previous paragraph's information in mind.

When the player goes near an exit door that will turn into a wall, Baldi gets alerted of the player's location only as the exit turns into a wall. This could potentially be evidence against the idea that Baldi causes the exits to get blocked, and that it's the game itself doing it instead. However, this doesn't conflict with the idea that Baldi's presence causes the exits to behave this way, and it could be implied that the exits do this automatically as a result of Baldi.

The exact text that displays on the error screen in the ending of Baldi's Basics Plus shouldn't be taken seriously. The text right above what you quoted is "FAKE_ERRORS_THAT_DONT_LOOK_REAL_AT_ALL." I don't know what "please read NULL for more info" means, probably because it's also part of the glitch. Maybe it hints at a correlation with Null, but he isn't present in Baldi's Basics Plus as far as anyone is aware, and the word "null" has meaning beyond only being the name of a character, so I think it's unlikely to imply such a correlation. Otherwise, sure, there technically isn't proof that Baldi directly and intentionally caused the game to crash, but given his record of being correlated with the game's corruption, it's reasonably possible that Baldi's presence influenced the game to do this in some way.
"Far higher by random chance"
Even as a "possibly" this just doesn't make any sense. Crashing the game does not scale to anything at all, and even less when this isn't even proven to be Baldi in any part of the game
I'd be fine with the removal of this, since the basis of that scaling is really ambiguous. I wasn't the person who brought up the idea, so it's only fair for me to ask them what they think of your stance.
 
BFR, I agree with since that's like giving a Goomba BFR for bringing Mario back to the title screen for a Game Over.

Now, the random chance thing? Yeah, I don't see why you're going against that for "no proof". Here's an actual archival clip of Baldi actually causing the random-chance game crash:


Also, in regards to scaling, while normally it would be correct to exclude game crashes from scaling, there is actual scaling purpose of the crashes in this game as they are intentionally caused rather than as the result of an error, not to mention the "how" of the crashes would show why that is. Plenty of horror games do this whole intentional crash thing, FNaF and Doki Doki Literature Club for starters. And while the crashes Golden Freddy causes are just for the horror flavor, Doki Doki Literature Club crashes are done for the sake of showcasing Monika's influence over the entire game world.

In the case of Baldi's Basics, unlike Baldi who attacks as some form of punishment and would at worst knock someone out, NULL crashes the game every time he catches you and causes the school to collapse in on itself while doing so. An actual in-universe physical consequence to the crashes if you will. In NULL's case, there is clear intent to kill as his whole purpose is to destroy the game. It is noted in Classic Remastered that NULL himself had direct influence over the game prior to him being eradicated from the game, as seen by the direct contrast in the mood between various endings and secrets before and after defeating NULL.

Basically the crashes take a sort of Doki Doki approach is what I'm saying.
 
BFR, I agree with since that's like giving a Goomba BFR for bringing Mario back to the title screen for a Game Over.
That's a false analogy. A Goomba kills Mario, and then Mario spawns back at the beginning of a level thanks to his own extra lives. On-screen during Baldi's Basics Plus, Baldi making contact with the player leaves the player alive and makes them immediately be transported back to the elevator they came from, which runs out of power tubes the more this happens. This is solid evidence that Baldi has BFR. Unlike with a Goomba, it's Baldi himself doing the transporting, not being a product of the target's resurrection. The interpretation that Baldi canonically sends the player back to the title screen when there is no elevator is more ambiguous, but basically, it follows similar logic that you used in your adept analogy about Doki Doki Literature Club!.
 
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