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I did this matchup because they both are really damn cool with yellow hair and stuff. Also, in the upcoming Azure Striker Gunvolt 3, a new character basically has Minato's FTG and her main power is sealing, so- I'm gonna see how GV stacks up to the dude
Rules:
Speed Equal
- However thanks to speed equal rules, Minato gets to keep his Relativistic Reaction Speeds, while GV is stuck at Sub-Rel
No Flying Raijin marks have been placed beforehand (no BFRing GV a Solar System away)
Minato - Alive (7-B, Sage Mode allowed if it’s not an H7-A Amp, no Summons)
Gunvolt - End of Azure Striker Gunvolt 2 (Joule’s Anthem Disabled, Prevasion ENABLED, Septimal Surge/Shield not Restricted)
Points Brought Up / Obvious Points
(Or anything that comes to mind for me that I feel should be known)
Minato
Pros
Gunvolt
Pros
AP: ~56 Megatons, higher with Skills | AP: ~>33 Megatons |
Azure Striker: | Yellow Flash: GokuSparkle |
Inconclusive: Razor, Oleggator, XMark12, Peppersalt43, Popted2, Nierre, Hagane no Saiyajin, Me Technically |
Speed Equal
- However thanks to speed equal rules, Minato gets to keep his Relativistic Reaction Speeds, while GV is stuck at Sub-Rel
No Flying Raijin marks have been placed beforehand (no BFRing GV a Solar System away)
Minato - Alive (7-B, Sage Mode allowed if it’s not an H7-A Amp, no Summons)
Gunvolt - End of Azure Striker Gunvolt 2 (Joule’s Anthem Disabled, Prevasion ENABLED, Septimal Surge/Shield not Restricted)
Points Brought Up / Obvious Points
(Or anything that comes to mind for me that I feel should be known)
Minato
Pros
- Can likely figure out GV’s offensive gist quickly (immediately figured out Kamui), as his main attack is similar to his own
- GV’s Bolts “Tag” the target before he uses his abilities to electrocute them, much like Minato “Marks” a Target with a Kunai/Hand before he uses his abilities to teleport to them. He can likely connect the two.
- Likely more skilled in hand to hand
- Guiding Thunder can help him defend against any of GV's bigger skills, such as Luxcalibur, though it might be harder to deal with his non linear Voltaic Chains and Astrasphere
- Flying Raijin
- Once he sets up his Kunai field (which he starts with) and places a Seal onto Gunvolt, the speed advantage is closed significantly- though since Minato has the speed disadvantage, he can still be hit if Gunvolt predicts his movements.
- Has to deal with Healing AND Prevasion
- Gunvolt’s Flashfield, Crashbolt, and Astrasphere counter his melee style, despite the skill gap in hand to hand.
- Four Crimson Ray Formation… isn’t gonna work without the other Hokage if he plans on using it to trap GV
- Guiding Thunder requires Hand Seals, not good against rapid fire Bolts
Gunvolt
Pros
- AP
- Has experience with Minato’s capabilities
- Many of his enemies teleport in battle like Flying Raijin for hit and run tactics, such as Jota, Teseo, Stratos, and Zonda
- However, not for melee attacks like Minato
- Many of his enemies teleport in battle like Flying Raijin for hit and run tactics, such as Jota, Teseo, Stratos, and Zonda
- Plenty of close range options with wide range like Flashfield and Astrasphere to help in close quarters, regardless of skill, forcing the use of FTG.
- Can likely figure out the basic mechanics of FTG, which is similar to his Tagging and Flashing tactic.
- GV’s Bolts “Tag” the target before he uses his abilities to electrocute them, much like Minato “Marks” a Target with a Kunai/Hand before he uses his abilities to teleport to them. He can likely connect the two.
- Once he tags Minato, his next Flashfield attack homes in, guaranteeing a successful hit.
- Prevasion is Busted
- Healing
- With the AP Gap, having Gunvolt heal all the way back to full health is a major issue.
- GV already has a good stamina, like Minato
- Flying Raijin is a huge problem, while he does have the reactionary advantage, Gunvolt is going to have a hard time hitting Minato
- Guiding Thunder can make GV's attempts to hit with a big move very difficult, in addition to FTG
- At close range, Gunvolt has a low chance in triumphing in straight on Hand to Hand skill, though the reactionary advantage helps, his best chance it to gain some distance, which is futile against Flying Raijin
- Should Minato use Reaper Death Seal (the one that goes through Prevasion, Contract Seal only hit Obito because he was blitzed), he dies.
No one knows him so he gets FRA Trained
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