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The Avatarverse profiles have been lacking powers for quite a while, so this topic has been long overdue.
- Surface Scaling for earthbenders. The Dai Lee could magnetize themselves to walls and ceilings. The tabletop game indicates that non-Dai Lee earthbenders can do it as well. Toph can use metalbending to run up the sides of buildings.
- Zuko should have Resistance to Temperature Manipulation. He has learned the breath of fire technique, which allows his internal temperature to stay warm even in freezing temperatures (the guy in the video correctly notes that Zuko couldn’t use it to entirely stay warm in the north pole, but he doesn’t take into account that the cooler feat happened two seasons later when Zuko was wiser, had practiced more, and had learned firebending from the original source of firebending, making him more powerful. Indeed, Zuko in his old age was able to firebend in the middle of a frozen tundra. He should also have a post-series key that includes Limited Flight via using fire propulsion much in the same way that Azula has it in her profile. There should also be a note that states that he knows how to create dragonfire. Whether or not dragonfire is actually hotter than regular fire is debatable, as Aang and Zuko didn’t remark on the dragon’s heat when the funnel surrounded them in The Firebending Masters. Then again, convection schmonvection is liberally applied to the series, what with Toph feeling the heat of the comet-enhanced firebender’s flames, Aang’s glider catching fire in the presence of lava in one episode and the gAang having no problem flying over lava in another. It should be noted that Zuko’s fire included violet flames, and violet fire is the hottest there is. The fire that the dragons produced in The Firebending Masters also included blue flames, and as we’ve seen from Azula, Avatar’s blue fire is indeed hotter than regular fire and can cut through stone.
- Both Azula and Mako should have Durability Negation thanks to lightningbending. Lightning in Avatar is so dangerous because it passes through your heart if you don’t redirect it. This doesn’t seem to apply to the uncharged version of lightning, which just knocks you on your ass if you get hit by it (see the Mako vs Amon fight or Kemurikage Azula in the comics).
- Azula should have a post-series key with which she has Stealth Mastery. She and the other members of her Kemurikage entourage use smoke to flee locations and disorient their foes.
- Aang should have Extrasensory Perception via his seismic sense technique, which was taught to him by Toph. He should also have it via being able to see spirits when no one else can. Korra should also have it via mentally creating a spiritual specter that only she and other spirits can see. Even Jinora, who could see invisible spirits that others couldn’t see, wasn’t able to see Dark Korra during Korra’s fight with Kuvira. Korra should also have extrasensory perception via being able to locate people through spirit vines, though this ability would be limited only to the Foggy Swamp and Republic City.
- Aang should have a new key for being merged with the Ocean Spirit at the end of Book 1. Likewise, Korra’s Cosmic Korra key should be separated from her avatar state key as the two are nothing alike.
- Both Korra and Aang should have Soul Manipulation as part of energybending. Energybending should also include Possible Death Manipulation. The way Bryan phrases it ("what he chose to do with it") makes it sound like Aang could have used energybending to kill Ozai if he wanted to. Considering that the lion turtle told Aang that if he failed the process of energybending, his own energy/self would be corrupted and destroyed, it makes sense that Aang could do the same to Ozai once he succeeded at energybending.
- All avatars should have Lava Manipulation while they’re in the avatar state due to Roku and Kyoshi knowing it and having that knowledge passed down to their next lives. Post-season 2 Korra may not know it though, due to being cut off from that knowledge.
- Aang and Korra should both have Power Removal and Power Bestowal with energybending. The fact that this isn’t already on their profiles is kind of bonkers.
- Like Zuko, Mako should get Limited Flight. He can also breathe fire, so that also gives him a Breath Attack.
- Amon should have Body Puppetry (this one is especially weird because he’s listed under the examples on the body puppetry page, but doesn’t have it in his profile). He should also have Durability Negation via being able to simply crush organs or freeze a person’s blood. Freezing someone’s insides is something that has happened before, as Kyoshi did it in her second novel, and Amon and his family are the strongest non-Avatar waterbenders we’ve seen in the franchise.
- Speaking of which, Kyoshi should have Durability Negation on her profile because of that feat.
- Spiritbending should give Unalaq and Korra Non-Physical Interaction, as both of them are able to use the technique to interact with spirits.
- Both Unalaq and Korra should have Paralysis Inducement to go along with their spiritbending. Every successful usage of spiritbending has the target or targets trapped within the water tendrils, either suspended helplessly or lulled into a lazy state while their spirit/soul is being destroyed or purified. The only times this didn’t happen was the first two times that Korra attempted the technique… and that second time was against a leviathan spirit in the middle of the ocean. Obviously she hadn’t mastered the technique yet.
- Unavaatu should get Poison Manipulation. At the end of Darkness Falls, him taking off into the sky using the spirit lights generated a shockwave that rendered Korra and her friends unconscious. Kya, an expert healer, says that they need to be taken to spirit water as soon as possible. Spirit water has been shown to have miraculous properties, such as purifying Korra of the remnants of the dark spirit that attacked her earlier in the season, as well as bringing Aang back to life after he was killed by Azula.
- Zaheer should get Teleportation while he's in the spirit world.
- Likewise, Korra should also get Teleportation while in the spirit world.
- Kuvira should have Possible Poison Manipulation. The liquid metal she bends looks very similar to the mercury that Korra was poisoned with. I know this is kind of sketchy, which is why I put “possible”. Even if it’s not mercury, she could bend it into her opponent’s orifices to achieve the same effect as poisoning.
- For everyone who can project their spirits out of their bodies and into the spirit world (Aang, Korra, Zaheer, Unalaq) their spiritual selves should have Intangibility and Invisibility while in the physical world and regeneration while in the spirit world. It’s unknown if souls have regen in the physical world, as they haven’t been seen attacked there.
- The avatars should have Limited Reality Warping while in the spirit world. Iroh explains that a person’s emotions affects how the spirit world reacts to them and that this is especially true for the Avatar since they are the bridge between worlds.
- Korra should have Summoning while in the spirit world. The dragon bird spirit knows where she is whenever she’s in the spirit world. It also saved her when she was about to have her soul destroyed by Unalaq.
- Along with astral projection, Korra and Zaheer should know Dimensional Travel. Zaheer taught Korra how to meditate and enter the spirit world from any location. Prior to this, it was thought that you had to meditate from sites that were heavy with spiritual energy.
- Korra should have Limited Resistance to Poison. Though she did eventually succumb to its effects and ultimately required Suyin to save her, she did manage to fight Zaheer while she was suffering from it. When she confronted Zaheer in prison, he states that the poison should have killed her.
- Resistance to Illusion Creation for Korra. Hundun, the villain of the video game (which is confirmed to be canon; skip to 1:30:00) puts Korra under an illusion that he claims that she will be trapped under “for eternity”. Despite this, Korra breaks out of the illusion for good after turning into her giant spirit form.
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