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Third and final part of my epic revision of Asura's Wrath, presenting the last batch of characters who needed updates.
But first, a few minor additions that I had missed out for characters we handled in the previous threads.
Asura (Episode 5-11 onward): Aura His vestiges give off an aura of anger, causing the Gohma to appear rarely in that area. (Ref. interlude 8)
Yasha: Clairvoyance: He and Deus could follow the battle between Augus and Asura without direct means
Chakravartin: Further Telepathy: They should have such ability even in their Golden Spider key, as they could talk to the revived Asura while still residing in Naraka
And now, I present the main topic of this thread. You can see the whole sandbox here
Wyzen
Old Profile, New Profile
General changes:
Augus
Old Profile, New Profile
General changes:
Deus
Old Profile, New Profile
General changes:
Karma Fortress
Old Profile, New Profile
General changes:
Gohma Vlitra
Old Profile, New Profile
General changes:
Gohma
Old Profile, New Profile
General changes:
The Gohma are currently split into two keys, for Weaker and Stronger ones. For starters, such distinction isn't made very clear, and the AP description makes it look like there are weaker and stronger types of Gohma even within the same variation, which is not the case, or at least nothing ever shows it. The difference in strength between the Gohma has always being marked by theri impurity level.
Aside from that, Street to City Block level are unjustified token tier given through arbitrary eyeballing. The stronger Gohma also have completely absurd levels, since their AP is equal or superior to the durability of the strongest "normal" Gohma, the Carrier, whose destruction is what makes the verse characters 6-B to begin with. At most 5-A is even more nonsensical, since their strength would even surpass that of Vlitra (at least the first form) and I don't think I need to explain it why.
Also, as showed in the new AP section (which you'll find here below), the Gohma have never been a serious threat to anyone, at least individually. Even the weakest of the 8 Generals can oneshot the strongest Gohma and they are generally taken out with extreme ease, aside when they come into large quantity, and even then they would still hurt the demigods through many attacks.
Unknown stats are the only reasonable tier possible, as they aren't consistent with their own in-verse classification, with some Game Mechanics thrown in there and them wearing the main characters out only through chip damage.
Even the second strongest of the Gohma, the Carrier, can be destroyed in a single blow[6] by Wyzen, the weakest among the Eight Guardian Generals. All Gohma are generally[6] no match[3] for stronger demigods when taken individually.[7] Their true strength is represented by their sheer numbers and relentlessness,[8] which make them a tangible threat[9] for even the likes of Asura and Yasha
P&A
Removed Regeneration: Not a single Gohma has ever regenerated from anything
But first, a few minor additions that I had missed out for characters we handled in the previous threads.
Asura (Episode 5-11 onward): Aura His vestiges give off an aura of anger, causing the Gohma to appear rarely in that area. (Ref. interlude 8)
Yasha: Clairvoyance: He and Deus could follow the battle between Augus and Asura without direct means
Chakravartin: Further Telepathy: They should have such ability even in their Golden Spider key, as they could talk to the revived Asura while still residing in Naraka
And now, I present the main topic of this thread. You can see the whole sandbox here
Wyzen
Old Profile, New Profile
General changes:
- Merged the three different keys into a single one, as they cover the same time period, only different transformations
- New pics for his Vajra and Gongen Form
- Overall improvement of summary, intelligence, stamina and weaknesses
- Removed the N&T because it's just too irrelevant
- Immortalities and Regeneration: All of them. We've already established that demigods only have good longevity, while the others have never displayed any of the other types they currently have. Even type 2 is really questionable, since not all demigods have the same resilience Asura has. For example, gutting was enough to kill both Augus and Sergej, and they generally lack feats of such kind.
- Resistance to Cold: Classic outdated resistance due to old misconceptions on how space works.
- Shapeshifting and Size Manip: Unnecessary, Transformation already covers them both
- True Flight into Limited Flight: (Wyzen can propel and maneuver[4] himself through the vacuum of space at great speed. While on Earth, he can float in the air[2] for a few moments)
- Longevity and Cyborgization (Has the same physiology as Asura's)
- Bodily Weaponry and Explosion Manipulation (Wyzen's right arm is both a shield and a cannon from which he fires missiles[2])
- Acrobatics (Can alter his momentum in mid-air and dive on the enemy with his main technique,[2] the Kurikara Fudo Uchi.[3] Can also perform flying crushing attacks and get up from the ground with a sweeping strike.[2] In his Vajra form, Wyzen could perform an even more acrobatic jumping crush)
- Vajra
- Elasticity (His body can be stretched beyond normal limits)
- Gongen
- Enhanced Senses (Pinpointed Asura's position on Gaea)
- Resistance to Heat (Unaffected by the heat generated by the atmospheric entry
Augus
Old Profile, New Profile
General changes:
- Replaced his Dwarf Star star level via Wailing Dark with a "higher". This because we don't really know the outcome of the battle between Deus and Augus, nor how effective the sword is. Moreover, Asura shatters it at the end of the battle, and at that point he was still much weaker than Deus.
- Overall improvement of summary, range, intelligence, stamina and weaknesses
- I removed some of his weaknesses because his cockyness and arrogance never proved to be a weakness for him, since such personality traits are not hinderances by default. Also, he didn't really prolong the battle with Asura at all, and not drawing out the sword immediately isn't a weakness, otherwise we'd give it every character who doesn't pull out their strongest attack at the beginning of every battle.
- Immortalities and Regeneration: Same as above
- Resistance to Cold: Same as above
- True Flight into Limited Flight: Although unable to fly while on Earth, Augus can propel and maneuver[3] himself through the vacuum of space at great speed in a similar fashion to his fellow demigods. Somehow reached the Moon, where he battled Asura)
- Genius Intelligence (see his intelligence section)
- Longevity and Cyborgization (Has the same physiology as Asura's)
- Weapon Control (Can extend his sword up to 380,000 km,[4])
- Acrobatics (Should have prowess similar to Asura and Yasha. Fought a Gohma Glider in mid-air.[5] Jumped from the Moon to Gaea while carrying an impaled Asura with him[2])
- Likely Analytical Prediction (As the one who taught Asura and Yasha how to read and counter their opponents' moves, thus he should possess the same ability to a similar degree)
- Enhanced Senses (Completely unimpeded[6] by his blindness[2])
- Statistics Amplification (As all powerful demigods, Augus can materialize his own halo and enter the "Vajra" form,[2] increasing his strength and abilities. Augus enters this state only when drawing out his sword. Charging his Mantra for a few moments allows him to cross long distances at higher speed than normal[2])
- Likely Soul Manipulation (Should possess the ability to collect the souls of mortals just like other[7] members[8] of the Seven Deities do. Contributed in the reap of human souls occurred under Deus's reign)
- Resistance to Heat (Unfazed by entering Gaea's atmosphere[2])
Deus
Old Profile, New Profile
General changes:
- Merged the two different keys into a single one, as they cover the same time period, only with different forms
- Removed the Sakra Devanam picture because it feels unnecessary, idk, and most of it can be seen by going into the Karma Fortress file
- Overall improvement of summary, intelligence, range, stamina and such
- Added the Karma Fortress as standard equipment
- Added a few weaknesses
- Immortalities and Regeneration: Same as above
- Resistance to Cold: Same as above
- Flight: Even though he should technically scale to the other four demigods, this isn't a inherent ability of their race, and he technically never showed it, so I'm unsure whether or not he should have it
- Large Size: Downgraded to type 5, as the scan usedto justify it is a concept art showing a Fortress much bigger than how it ended up being in the game
- Longevity and Cyborgization (Has the same physiology as Asura's)
- Acrobatics (Clashed with Yasha while leaping from wall to wall.[2] Can perform diving attacks and spin in mid-air to regain his balance[3])
- Clairvoyance (same reason as Yasha)
- Statistics Amplification (As all powerful demigods, Deus can materialize his own halo and enter his "Vajra" state,[3] increasing his strength and abilities. Although not shown before merging with the Karma Fortress, Deus should be able to enter this form even in base, because of this ability being innate to warriors of his rank)
- Limited Levitation (Can float back[5] on his feet after getting knocked down)
- Minor Light Manipulation (Created a mask of light[3])
- Fusionism(Can "merge" with the Karma Fortress, achieving the following effects
- Statistics Amplification and Healing (Absorbing Mantra[5] from the Karma Fortress restored his health, made him stronger than Asura and improved his physical and electrical attacks. Can dash at higher speed than usual in short bursts. Can keep funnelling Mantra from Mithra into himself[3])
- Technology Manipulation (Completed the structure of the Karma Fortress and became able to operate it[5] as a second body and with great precision[8])
- Likely Soul Manipulation (Should possess the ability to collect the souls of mortals just like other[9] members[6] of the Seven Deities do. Utilizing human souls to extract Mantra from them was his own idea and he most likely contributed in his own cause)
Karma Fortress
Old Profile, New Profile
General changes:
- New Profile Picture
- Switched from a Character Profile format to a Weapon Profile format
- Added some weaknesses
- Large Size (Type 5; Somewhat comparable to planet Gaea. Upon merging with Deus, it became even more gigantic[1] than Gongen Wyzen)
- Spaceflight
- Soul and Energy Manipulation and Absorption (Can store large amounts of human prayers[3] and souls sent to it by the demigods and by specific devices.[4] Once there, they are processed by the Fortress and used to synthesize Mantra energy. Its tendrils could forcefully control[2] Mithra's abilities and transfer Mantra to Deus)
- Fusionism (Could merge with Deus and turn him into his "Sakra Devanam Indra" form)
- Portal Creation (Normally located in an unknown place faraway from Gaea, the Karma Fortress manifests itself through a portal in space)
Gohma Vlitra
Old Profile, New Profile
General changes:
- Merged the Episode 18 and Vlitra Core keys into a single one
- New profile pics
- Overall improvement of summary, intelligence, stamina and such
- Immortality type 1 (Seems to fall under inorganic physiology by default, given what it is)
- Teleportation: I don't have any idea of why it should have such ability
- Resistances: Cold (misconception on space and idk it's a planet), Heat (pointless, given that it is its physiology), Radiations (same again, it's a planet)
- Inorganic Physiology (Type 1) and Self-Sustenance (Completely made of rock and magma animated by the very will of the planet)
- Multilocation (Exists in the form of an enormous head-like construct, which will later split into several heads; such outer body is connected to its Core, a homunculus residing in the center of the planet)
- Immortality (Type 2; Impossible to truly kill unless its Core is annihilated,[1] even though destroying its appendixes can subdue it temporarily)
- Hive Mind (Type 2; The Gohma can be considered extensions of its will and live only to follow Vlitra's will) Better explained in the Gohma's own page
- Danmaku and Homing Attack (Powered by the Mantra of Wrath, in similarly to Asura. Can breath countless energy rays which follow their target and single, massive blasts[2)
- Biological Manipulation (Is the source of all Gohma, natural living organisms suddenly mutated[3] into monsters due to its influence. Vlitra generates Gohma in packs,[4] hordes[5] and even massive[2] swarms.[6] They appear abruptly anytime and anywhere, including the periods Vlitra is incapacitated)
- Reactive Evolution (Mutates and grows[10] stronger[11] after each defeat, even though the amount of time required varies depending on the levels of damage it sustains; after Asura defeated it in Episode 1, it took Vlitra 12,500k years to manifest again)
- Second key:
- Large Size (Types 5 and 0; Its heads span into outer[8] space and their length matches Gaea's size. Vlitra Core is visibly much bigger than Asura and Yasha)
- Additional Limbs (Vlitra's Core possesses four large arms on its back, which are used for both mobility and combat)
- Bodily Weaponry (Its hands are jagged and claw-like)
- Earth and Magma Manipulation (Able to trigger seismic instabilities and localized eruptions on its planetoid. Can create boulders and expel magma to propel itself at high speed)
- Acrobatics (Can leap across the battlefield at formidable speed, perform diving attacks and launch rocks in mid-air)
Gohma
Old Profile, New Profile
General changes:
- New profile pic and general improvements to everything concerning their status as a civilization file, since as of now it's a mix between that and a character file
- Added a section with pics and infos for every type of Gohma
- Added Vlitra's stuff to the profile
The Gohma are currently split into two keys, for Weaker and Stronger ones. For starters, such distinction isn't made very clear, and the AP description makes it look like there are weaker and stronger types of Gohma even within the same variation, which is not the case, or at least nothing ever shows it. The difference in strength between the Gohma has always being marked by theri impurity level.
Aside from that, Street to City Block level are unjustified token tier given through arbitrary eyeballing. The stronger Gohma also have completely absurd levels, since their AP is equal or superior to the durability of the strongest "normal" Gohma, the Carrier, whose destruction is what makes the verse characters 6-B to begin with. At most 5-A is even more nonsensical, since their strength would even surpass that of Vlitra (at least the first form) and I don't think I need to explain it why.
Also, as showed in the new AP section (which you'll find here below), the Gohma have never been a serious threat to anyone, at least individually. Even the weakest of the 8 Generals can oneshot the strongest Gohma and they are generally taken out with extreme ease, aside when they come into large quantity, and even then they would still hurt the demigods through many attacks.
Unknown stats are the only reasonable tier possible, as they aren't consistent with their own in-verse classification, with some Game Mechanics thrown in there and them wearing the main characters out only through chip damage.
Even the second strongest of the Gohma, the Carrier, can be destroyed in a single blow[6] by Wyzen, the weakest among the Eight Guardian Generals. All Gohma are generally[6] no match[3] for stronger demigods when taken individually.[7] Their true strength is represented by their sheer numbers and relentlessness,[8] which make them a tangible threat[9] for even the likes of Asura and Yasha
P&A
Removed Regeneration: Not a single Gohma has ever regenerated from anything
- Hive Mind and Extrasensory Perception (Type 2; As a product and extension of Vlitra, the Gohma blindly obey its will and act coordinately in pure disregard of collateral damage and their own safety. Appear to be connected by a higher consciousness, as they can sense their preys[1] before even appearing[2] in physical form)
- Weather Manipulation and Pseudo-Teleportation (The manifestation of the Gohma is always foreshadowed and accompanied by unnatural storms[3] which generate them through red lightnings[4] striking the ground)
- Bodily Weaponry
- Magma Manipulation (The bodies of the Gohma brim with magma and reach extremely high temperatures. Almost all of them are able to expel magma for combat purposes) - The relevant scans are within the section of the respective Gohma
- Vibration Manipulation (Gohma Charger and Crusher) - Chargers can stomps on the ground to generate localized shockwaves[16] within a small area. Crushers can generate powerful shockwaves.
- Poison Manipulation (Gohma Glider) - their bodies are covered in poisonous spiked fins
- Summoning (Gohma Squasher and Crusher) - Squashers can summon Howlers and Chargers by roaring. Crushers can use their trumpeting to summon[9] Gohma Chargers
- Acrobatics (Gohma Squasher). They spin across the ground and the air to squash their victims
- Self-Sustenance (Type 1) and Resistance to Cosmic Radiations (They can survive in space without any issue)
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