- 2,548
- 2,146
Alright. Time for my argument for Zero.
Cracks fingers Here I go:
So, now that we're using X era Zero, he now has access to some of his more deadly hax and abilities, and some of Aquaman's hax will be manageable for Zero.
The advantages that Aquaman's Precognition has should be mostly negated by Zero's Statistic Amplification provided by his Black Armor (passively). Not only that, but the extra parts that he has access to (like in X5, onwards) can make himself even faster. Meaning he should definitely be faster, but NOWHERE close to speedblitzing (more or less like outpacing). This means that now Zero won't be getting one-shot right off the bat (as his Stat Amplification in Zero era isn't passive and it's not in-character for him to activate it right off the bat) even with Aquaman having Precog.
However, here's a game-changing advantage Zero has: his skill. Seriously, defeating Copy X and Omega (who was in possession of Zero's X era body meaning he had ALL OF HIS HAX.) while being a century rusty goes to show that his skill is Legendary and is more than likely superior to that of Aquaman's (in Zero's Prime at least). This + speed advantage due to Stat Amps = Hard time for Aquaman to OHKO Zero.
This all seems a bit equal with an almost unnoticeable edge in Zero's favor, but let's go back to his hax again. He has Elemental Manipulation: Fire, Ice, Electricity, Wind, Soul, Earth, etc. Aquaman resists 2: Fire and Water Manipulation. So, those two are useless. However, he cannot resist Electricity, Wind, Soul, Earth and Ice (which is AZ and negates durability) Manipulations. Sure, Aquaman can resist Electricity with his Arm replacements, but only if the attacks hit the arm replacement. What makes this all deadly is not only his speed advantage and skill advantage, but how he can mix these up: he exerts these manipulations through his Z-Saber (his main weapon and the weapons he's most skilled with), allowing for deadly permutations and combination of moves for unpredictability. And he won't be backing down from that anytime soon considering he has infinite stamina, and Aquaman doesn't.
With all of this said, Zero still has no answer to Fear and Memory Manipulation (as in, he can't resist either). However, this won't exactly dupe Zero's chances of having victory as he still holds the speed advantage due to passive Speed Amps and will allow him to instinctively get away from an attack more often than not. Now, his Genius intelligence would be able to make him forget something that would turn the tides in his favor, but due to no knowledge of Zero and him holding the advantages I listed above, his options with said manipulation are pretty limited. For Fear, he still can't get the hit on Zero due to his passive Statistic Amplification.
Also, him not using his Telepathy to the fullest in-character doesn't mean anything as his Precognition could force him to use it (just in case someone would bring that up).
And lastly, let's not forget Zero's trump card: Dark Hold. Long story short, it stops time completely: something that not only trumps Precognition, but also something Aquaman doesn't resist and literally has NO ANSWER TO. When exactly he would use it is unknown, but it is in-character for him to use, and when he must use it he WILL use it.
Aquaman certainly has his fair share of advantages (AP, intelligence and mind hax), which if used in permutation, can get him wins. But Zero using his superior advantages (flexible elemental hax, passive speed amplifications, superior skill, better mentality and infinite stamina) in combinations will allow him to beat Aquaman more often than not.
With all this reason I have provided, I cast my vote forthe robot that doesn't know what he's fighting for the S-Class Maverick Hunter, Zero.
Cracks fingers Here I go:
So, now that we're using X era Zero, he now has access to some of his more deadly hax and abilities, and some of Aquaman's hax will be manageable for Zero.
The advantages that Aquaman's Precognition has should be mostly negated by Zero's Statistic Amplification provided by his Black Armor (passively). Not only that, but the extra parts that he has access to (like in X5, onwards) can make himself even faster. Meaning he should definitely be faster, but NOWHERE close to speedblitzing (more or less like outpacing). This means that now Zero won't be getting one-shot right off the bat (as his Stat Amplification in Zero era isn't passive and it's not in-character for him to activate it right off the bat) even with Aquaman having Precog.
However, here's a game-changing advantage Zero has: his skill. Seriously, defeating Copy X and Omega (who was in possession of Zero's X era body meaning he had ALL OF HIS HAX.) while being a century rusty goes to show that his skill is Legendary and is more than likely superior to that of Aquaman's (in Zero's Prime at least). This + speed advantage due to Stat Amps = Hard time for Aquaman to OHKO Zero.
This all seems a bit equal with an almost unnoticeable edge in Zero's favor, but let's go back to his hax again. He has Elemental Manipulation: Fire, Ice, Electricity, Wind, Soul, Earth, etc. Aquaman resists 2: Fire and Water Manipulation. So, those two are useless. However, he cannot resist Electricity, Wind, Soul, Earth and Ice (which is AZ and negates durability) Manipulations. Sure, Aquaman can resist Electricity with his Arm replacements, but only if the attacks hit the arm replacement. What makes this all deadly is not only his speed advantage and skill advantage, but how he can mix these up: he exerts these manipulations through his Z-Saber (his main weapon and the weapons he's most skilled with), allowing for deadly permutations and combination of moves for unpredictability. And he won't be backing down from that anytime soon considering he has infinite stamina, and Aquaman doesn't.
With all of this said, Zero still has no answer to Fear and Memory Manipulation (as in, he can't resist either). However, this won't exactly dupe Zero's chances of having victory as he still holds the speed advantage due to passive Speed Amps and will allow him to instinctively get away from an attack more often than not. Now, his Genius intelligence would be able to make him forget something that would turn the tides in his favor, but due to no knowledge of Zero and him holding the advantages I listed above, his options with said manipulation are pretty limited. For Fear, he still can't get the hit on Zero due to his passive Statistic Amplification.
Also, him not using his Telepathy to the fullest in-character doesn't mean anything as his Precognition could force him to use it (just in case someone would bring that up).
And lastly, let's not forget Zero's trump card: Dark Hold. Long story short, it stops time completely: something that not only trumps Precognition, but also something Aquaman doesn't resist and literally has NO ANSWER TO. When exactly he would use it is unknown, but it is in-character for him to use, and when he must use it he WILL use it.
Aquaman certainly has his fair share of advantages (AP, intelligence and mind hax), which if used in permutation, can get him wins. But Zero using his superior advantages (flexible elemental hax, passive speed amplifications, superior skill, better mentality and infinite stamina) in combinations will allow him to beat Aquaman more often than not.
With all this reason I have provided, I cast my vote for