- 9,351
- 8,166
Here we are with the periodical Street Fighter 6 update (super late, but that's my life these days).
Today's newcomer is Akuma. Sadly he hasn't received any major update, but a few more things are there to be added nonetheless. Such additions are once again not enough to warrant a new key, so his profile will once again just represent his current incarnation within a single key.
Possible upgrade / new key for Ryu: This was brought up in another thread, but I'm putting it here too for simplicity. In Akuma and Ryu's latest encounter, the latter states how both are reveling their fight. Akuma then proceeds to play seriously and defeats him, but the fact he was explicitly enjoying their battle might suggest Ryu is somewhat within his ballpark, even if not to his level. This might warrant a new key, specifically for SF6, whose tier could be something like "At least High 7-A, possibly 6-C".
Also, unrelated to SF6, but I wish to get rid to Akuma's current weaknesses, which are listed as:
He goes easy on opponents often, as most of his fights are done with the bulk of his power sealed. He desires to actually see an opponent to surpass and kill him. Also, he is very easy to anger.
None of these have ever been shown to actually hinder him in any way and are also kinda false. The first is somewhat untrue, he does hold back occasionally, but I'd say that's a fairly common trait for most characters in general and he's never done it to such a degree to make it detrimental. The second isn't a weakness at all. The third is a misinterpretation, while you can say he isn't the nicest of dudes, he's been shown time and time again to be quite in control of himself, he is even the first person to ever submit the Satsui no Hado to his will, and anger has never made him careless, he also explicitly states it in the "battle to the death speech" here above.
And then, with this updates I'm going to add all his new moves, new quotes and even wish to adapt his P&A to the bullet listing format, if it's fine for everyone.
Last Minute Addition (from post #33 of this thread)
I have noticed something else worth to add while rewatching Akuma's ending from Alpha 2, the fact that he was aware of the subdolous killing blow that Gen was preparing to strike him whenever he let his guard down. Because of this, Akuma teleported himself away to safety, surprising even Gen. This should count as either a form of Analytical Prediction, albeit limited to such a little display.
I'll add this to the op, but please leave some thought about it.
Today's newcomer is Akuma. Sadly he hasn't received any major update, but a few more things are there to be added nonetheless. Such additions are once again not enough to warrant a new key, so his profile will once again just represent his current incarnation within a single key.
- Duplication: This game has gifted us the coolest Shun Goku Satsu ever seen, in which we can see Akuma splitting himself in a myriad of copies that strike the opponent all together.
- Further Fire Manipulation: Akuma sports a new technique, Adamant Flame, which is added to the Fire Manipulation he already has through the Shakunetsu Hadoken.
- Higher Class M LS: This new LS feat bumps Akuma to a degree of Class M higher than even Zangief's submarine feat.
- Further Teleport: A new instance of Akuma vanishing into thin air, to be added to the ability he already has.
- Vibrations: Akuma's masterful control over his strength allows him to unleash powerful shockwaves with just light strikes and even transmit them throughout the surfaces he strikes in order to damage other targets.
- Aura / Perception?: Totally unsure about this, I put it there simply because I didn't want to leave it out. Akuma can project a short-ranged aura that distorts the air around him.
- Social Influencing?: Unsure about this, but with a simple gaze he makes the Player tremble in fear. At this point, the Player has already completed the main story, defeating JP at the Nayshall tournament, and mastered the fighting styles of many, if not all the characters available.
- Has defeated hundreds of opponents, exchanging thousands of strikes and making treasure of every single moment. For each of these fights to the death he sculpts a statue of a demon god, of which he has an innoumerous amount. Also to add to his intelligence for being a nice artisan :3
- He conducts the life of a vagabond, living in the wilderness and sustaining himself with what nature has to offer and he manages to provide for himself.
- Despite having won at least several tournaments, he has always been utterly unsatisfied by anything short of battle to the death.
- He is completely disappointed in the skills the Player has acquired from other masters and, as said above, by this point they have already collected a good amount of, if not all, techniques. Besides, their ability to perfectly mimic techniques has been praised more than once and he instantly replicated a good deal of Rashid's repertoire after seeing it once.
Possible upgrade / new key for Ryu: This was brought up in another thread, but I'm putting it here too for simplicity. In Akuma and Ryu's latest encounter, the latter states how both are reveling their fight. Akuma then proceeds to play seriously and defeats him, but the fact he was explicitly enjoying their battle might suggest Ryu is somewhat within his ballpark, even if not to his level. This might warrant a new key, specifically for SF6, whose tier could be something like "At least High 7-A, possibly 6-C".
Also, unrelated to SF6, but I wish to get rid to Akuma's current weaknesses, which are listed as:
He goes easy on opponents often, as most of his fights are done with the bulk of his power sealed. He desires to actually see an opponent to surpass and kill him. Also, he is very easy to anger.
None of these have ever been shown to actually hinder him in any way and are also kinda false. The first is somewhat untrue, he does hold back occasionally, but I'd say that's a fairly common trait for most characters in general and he's never done it to such a degree to make it detrimental. The second isn't a weakness at all. The third is a misinterpretation, while you can say he isn't the nicest of dudes, he's been shown time and time again to be quite in control of himself, he is even the first person to ever submit the Satsui no Hado to his will, and anger has never made him careless, he also explicitly states it in the "battle to the death speech" here above.
And then, with this updates I'm going to add all his new moves, new quotes and even wish to adapt his P&A to the bullet listing format, if it's fine for everyone.
Last Minute Addition (from post #33 of this thread)
I have noticed something else worth to add while rewatching Akuma's ending from Alpha 2, the fact that he was aware of the subdolous killing blow that Gen was preparing to strike him whenever he let his guard down. Because of this, Akuma teleported himself away to safety, surprising even Gen. This should count as either a form of Analytical Prediction, albeit limited to such a little display.
I'll add this to the op, but please leave some thought about it.
Last edited: