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Ainz Ooal Gown vs. Mami Tomoe

Jinsye

She/Her
10,455
1,538
Holy Mami
Holy Holy Mami
"If the world bears into the darkness, light the world and it will also make a shadow. I recognize that and thus I am a magical girl. So I will continue to bring both light and shadows to those who are not magical girls, who are filled with sorrow, and they will be released by my hands."
~ Holy Mami's Resolutio​
Powers and Stats

Tier: At least 6-C

Name:
Holy Mami, Doppel of Worship, Candeloro, Florence (By Holy Mami)

Origin: Puella Magi Madoka Magica

Gender: Female

Age: 15

Classification: White Feather, Crystalized Magical Girl, possibly an Advanced Magical Girl, Doppel Witch

Powers and Abilities: Superhuman Physical Characteristics, Superhuman Speed, Immortality (Types 2, 6 and 7), Magic, Energy Projection, Weapon Creation, Weapon Enhancing, Healing (Mid level, scaled from Corbeau), Telepathy, Telekinesis, Transformation, Gets stronger when critically damaged, Magic Detectio, Pain Inhibitio, Portal Creation. Resistance to Magic, Mind Manipulation, Life Absorption and Status Effect Inducement (This includes resistance to Power Nullification), unconventional Soul Manipulation Resistance. Statistics Amplification (Speed and Attack Potency), Thread Manipulation, Duplication, Can make her bullets explode, Status Effect Inducement (Ignites enemies with Tiro Finale), Power Nullification and Regenerationn Negation (Up to Mid) with Ribbon Trap, Information Analysis (With Weakness Analysis), Attack Reflection (With Gun of Aegis), and Forcefield Creation (With Absolute Territory), can bypass forcefields and barriers with attacks, her own barriers can block piercing attacks, Immortality (Type 8, depends on the existance of her familiars), Reality Warping, Pocket Reality Manipulation, Absorption, Invisibility, Curse Manipulation, Familiar Summoning, Mind Manipulation (With Witch's Kiss), Self-Resurrection (Able to resurrect from her Grief Seed, although this isn't applicable for combat unless the Grief Seed is filled with despair) Immunity to Soul Manipulation (Lacks a soul),Regenerationn (Likely Mid), Statistics Amplification (Attack Potency and Durability), Minor Weather Manipulation, Flight, Instinctive Reaction, Status Effect Removal (With A Salvation Prayer to You), Teleportation, Acausality, Emotion Detection as Holy Mami. Homing Attack and minor Light Manipulation/Holy Manipulation (With Tiro Finale Holy Night), Unconventional Resistance to Power Absorption and Memory Manipulation (If her powers or memories are stolen they will either take control of the opponent or manifest as a separate being). Fake Body, Intangibility and Body Control as Doppel of Worship.

Attack Potency: At least Island level (Created a massive snow storm capable of blocking out the sun by merely appearing), becomes stronger as the Doppel of Worship.

Speed: At least Massively Hypersonic (Superior to her regular self), likely higher as the Doppel of Worship (Superior to Candeloro)

Lifting Strength: At least SuperHuman (Casually carries her giant canno for Tiro Finale quite often with no real fatigue), likely far higher as a witch and / or doppel witch.

Striking Strength: Likely Island class with Flawless Legs of Gold, at least Island Class as the Doppel of Worship

Durability: Unknow, possibly Island level (Has been upgraded significantly, but its unknown if she still retains her glass cannon status from when she was a magical girl. Likely Island level as the Doppel of Worship (Witches generally are not glass cannons, should be more durable than before.) At least Island level with ribbons and forcefields. (Even as a magical girl, the durability of her ribbons was far superior to her own offensive attacks)

Stamina: At least Superhuman (Her 2.5 rating places her significantly above Sayaka Miki in stamina.) Higher as Holy Mami (States that she has no issue with summoning her doppel, something even most regular magical girls would doubt doing due to massive physical strain it causes.) Likely limitless as a witch and as a Doppel witch.

Range: Several Kilometers with her various assortment of rifles and cannons. Several Kilometers with witch abilities (Far superior to H.N. Elly). Teleportation is likely higher to an unknown degree.

Standard Equipment:

Mami rifle
Percussion-lock rifled musket
Finale Cannon
Finale Canno
Finale Cannon 2
Finale Cannon 2

  • Percussion-lock rifled musket: Being Mami's primary weapon, this is a rifled musket that fires a single shot. Mami is able to summon these guns in great numbers during combat if needed. The bullets fired from said rifle are also able to create strings that can ensnare the foe.
  • Finale Cannon: This is an enormous percussion-lock cannon that fires a powerful blast. Mami uses this weapon for her finisher, Tiro Finale.
  • Finale Cannon #2: A smaller, but still a cannon of significant size. This weapon also fires a powerful blast, although said blast is not as strong as the original weapon.
Intelligence: Genius in combat (Has shown unparalleled skills and capabilities in the Puella Magi verse, only ever matched by some of the most haxxed characters in the verse and is considered one of the best magical girls not just by her peers but by Kazumi Subaru and Yachiyo Nanami, both respectable magical girls in their own right, and has proven to be able to adapt to her opponent's powers, with examples listed in the the Feats section below.), at least Gifted in Biology and Gun Mechanics (Has an in-depth knowledge of her own biology and several firearms, as shown when she made herself [The Gun Train] as it is needed to create or duplicate through her ribbons.) Likely High otherwise (Holy Mami has stated that even if she took a year off her school studies to work as a White Feather, she wouldn't suffer much grades wise.). Lower as Candeloro, but she is able to position her familiars in a strategic location.

Weaknesses: Destroying her Soul Gem would kill her immediately.

Feats:

  • According to several interviews and the Production Notes, Mami Tomoe has to have a rather detailed understanding of the mechanics of whatever she constructs with her threads, which would include several different kinds of firearms, a train-cannon hybrid, and duplicates of herself.
  • Fought alongside the rest of the Puella Magi Holy Quintet against Homulilly, who created an army that nearly engulfed half the False Mikihara City.
  • Able to create explosions that could range from nearly a megaton to half a dozen, based on this calc.
  • Is considered the most skillful of all the Holy Quintet, even superior to Homura Akemi, who has several years of experience.
  • Is unpredictable, even when dealing with Homura Akemi, who has fought by and against a massive amount of times against Mami Tomoe throughout multiple timelines.
  • Managed to beat Kyoko Sakura, both early in their lives as magical girls, despite having a massive speed disadvantage and holding back.
  • Defeated Kirika Kure, developing a counter for her powers and effectively using them against Kirika herself, despite not knowing her abilities beforehand and holding back trying not to kill her.
  • Lasted longer than Kyoko Sakura against the Avatar of Calamity, a being who blitzed Kyoko Sakura with ease.
  • Defeated superior clones of herself and Kyoko Sakura by outmaneuvering them.
  • Fought on par against Homura Akemi (Who has knowledge of Mami Tomoe throughout hundreds of timelines, including knowledge of her techniques) in Rebellion, countering most of her abilities in the process as well.
  • Her skills considered to be a massive threat to Yachiyo Nanami, an adult magical girl who has been stated to be able to kill powered up witches with single blows, even alongside two other magical girls.
  • In Magia Record, Holy Mami proved herself capable to repel the entire main cast of the game and Sayaka without assistance, forcing them to all retreat and only because Sayaka Miki's presence surprised her and while holding back.
  • Was considered so powerfull and skillful, that the Magius Alina personally invited her.
  • Skips the Black Feather rank and becomes immediately a White Feather from sheer skill.
  • Stuns other White Feather magical girls from her sheer power and skill. One of these twins, mind you, is currently with the haxiest doppel. Also, states that Doppel summoning is extremely physically exhausting, but Holy Mami has no issue with it.
Notable Attacks/Techniques:

  • Magic Detectio: Magical girls can detect sources of magic throughout most of a city. This has generally been shown to range from City range to cross-city range. They are also not affected by the visual alterations and invisibilty of witches.
  • Pain Inhibitio: Magical girls are resistant to pain inducing abilities, due to their consciousness not being directly connected to their body. Instead, a pain inducing ability needs to affect their soul gem/consciousness to be effective.
  • Thread Manipulation: She can create ribbons that can restrain others, be used to swing from buildings, and even form fully-functional clones of herself that when destroyed can trap enemies, her bullets can come with strings at the end that allow her to trap and ensnare enemies. Her ribbons are the basis of most of her attacks. She has also shown the ability to turn them invisible
  • Finisher Cannon #1/2/3: Gigantic cannons that often vary in size
  • Twin Cannons: A couple of large cannons used by Mami in each of her hands.
  • Dance of the Magical Bullet: Randomly fires several rifles, similar to a danmaku attack.
    • Unlimited Magic Bullet Works: Simultaneously fires and creates a multitude of rifles at once.
  • Tiro: Creates a musket rifle to fire at her enemies.
    • Tiro Doppietta: Fires two rifles rapidly, using her telekinesis.
    • Tiro Finale: Her signature technique often using a variation of the Finisher Cannon that can be enlarged and possibly enhanced. However, using this technique temporarily lowers Mami's durability.
      • Tiro Finale Train / Bombardment: An attack used in Rebellion, summons a train covered with sweets and can shoot the greatest variation of Tiro Finale.
    • Tiro Volley: Fires 4 rifles at the same time, giving little time to dodge.
  • Gun of Aegis: Reflects an attack directly back at an enemy.
  • Absolute Territory: Creates a safe space by generating a barrier around her.
  • Tocca: Attacks her enemies with ribbons, often binding her enemies preventing them from attacking at all.
  • Tocca Spirale: Makes a giant drill out the ribbons, and fires off into the enemy.
    • Regale: Fires off a ribbon that completely binds the enemy, even harder to get rid of than the normal Tocca.
      • Regale Vastilla: Causes a massive ribbon explosion, covering and binding all the enemies near her.
    • Ribbon Trap: After the destruction of a duplicate or at a whim, threads quickly ensnare the enemy leaving them unable to move and disables the use of their powers.
  • Passo Accelerates Mami and her allies.
  • Weakness Analysis: Allows Mami to find out any potential weak points that the enemy may have.
  • Te Pomegliano: Creates a tea that restores her health, as well as her allies.
  • Flawless Legs of Gold: Kicks the enemy with the force of any of her rifles.
  • Memoria: Introduced in Magia Record, Mami can now gain abilities based on her memories.
    • Black Tea of Victory: Slowly recovers stamina when affected by something she is resistant to. Passive.
    • Closely Watched Heart: Boosts her durability by an extensive amount.
    • Different Story: Kyoko and Mami: Boosts her attack potency.
    • Embrace your Hopes and Dreams: Slowly regenerates from damage when activated for a long period of time.
    • Hope In Despair: Increased ability to counter-attack an enemy.
    • Magical Girls that Defy Casualty: Magic based attacks deal increased damage.
    • Welcoming with Treats: Creates a fog around the opponent in an attempt to decrease the likelihood of being hit.
  • Witch's Kiss: Witches can manipulate the mind on innocent bystanders by thought (not an actual kiss), often causing them to commit suicide or create suicidal cults. It has been generally potrayed to be able to affect groups of people at once, and one witch has even manipulated an entire fortress.
  • Barrier: The standard ability for most witches, the barrier is a small pocket universe that can greatly vary in terms of size made to protect the witch from the outside world, only accessible by magical girls or when witches allow access. They are based around the witch's former life's mental condition prior to dying and becoming a witch.
  • Familiar Summoning: Another standard ability, a witch can summon several familiars (or create alongside the barrier) to fight on her behalf. If they absorb enough life energy, they can become duplicates of the witch itself.
    • Special Familiars: Unlike most witches, Candeloro summons two familiars that have a finisher cannon for legs and a bow for a Madoka Kaname variation and a spear for the Kyoko variation. Depending on who she befriended before she becomes a witch, she can also make a Sayaka variation and / or Homura Akemi one.
  • Absorption: A witch can passively absorb the life energy of those who enter their barriers. However, this is a rather lengthy process, so some witches tend to have an instant-absorption method, or simply absorb all of it by killing the enemy.
  • Reality Warping: A witch can manipulate reality to cause issues for their enemies. This has been shown from manipulating the outsides of the barrier to attack the enemy, preventing them from even entering, or manipulate unresistant enemies themselves.
  • Tiro Finale Holy Night: As the Doppel of Worship, the head bud of the Doppel opens up to reveal the Tiro Finale Cannon, firing a massive bullet that rotates around the enemy while homing in on the target.
  • A Salvation Prayer to You:An incredibly enhanced version of Unlimited Magic Bullets Works that destroys nearly everything in covered by the blast. Deals significantly more damage to those under status effects, can create mist, and will heal the user of status conditions.
  • Intangibility and Fake Body: Similarly to how magical girls only use their bodies as vessels, the Doppel of Worship's real body is actually the halo of light shown above the rest of the body.
  • Weather Manipulation: By simply being present, she causes a massive snow storm that blacks out the sun from the sky, covering the entire arena with snow.
  • Memoria:
    • Princess/Descent of a Saint: Massively increases attack potency.
    • Magical Girl VS Series?: Chance to ignite enemies with her normal attacks.
  • Unconventional Resistance to Power Drai: If her power is absorbed, it can manifest itself outside of the absorption user or possess them instead.
  • Acausality: Much like Homura Akemi, as a crystallized magical girl, she should be able to resist a Multiversal level+ reset.
Ainz Ooal Gown
Ruan-mingren-semirealcard-05
I will definitely make you deeply regret your own foolishness. Do not think you can get away so easily when you anger us, Ainz Ooal Gown.
~ Ainz Ooal Gow​
Powers and Stats

Tier: Varies, up to 6-C with higher spells. Likely 6-C with Perfect Warrior. Unknow with Wish Upon A Star. Unknow with access to Nazarick's treasury.

Name: Ainz Ooal Gown, Momonga, Dark Hero Momon, Sorcerer King, Suzuki Satoru

Origin: Overlord

Gender: Male

Age: Unknown

Classification: Eclipse, Overlord, Elder Lich, Skeleton Mage, Heteromorphic Race, Overlord of Nazarick, Adamantite-Plate Adventurer.

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Master Swordsmanship, Arrow, Dual Wield, Magic, Elemental Manipulation (Fire Manipulation, Wind Manipulation, Ice Manipulation, Electricity Manipulation, Poison Manipulation, Hell Flame Manipulation), Time Manipulation, Spatial Manipulation, Durability Negation, Negative Energy Manipulation, Darkness Manipulation, Light Manipulation, Gravity Manipulation, Death Manipulation, Undead Manipulation, Soul Manipulation, Black Hole Creation, Forcefield Creation, Telepathy, Healing (Also heals from negative energy), Necromancy, Regenerationn (At least Low-Mid), Immortality (Types 1, 3, potentially 4 and 7), Creation, Absorption, Invisibility, Teleportation, Flight, Explosion Creation, Mind Manipulation, Enemy Summoning Rejectio, Can boost his stats (Strength, Speed, etc), Resurrection (himself and others), Summoning, Spiritual Awareness and Night Vision, Aura, Portal Creation, Homing Attacks, Reality Warping (With "Wish Upon A Star"), Statistics Reduction (Can reduce the strength and speed of opponents with each touch) Can cast almost any spell instantly without having to annunciate it, Resistance to Poison, Disease, Sleep, Paralysis, Physical Impediment, Necromancy, Energy Drai, and Mind Manipulation, Dimensional Storage, Clairvoyance, Transmutation, Transformation, Information Analysis, Information Manipulation, Holy Manipulation, Memory Manipulation, Morality Manipulation (Has shown to be charismatic in his speech.)

Attack Potency: Varies with low tier spells, up to Island level with high tier spells, likely Island level with Perfect Warrior. Unknow with Wish Upon A Star (Also, some of his spells such as Grasp Heart, Reality Slash and The Goal of All Life is Death etc ignore conventional durability).

Speed: Hypersonic (Fought with and defeated Shalltear).

Lifting Strength: Unknow, can boost his stats.

Striking Strength: Island Class, higher with Perfect Warrior.

Durability: At least Island level, Unknow when boosting his defenses with barriers, armor and more.

Stamina: Physically tireless and has extremely high mana.

Range: Extended melee range with swords; several hundreds of meters with spells.

Standard Equipment: Divine Class Robes with high holy resistance, 10 Divine Class rings and his Staff of Ainz Ooal Gow.

Intelligence: Expert strategist in combat. Always tries to fight with knowledge of his enemy, and doesn't underestimate his opponents. Unless he knows for sure that the enemy is no threat, he will usually start the battle with instant death spells like Grasp Heart.

Weaknesses: He is naturally susceptible to the holy and fire elements, but can negate one of those weaknesses depending on what he is wearing. Because of class restrictions, Ainz normally cannot equip most weapons and armor, but he has two ways to get around this restriction. He takes extra damage from crushing attacks, and The Goal of All Life is Death has a cooldown of exactly 100 hours.

Notable Attacks/Techniques:

  • A pocket dimension which contains all of Ainz's items. He can connect it to his treasury if given prep time, which gives him access to his old allies' divine items, and his guild's world-class items. He can retrieve items by opening small portals into his inventory. With prep, he can use cash shop items to lower cast times for over rank spells or switch weapons instantly without having to reach into his inventory.
Overlord Bonus Abilities

  • Competence in Evil Language
  • Create High Tier Undead (up to 4/day): Ainz can create either an Eyeball Corpse or a Pale Rider by using this ability. If Ainz were to use his experience points, he can even create level 90 monsters. (Overlord Wiseman / Grim Reaper Thanatos).
  • Create Middle Tier Undead (up to 12/day): Ainz created Death Knight, Jack the Ripper and Corpse Collector by using this ability.
  • Create Low Tier Undead (up to 20/day): Ainz can create a Wraiths or Bone Vultures by using this ability.
  • Dark Soul
  • Dark Wisdom: Allows the user to increase the number of spells one can learn by experiencing a sacrifice-ritual event. It can also be used to learn a single spell from the corpse of an enemy player. This allows Ainz to know far more spells than is usually possible; he can even learn and use holy spells.
  • Despair Aura I: Has a chance of causing Fear.
  • Despair Aura II: Has a chance of causing Panic.
  • Despair Aura III: Has a chance of causing Confusion.
  • Despair Aura IV: Has a chance of causing Insanity.
  • Despair Aura V: Has a chance of causing Instant Death.
  • Electric, Poison, Ice Invalidatio
  • High Tier Repel Resistance III
  • High Tier Magic Invalidation III: Nullifies all low tier spells.
  • High Tier Physical Invalidation III: Nullifies all low-level attacks (below level 60).
  • Immortal Blessing: Can sense other undead beings.
  • Negative Touch: Deals negative-type damage to the object being touched, attacked, or skill-attacked by Ainz, permanently lowering their physical capabilities. Acquired by Elder Lich level up. Can toggle On/Off.
  • Negative Guard
  • Negative Blessing
  • Status Damage Ôàú
  • Slashing Weapon Resistance V
  • Strengthened Magic Vision: See Through.
  • Thrusting Weapon Resistance V
Basic Undead Race Traits

  • Critical Hit Invalid
  • Dark Vision
  • Doubled damage by Fire
  • Energy Drain Invalid
  • Food, Drink, and Breathing are Unnecessary
  • Mental Immunity
  • Necromancy Resistance
  • Physical Penalty Resistance
  • Poisoning/Sick/Sleep/Instant Death/Paralysis Invalid
  • Positive, Light, Holy Weakness Ôàú
  • Recover from Negative Energy
  • Status Damage Invalid
  • Status Penalty in Positive / Holy Area
  • Striking Weapon Weakness Ôàñ
Super-Tier Magic
While magic only goes up to the 10th rank, Super-Tier Magic is said to go beyond that, but it acts more like a special ability or a skill than an actual spell. Magic casters can unleash it without consuming any of their MP. The number you can learn is one for each level after level 70. When it is first learned, it can only be used once a day. However, it can be used once more for every additional ten levels. The average player who has reached level 100 can use Super-Tier magic at least 4 times.

Furthermore, Super Tier Magic cannot be activated consecutively. Firstly, unlike other magic, it has an activation period, and if a certain amount of damage is done to the magic caster, it will interrupt the casting. Secondly, although it is possible to use cash items to remove this activation period, Super Tier Magic has a cooldown time for the whole party that cannot be removed.

  • Fallen Down: Calls down a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to cinder, devoid of life. This spell deals massive damage, especially to undead-type enemies.
  • Iä Shub-Niggurath: Summons a black cyclone and kills everything in the area. The victims are sacrificed to summon monsters over level 90, "Dark Young". The number of summoned dark young is proportional to the total number of sacrifices.
  • Creation: Allows large-scale changes to the land. Ainz was able to freeze a large lake instantly by using this spell.
  • Wish Upon A Star: Consumes the caster's experience points to grant a wish. Ainz cast this spell by using a special item, but he said that he has also learned the spell.
  • Pantheo: Summons 6 level 80, "Cherubims Gate Keeper" through the use of an Over Rank, holy-type magic under his command.
Normal Spells

  • Absorption
  • All Appraisal Magic Item: Identifies the magical effects of an item.
  • Anti-Life Cocoo
  • Astral Smite: Shoots a stream of bright blue needles from the caster's hand. It is effective against ethereal, gaseous, or otherwise intangible beings.
  • Boosted Magic: A modifier that increases the tier of spells to the caster's current magic tier, allowing them to bypass incomplete magic resistances and increase the effects of a low-tier spell to a viable level.
  • Black Hole: Magic that creates a void that absorbs enemies inside with crushing gravity, and also consumes light.
  • Bless of Magic Caster
  • Body of Effulgent Beryl: 10th-Tier spell. Reduces strike-type damage. If the user reactivates this spell during the duration, it negates a single strike-type attack.
  • Call Greater Thunder: Summons a large thunderbolt that continuously shocks the enemy for a short time.
  • Charm Person: Manipulates the target's mind to make them think the caster is a close friend. However, they will only accept requests that they would willingly do for a friend.
  • Complete Invisibility: A spell that was far superior to a normal invisibility spell. Ainz becomes completely invisible to anyone unless they use specialized magic to see him. Only the highest-ranked undead with classes focused on perception can see through this spell's effect.
  • Control Amnesia: 10th-Tier spell. Controls the memory of the target. Because of its astronomically high cost, Ainz can only manipulate memories up to about ten minutes old. However, if he is only viewing them, he can see memories years old. It is more effective the less the target resists.
  • Create Greater Item Allows Ainz to create weapons and armor that is roughly equivalent to items around level 30-35. Items created by this method bypass class restrictions, but reduce magical capabilities. This is how Ainz creates the weapons and armor of Momon, his adventurer disguise.
  • Distant Vision: A form of clairvoyance that allows the caster to find the location of a specific item or person. It shows the caster a mental image of the location of their target.
  • Draconic Power
  • Death Instantly kills the target without any activation time or requirements. It is similar to grasp heart, but does not require the caster to crush the heart, and does not have its secondary stun effect.
  • Delay Magic: A modifier that delays the activation of spells for an amount of time set by the player. Ainz is one of the few players that has perfected its use so that he can cast spells during a timestop, and have them activate the instant it ends.
  • Delay Teleportation: A spell that, once activated, automatically slows enemy teleportation down, notifies the caster of where the enemy is teleporting, and even allows some control over where they teleport to.
  • Dragon Lightning: Shoots out a lightning bolt in the form of a dragon, that then seeks out its target.
  • Drifting Master Mine: An invisible mine that, as the name implies, "drifts" and locks on to targets that enter its range.
  • Explode Mine: A trap magic that explodes when it is near the enemy.
  • Explosio
  • False Data: Life: Gives the user the ability to fake his/her HP, allowing them to trick enemies that try to gauge their HP by nonphysical methods.
  • Fireball: Shoots a ball of fire that burns its target.
  • Fly: Gives the caster the ability to fly.
  • Freedom
  • Gate: A high tier spell that creates a large, two-way portal which can open anywhere the caster wants, regardless of distance, and be kept open for as long as they want.
  • Grasp Heart: A 9th-tier spell that allows Ainz to remotely grab the heart (or whatever equivalent organ) of an enemy, and crush it, killing them instantly. This even works on dragons and other giant enemies. Furthermore, if the enemy does not instantly die, then the spell activates a strong stun effect. This is said by Ainz to be his favorite spell, and because of the secondary stun effect, it is usually a safe bet to use it first on any enemy that is not obviously immune to instant death.
  • Gravity Maelstrom: A spiraling black ball of gravity. If it hits the enemy, the intense gravity will make their body collapse in on itself, negating durability.
  • Greater Break Item: Can be used while out of combat to destroy a powerful magic item. It can also be used to accurately destroy buildings, even during combat.
  • Greater Full Potential
  • Greater Hardening
  • Greater Luck
  • Greater Magic Seal: Allows most spells to be stored in an invisible, floating magic circle, which can be released later.
  • Greater Magic Shield
  • Greater Rejection: Cancels the summoning of powerful creatures.
  • Greater Resistance
  • Greater Teleportation: Allows the caster to teleport anywhere they have been to, or can see. It works instantly and has the same cost no matter the distance. Visions from clairvoyance spells qualify.
  • Heavenly Aura
  • Hell Flame: This spell shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
  • Hold of Ribs: A spell that restricts a target's movement with a giant enclosure of bones.
  • Indomitability
  • Infinity Wall
  • Life Essence: Identifies the current HP of the target.
  • Magic Arrow: Shoots out an arrow made of bright yellow mana that pierces the target. If boosting, the arrows materialize in a large group and home in on enemies.
  • Magic Boost
  • Magic Chanter Blessing
  • Magic Ward: Holy: Gives some resistance to the holy element.
  • Mana Essence: Identifies the current MP of the target by revealing their magic aura.
  • Mantle of Chaos
  • Mass Fly: Gives a group of people the ability to fly.
  • Message: Able to talk to a targeted person through telepathy, regardless of distance.
  • Meteor Fall
  • Maximize Magic: A modifier that increases the power and effects of most spells to the caster's highest capabilities, although they will be less cost-efficient than normal. However, it does not raise the tier of the spell.
  • Napalm
  • Negative Burst: Sends out a negative sphere of energy from around the caster's body, that expands hundreds of meters. However, it does low damage in comparison to other spells, so it is better used against a group of weaker targets.
  • Obsidian Sword: Creates a large obsidian sword that will lock on to a target and hone in like a missile. It has high durability and will keep attacking until destroyed.
  • Paranormal Intuitio
  • Penetrate Up
  • Perfect Unknowable: Erases all non-visible traces of the caster. When in combination with complete invisibility, only the highest level players specialized in stealth or enemy detection would be able to sense Ainz. However, he could only keep up the spell for about ten minutes.
  • Rabbit Ears: Grows two large ears that improve hearing.
  • Reality Slash: A 10th-Tier spell that bisects space to cut the target in half. Top class in damage dealing but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'.
  • Repel Undeath: A spell that creates a barrier to ward off the low-level undead.
  • Sense Enemy
  • Sensor Boost
  • Sharks Cyclone: A spell that invokes a tornado (100 meters high and with a 50-meter diameter). Within the tornado lie 6 meter long sharks waiting to devour anyone unlucky enough to be sucked inside.
  • Shockwave Shoots a wave of electricity.
  • Thousand Bone Lance: A spell that unearths an uncountable amount of bone spikes that shoot at the target from all directions.
  • Touch of Undead
  • Triplet Magic: A modifier that allows the caster to use three of the same spell at once.
  • True Dark: Deals damage with a large stream of darkness from the sky.
  • True Death: Instantly kills a single enemy, and nullifies all but the highest tier of resurrection magic.
  • Twin Magic: A modifier that allows the caster to use two of the same spell at once.
  • Wall of Protection from Arrows A spherical barrier that nullifies all low-level projectiles.
  • Wall of Skeleton: Creates a wall of skeletons that can move and fight to a certain degree. Some possess crude weapons.
  • Widen Magic: A modifier that increases a spell's area of effect.
Special Skill

  • Cry of the Banshee: Shout that has an instant death effect, and can also be used with Widen Magic to cover a huge area.
  • Perfect Warrior: A transformation-type spell that allows Ainz to become a level 100 warrior, converting from his magic caster stats to warrior stats. As a result of the transformation, this spell does come with another cost, where he is unable to use any other magic while he maintains the spell's effects. However, Ainz was still able to make up for such a weakness by using the powers and abilities of elemental weapons stored within his pocket dimension like Frost Pain Modified, etc instead. While in this form, he can bypass through the class restrictions such as being able to use Touch Me's World Champion armor without suffering any penalty. However, because he lacks the skills and special abilities of a true warrior, Ainz would likely lose against a warrior of equal or higher power without the use of special divine or world class items.
  • Time Stop: Time magic that stops the enemy for a specific amount of time, and can be activated instantly. The caster cannot deal damage, but spells and skills used during the time stop can be set to activate when it ends with Delay Magic.
  • The Goal of All Life is Death: This special skill is one of Ainz's most powerful abilities and comes from the Eclipse-class, which is one of the hardest classes to get because it requires the Overlord class with spells specialized in necromancy and instant death type magic. The Eclipse class lets the user become a true lord of death, a life-consuming Eclipse. Once activated, this skill delays any of the caster's instant death type spells for 12 seconds but allows them to ignore any types of resistance - even immunities or immortality. Ainz used this spell with '(Widen) Cry of the Banshee, and it killed everything in 200m (living beings, undead, oxygen, earth, water, etc), turning the area into a desolate wasteland and poisoning the air. The cooldown of this skill is 100 hours. It is not possible to resist this spell, with the only counter being that one must use either an item or skill that would cause them to be revived before the 12 seconds pass.
Other Passives

  • High Holy Resistance (Given by divine-class robes)
  • Absolute Flame Resistance (Given by his world-champion armor)
Main Equipment

  • 10 Rings [Divine class]: Each of the rings is imbued with a different power.
    • Ring of Ainz Ooal Gown [Divine class artifact]: Allows the user to freely teleport between every room inside Nazarick. Every member of Ainz Ooal Gown was required to wear this ring.
    • Shooting Star [Divine class artifact]: Allows the user to activate over-class magic, "Wish Upon a Star" three times without consuming experience.
    • Ring that allows the user to resurrect with little loss of exp.
    • Ring that protects the user from detection by all kinds of divination-type magic.
    • Ring that protects the user from behavior disturbance.
    • Ring that suppresses Ainz's passive aura of fear, which can even cause extreme fear in enemies normally immune to it.
    • Four more rings with unknown effects
    • Cloak [Divine class]: It has a Chaotic Aura Effect, causing a rippling dark red aura to rise from the feet, an aura that felt turbulent and sinister.
  • Staff of Ainz Ooal Gown [Guild Weapon]: This artificial weapon spews out a vortex of dark red aura when held. Sometimes it would form the face of a human in agony and crumbles away. It was so vivid that it felt as though you could hear their voices of pain. The staff has seven snakes engraved on it with gems of a Divine class artifact. Each with a unique ability and the power to summon monsters level 85 and above once a day. Because it belongs to an entire series of items, after the complete collection, one can display its immense power. Ainz hesitates to use it because since it is a guild weapon, should it be destroyed, the guild of Ainz Ooal Gown will be disbanded. Ainz usually carries around a hollow replica with no special abilities.
Dark Warrior Equipment
He uses jet black armor and twin greatswords. Without perfect warrior, He has the physical ability of a level 35, but can still use low tier spells and skills. With perfect warrior in effect, he gains the physical abilities of a level 100 warrior, and can even fight against a devil of extremely high difficulty level (Jaldabaoth). Though his techniques are rather rough and he doesn't use any martial arts skills at all, his great power doesn't seem to have a problem with that. However, Ainz's fighting style became properly skilled and in sync with his physical power upon using the spell, "Perfect Warrior."

  • Black Belt
  • Black Widow Spider Clothes
  • Crown of Mental Barriers
  • Haste Boots
  • J├írngreipr: A common item that improves the user's strength. It is used by Ainz Ooal Gown members only to cover up their hands.
  • Nemean Lio
  • Sure Hit Glasses
Other Equipment

  • Mask of Envy: A YGGDRASIL holiday item awarded to those, who logged in on time during the day of Christmas Eve between 7 AM and 10 PM and played for over two hours. Unfortunately, this item is useless in battle, providing no special effects although it provided him a disguise to conceal his undead appearance.
  • Dark Warrior Armor: This armor is created for his Adventurer Persona "Momon the Dark Hero" by the spell, Create Greater Item and has many other requirements. The armor's hardness is said to be compared to Adamantium. Because it was created by magic, it bypasses Ainz's class restrictions.
  • Twin Greatswords: The two swords are created by the spell Create Greater Item for his Adventurer Persona primarily, wielding one in each hand for melee combat as a warrior. Because they were created by Ainz, they are easily renewable, so they can be used as throwing weapons.
  • Frost Pain Modified: Upon making modifications with the original weapon, Ainz was able to summon this weapon from his pocket dimension to aid him in his battle against Demiurge. It does frost damage over time, slowly reducing the target's physical abilities, and can release a short-range freezing burst. As this weapon is much stronger than the original replica, its power was great enough to even suppress Demiurge's hellfire effect for a duration of time.
  • Stilettos: Upon looting Clementine's equipment right after her death, Ainz begins to wield four of these piercing weapons at the imperial arena. He has been shown to utilize one of them skillfully against the Martial Lord before defeating him. They can be imbued with spells that activate when stabbed into an enemy, allowing him to defeat the Martial Lord with fire and acid spells from the inside.
Consumable Items

  • Horn of the Goblin General: When blown, summons a goblin troop which consists of twelve goblin soldiers, two goblin archers, one goblin mage, one goblin cleric, two goblin wolf riders, and one goblin leader. If certain conditions are met, it can summon dozens of much more powerful goblins in order to fight off an army. However, they are still low level.
  • Minor Healing Potion: For an undead creature, a healing potion is a lethal poison, however, Ainz keeps them in reserve for emergencies.
  • Resurrection Wand: This magic item is able to fully restore a dead target back to life.
  • Cash Shop Items: Along with many other effects, Ainz can store items in sticks which summon a set item when broken, or nullify the long cast time of over rank magic.
Is this fair? No idea. This was probably a bad idea.

As for the profiles, I had no idea how Mami's profile was, so I kinda made her a Composite Mami?

Speed Equalized, fight takes place in a random city.

Who wins?

Holy Mami: 0

Ainz Ooal Gown: 0

Inconclusive: 2
 
Inconclusive. Too many factors + the situation "who will strike the first". By the way, the previous match would have been ended the same way - incon.
 
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