Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The 0.001 figure is outdated. It needs to be replaced with 0.013IIRC 0.013 is the more commonly used one. I don't know if the 0.001 figure is just outdated or what though.
0.001 was kicked, yes. 0.013 is the one used now.IIRC 0.013 is the more commonly used one. I don't know if the 0.001 figure is just outdated or what though.
Only visuals I got are words on a pageBut that's if there are no visuals or something.
Seems to be the case.Alright, so everything else aside for now, from what I gather nobody has problems with the notion that a perception time calc can't assume 1m as blanket value for distance?
In that case I will add that bit in a few hours.
I have a question about this, specifically dealing with the wording. If a character has shown the capability to consistently react to say 100 m/s movement at close distances (e.g. melee range), what is the issue with assuming their perception time is 1 m / 100 m/s? At that point it wouldn’t be a random assumption, rather it would be a logical conclusion based on showings.Do not assume that a character with a certain speed will have a perception time of 1 meter divided by that speed.
Part of the problem is that would still be a calc, and when you try to apply that perception time to other scenarios / other feats, it ends up as calc stacking.I have a question about this, specifically dealing with the wording. If a character has shown the capability to consistently react to say 100 m/s movement at close distances (e.g. melee range), what is the issue with assuming their perception time is 1 m / 100 m/s? At that point it wouldn’t be a random assumption, rather it would be a logical conclusion based on showings.
I fail to see how it is calc stacking if it’s statement based, how is it any more calc stacking than calcing the size of something to then calc the destruction of something said size? All of our calcs require us to go from canon knowledge, make assumptions, calc parameters, and then use said parameters to calc whatever we want to calc. For example, when calcing the vaporization of a mountain, you first assume it’s dimensions, you then calc it’s volume, and then you calc the destruction of the calc’d volume. The volume calculation is based on a reasonable assumption, but is still a separate calculation used to calculation the vaporization of it. Same case as what I’m describing, the perception time is based on an assumption, in this hypothetical a reasonable one (character shown reacting consistently at close range to stated speeds), and then the blitz uses the calculated time to find the speed.Part of the problem is that would still be a calc, and when you try to apply that perception time to other scenarios / other feats, it ends up as calc stacking.
I fail to see how it is calc stacking if it’s statement based
Only parameters that can't change between calculations can be re-purposed
You’re misunderstanding my entire premise.If you had an explicit statement of perception time or reaction speed, then it obviously wouldn't be calc stacking to use that figure for calcs.
1 m / x speed, is not a statement no matter how much "canon information" it is based on.
This usually occurs if a feat is quantified per a rule of thumb instead of precisely calculated. A typical example would be a character dodging a bullet from a short distance being ranked as "Supersonic" and then using that ranking to calculate the speed of another character, whose speed one can compare to the former in some feat.
While it is acceptable to rank a character by such a self-evident feat without a calculation, one should keep in mind that the unwritten calculation is only skipped due to being trivial, but is still the justification for the ranking. Hence calc stacking will still be an issue for such feats.
Character A moved so fast that character B couldn't react to him. So character A needs to have crossed the distance until he could be seen by character B again in the time that character B requires to react. Since we know from a calculation how long character B needs to react we can calculate the speed of character A based on that.
There’s a difference between assuming supersonic reactions because of bullet timing, because bullet’s don’t have inherit speeds. Bullet velocity decreases after leaving the muzzle of the rifle, and can vary based on what type of gun is used. That is in no way the case for stated speeds. With a bullet the speed is far more ambiguous than a stated speed.@Arc7Kuroi; I think I get what you mean, but as far as I can tell our Calc Stacking page still has some guidelines over these "reasonable assumptions." This example being particularly relevent:
In this case, it might be a "reasonable assumption" that a character is Supersonic due to their feats of bullet-dodging, but to use such a parameter would still consistute calc stacking and be an issue. I'll let any other Calc Group Members or DontTalk correct me on this if I'm mistaken.
I'm not suggesting nuking all destruction calcs, but for situations involving a character's statistic like this I believe that the page goes against it.
We also have this under the section "Examples of calc-stacking that can not be applied"
You're allowed to comment, you're staff.Uhh, I don't think it's a relevant example as far as Arc's argument goes.
Being a canonical "bullet dodger" is not remotely similar to having a canonically stated speed.
Being a bullet dodger/timer still requires us to calc said bullet dodging, as dodging bullets can greatly vary depending on the timeframe and distance of the dodge. It's not a set level of speed at all. I've seen bullet dodging vary from Subsonic to MHS.
It's not the same as a character being stated to have 1500 m/s movement speed, for example. Or being stated to move at lightning speed.
Sorry to barge in, ik I'm not a CGM, but that's my two cents on that.
Character A moved so fast that character B couldn't react to him. So character A needs to have crossed the distance until he could be seen by character B again in the time that character B requires to react. Since we know from a calculation how long character B needs to react we can calculate the speed of character A based on that.
That example is not applicable to my example, as it assumes character B’s speed/perception is found purely through calculation, in my example the speed is found through canonical statements + a reasonable assumption. Just as we reasonably assume mountains are 609 meters tall.You're allowed to comment, you're staff.
But this other example seems pretty relevant to me:
Again, I get where you're coming from but a calculation can be founded in canonical statements and still be a calculation.That example is not applicable to my example, as it assumes character B’s speed/perception is found purely through calculation, in my example the speed is found through canonical statements + a reasonable assumption. Just as we reasonably assume mountains are 609 meters tall.
In the same way calculating mountain volume based purely on assumptions is a calculation sure. In fact using a canon statement + an even more reasonable assumption, which is already more than our mountain calcs can say.Again, I get where you're coming from but a calculation can be founded in canonical statements and still be a calculation.
Sure.I don't think I have anything new to say, I'm just going off my interpretation of the current Calc Stacking page. DontTalk can clarify this so I think we should wait for his input.
In the same way calculating mountain volume based purely on assumptions is a calculation sure. In fact using a canon statement + an even more reasonable assumption, which is already more than our mountain calcs can say.
Perception time based on arbitrarily assuming an unstated speed is disallowed*All I'm saying is that the mountain example you're giving appears to be allowed, whereas the perception time example you're giving doesn't seem to be allowed.
If there is a feat like this, can't this distance be calculated instead of assuming it as 1m? Like, if a guy is standing 5m apart and a reaction feat happened, we can use 5m as far as I can tell.I have a question about this, specifically dealing with the wording. If a character has shown the capability to consistently react to say 100 m/s movement at close distances (e.g. melee range), what is the issue with assuming their perception time is 1 m / 100 m/s? At that point it wouldn’t be a random assumption, rather it would be a logical conclusion based on showings.
The issue isn’t the distance the person moves. It’s the value that the other person can react at.If there is a feat like this, can't this distance be calculated instead of assuming it as 1m? Like, if a guy is standing 5m apart and a reaction feat happened, we can use 5m as far as I can tell.
@Damage3245 can you ping DT since iirc staff don’t get notifications from regular user pings, and I doubt the man is following this thread atm
That example is not applicable to my example, as it assumes character B’s speed/perception is found purely through calculation, in my example the speed is found through canonical statements + a reasonable assumption. Just as we reasonably assume mountains are 609 meters tall.
Alright, to get back to this since my input was asked for: What you are suggesting is textbook hiding a calculation.I have a question about this, specifically dealing with the wording. If a character has shown the capability to consistently react to say 100 m/s movement at close distances (e.g. melee range), what is the issue with assuming their perception time is 1 m / 100 m/s? At that point it wouldn’t be a random assumption, rather it would be a logical conclusion based on showings.
How is it any different than calculating a mountain’s dimensions to then calc destruction?Alright, to get back to this since my input was asked for: What you are suggesting is textbook hiding a calculation.
It's no different than saying "I don't calculate this character to be supersonic. I just make the reasonable assumption that a character consistently dodging bullets from close range is supersonic."
It's a reasonable assumption, but it's also a calculation. Even if it's a small one.
Have you read the calc stacking page? Because it answers that.How is it any different than calculating a mountain’s dimensions to then calc destruction?
That falls under our guidelines here:How is it any different than calculating a mountain’s dimensions to then calc destruction?
Only parameters that can't change between calculations can be re-purposed.
Pixel scaling over several steps is permitted, as long as the size of the scaled objects usually stays constant.
However, even for these parameters calc stacking is avoided as much as possible.
Usually people try to use it for calculating characters speed, but also different uses are imaginable.
The reason it is usually disregarded is because it has shown itself inconsistent many times and usually gives inflated results. Through the method any long running franchises could also scale their stats infinitely upwards without actually ever showing any feats in the range they are listed.
The snail method is for moving so fast that some reference object which's speed we know (without calc stacking and stuff) is completely frozen. It's actually not much of an inflation. If we have visual evidence we usually even get higher values if we can proof that they didn't move a pixel (and at that point it is a regular speed calc).Is there a suggestion for what should be done for blitzing feats? Because the only proposition (the snail method) seems to have an issue of "inflated results"
Being statement based isn't enough to prevent calc stacking.Again how is assuming 1 meter over a stated speed for the reaction times (for characters shown capable of reacting at short distances) worse of an assumption than arbitrarily assuming mountain dimensions? Like one is entirely arbitrary while the other is statement based…
Idk how much this matters, but didn’t you make your own calc of Ichigo deflecting Candice’s arrows assuming they’re near lightning speed based solely on a statement?Being statement based isn't enough to prevent calc stacking.
I feel like DontTalk and I have clarified what our current guidelines on this are.
The difference is that figure isn't derived from a calculation.Idk how much this matters, but didn’t you make your own calc of Ichigo deflecting Candice’s arrows assuming they’re near lightning speed based solely on a statement?
Right right I get that, but there are a view things that still don’t make sense.Being statement based isn't enough to prevent calc stacking.
I feel like DontTalk and I have clarified what our current guidelines on this are.
2) The way DT worded the “don’t just assume 1 m / speed for reaction time” makes it sound like “don’t assume such arbitrarily” not “never assume such ever”. Like if a character consistently reacts to a stated speed at close quarters, it is not unreasonable to assume they can react at 1 m / a stated speed. Whereas a character that never displays the ability to react at close distances would not be validated in making the above assumption obviously.
Why should this not be permitted when it's being used from a stated speed?It's not unreasonable to use that as the basis of a rating for them, but it's not permitted to be used in other calcs.