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Oh yeah, they need to be shown as frozen mid-movement. Otherwise it's a bust.If characters don't move actually move at all, then snail speed can't be used. They wouldn't have any apparent speed as they wouldn't be moving.
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Oh yeah, they need to be shown as frozen mid-movement. Otherwise it's a bust.If characters don't move actually move at all, then snail speed can't be used. They wouldn't have any apparent speed as they wouldn't be moving.
That's problematic, since we no longer allow usage of perception values as speed, reactions require both a timeframe and distance component now.Ok this makes sense.
What about characters that couldn’t even react or move at all, as Damage brought up they aren’t moving. But to react to someone you need to perceive them and then have the signals reach your brain, decide upon an action, and have the signals reach your limbs to move. So how would we treat the case in which a character can’t react at all, or can’t perceive a character at all?
So now we have arrived back at the issue at which I, KT, and Clover have been addressing. Getting reaction time frames from stated speeds. Using the example I’ve repetitively given.That's problematic, since we no longer allow usage of perception values as speed, reactions require both a timeframe and distance component now.
With which comes another problem.So now we have arrived back at the issue at which I, KT, and Clover have been addressing. Getting reaction time frames from stated speeds. Using the example I’ve repetitively given.
Hence why I proposed a 1 m assumption, since that would lowball the time frame.While the arm assumption isn't too drastic of an assumption, it's not as if characters will just use their arms all the time, weaving, bobbing and ducking also exist, the former two of which are even harder to measure given that not all humans and not all body parts are built the same with the exact consistent length.
My bad then.Once again, not my formula, it's Clover's.
But aye, it can be used in almost any scenario. In live action scenarios tho, the apparent speed would be worth 1px movement during the amount of dilated timeframe (But the images need to be high-quality from the original source).
Yes, it requires a stated speed for the "Object's True Speed" section.To make things absolutely clear, @KLOL506, when you talk about using that slow-mo formula for feats of blitzing, does that require a stated speed, or no?