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Adding elemental resistances to the profiles of the FFVII party?

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I apologize if this has been brought up before. I did look around but didn't find anything of the sort.

Well, I was wondering if it would be valid to add resistances to Fire, Ice, Holy, Gravity, Water, Lightning and Earth to the profiles of the main cast. More precisely, different armors and accessories, as well as Materia setups, can allow a character to resist, be immune or absorb certain elemental attacks.

Immunity and absorbing could be simply seen as gameplay, however, the overall defenses could be considered as actual resistance to elemental attacks.

http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_VII_armor

Examples include the Minerva Band, the Ziedrich, Escort Guard, Dragon Armlet, etc.

http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_VII_accessories

Some accesories also give protection such as the Tetra Elemental.

There's also the "Elemental" materia which if it's linked to a Magic Materia corresponding to an elemental spell and equipped in the armour the wearer gains resistance to said Materia's element. Depending on the level of the Materia the resistance becomes stronger.

The Shield Spell also makes the user immune to all elemental damage and normal attacks. Though they can still be damaged by non-elemental special attacks and items.

At first, I wasn't very sure about this, but given that the cast was given resistance to Time Manipulation and other effects rather recently due to the equipment counting for it I thought this could count as well.

Thanks in advance for hearing me out. Let me know if it's acceptable.
 
Bump

BTW, I was also thinking, in the case this change is accepted, it should specify that to what the character is resistant to depends on the setup or what threads specify.
 
Hope this isn't necroing but... This actually could work out. All things considered Cloud got many new resistances because it was considered his equipment did count to make them valid and there are profiles that openly say that this or that ability is due to equipment. Like OoT Link's which says he can resist intense heat thanks to the Goron Tunic and Composite Link's page, in his equipment section, does mention how some of his stuff halves or otherwise cuts damage, and Goron stuff mentions it helps him resist fire and such.

I do think saying the guys would be immune or absorb all elemental attacks is a stretch, though. I guess you can make an estimation seeing what are the most powerful elemental attacks in the game. I'd help, but sadly is beyond my capabilities =P
 
Yes, don't worry I am aware that a full immunity and absorption would be wanking (is that the correct use?) the defensive capabilities of the equipment of the game. I'll fix that in the OP and guess gonna make it shorter.

Wish I knew how to calc myself, to be honest or have some official source for the power of the spells in-game or summons.
 
there's other abilities from this list of magic that are missing from Cloud and Tifa's profile that do need to be added, like

Sleep inducement (via Sleep)

Power nullification (via Silence, DeBarrier, and DeSpell)

Gravity manipulation (via Demi)

Size manipulation (via Mini)

Rage Power (via berserk)

Attack Reflection (via Reflect)

Dimensional BFR (via Remove)

and Possible Telekinesis (via Comet)

and most likely resistance to some of these abilities via Aerith's Ribbon and materia resistance.
 
And sephiroth will most likely get resistance to some of these abilities due to him gaining resistance to all known materia in existance.
 
@Glass:

You're right, well, the profiles do list resistance to Sleep, BFR, size manipulation, and specifies it's thanks to the Ribbon. But yeah, several of them are missing in offensive abilities. I had forgotten there were important ones like Demi and DeSpell and DeBarrier (which also can't be reflected in the game). It does mention BFR, but clarifies it just sents enemies away and not another dimension.

However, when talking about attack reflection, I'd say is only partial for FFVII fighters, given there are many moves that can't be reflected in the game.

I guess it could go with something like: "Resistance to Fire, Ice, Thunder, Earth, Water, Holy, Earth and Gravity Manipulation (different pieces of armors, accesories and materia combination allows Cloud/Tifa to resist elemental attacks with varying effects of effectiveness)"
 
ToscanitoHarsh said:
@Glass:.
I guess it could go with something like: "Resistance to Fire, Ice, Thunder, Earth, Water, Holy, Earth and Gravity Manipulation (different pieces of armors, accesories and materia combination allows Cloud/Tifa to resist elemental attacks with varying effects of effectiveness)"
You can just simplify a lot of that by saying resistance to elemental manipulation.
 
Well, true to an extent. But, Resistance to Elemental manipulation by itself implies they resist elements such as Plant, Darkness and Metal manipulation, which they aren't protected to in-game.

It's a bit umm... "wordy" but it makes it specific enough.
 
You can just say resistance to elemental manipulation (of the earth, water, fire, etc. variety)
 
@Glass: That's a lot better, actually.

Issue now is how strong should said resistances be considered all in all. I mean, as Toscanito said, treating them as immunities or absorption would be overestimating them beyond what can be seen in game, I guess.

And the other abilities and resistances you mentioned.
 
Ah, I see. My bad, I thought you needed to be very specific and precise or something of the sort. >_>

Sorry if it's a silly question, but should I ask directly at someone from the staff to look if this is acceptable? I'm also interested in seeing if what you brought up could be added.
 
I'm unsure about this one.

Unlike status effect resistances (since all of the heroes wear a Ribbon in honor of Aerith), there is no canon loadout for the heroes' slotted materia. I don't know if we should just slap every kind of elemental resistance on there.
 
Well, we can take it as that the maker of a VS Thread specifies the setup. But so far in threads involving Cloud at least the users simply come with the more appropriate setup for the opponent he's facing. So I guess a not could be made that current resistances depend on what gear setup the character is given in a match. Also, not only materias, but Armor and Spells also help with elemental resistance (and it's not to all elements, Darkness, Plant, Metal and others aren't covered).

But aside that limitation (that would make them have more powers than they can have at once in-game), I don't really see much issue with canon setups. I mean, there are characters such as Link that have considered in their pages items and weapons that optional or otherwise obtainable in side quests.

Does help that, IIRC, according to Ultimanias, all materias are canon.

EDIT: Sorry, I was going out when posting this, so I had to rush a bit. But if we go only by Materias canonically held by the team, then all Cloud and Co would get would be Ice, Thunder and Fire Manipulation.

I remember that when PaChi first proposed adding the Ribbon resistances to the party there was a similar discussion, namely whether they would count or not due to not showing in cutscenes and such (and there was a question of whether the Ribbon did have protective properties at all). Eventually, it seems it was accepted that it would count (reason why they were added and I considered this). But, under the criteria that it has to show in-story, many power ups, abilities and items from video game characters would be doubtable given they don't properly appear in the story nor are required to get through the games.

TL;DR: I apologize for the long post, but I guess it is possible to add resistances, just that needs to be clarified that it depends on what is being given to Cloud and Co. given unlike the likes of Composite Link, Dante or Mega Men he can't pile up everything in game.
 
@Tarta:

I kind of see what you mean. I also think gameplay is already being considered as a fair factor within the FFVII profiles. I mean, canonically they have the Ribbon, but its effects are never seen outside gameplay, yet it was considered acceptable and added (not to mention the Ribbon does NOT protect from Time Manipulation, it's either a combo with the Time Materia, spells or specific accesories what he needs for that resistance).

As you say, you can't put everything at once, but you can work on a setup for the team. I guess that can be solved by adding a note or something specifying "the exact abilities depends on the gear at disposal" and like the note already included in their pages that say

"Little canon information is available in regards to which summons the party may or may not possess (much like with magic materia), thus it is up to the thread maker to specify what sort of materia, if any, Cloud has at his disposal at the start of a match."

Guess a similar point could be made for armors or more elaborate setups.

If we go by Materia stated by the story or obtained main game (like, starting equipment or given during the story), they'd be stripped from most of their current abilities.
 
Reppuzan said:
I'm unsure about this one.

Unlike status effect resistances (since all of the heroes wear a Ribbon in honor of Aerith), there is no canon loadout for the heroes' slotted materia. I don't know if we should just slap every kind of elemental resistance on there.
Im neutral here.

I can agree with the OP, tho.
 
@Reppuzan:

I asked Everlasting about this as well, but I never got an answer. Can you let him know of this?

I've already explained my points and all that, so if it's a negative I won't really insist. But I really want to give a closure to all this deal.

Thanks in advance, dude.
 
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