- 3,446
- 2,152
EDIT: Added the conclusions at the bottom of the post.
Well... I actually went there...With a pretentious latin title. Then again, what isn't pretentious in FF =P
At first I planned to propose this later along with other revisions, but a lot of future profiles and rewritings depend on whether this is accepted or not so it's better to discuss it right away. There's still a lot of stuff to cover for FFVII, but this... is already long enough by itself.
What is this about? New keys for early to mid game and change endgame to 4-A to 3-C Final Fantasy VII
Not gonna lie, it feels a little weird given how I've always been rather skeptical, for the most part, of starry sky creation feats for a few reasons. However, this isn't about personal opinion, this site has made its case clear regarding its take on these feats and has explained itself extensively about it, so it's a matter of accuracy in regards to that criteria.
According to our standards, it has been firmly established that if a character can create a dimension with a starry sky said creation feat places them in the Multi-Solar System level tier, with the feat reaching a power of 140.9373 PetaFoe according to a calculation by Kepekley23 or 2.045 ExaFoe by a newer one by Elizhaa. There have been two lenghty discussions about how this is legitimate, with this one being the latest.
-How does this apply to FFVII?-
Pocket Dimensions have been accepted within the abilities displayed in Final Fantasy VII, the specific case being the alternate realm to which Summons transport their opponents in order to unleash their special attacks, or, in the case of Crisis Core -Final Fantasy VII-, the realm to where they take their opponents in order to fight them. This is explained in the Crisis Core: Final Fantasy VII - The Complete Guide, as seen here.
Now, in regards to tiers and ratings, the alternate realms used by Summons have also been already used: initially, Crisis Core era characters and Summons aside Knights of the Round held a Dwarf Star level rating thanks to scaling to (Mr.)Typhon and his Disintegration attack, which flips upside down the Planet and was calculated to be in within the High 5-A range. However, the Pocket Dimensions were retroactively applied to these same characters, upgrading them to the 4-B tier by virtue of the size of the realms of Summons such as Bahamut Fury, which were located in outer space. The argument was that the dimension was large enough to contain a sun and planets, being limited by Sephiroth's Supernova as the upper end, which is an attack calculated within the Solar System level with 178,8 MegaFoe.
-Many cases? Outliers? Not quite...-
If one were to take a look at Bahamut Fury's alternate realm it could be seen that it's much larger than just a Solar System and contains countless stars, being no different in appearance than many other cases of starry sky dimensions used for a 4-A rating on this site.
Another case that has been brought up is Knights of the Round themlseves who also have a dimension containing a starry sky and with even a couple of visible galaxies at some point . However, these cases are considered outliers for two reasons: first, these two Summons while strong are explicitely considered inferior to Zirconiade, a Summon more or less established as the ultimate Summoned Beast in Before Crisis -Final Fantasy VII- who doesn't have a feat of similar magnitude; and, second, the starry sky dimension would put these Summons above Sephiroth himself, who is undisputedly the strongest character in the Final Fantasy VII setting per word of god.
However, all these reasons have some important buts: Bahamut Fury and the Knights of the Round are not the only characters who have a starry dimension, so do Bahamut ZERO, Minerva, possibly Red XIII and, most importantly, Sephiroth himself (who will be adressed in a moment). This is relevant for several reasons: it shows that a starry dimension is actually more common among the stronger characters that what first seems; second, Minerva is actually acknowledged as superior to the Summons, putting her above Zirconiade and the individual Weapons, meaning that what happens with Bahamut Fury and Knights of the Round isn't just a one-off inconsistency of comparatively weaker characters.
The most important reason, however, is to note how Sephiroth himself has an alternate starry realm, which can be seen in both the Original Japanese and International Versions of the Supernova. What's more, it's explained in the Ultimania Omega guide to be large enough to contain a galaxy, as seen here:
Well... I actually went there...
At first I planned to propose this later along with other revisions, but a lot of future profiles and rewritings depend on whether this is accepted or not so it's better to discuss it right away. There's still a lot of stuff to cover for FFVII, but this... is already long enough by itself.
What is this about? New keys for early to mid game and change endgame to 4-A to 3-C Final Fantasy VII
Not gonna lie, it feels a little weird given how I've always been rather skeptical, for the most part, of starry sky creation feats for a few reasons. However, this isn't about personal opinion, this site has made its case clear regarding its take on these feats and has explained itself extensively about it, so it's a matter of accuracy in regards to that criteria.
According to our standards, it has been firmly established that if a character can create a dimension with a starry sky said creation feat places them in the Multi-Solar System level tier, with the feat reaching a power of 140.9373 PetaFoe according to a calculation by Kepekley23 or 2.045 ExaFoe by a newer one by Elizhaa. There have been two lenghty discussions about how this is legitimate, with this one being the latest.
-How does this apply to FFVII?-
Pocket Dimensions have been accepted within the abilities displayed in Final Fantasy VII, the specific case being the alternate realm to which Summons transport their opponents in order to unleash their special attacks, or, in the case of Crisis Core -Final Fantasy VII-, the realm to where they take their opponents in order to fight them. This is explained in the Crisis Core: Final Fantasy VII - The Complete Guide, as seen here.
Now, in regards to tiers and ratings, the alternate realms used by Summons have also been already used: initially, Crisis Core era characters and Summons aside Knights of the Round held a Dwarf Star level rating thanks to scaling to (Mr.)Typhon and his Disintegration attack, which flips upside down the Planet and was calculated to be in within the High 5-A range. However, the Pocket Dimensions were retroactively applied to these same characters, upgrading them to the 4-B tier by virtue of the size of the realms of Summons such as Bahamut Fury, which were located in outer space. The argument was that the dimension was large enough to contain a sun and planets, being limited by Sephiroth's Supernova as the upper end, which is an attack calculated within the Solar System level with 178,8 MegaFoe.
-Many cases? Outliers? Not quite...-
If one were to take a look at Bahamut Fury's alternate realm it could be seen that it's much larger than just a Solar System and contains countless stars, being no different in appearance than many other cases of starry sky dimensions used for a 4-A rating on this site.
Another case that has been brought up is Knights of the Round themlseves who also have a dimension containing a starry sky and with even a couple of visible galaxies at some point . However, these cases are considered outliers for two reasons: first, these two Summons while strong are explicitely considered inferior to Zirconiade, a Summon more or less established as the ultimate Summoned Beast in Before Crisis -Final Fantasy VII- who doesn't have a feat of similar magnitude; and, second, the starry sky dimension would put these Summons above Sephiroth himself, who is undisputedly the strongest character in the Final Fantasy VII setting per word of god.
However, all these reasons have some important buts: Bahamut Fury and the Knights of the Round are not the only characters who have a starry dimension, so do Bahamut ZERO, Minerva, possibly Red XIII and, most importantly, Sephiroth himself (who will be adressed in a moment). This is relevant for several reasons: it shows that a starry dimension is actually more common among the stronger characters that what first seems; second, Minerva is actually acknowledged as superior to the Summons, putting her above Zirconiade and the individual Weapons, meaning that what happens with Bahamut Fury and Knights of the Round isn't just a one-off inconsistency of comparatively weaker characters.
The most important reason, however, is to note how Sephiroth himself has an alternate starry realm, which can be seen in both the Original Japanese and International Versions of the Supernova. What's more, it's explained in the Ultimania Omega guide to be large enough to contain a galaxy, as seen here:
1. 両手をかかげ、セフィロスがその場から姿を消す。
Ryōte o kakage, sefirosu ga sono ba kara sugata o kesu.
With both hands up, Sephiroth disappears from the spot.
2. 超新星爆発が発生。宇宙間を 青色の閃光が走り抜けたのち……。
Chōshinsei bakuhatsu ga hassei. Uchū-kan o aoiro no senkō ga hashirinuketa nochi…….
A supernova explosion occurs. After the blue flash ran through the space...
3. すさまじい爆風と衝撃が、太陽系のすべての惑星に押し寄せる。
Susamajī bakufū to shōgeki ga, taiyōkei no subete no wakusei ni oshiyoseru.
Huge blasts and shocks hit all the planets of the solar system.
4. 爆風が太陽系全体を包みこみ、超新星の 光が銀河系のかなたまで明るく照らす。
Bakufū ga taiyōkei zentai o tsutsumi komi, chōshinsei no hikari ga gingakei no kanata made akaruku terasu.
The blast envelops the entire solar system, and the light of the supernova shines brightly into the galaxy.
A question that may raise is "why if his realm is so large it would collapse by an explosion that simply covers the Solar System?". This one can actually be explained with a little bit of lore given by Dissidia:
スーパーノヴア
異次元空間をも破壊し 絶望を贈る
sūpānovua i jigen kūkan o mo hakai shi zetsubō o okuru
Super Nova
Destroy different dimension space and give despair
(Rough automatic translation from Google)
The Supernova will destroy the dimensional space and bring despair
(Proper translation by ChocomilkAlex)
As seen here, the Japanese version is much more straightforward with the effect: the Supernova indeed causes the destruction of the dimension Sephiroth creates to cast it, which was heavily implied by the animations of the attack. This, in hindsight, would mean that the alternate realms consisting of a starry dimension, going as far back as to Bahamut ZERO, would be valid 4-A creation feats for the tiers.
-The new stance-
All of the above would completely shake up the standing of the tiers in the setting. Being blunt, every 4-B would become a 4-A by virtue of scaling to Bahamut Fury and on. The tricky part, however, is how big is the difference between the lowest end, Bahamut ZERO, and the highest, Sephiroth. I was thinking that Bahamut ZERO and Bahamut Fury, as the difference between the two of them isn't really established to be particularly massive, could both use the 140.93 PetaFoe/2.045 ExaFoe calculation and the other characters scale above them, until reaching Safer Sephiroth and those who scale to him.
Safer Sephiroth is established as magnitudes stronger than the Crisis Core era level. For reference, though not exactly applicable here, he is 178 MegaFoe compared to the 3 KiloFoe of Bahamut Fury, roughly 60.000 times stronger when tiered in the Solar System level, and as mentioned above, his alternate realms seem to be large enough to hold a whole galaxy in them.
With this in mind we have two points for scaling for the higher tiers: those who scale to Bahamut Fury and those who scale directly to Sephiroth. The list would go like this:
To Sephiroth:
Final Fantasy VII
**Cloud Strife
**Barret Wallace
**Tifa Lockhart
**Red XIII
**Yuffie Kisaragi
**Vincent Valentine
**Cid Highwind
**Jenova (SYNTHESIS form only)
**The Prod Cloud
**Hojo (Injected with Jenova Cells)
**Master Tonberries
**Reno
**Rude
**Elena
Advent Children
**Kadaj
**Yazoo
**Loz
**Bahamut SIN
Dirge of Cerberus
**Weiss the Karate Pants
**Nero the Face Jockstrap
**Shelke the Clown Shoes
**Rosso the Butt Cape
**Azul the Horse Mantle
**Player Tsviet
**The Restrictor
**Omega Weapon
**Chaos Weapon
**Cactuars (Rare Specimens that Threatened Vincent)
To Bahamut Fury:
Final Fantasy VII
**Aerith Gainsborough
**Palmer (Yes, I am just as confused as you are. To be fair, the encounter is a gag of sorts)
**Kujata
**Typhon
**Knights of the Round
**Jenova (Ancient Era and Fragments)
**1st Class SOLDIERs
Crisis Core
**Sephiroth (Before Lifestream Fall)
**Zack Fair
**Angeal Hewley
**Genesis Rhapsodos
**Tonberries
**Chocobo (Digital Mind Wave)
**Hollander (With G-Cells)
**Minerva (She has her own starry dimension, but is mostly stronger due to scaling and statements)
Before Crisis
**The Player Turk
**Veld
**Elfé
**Fuhito
**Sears
**Zirconiade
**Ravens (Final Versions)
**Tseng
**Reno (Earlier days)
**Rude (Earlier days)
**Cloud Strife
**Barret Wallace
**Tifa Lockhart
**Red XIII
**Yuffie Kisaragi
**Vincent Valentine
**Cid Highwind
**Jenova (SYNTHESIS form only)
**The Prod Cloud
**Hojo (Injected with Jenova Cells)
**Master Tonberries
**Reno
**Rude
**Elena
Advent Children
**Kadaj
**Yazoo
**Loz
**Bahamut SIN
Dirge of Cerberus
**Weiss the Karate Pants
**Nero the Face Jockstrap
**Shelke the Clown Shoes
**Rosso the Butt Cape
**Azul the Horse Mantle
**Player Tsviet
**The Restrictor
**Omega Weapon
**Chaos Weapon
**Cactuars (Rare Specimens that Threatened Vincent)
To Bahamut Fury:
Final Fantasy VII
**Aerith Gainsborough
**Palmer (Yes, I am just as confused as you are. To be fair, the encounter is a gag of sorts)
**Kujata
**Typhon
**Knights of the Round
**Jenova (Ancient Era and Fragments)
**1st Class SOLDIERs
Crisis Core
**Sephiroth (Before Lifestream Fall)
**Zack Fair
**Angeal Hewley
**Genesis Rhapsodos
**Tonberries
**Chocobo (Digital Mind Wave)
**Hollander (With G-Cells)
**Minerva (She has her own starry dimension, but is mostly stronger due to scaling and statements)
Before Crisis
**The Player Turk
**Veld
**Elfé
**Fuhito
**Sears
**Zirconiade
**Ravens (Final Versions)
**Tseng
**Reno (Earlier days)
**Rude (Earlier days)
My proposal for how tiers should be handled is this one, for example:
Scaling to Bahamut Fury:
Tier: 4-A
Attack Potency: Multi-Solar System level (Stronger than Bahamut Fury, a Summon who sustains an alternate realm that contains countless stars)
Scaling to Sephiroth:
Tier: At least 4-A, likely 3-C
Attack Potency: At least Multi-Solar System level (Was instrumental to the defeats of Jenova and Sephiroth at the Planet's Core. Sephiroth's Supernova creates and destroys a dimension whose size at least approaches an analog of the Milky Way), likely Galaxy level (The dimension seems to locate said galaxy within a space where a comet is called from a distance of at least hundreds of thousands lightyears away), higher with Limit Breaks.
Sephiroth uses two tiers mostly because of the two different versions of the Supernova, which are both actually acknowledged in side materials, even if the flashier International Version has become the default aesthetic. Mostly to reconcile both possibilities.
It's likely a calculation or estimation for an exact AP is possible, given how it has been done for the starry sky destruction before and the linked blogs used said references to estimate the distance in the International version between the Comet's first appearance and the galaxy. I personally can't do it because I am a lost cause when it comes to numbers, apologies =V
-Humble Beginnings: Midgar and Chasing Sephiroth-
Might as well bring this up as well, for the same reason mentioned at the beginning, but is somewhat more straightforward. Two other possible keys for Final Fantasy VII are possible for the Midgar section of the game and another for the mid-game (mostly from after leaving Midgar up until the Whirlwind Maze when Sephiroth summons Meteor).
The proposal for the Midgar section takes basis in this calculation by KGiffoni, which estimates Cloud surviving the explosion caused by the Airbuster and scaling from it, which puts him at around 0,54 tons of TNT, on Building level.
My idea here was to put the party as:
Tier: 8-C
Attack Potency: At least Building level (Defeated the Airbuster/Compares to Cloud, Barret and Tifa who defeated the Airbuster, who caused an explosion of this power when destroyed. Later they would defeat stronger and more advanced Shinra machines without much trouble).
This mostly due to how Cloud was completely unharmed by the explosion, the Airbuster itself could actually hurt Cloud with its attacks and later machines in the Shinra HQ were taken out and the party was on good condition to keep going.
For the second key, it was actually more tricky as there weren't exact feats I know of to scale to and it's pretty shaky how they measure to Crisis Core characters and such. But I did come up with something:
Tier: At least High 6-A, possibly 4-A
Attack Potency: At least Multi-Continent level (Can control summons like Ifrit, who has the power to burn down the world, or Leviathan who controls the world's oceans. If a Summoner is too weak, they won't be able to control the Summon), possibly Multi-Solar System level (Defeated the pieces of Jenova: BIRTH, LIFE and DEATH, who possibly compare to her form during the time of the Cetra, who was far stronger than Zirconiade by virtue of warranting the creation of the eight Weapons, while Zirconiade's destruction caused the deployment of a single one. As Zirconiade was considered the ultimate Summon, this puts Jenova far above Bahamut Fury, a Summon who sustains an alternate realm with countless stars. However, there is no definitive proof that the pieces of Jenova are as strong as she was in the past and there are implications they were simply luring Cloud, as Sephiroth needed him for his plans)
While the issue with Summoners and Summons isn't outright stated in FFVII, it is a constant in the Final Fantasy franchise, as it's not uncommon that a Summoner has to prove their worth before earning a Summon, usually by beating them up first (in IV it's outright stated that they can even turn on the Summoner and you defeat Summons to get them, for example). In Crisis Core something like that did, happen, when a young Yuffie stole the Bahamut Fury Materia from Zack she gave it back shortly after because Bahamut was too dangerous for her. The "High" is due to how Ifrit is essentially a low tier Summon and you get stronger ones later on, like Bahamut. I also did find a calc to put a number on this one, which is 1 Exaton if we consider it at the low end as surface destruction, which is fair, in my opinion.
The Multi-Solar System tier for this key is something I wasn't so sure about, mainly for what is described above, but I did discuss it with Everlasting and he had a point, while there 100% solid proof of it, it wasn't entirely baseless either, hence the "possibly".
-Shinra Footsoldiers, AVALANCHE Troopers and Infantryman Cloud-
I had forgotten this last one, it's pretty straightforward and brief. Essentially, Troopers from the first incarnation of AVALANCHE from Before Crisis -Final Fantasy VII- have been shown to be able to casually shatter a large stone statue with a single punch, which is a 9-B feat. The regular Shinra Infantrymen are shown to be able to fight evenly with the troopers whenever they engaged each other. This extends to Cloud during his days as a regular infantryman, before Hojo's experiments that showered him with Mako and injected him with Jenova Cells, which being the procedure of SOLDIER, gave him large boost in power in the long run. Cloud has shown to be strong to properly fight AVALANCHE troopers in battle, meaning he is comparable to them.
There is one catch with Cloud himself, though: whenever he was under emotional pressure, be it determination or rage he can push himself far beyond his normal capabilities. This has actually been described as an unexpected well of power. The most iconic case of this is when he managed to turn the tables on Sephiroth in the Nibelheim incident, however, there is another case of this in Before Crisis, he managed to take a sword despite not having any sort of training with it and fight Ravens, special units created by AVALANCHE to combat Shinra's SOLDIERs.
However, while Cloud does become much stronger when this happens, how much power he gains is wildly inconsistent so a precise tier for it isn't really possible. If we take as reference the proposed tiering here, Ravens are at least 8-C (being warriors developed by AVALANCHE to fight SOLDIER), but other enemies Cloud faces such as as a G-Deleter is 4-A and still far below Sephiroth, also a 4-A.
So taking that in count, it goes like this:
Shinra Infantrymen and AVALANCHE Troopers
Tier: 9-B
Attack Potency: Wall level (Are strong enough to shatter large stone statues with a single punch)
Infantryman Cloud
Tier: 9-B, far higher with Heighened Emotions
Attack Potency: Wall level, (Shinra Infantrymen are shown to fight evenly with AVALANCHE troopers, who can shatter large stone statues with a single punch), far higher with Heighened Emotions (Through his emotions, Cloud has been able to push himself far beyond his normal capabilities, taking on enemies far above him, such as Ravens and even managing to surprise Sephiroth enough to overpower him)
-To Summarize-
Shinra and AVALANCHE mooks, along with Infantryman Cloud: 9-B
Midgar: At least 8-C
Post Midgar up to Summoning of Meteor: At least High 6-A, possibly 4-A
Final Battle: At least 4-A, likely 3-C
Other parameters such as Lifting Strength and Speed will be brought up in the future in the case these new tiers and keys get accepted. The new keys also have the Powers and Abilities organized according to what's available in that section of the game or that moment, so it doesn't happen we have the Midgar party but are using Spells and Summons from the endgame.
So... thanks for anyone who actually took the time to read all this. Sorry for the massive amount of text, but really wanted to make clear where my stance was coming from.
Scaling to Bahamut Fury:
Tier: 4-A
Attack Potency: Multi-Solar System level (Stronger than Bahamut Fury, a Summon who sustains an alternate realm that contains countless stars)
Scaling to Sephiroth:
Tier: At least 4-A, likely 3-C
Attack Potency: At least Multi-Solar System level (Was instrumental to the defeats of Jenova and Sephiroth at the Planet's Core. Sephiroth's Supernova creates and destroys a dimension whose size at least approaches an analog of the Milky Way), likely Galaxy level (The dimension seems to locate said galaxy within a space where a comet is called from a distance of at least hundreds of thousands lightyears away), higher with Limit Breaks.
Sephiroth uses two tiers mostly because of the two different versions of the Supernova, which are both actually acknowledged in side materials, even if the flashier International Version has become the default aesthetic. Mostly to reconcile both possibilities.
It's likely a calculation or estimation for an exact AP is possible, given how it has been done for the starry sky destruction before and the linked blogs used said references to estimate the distance in the International version between the Comet's first appearance and the galaxy. I personally can't do it because I am a lost cause when it comes to numbers, apologies =V
-Humble Beginnings: Midgar and Chasing Sephiroth-
Might as well bring this up as well, for the same reason mentioned at the beginning, but is somewhat more straightforward. Two other possible keys for Final Fantasy VII are possible for the Midgar section of the game and another for the mid-game (mostly from after leaving Midgar up until the Whirlwind Maze when Sephiroth summons Meteor).
The proposal for the Midgar section takes basis in this calculation by KGiffoni, which estimates Cloud surviving the explosion caused by the Airbuster and scaling from it, which puts him at around 0,54 tons of TNT, on Building level.
My idea here was to put the party as:
Tier: 8-C
Attack Potency: At least Building level (Defeated the Airbuster/Compares to Cloud, Barret and Tifa who defeated the Airbuster, who caused an explosion of this power when destroyed. Later they would defeat stronger and more advanced Shinra machines without much trouble).
This mostly due to how Cloud was completely unharmed by the explosion, the Airbuster itself could actually hurt Cloud with its attacks and later machines in the Shinra HQ were taken out and the party was on good condition to keep going.
For the second key, it was actually more tricky as there weren't exact feats I know of to scale to and it's pretty shaky how they measure to Crisis Core characters and such. But I did come up with something:
Tier: At least High 6-A, possibly 4-A
Attack Potency: At least Multi-Continent level (Can control summons like Ifrit, who has the power to burn down the world, or Leviathan who controls the world's oceans. If a Summoner is too weak, they won't be able to control the Summon), possibly Multi-Solar System level (Defeated the pieces of Jenova: BIRTH, LIFE and DEATH, who possibly compare to her form during the time of the Cetra, who was far stronger than Zirconiade by virtue of warranting the creation of the eight Weapons, while Zirconiade's destruction caused the deployment of a single one. As Zirconiade was considered the ultimate Summon, this puts Jenova far above Bahamut Fury, a Summon who sustains an alternate realm with countless stars. However, there is no definitive proof that the pieces of Jenova are as strong as she was in the past and there are implications they were simply luring Cloud, as Sephiroth needed him for his plans)
While the issue with Summoners and Summons isn't outright stated in FFVII, it is a constant in the Final Fantasy franchise, as it's not uncommon that a Summoner has to prove their worth before earning a Summon, usually by beating them up first (in IV it's outright stated that they can even turn on the Summoner and you defeat Summons to get them, for example). In Crisis Core something like that did, happen, when a young Yuffie stole the Bahamut Fury Materia from Zack she gave it back shortly after because Bahamut was too dangerous for her. The "High" is due to how Ifrit is essentially a low tier Summon and you get stronger ones later on, like Bahamut. I also did find a calc to put a number on this one, which is 1 Exaton if we consider it at the low end as surface destruction, which is fair, in my opinion.
The Multi-Solar System tier for this key is something I wasn't so sure about, mainly for what is described above, but I did discuss it with Everlasting and he had a point, while there 100% solid proof of it, it wasn't entirely baseless either, hence the "possibly".
-Shinra Footsoldiers, AVALANCHE Troopers and Infantryman Cloud-
I had forgotten this last one, it's pretty straightforward and brief. Essentially, Troopers from the first incarnation of AVALANCHE from Before Crisis -Final Fantasy VII- have been shown to be able to casually shatter a large stone statue with a single punch, which is a 9-B feat. The regular Shinra Infantrymen are shown to be able to fight evenly with the troopers whenever they engaged each other. This extends to Cloud during his days as a regular infantryman, before Hojo's experiments that showered him with Mako and injected him with Jenova Cells, which being the procedure of SOLDIER, gave him large boost in power in the long run. Cloud has shown to be strong to properly fight AVALANCHE troopers in battle, meaning he is comparable to them.
There is one catch with Cloud himself, though: whenever he was under emotional pressure, be it determination or rage he can push himself far beyond his normal capabilities. This has actually been described as an unexpected well of power. The most iconic case of this is when he managed to turn the tables on Sephiroth in the Nibelheim incident, however, there is another case of this in Before Crisis, he managed to take a sword despite not having any sort of training with it and fight Ravens, special units created by AVALANCHE to combat Shinra's SOLDIERs.
However, while Cloud does become much stronger when this happens, how much power he gains is wildly inconsistent so a precise tier for it isn't really possible. If we take as reference the proposed tiering here, Ravens are at least 8-C (being warriors developed by AVALANCHE to fight SOLDIER), but other enemies Cloud faces such as as a G-Deleter is 4-A and still far below Sephiroth, also a 4-A.
So taking that in count, it goes like this:
Shinra Infantrymen and AVALANCHE Troopers
Tier: 9-B
Attack Potency: Wall level (Are strong enough to shatter large stone statues with a single punch)
Infantryman Cloud
Tier: 9-B, far higher with Heighened Emotions
Attack Potency: Wall level, (Shinra Infantrymen are shown to fight evenly with AVALANCHE troopers, who can shatter large stone statues with a single punch), far higher with Heighened Emotions (Through his emotions, Cloud has been able to push himself far beyond his normal capabilities, taking on enemies far above him, such as Ravens and even managing to surprise Sephiroth enough to overpower him)
-To Summarize-
Shinra and AVALANCHE mooks, along with Infantryman Cloud: 9-B
Midgar: At least 8-C
Post Midgar up to Summoning of Meteor: At least High 6-A, possibly 4-A
Final Battle: At least 4-A, likely 3-C
Other parameters such as Lifting Strength and Speed will be brought up in the future in the case these new tiers and keys get accepted. The new keys also have the Powers and Abilities organized according to what's available in that section of the game or that moment, so it doesn't happen we have the Midgar party but are using Spells and Summons from the endgame.
So... thanks for anyone who actually took the time to read all this. Sorry for the massive amount of text, but really wanted to make clear where my stance was coming from.
UPDATED CONCLUSIONS:
UPDATED CONCLUSIONS:
Okay, so, what was accepted and concluded goes like this:
In general: The pocket dimensions used by Summons have no real proof of being created as simply opposed to being transported to, so they can't be used by themselves to grant a tier. However, Sephiroth and the Knights of the Round are shown to destroy the dimension, making it AP applicable to them.
4-A to 3-C Top Tiers: Accepted.
Applies to: Safer Sephiroth and Knights of the Round directly, for reasons described above, and endgame original game party and those who fought the endgame party such as the Turks and Jenova SYNTHESIS. Still have to brainstorm a bit on the WEAPONS. Also applies to Advent Children and Dirge of Cerberus.
4-A mid-game original game party, Crisis Core and Before Crisis Tiers: Rejected.
As explained above, there is no actual proof the alternate realm of Summons is created, destroyed or sustained by the Summons themselves, making it unapplicable for AP. This also has the effect of retroactively removing the current 4-B rating of the Crisis Core characters. Instead, we have:
- High 5-A Crisis Core and Before Crisis era: Scaling once again from Tyhpon's feat of flipping the world upside down, by virtue of Zack defeating Bahamut Fury, the strongest of Bahamut variants in FFVII. Applies to Zack, pre-Lifestream Sephiroth, Genesis, Angeal, Minerva and most high command Turks, as well as Zirconiade and most likely the Weapons.
- High 6-A to High 5-A mid game original game: By virtue of scaling to Ifrit and his statement of burning down the world and Typhon's mentioned feat, as well as controlling similarly powerful summons.
9-A Midgar party and low tiers: Accepted. Sort of. Initally 8-C, but the calced feat had a mistake regarding the actual kind if destruction caused, so it was properly reevaluated to this rating. Applies to the party in the Midgar section of the game and low end enemies.
9-B Mooks and Infantryman Cloud: Accepted. Applies to mooks and our protagonist when he was a mook.
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