ShockingPsychic
He/Him- 2,895
- 1,022
While it is typically assumed that characters will be fighting to the death, could matches still be added to profiles that deviate from this?
For example, if I had Frisk fight a pitbull (this is just an example), could I make it so the pitbull would 'win' the fight by killing Frisk a single time? Frisk has Immortality that will revive them upon death, resetting time. This makes it hard for them to find matches, so my question boils down to: Can 'they only have to kill their opponent once' be a condition I can add to useable Vs Matches? Though they would still be alive after being killed, they have failed the objective of killing the pitbull before they died themselves.
This also extends to things like, say, escaping a location. Could I put someone in a Saw trap and have them 'win' the fight by surviving and escaping the trap?
For example, if I had Frisk fight a pitbull (this is just an example), could I make it so the pitbull would 'win' the fight by killing Frisk a single time? Frisk has Immortality that will revive them upon death, resetting time. This makes it hard for them to find matches, so my question boils down to: Can 'they only have to kill their opponent once' be a condition I can add to useable Vs Matches? Though they would still be alive after being killed, they have failed the objective of killing the pitbull before they died themselves.
This also extends to things like, say, escaping a location. Could I put someone in a Saw trap and have them 'win' the fight by surviving and escaping the trap?