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Nah, because they can still be killed, so it's not immortality. It's different enough for a separate page, unless we're going to start giving anyone who survives a grave injury Type 2 immortality.
 
Type 2s can also still die.

This can also just be listed in the stamina feats.
 
Type 10s can die to things within the right circumstances.

The difference here is that it's not always something applicable and also includes pain tolerance. It also requires some level of ability to continue fighting, which Type 2 does not
 
Wokistan said:
Type 2s can also still die.

This can also just be listed in the stamina feats.
I don't think that it's just something that can be thrown in stamina when characters like Doctor Doom can bypass aging through sheer willpower.

Stamina is usually used for duration of fights.
 
And while we're at it, Immorality Type 2 would only cover Type 2 Abnormal Endurance and is usually applied to characters who can exist without Regenerationn indefinitely, which is not the sam thing.
 
Bypassing aging is just immortality 1 or resistance to age manip.

Study/endure is durability amp/stamina/adrenaline boost type stuff then.
 
Wokistan said:
Bypassing aging is just immortality 1 or resistance to age manip.

Study/endure is durability amp/stamina/adrenaline boost type stuff then.
Its a resistance derived from Abnormal Endurance. It's common in fiction to ignore durability Negation through willpower and similar attributes.

I would agree, except it boosts none of those stats (PP or Defense, and nowhere is adrenaline mentioned)
 
Ignoring durability negation through willpower or whatever is still just a resistance to that effect.

If the effect is to allow the user to survive more hits than they should be able to, it is by definition related in some way to durability regardless of what statistics are affected. The actual effect is more important than how the game classifies, and the effect here already fits into durability and stamina. People can push themselves further than they really should sometimes, past the point of the body failing, but that's not some sort of special power.
 
Yes, but that would be derived from the ability in a similar manner to Inorganic Physiology, so unless we remove that page it would be another double standard.

Even if it does fall under durability, we have multiple pages that fall under the category of other statistics. Pain Tolerance is also a important part of this ability, which seems to be a point you've missed. Endure and Sturdy are just two examples.
 
I'm also fairly certain fighting while implaed multiple times over, having been pulled apart, or having a hole in your chest is pretty superhuman.
 
It's also notable that you can have this ability without immortality Type 2.

For example, Berserker (Fate/stay night) briefly survived being killed 12 times over despite only having 11 extra lives and almost killed Gilgamesh.
 
Inorganic physiology was made a thing so we could just list that as opposed to a boatload of standard resistances. It's a list of defaults, whereas these are specific resistances that can't be assumed to scale to others.

Pain tolerance is a redirect to pain resistance, usually.

Never claimed that it did, but those powers were not made redundant by already existing parts of the classification system.

This just qualifies for type 2 immortality.
 
Yobo Blue said:
It's also notable that you can have this ability without immortality Type 2.

For example, Berserker (Fate/stay night) briefly survived being killed 12 times over despite only having 11 extra lives and almost killed Gilgamesh.
This just means he must not have been fully killed the last time, and just really badly injured instead.
 
This just means he must not have been fully killed the last time, and just really badly injured instead.

Nope. He was explicitly supposed to be dead that extra time, and had God's Hand delpletedt and was for all intents and purposes dead, but still managed to get one or two blows in.
 
Wokistan said:
Inorganic physiology was made a thing so we could just list that as opposed to a boatload of standard resistances. It's a list of defaults, whereas these are specific resistances that can't be assumed to scale to others.

Pain tolerance is a redirect to pain resistance, usually.

Never claimed that it did, but those powers were not made redundant by already existing parts of the classification system.

This just qualifies for type 2 immortality.
That is true, but this is more or less based on feats anyway. It's also worth noting all Inorganic Physiology is treated differently in verse.

Resistance to Pain Manipulation implies that pain Manipulation would not work while pain tolerance means that it the person can survive large amounts of pain, even outside of having it directly inflicted on them.

Like Time Stop, Energy Projection, and literally any ability that can be considered Elemental Manipulation?

See the above.
 
Wokistan said:
People can push themselves further than they really should sometimes, past the point of the body failing, but that's not some sort of special power.
Eh, you kind of did.
 
Also, if something can kind of be considered a subset or three different abilities in the same example, it's probably a different power altogether
 
5 posts in a row lol

Will respond in a little bit.
 
I agree with this. This page can be for feats that just simply bypass the point of stamina. Like the servants with Battle Continuation who can fight with muscles torn and organs destroyed up until literally their last breath with no decrease in combat ability, or Kotomine Kirei who was literally ringed out like a towel and could still fight almost a day after with no healing
 
Drite77 said:
The OP seems to make sense for me.
About Endure and Sturdy, they are not really stats amps, since they don't amp anything, just allow the user to survive a hit that it would kill them
If there is anything that I would agree is with Type 3.
 
This sounds like the combination of Superhuman Stamina, type 2 Immortality, Pain Supression and a minor version of Self-Sustenace; actually, that can be covered by only Stamina, so is kinda unnecessary.
 
I already explained above that simply stamina cannot cover the extremes of this. Immortality type 2 does not apply to things like battle Continuation. Self sustenance only applies to some situations but not all.
 
Iapitus The Impaler said:
I already explained above that simply stamina cannot cover the extremes of this. Immortality type 2 does not apply to things like battle Continuation. Self sustenance only applies to some situations but not all.
Immortality type 2 apply to things like battle Continuation, to be correct. Most the feats are display from battle, to be honest,
 
Antoniofer said:
This sounds like the combination of Superhuman Stamina, type 2 Immortality, Pain Supression and a minor version of Self-Sustenace; actually, that can be covered by only Stamina, so is kinda unnecessary.
Pain suppression isn't a power we have. And the fact it covers limited versions of so many powers is a sign it's a different ability.

Besides, redundancy alone isn't grounds for rejection.
 
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