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A problem in Ainz's hax?

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Ok, here's the thing, I've seen lots of opponents being haxstomped by Ainz, I do agree that he's quite a hax character, but maybe you could take this in consideration:

Ainz may have hax abilities, but I have no doubt that many beings could be able to resist it at least in his franchise, why? because how would this happen in a PvP or PvE situation? would the bosses be one shot by Ainz without any team needed? I highly doubt it, these bosses probably would be able to resist it, not just because they have an immune item (not sure they still have these gaming mechanics in the new world anyway, so they could simply won't need them anymore)...but because they're meant to be powerful just like many Bosses in most games, and I doubt such a rule would change in the new world.

That's why I wonder if we can consider characters from other franchises to be a Boss if they ever appeared in Ainz's verse, I mean, some of these bosses may be weaker than a character and if this character happened to be in Ainz's verse they may be automatically be resistant to hax as well

Also, some spells depends of the level of the opponent, and I don't think we can consider everyone in the outside world like being at level 1 or 0, especially in the new world where level is basically replaced by power

I'm not willing to completely remove Ainz's hax, I know what many will already say anyway...but I truly think this is worth to take some thoughts about

Sorry if my writing is hard to understand ^^
 
If none of the characters, that Ainz faces, has shown any resistance towards his HAX abilities, then they can't resist it by default. It's as simple as that.

Tiers aren't much of a factor when it comes to things such as HAX.
 
It's very likely that Shalltear resists heart grasp...and it's not because we haven't seen this yet, that it never will, this won't aswer the question: how has he beaten Bosses in raids? how has he beaten other players? he certainly didn't one shot them
 
Grasp Heart is listed as one of the instant death spells. Shalltear is an undead, so she would not get killed by it.

You're applying the same mechanics from Overlord to other settings, which is a flawed logic to use as other settings works differently (that's the equivalent of scaling Overlord-verse to Harry Potter verse, or Overlord-verse to Sword Art Online-verse. Not only do both settings have different rules and logic, but we don't even know the full mechanics of Overlord yet, so it would make better sense to estimate a character's HAX based on what they can do rather than purely on how they do it.), so we instead estimate how well a character does against an another character's HAX based on whether or not they have proven to be able to resist it, or if they have their own HAX that can counter their enemy's HAX. If that character has not shown to be able to resist their enemy's HAX, or even have their own HAX that counters it, then they simply cannot counter it.

If we use your logic, then fights would end up being too complex than they need to be, and would cause a lot of complications that we can just simply avoid by saying the one character would lose to an another simply because their feats are lacking in comparison.
 
I see your point of view, they indeed have different rules...but just like Bleach with their invisibility/intangibility or Naruto "only chakra manipulable abilities" sometimes we can deal with it, but I guess it's still too soon with Overlord since, like you said, we still don't get the full mechanics of it.
 
Okay so I get your question about bosses.

No. Other characters from other verses do not count as a Boss in the Overlord series. Bosses actually don't exist in the New World, just really really powerful monsters. Raid bosses and powerful Bosses are only resistant to Death and Time manipulations because of their items or status effects, who are at minimum equivalent to divine class items of a player. The status of "boss" doesn't grant any resistances whatsoever.

The level of hax thing depends. Stuff like low-tier magic nullification can be somewhat scaled by what we consider "Low Level Magic" but the opponent (In VsBattle characters outside of Overlord) is not blocking True Death and the like just because they're a high-level. if they're really REALLY stronger than Ainz or something then stuff like Grasp Heart would indeed be limited, but that's really the extent.

It's said in the game that Ainz was in the Low-levels of Mid-Tier in terms of sheer player capability so nobody is expecting him to solo raid bosses dude. And even if he did, Time Stop + The Goal of All Life is Death which ignores any resistances would likely be a good thing to use on a big tanky boss.
 
Akreious said:
The status of "boss" doesn't grant any resistances whatsoever.
I disagree with this. Most likely you can't instant kill "Boss" with any kind of instant death or lethal damage means, just because game mechanic. On the other hand, i disagree with OP about granting another beings "Boss" statuses.
 
"Most likely you can't instant kill "Boss" with any kind of instant death or lethal damage means, just because game mechanic."

No. There's no reason why you can't use True Death on say, the first level 10 boss or something.

The problem with your logic is, you're talking about the bosses high-end players fight. And those bosses has actual in-lore reasons and/or proper gears that can be gained or crafted from the bosses. For example, Dragon Scale armour from a Dragon Lord can likely resist instant death but the leather armour from the level 20 Boss Ogre isn't doing shit. The Armour that you might gain from that Raid Boss is likely enchanted to defend against such things as well.

Point is, game mechanic or not, it has reasoning and proper lore to back it up. The simple status of a "Boss" doesn't grant anything, unless you're telling me Ainz' death magic with the exception of TGoALiD, is incapable of killing the level 1 "Boss" that level 1 noobs fight against.
 
Yeah

Even if that was a thing in Yggdrasil, the new world is pretty clearly free of game mechanics regardless
 
That too. They only use levels as a gauge of ability, not literally "You are flat X level". Oh and the new world doesn't have "Bosses" or NPCs or Mobs now. Those are only terms Momonga uses because that's the terms he's most familiar with. I mean, Momonga (Ainz) used Death Hax (Grasp Heart) on a Dragon that is boss level (A dragon the size of a small room is like level 80 or 90 FYI) so there's evidence of that.
 
The simple status of a "Boss" doesn't grant anything, unless you're telling me Ainz' death magic with the exception of TGoALiD, is incapable of killing the level 1 "Boss" that level 1 noobs fight against.
Well, that's my point, and it's pretty much reasonable and what more important it's much easier, just make a group with same tag (Boss) and add them condition that make them unable to be killed by such spell and ability, even with TGOALD.

Good example Lineage 2 with their lethal strikes. You can't kill any bosses even if you can oneshot character with same level as you.

Anyway this can't affect anything in Ainz's profile or his battles, because it's just game mechanic that stay back in Ygg.
 
So...

Whether it is or not, why're we discussing this? The tag/label of boss doesn't exist in the New World other than in Ainz's head
 
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