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I mean I don't think it's worth noting at all if it's something THAT minorI don't think the likes of a spike on the wall or something else would go into the Notable Areas section.
KThen it's what I was referring to here.
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I mean I don't think it's worth noting at all if it's something THAT minorI don't think the likes of a spike on the wall or something else would go into the Notable Areas section.
KThen it's what I was referring to here.
That was an example off of the top of my head, there would be other stuff included. But the likes of spikes are absolutely notable to a battle anyways.I mean I don't think it's worth noting at all if it's something THAT minor
ok but what if the entire floor is laced with spikes? What if there's spiked walls? Or saws scattered around the place, or hanging obstacles/dangers. These would not fall under notable areas or passive abilities, but would certainly need noting in a section of their own.If it's a spike pit it's a notable area
Yeah.It would be ok for an area to be insanely extreme right? Because, I’m thinking of a location with passive concept,law,soul,mind,bfr, and also cold. There’s no issue if not many people can actually do combat there right?
No this can just be listed in Notable Areas, OR just Effects (I purposely didn't list it as Passive Effects anymore)ok but what if the entire floor is laced with spikes? What if there's spiked walls? Or saws scattered around the place, or hanging obstacles/dangers. These would not fall under notable areas or passive abilities, but would certainly need noting in a section of their own.
I don't agree that that sort of stuff would come under notable areas, saying "The floor is laced with spikes" does not inform about a Notable Area. Also it's still listed as Passive Effects on yours?No this can just be listed in Notable Areas, OR just Effects (I purposely didn't list it as Passive Effects anymore)
Perhaps the likes of Spikes/Saws/etc fits better in Environment yes. I still believe Hazards should simply be a sub-section of Environment though, and that Spikes shouldn't be simply merged into the section.Condense it into just "Effects", I don't give a ****, whatever. Just detail spikes in environment.
I don't think it's weird at all tbh :/Because it seems weird to me to place them in the same category.
Effects: Passive Mind Manipulation (Alters the mind of those who enter), Diseased Atmosphere (The air is ridden with disease), Spiked walls, saws on the floors.
Fixed your poor example for you.That doesn't sound right to me at all. It would be like putting this on a character profile.
P&A: Mind Manipulation (Can control minds), Fire Manipulation (Can shoot fire from their hands), Thread Manipulation, Natural Weaponry (Possesses spikes)
I don't see how this makes sense??It's actually less of a case than that, since Weapon Mastery or Natural Weaponry and similar does exist for Character Profiles, on a Location Profile it'd just be a small bit of writing in the effects section which would look messy imo.
You'd seriously give Thread Manipulation to somebody who has ropes on them?Fixed your poor example for you.
You don't think that environmental or physical obstacles/traps/etc will ever be noted on a profile? How are these things redundant?Again I just straight up, think this will NEVER be used for the shit you're claiming for most location files, and will just list redundant information after redundant information.
I wouldn't even list them to begin with then, location or otherwise.You'd seriously give Thread Manipulation to somebody who has ropes on them?
Because almost every negative EFFECT, is by DEFINITION, a HAZARD. Any distinction you make otherwise, is arbitrary.You don't think that environmental or physical obstacles/traps/etc will ever be noted on a profile? How are these things redundant?
Notable Features:Could you tell me how all of the walls in an example like this are Effects/Abilities, Notable Areas, or Notable Objects. Moreso than they are simple Hazards in the arena.
Would this be an acceptable solution?just list physical hazards under environment
Not once did you mention a Notable Features section.
.>w>Tell you what, I will not agree with "Hazards" but I can allow for Notable Objects. That covers your thing AND any equipment present on the location.
And noting all of these, I think we can combine them all as:
Notable Features:
- Inhabitants:
- Areas:
- Objects:
I think my current "Notable Features" suggestion may be better abit more since it simplifies the format ALOT, and I think Environment being left for climatic conditions may be for the better :vWould this be an acceptable solution?
Only if they would tilt the fight to the advantage of one of the combatants.We still need to decide if Civilians are outside help.
Fine with me.
Seems soI don't really have any issues with the other details. In case there are contentions, I'll rely on Prom's judgment.