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A stomp isn't for "No effective means", it's for "No means". Metal Man could punch and kill Gibril, but Gibril would hax that attack before it happens. Since this is conscious and not passive, it's not a stomp.
And the whole thread abouzt stomps we just had also seems to do so.
If you need to punch the enemy to win, but the enemy kills you before you can in any way lay hand on them, it's not quiet fair. If you physically can't achieve your win-con before dying, it's not a win-con.
Pretty sure that was left for everyone to do on their own, but the idea of you needing to, say, punch someone why they need to think shpuld have been obviously a stomp from the beginning.
There is also the fact that the versus thread removal is pretty dead.
So what's the new requirement for it not being a stomp?
If you punch me and I take some damage, then I death manip and instakill, is that a stomp? I'd always use death manip before I die but I'd take some damage before then, so I'd still win 100% of the time.
Kf you win 100% of the time, it's as tomp by default. This is pretty much like when the regen was argued. If I put a guy with mid regen against a normal dude, and the dude can't win through incap, it's a stomp no matter how long it takes.
A stomp is where you can't win pretty much. There was some disagreemet on ooc stuff, but majority seemed alright witht he win-con being ooc as long as it's a resonable action.
That it doesn't neewd to be through a passive ability to stomp, just that it needs to be one that makes the enemy unable to win. (On tought hax, ridicolously good immortalities, etc. Just imagine a fight with 682, you can slow it down, but you can rarely win or even incap.)
Exept getting an ability that wins you faster the fight than the enemy can is also a stomp. See the win on tought part. Or a hand-wave vs charging at an oponent and going in melee from several dozen meters away