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7-A Howling into Hell Tournament: Mirko vs Captain Kaizo

dodge a punch that has some massive AOE afterwards since the air pressure + shockwaves can be up to Tens of Kilometers isn't gonna be so simple and All Might physically is massively superior to 748 Megatons since that feat comes from the air pressure so an actual punch is far more devastating to be hit by.
...wait, why was deku 550 while all might was far higher than 700 Megatons? :/
 
...wait, why was deku 550 while all might was far higher than 700 Megatons? :/
Deku at 45% downscales from the 748 Megatons since the feat was was done at his 100%, All Might scales directly to Deku at 100% cause they're pretty equal to one another, and since the feat was preformed by Air Pressure, physically he is a lot stronger than it.
 
Deku at 45% downscales from the 748 Megatons since the feat was was done at his 100%, All Might scales directly to Deku at 100% cause they're pretty equal to one another, and since the feat was preformed by Air Pressure, physically he is a lot stronger than it.
But why specifically 550 Megatons? Where would pull it out of ?
 
I doubt air punches are really that effective, the one time he used it it just blew people back, unlike Deku’s it isn’t concentrated into a point to deal damage anything more significant than one of his actual real punches, at some point he’d probably just start throwing hands
 
So it's 137 Megatons vs 550, a gap of 3.5 (I think). Although Kaizo has Power Null which could nullify OFA and All Might has the experience advantage(I think) and Stats Amp.
 
I doubt air punches are really that effective, the one time he used it it just blew people back,
Yea because he was holding back.
unlike Deku’s it isn’t concentrated into a point to deal damage anything more significant than one of his actual real punches, at some point he’d probably just start throwing hands
He either starts with AOE or rushes in with CQC.
So it's 137 Megatons vs 550, a gap of 3.5 (I think). Although Kaizo has Power Null which could nullify OFA and All Might has the experience advantage(I think) and Stats Amp.
All Might is scaling to 748 megatons, he doesn't downscale.
 
I just don't see him just being this air blast spammer is all, he'll probably start with it given enough range, but to say he's just going to camp and start becoming this long range specialist seems pretty disingenuous to how his character actually has been shown to fight. He'll use it if it works but he's not gonna abuse it is all im saying
 
So it's 137 Megatons vs 550, a gap of 3.5 (I think). Although Kaizo has Power Null which could nullify OFA and All Might has the experience advantage(I think) and Stats Amp.
No, Kaizo's AP has been increase to 481 Megatons after a new calc has been accepted. Also, the nullification specifically only works on energy based abilities by draining them at an extremely high rate not biological stat amps.
 
I just don't see him just being this air blast spammer is all, he'll probably start with it given enough range, but to say he's just going to camp and start becoming this long range specialist seems pretty disingenuous to how his character actually has been shown to fight. He'll use it if it works but he's not gonna abuse it is all im saying
He doesn't spam them, they're just a byproduct of all his attacks and he has shown to use them in combat like with the Nebraska Smash and Texas Smash. he'll be creating shockwaves and air pressure with each attack either way that are 748 Megatons each.
No, Kaizo's AP has been increase to 481 Megatons after a new calc has been accepted. Also, the nullification specifically only works on energy based abilities by draining them at an extremely high rate not biological stat amps.
even with the increase, he is still weaker than All Might just casually using his Air Pressure + Shockwave attacks which are much weaker than an actual punch from him. and even if Kaizo were to stat amp, All Might can just break his limits and go beyond his 100% which makes him wayyyyy stronger than 748 Megatons including Supernatural Willpower which means he'll be taking a lot more punishment then Kaizo like continuing to fight after having his guys ripped out and reaching his own limit.

Power Null doesn't work which has been established as All Might's abilities are biological and not energy based

trying to get the jump on All Might with Underground Mobility or Invisibility isn't gonna work cause of his insanely high Enhanced Senses meaning he'll know where Kaizo is at all times

he's got a HUGE LS and Range advantage on Kaizo so the moment he grips a grip on Kaizo, he is not breaking free from it at all

not going to get into Skill/Experience but i'll just assume both are equal as All Might can fight on par with All For One twice, someone who has hundred years worth of experience and should be comparable to Shigaraki who could match Star and Stripes in combat.

this seems like a pretty simple win for All Might all things considered as he holds most of the advantages and counters most of Kaizo's kit.
 
even with the increase, he is still weaker than All Might just casually using his Air Pressure + Shockwave attacks which are much weaker than an actual punch from him. and even if Kaizo were to stat amp, All Might can just break his limits and go beyond his 100% which makes him wayyyyy stronger than 748 Megatons including Supernatural Willpower which means he'll be taking a lot more punishment then Kaizo like continuing to fight after having his guys ripped out and reaching his own limit.
He still has a limit of 3 hours without his strength drained if he continues through willpower while Kaizo upscales above BoBoiBoy who fought from morning to evening and still be at full power. Also air pressure and shockwaves are virtually useless if Kaizo tunnels underground to avoid it. We never seen all might's smash destroy a significant depth of land before mostly sky splitting for some odd reason. The only thing that will put down Kaizo is several punches from All might, Not his air punches due to the fact Kaizo can multilayer his own barriers on top one another.

To add on, Kaizo upscales from 481 Megatons so the AP gap would be significantly smaller:

Kaizo>>>Jugglenaut>BoBoiBoy>481 Megatons

Power Null doesn't work which has been established as All Might's abilities are biological and not energy based
Yes. That's what I said.
trying to get the jump on All Might with Underground Mobility or Invisibility isn't gonna work cause of his insanely high Enhanced Senses meaning he'll know where Kaizo is at all times
The scans.
he's got a HUGE LS and Range advantage on Kaizo so the moment he grips a grip on Kaizo, he is not breaking free from it at all
Teleportation exists and also that's mostly for his air punch.
not going to get into Skill/Experience but i'll just assume both are equal as All Might can fight on par with All For One twice, someone who has hundred years worth of experience and should be comparable to Shigaraki who could match Star and Stripes in combat.
Fair
this seems like a pretty simple win for All Might all things considered as he holds most of the advantages and counters most of Kaizo's kit.
Kaizo has his own set of tools to outlast All might.
 
He still has a limit of 3 hours without his strength drained if he continues through willpower while Kaizo upscales above BoBoiBoy who fought from morning to evening and still be at full power. Also air pressure and shockwaves are virtually useless if Kaizo tunnels underground to avoid it. We never seen all might's smash destroy a significant depth of land before mostly sky splitting for some odd reason. The only thing that will put down Kaizo is several punches from All might, Not his air punches due to the fact Kaizo can multilayer his own barriers on top one another.
3 hrs that he can fight through and go for even longer just through his willpower. just because Kaizo can last longer doesn't mean the be all end all for All Might as shown during his fight with All For One, where even after reduced to a weaker state was still fighting him with full intention on winning. no they aren't cause they're powerful enough to pick up whole buildings, Kaizo is going to get blown back the moments hes hit by a single one. I never said All Might's air pressure was gonna put him down, i'm saying they're a useful part of his kit that he'll take full advantage of but usually opts for CQC which is Kaizo's downfall.
To add on, Kaizo upscales from 481 Megatons so the AP gap would be significantly smaller:

Kaizo>>>Jugglenaut>BoBoiBoy>481 Megatons
so does All Might? like i've established his punches are >>> air pressure and that goes for his physical stats which are superior to 748.01. like Durability as hes just as durable as AFO Shigaraki, who is established to be a superior version of Nine who withstood the 748.01 Megatons.
Teleportation exists and also that's mostly for his air punch.
TP is fine but All Might isn't a grappler, he'll get a hold of Kaizo and hit him with a strong hit like slamming him into the ground. that he'll take full advantage of? its still a range advantage that he's shown to be willing to use plenty of times, he's just a CQC fighter most of the time which plays into his favor.
The scans.
He got a warning of something before Nighteye did through senses alone and could hear where it was coming from before Nighteye could say a thing about it. he'll hear and get warnings about where Kaizo is and be able to react to him trying to get the jump on him incredibly easily
vub5AZu.png

Kaizo has his own set of tools to outlast All might.
3 hrs is a lot of time for All Might to be able to win with, especially because he's got the advantages to do so.

i'm voting All Might btw, he's got everything in order to take it besides Stamina but he's clearly shown that the 3 hr time limit isn't something to worry about especially when he's broken pass that limit a number of times.
 
3 hrs that he can fight through and go for even longer just through his willpower. just because Kaizo can last longer doesn't mean the be all end all for All Might as shown during his fight with All For One, where even after reduced to a weaker state was still fighting him with full intention on winning.
Which gives Kaizo an advantage over him due to his cunning and would purposely draw out the fight to the point all might is too weak to become a threat to him.
no they aren't cause they're powerful enough to pick up whole buildings, Kaizo is going to get blown back the moments hes hit by a single one. I never said All Might's air pressure was gonna put him down, i'm saying they're a useful part of his kit that he'll take full advantage of but usually opts for CQC which is Kaizo's downfall.
That's not the point. the issue is All Might's shockwaves never really affect anyone that's gonna underground most of his instances involve clearing out the sky but rarely affect the ground and when it comes to CQC Kaizo could dodge his punches fairly easily by spamming teleport without getting hit by the shockwaves as he had been able to avoid attacks that were very up close to hitting him without fail.


so does All Might? like i've established his punches are >>> air pressure and that goes for his physical stats which are superior to 748.01. like Durability as hes just as durable as AFO Shigaraki, who is established to be a superior version of Nine who withstood the 748.01 Megatons.
Same could be said for Kaizo's barriers whom a 6-C only broke through only one out of the 3 with a twin punch once multilayered. so Kaizo's multilayer barrier wouldn't break from a single punch and requires more than a single smash to do so for each barrier



TP is fine but All Might isn't a grappler, he'll get a hold of Kaizo and hit him with a strong hit like slamming him into the ground. that he'll take full advantage of? its still a range advantage that he's shown to be willing to use plenty of times, he's just a CQC fighter most of the time which plays into his favor.
Kaizo is pretty much a cqc fighter as well but he mostly has the greater quickdraw between the 2.



He got a warning of something before Nighteye did through senses alone and could hear where it was coming from before Nighteye could say a thing about it. he'll hear and get warnings about where Kaizo is and be able to react to him trying to get the jump on him incredibly easily
vub5AZu.png
Interesting, that might work against underground tunneling.
3 hrs is a lot of time for All Might to be able to win with, especially because he's got the advantages to do so.
I could say the same for Kaizo in this regard.
i'm voting All Might btw, he's got everything in order to take it besides Stamina but he's clearly shown that the 3 hr time limit isn't something to worry about especially when he's broken pass that limit a number of times.
Yes but he gets exceptionally weak above the time limit so gonna say high dif for Kaizo.
 
He doesn't spam them, they're just a byproduct of all his attacks and he has shown to use them in combat like with the Nebraska Smash and Texas Smash. he'll be creating shockwaves and air pressure with each attack either way that are 748 Megatons each.

even with the increase, he is still weaker than All Might just casually using his Air Pressure + Shockwave attacks which are much weaker than an actual punch from him. and even if Kaizo were to stat amp, All Might can just break his limits and go beyond his 100%
My man there was a 700 Megaton cap for a reason, if you're going to say that his actual basic punches are stronger (they are) than these AoE screen clear level punches that cant be avoided, why is All Might even here, or any MHA character if that's the case? He'll just AP stomp everyone.

Also, I'm actually quite sure that not all of these air blasts are 748 anyways since the feat refers to these big anime determination moments rather than casual punches (100% Deku, using the power of All Might and all of that couldn't beat Nine, then they did the weird Double Full Cowling 100% thing and it just worked out, which produced that feat.)
 
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My man there was a 700 Megaton cap for a reason, if you're going to say that his actual basic punches are stronger (they are) than these AoE screen clear level punches that cant be avoided, why is All Might even here, or any MHA character if that's the case? He'll just AP stomp everyone.
All Might is always at 100% thats kinda like is whole thing and we accept that his punches are much stronger than his air pressure. his Air Pressure is 784 and has been shown more times to match other characters in that level like All For One's air cannon quirk. the times the air pressure is weaker are times when All Might is explicitly stated to be holding back like against Deku and Bakugo.
Which gives Kaizo an advantage over him due to his cunning and would purposely draw out the fight to the point all might is too weak to become a threat to him.
just because Kaizo is cunning doesn't mean he'll suddenly have prior knowledge on All Might and know he needs to draw the fight out against him, he has no clue about the 3 hr time limit that All Might has also All Might doesn't get any weaker the less time he has, we've seen him fight at peak condition with only like 3 minutes left against the USJ Nomu and even after being extremely weakened still fought against All For One.
That's not the point. the issue is All Might's shockwaves never really affect anyone that's gonna underground most of his instances involve clearing out the sky but rarely affect the ground and when it comes to CQC Kaizo could dodge his punches fairly easily by spamming teleport without getting hit by the shockwaves as he had been able to avoid attacks that were very up close to hitting him without fail.
I never said they'd be effective against someone going underground, nothing is exactly stopping All Might from punching the ground and creating a massive creator if he knows his opponent is below him which is what happen after his United States of Smash against All For One. All Might's fought plenty of CQC fighters before, he could dodge plenty of Kaizo's attacks as well, TP is obviously an advantage but it'll only delay All Might getting the necessary hits in.
Same could be said for Kaizo's barriers whom a 6-C only broke through only one out of the 3 with a twin punch once multilayered. so Kaizo's multilayer barrier wouldn't break from a single punch and requires more than a single smash to do so for each barrier
said 6-C was one tapping the barriers and even did so shortly after with a single punch (12:49), just because he did so once with a twin punch doesn't mean his barriers are suddenly able to withstand 6-C strikes cause thats not what is being shown. All Might should be more than able to break through them even if it'll take a solid minute and we've seen him get launched right after his barrier was broken leaving his staggered, more than enough time for All Might to do something with.
Kaizo is pretty much a cqc fighter as well but he mostly has the greater quickdraw between the 2.
what does being a greater quickdraw have to do with anything? speed is equalized so no one is quicker than the other.

I'm still sticking with All Might, Kaizo's only reliable way of winning would be drawing the battle out but because he has no prior knowledge on All Might then he wouldn't know to draw out the battle OR the 3 hr time limit, just because he's cunning and intelligent doesn't suddenly give him information analysis on an opponent that would be like me saying All Might can counter his TP cause he's smart enough to know where he'd land (which given his enhanced senses and might sense that might not be completely impossible).
 
Kaizo is currently Mountain level+, so he would be 550 Megatons
no calc on the verse page puts them at 550 Megatons only 481 he can upscale but we have no statement that he is actually upscaling that high, he shouldn't be mountain level+ and I just looked at the OP and they put Kaizo in his first key meaning he's 137.52 Megatons of TNT, even if it was changed it doesn't change much of what I said because I assumed it was second key.
 
All Might is always at 100% thats kinda like is whole thing and we accept that his punches are much stronger than his air pressure. his Air Pressure is 784
exactly my point bro, he’s already above the cap limit with attacks that much weaker than his… actual real attacks, All Might would just steamroll this entire tourney, at least Endeavor downscales technically… kinda but not really

this paired with the point that every one of his punches are going to be entire screen wipes, at least endeavor actually has to aim
 
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exactly my point bro, he’s already above the cap limit with attacks that much weaker than his… actual real attacks, All Might would just steamroll this entire tourney, at least Endeavor downscales technically… kinda but not really
Endeavor does downscale, he doesn't scale directly to the 748, hes 550 or baseline Mountain+ as he scales towards 45% Deku. All Might is up to Reaper to decide if hes still good for the tournament or not.
 
no calc on the verse page puts them at 550 Megatons only 481 he can upscale but we have no statement that he is actually upscaling that high, he shouldn't be mountain level+ and I just looked at the OP and they put Kaizo in his first key meaning he's 137.52 Megatons of TNT, even if it was changed it doesn't change much of what I said because I assumed it was second key.
Before I respond to your arguments, I would prefer to point out that 481 Megatons is already very close to 550 Megatons. He's gonna upscale that even without including his energy slashes that can one shot jugglenaut prior to nosebot amp.
 
no calc on the verse page puts them at 550 Megatons only 481 he can upscale but we have no statement that he is actually upscaling that high, he shouldn't be mountain level+
Which is a difference of only 1.14x. Kaizo defeated a big clown who practically one-shotted the kid who scales to the 481 Megaton calc. Statements aren't necessary to upscale Kaizo
 
Not much. He mostly matched them but not skill stomp to oblivion.

It says he could last for a few minutes in the weakness section.
I don't think you understand

One of the rules was to be able to have a fair match with one Garrosh Hellscream at a glance.

Garrosh can never hit deku. Even once.
 
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