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Kris Dreemurr Vs. Reed Richards (Deltarune Vs. Marvel Comics)

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uhhhh they're both leaders. and they're both blue
  • Kris is in their Chapter 2 Key
  • Standard equipment only
  • Starting distance is 10 meters
  • Kris scales above 0.075 tons
  • Reed scales to 0.31 tons
  • Reed has a (roughly) 4.13x AP/Dura advantage
ENDn1DnWoAIANSs

KRIS:

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REED:
 
So, Mister Fantastic has a pretty big AP advantage, is more experienced and probably more skilled, has Analytical Prediction, and has a unique fighting style Kris isn't experienced with. He can also probably reflect Kris' BIg shots with his body. Tbh Kris' best bet here is Social Influencing Fantastic or eventually putting him to sleep with Pirouette and Hypnosis. SI would be more reliable for Kris cause putting Fantastic to sleep would take more time and needs him to build up TP while it probably won't take much to convince Fantastic to stop fighting cause he's pretty chill iirc. So imo this comes down to whether Kris tries to fight Fantastic or SI him. More likely than not if Kris just fights he's gonna be beaten out by Fantastic's AP and skill more often then not, while if he SI's Fantastic it's a pretty easy incon (Since SI isn't listed as a wincon in OP). So I'm split between incon or a Fantastic win rn.
 
So, Mister Fantastic has a pretty big AP advantage, is more experienced and probably more skilled, has Analytical Prediction, and has a unique fighting style Kris isn't experienced with. He can also probably reflect Kris' BIg shots with his body. Tbh Kris' best bet here is Social Influencing Fantastic or eventually putting him to sleep with Pirouette and Hypnosis. SI would be more reliable for Kris cause putting Fantastic to sleep would take more time and needs him to build up TP while it probably won't take much to convince Fantastic to stop fighting cause he's pretty chill iirc. So imo this comes down to whether Kris tries to fight Fantastic or SI him. More likely than not if Kris just fights he's gonna be beaten out by Fantastic's AP and skill more often then not, while if he SI's Fantastic it's a pretty easy incon (Since SI isn't listed as a wincon in OP). So I'm split between incon or a Fantastic win rn.
Kris attacks are soul based, I don't think he can reflect soul based attacks

Moreover, ANPR won't help him here, As he won't know that Kris's sword can attack him further than it's normal range
 
The way i see this going is something like this;

The fight starts with 10 meters distance which is in Kris's range of attack which while it might not look like it, It's a massive advantage for Kris

Fantastic won't know that Kris can attack any further than what his sword has so he can't predict something he can't see, Not only that, The first hit might be fatal because of soul hax which fantastic has no resistence too, Deflecting big shot is also not recommended as it is an attack that is soul based which from what i am seeing in Fantastic's profile does not resist and he also won't know that

Kris has fear hax, statistics reduction and Sleep manip to stun him and healing items if he ever gets damaged
 
Kris attacks are soul based, I don't think he can reflect soul based attacks
The Big Shots are listed as energy projection and have been shown to physically interact with Spamton Neo. I don't see why Reed wouldn't be able to reflex the Big shots just because they can also interact with the soul.
Moreover, ANPR won't help him here, As he won't know that Kris's sword can attack him further than it's normal range
With his Supergenius IQ he should be able to figure it out after he sees Kris attack once. Also, even if he couldn't predict Kris' slashes he can still mathematically predict Kris' other movements.
The fight starts with 10 meters distance which is in Kris's range of attack which while it might not look like it, It's a massive advantage for Kris
Reed easily covers the starting range and more with his stretching being 4.8 km maximum so I don't see how this is an advantage.
The first hit might be fatal because of soul hax which fantastic has no resistence too
Delta/Undertale soul hax doesn't one shot peeps with out resistance and Reed is 4.13x stronger than Kris so he can easily take hits from them.
Kris has fear hax, statistics reduction and Sleep manip to stun him and healing items if he ever gets damaged
Kris's fear hax isn't that good, only being able to psych out an already afraid Berdly after a few repeated uses iirc. Statistics reduction could be helpful over time but Reed can probably tell he's being weakened and move to finish the fight quickly. Sleep manip takes time and many uses to take effect I noted and Kris needs to build up TP to use it and Reed can probably finish them off before they can get too many. As for the healing items, Reed can keep the pressure on Kris to not give them any time to pop a consumable.
 
The Big Shots are listed as energy projection and have been shown to physically interact with Spamton Neo. I don't see why Reed wouldn't be able to reflex the Big shots just because they can also interact with the soul.
Delta rune characters take soul based attacks as physical and soul since their soul is their physical body isn't it?
With his Supergenius IQ he should be able to figure it out after he sees Kris attack once.
That's a big assumption, How would he predict Kris if he is just swinging his sword?

Like, He swings his sword, How would Fantastic know the sword has higher reach if he never encountered anyone like Kris?
Also, even if he couldn't predict Kris' slashes he can still mathematically predict Kris' other movements.
Sure
Reed easily covers the starting range and more with his stretching being 4.8 km maximum so I don't see how this is an advantage.
Why exactly would he stretch away from the battle?
Delta/Undertale soul hax doesn't one shot peeps with out resistance and Reed is 4.13x stronger than Kris so he can easily take hits from them.
Never said it did, But considering Fantastic doesn't have resistence to it, He will die pretty fast
Kris's fear hax isn't that good, only being able to psych out an already afraid Berdly after a few repeated uses iirc.
It debuffs Dura
Statistics reduction could be helpful over time but Reed can probably tell he's being weakened and move to finish the fight quickly.
With Kris sword swing spam he can just make him keep distance easily, Otherwise he is subjected to be hit continously
Sleep manip takes time and many uses to take effect I noted and Kris needs to build up TP to use it and Reed can probably finish them off before they can get too many.
What i said above
As for the healing items, Reed can keep the pressure on Kris to not give them any time to pop a consumable.
What i said above
 
Delta rune characters take soul based attacks as physical and soul since their soul is their physical body isn't it?
Iirc that isn't stated anywhere in Deltarune.
That's a big assumption, How would he predict Kris if he is just swinging his sword?

Like, He swings his sword, How would Fantastic know the sword has higher reach if he never encountered anyone like Kris?
It would be pretty easy to tell something is up if your opponent hits you with a slash even though there a few meters away from you. It would be safe to assume that the opponent's sword range is naturally higher than it looks. Reed can probably figure this out as soon as Kris' slashes at him due to his Supergenius IQ.
Why exactly would he stretch away from the battle?
I'm not saying he is gonna stretch away from the battle. I'm saying he can easily stretch the 10 meter starting distance and has a higher overall range then Kris' so their ranged slashes aren't gonna help much especially after Reed figures them out.
Never said it did, But considering Fantastic doesn't have resistence to it, He will die pretty fast
Even with the soul hax conventional dura is still taken into account and Reed is 4.13x stronger and has good Superhuman feats so he's not gonna down easily.
It debuffs Dura
Checking the wiki; it only debuffs Berdly the first time its used and as I noted its probably only affecting Berdly this way cause he's already scared iirc and probably won't do much to Reed.
With Kris sword swing spam he can just make him keep distance easily, Otherwise he is subjected to be hit continously
Reed's stretching covers more distance than Kris can travel and Reed can easily fling himself to them so they can't make distance easily. Also, Kris has never spammed slashes to make distance in a fight before.
 
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Iirc that isn't stated anywhere in Deltarune.
I see, Then nvm
It would be pretty easy to tell something is up if your opponent hits you with a slash even though there a few meters away from you. It would be safe to assume that the opponent's sword range is naturally higher than it looks. Reed can probably figure this out as soon as Kris' slashes at him due to his Supergenius IQ.
I can agree with this, But ONLY after Reed gets hit once, As i still don't believe he would figure it out just by glancing something he never encountered before
I'm not saying he is gonna stretch away from the battle. I'm saying he can easily stretch the 10 meter starting distance and has a higher overall range then Kris' so their ranged slashes aren't gonna help much especially after Reed figures them out.
Forgive me but i still don't know where you are trying to go with this

If he stretches straight up to Kris he is just gonna get attacked

Also, Don't Kris's hits always spawn on the opponent? That seems to always be the case, Isn't it?
Even with the soul hax conveniently dura is still taken into account and Reed is 4.13x stronger and has good Superhuman feats so he's not gonna down easily.
Alright
Checking the wiki; it only debuffs Berdly the first time its used and as I noted its probably only affecting Berdly this way cause he's already scared iirc and probably won't do much to Reed.
I don't think it's safe to downgrade an ability just because the effect was only conviniently showed against a character who was already in fear?

Unless of course, The only chance you get to use this ability is only against an opponent who was already scared prior
Reed's stretching covers more distance than Kris can travel and Reed can easily fling himself to them so they can't make distance easily. Also, Kris has never spammed slashes to make distance in a fight before.
How will he attack if he is keeping distance from Kris then?
 
Forgive me but i still don't know where you are trying to go with this

If he stretches straight up to Kris he is just gonna get attacked
I'm saying that Kris' 10.4m attack range isn't gonna help to much cause Reed can also cover that range and more with his stretching attacks by punching or kicking Kris at a range.
Also, Don't Kris's hits always spawn on the opponent? That seems to always be the case, Isn't it?
They don't spawn on an opponent, Kris can still miss slashes if they doesn't line up their attack right.
I don't think it's safe to downgrade an ability just because the effect was only conviniently showed against a character who was already in fear?

Unless of course, The only chance you get to use this ability is only against an opponent who was already scared prior
Afaik The fear manip is listed as limited because Berdly was already psyched out and Kris is just using glare to abuse that to make him surrender.
How will he attack if he is keeping distance from Kris then?
As I noted, his stretching covers more distance than Kris can make in a short time so he can just stretch out his limbs to attack Kris from a distance.
 
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I'm saying that Kris' 10.4m attack range isn't gonna help to much cause Reed can also cover that range and more with his stretching attacks by punching or kicking Kris at a range.
Oooo, Ok i see now

But that would mean Kris can chop off his legs and arms no? Unless his elasticity works against sharp objects?
They don't spawn on an opponent, Kris can still miss slashes if he doesn't line up his attack right.
I mean, To be fair, I don't that would be the case as that is the players problem not the character itself but i could be wrong though XD
Afaik The fear manip is listed as limited because Berdly was already psyched out and Kris is just using glare to abuse that to make him surrender.
Alright then
As I noted, his stretching covers more distance than Kris can make in a short time so he can just stretch out his limbs to attack Kris from a distance.
What i said above
 
Isn't this a stomp then? If Kris can't cut him then his soul damage won't work
Kris still has SI which as I noted before would probably work on Reed cause afaik he wouldn't be too eager to beat up a kid who's actively trying to get them to stop fighting. Although if Kris does use SI it would be incon cause its not listed at a wincon in OP.
 
Kris still has SI which as I noted before would probably work on Reed cause afaik he wouldn't be too eager to beat up a kid who's actively trying to get them to stop fighting. Although if Kris does use SI it would be incon cause its not listed at a wincon in OP.
SI normally counts as a wincon in matches (I think there were Sans matches where he won via SI, No?)

Well, I vote Kris via SI honestly
 
SI normally counts as a wincon in matches (I think there were Sans matches where he won via SI, No?)

Well, I vote Kris via SI honestly
SI is weird cause it is not a wincon in SBA iirc and unless OP says that it's a wincon for the characters, convincing an opponent to stop fighting would be incon akaik.
 
SI is weird cause it is not a wincon in SBA iirc and unless OP says that it's a wincon for the characters, convincing an opponent to stop fighting would be incon akaik.
I mean, You can look at it this way;

Why do you think the character stopped attacking?

Because SI is an ability that can be used in combat too, You deliberaly used a power and ability in your arsenal to make the match stop which kinda counts as you winning due to making the opponent give up attacking you because YOU convinced him and not because of some external factors
 
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