Jamesthetaker
He/Him- 6,717
- 1,825
Copy-paste from this blog.
El of the Water creates a vicious thunderstorm feat are calculated as 6-C (Island level), however, the calc used potential energy and kinetic energy, both of which are wrong. The potential energy method is invalid due to the current Storm Calculations being revamped a while ago. The kinetic energy method is only for moving the storms at certain speeds, which doesn't happen here. Not to mention that the link to the calc is outdated, making it difficult to determine whether the method used is still valid. Therefore, I'll recommend that we replace it with something more up-to-date.
Thankfully, the Storm Calculations page already gives several results for the creation of storms and such; all we need to do is find which is the appropriate one. Given that this thread involves calculating stuff, I feel like we should get some CGMs to come here as well.
El of the Water creates a vicious thunderstorm feat are calculated as 6-C (Island level), however, the calc used potential energy and kinetic energy, both of which are wrong. The potential energy method is invalid due to the current Storm Calculations being revamped a while ago. The kinetic energy method is only for moving the storms at certain speeds, which doesn't happen here. Not to mention that the link to the calc is outdated, making it difficult to determine whether the method used is still valid. Therefore, I'll recommend that we replace it with something more up-to-date.
Thankfully, the Storm Calculations page already gives several results for the creation of storms and such; all we need to do is find which is the appropriate one. Given that this thread involves calculating stuff, I feel like we should get some CGMs to come here as well.
8000m
- weak instability = 5.42*10^15 J (Small City level)
- moderate instability = 1.35*10^16 J (Small City level)
- strong instability = 2.16*10^16 J (Small City level+)
11800m
- weak instability = 6.53*10^15 J (Small City level)
- moderate instability = 1.63*10^16 J (Small City level)
- strong instability = 2.61*10^16 J (Small City level+)