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Hello, just wanted to make a quick little CRT.
Currently, our wiki scales the Wall of Flesh to Moon level because of it "sealing away the spirits of light and dark" (Hardmode), and that after killing it, Solar Eclipses happen. This line of scaling feels weak to me as a couple things go against it:
The spirits of light and dark have never been implied to be the cause of any event in hardmode, and are actually more likely to only be related to the Hallow and World Evil as the message only displays once the "V" shape transformation occurs.
The lore pages that Re-Logic created also state that it is the World that releases the spirits, meaning that the Wall of Flesh may not even scale to their transformation. Although, this may contradict the WoF's bestiary entry, which states that it exists to keep the ancient spirits sealed away, but this could also be explained as the World being forced to release the spirits when the WoF dies.
The Solar Eclipse is also technically is only able to happen once a mech boss is killed, which does further show that the WoF probably doesn't scale to the eclipse, but this could easily just be written off as game mechanics.
The feat currently used to justify the Pillars' Brown Dwarf level is that they "move the moon" closer. This is a vague feat at best. When the Champion walks towards a pillar, the background just fades into a celestial body that looks close to the world, which doesn't really support them literally moving them somehow, and there aren't any other statements I could find that support the claim that the Pillars moved them all the way to our world either. This scaling is based on an assumption that isn't really supported by anything shown in Terraria or extra content.
I think some better scaling, although still pretty shaky, would be the Bestiary descriptions of the Celestial Pillars or the tooltip descriptions of the Lunar Fragments (i think the Nebula Fragment's is the least vague).
(ALSO, we should either change the name of the profile to "Celestial Pillars (Terraria)" or change the summary to say Celestial Towers. Not really important, though)
This would affect every boss from the Wall of Flesh to the Moon Lord, and would also affect the Champion's Hardmode and Post-Cultist keys.
Agree: @Mommyleona, @YmTheSuper, @Lilybitdun, @Damage3245, @TheGreatJedi13
Disagree: @Overlord775
Inconclusive:
The Wall of Flesh's Solar Eclipse scaling
Currently, our wiki scales the Wall of Flesh to Moon level because of it "sealing away the spirits of light and dark" (Hardmode), and that after killing it, Solar Eclipses happen. This line of scaling feels weak to me as a couple things go against it:
The spirits of light and dark have never been implied to be the cause of any event in hardmode, and are actually more likely to only be related to the Hallow and World Evil as the message only displays once the "V" shape transformation occurs.
The lore pages that Re-Logic created also state that it is the World that releases the spirits, meaning that the Wall of Flesh may not even scale to their transformation. Although, this may contradict the WoF's bestiary entry, which states that it exists to keep the ancient spirits sealed away, but this could also be explained as the World being forced to release the spirits when the WoF dies.
The Solar Eclipse is also technically is only able to happen once a mech boss is killed, which does further show that the WoF probably doesn't scale to the eclipse, but this could easily just be written off as game mechanics.
The Celestial Pillars' "moon moving" feats
The feat currently used to justify the Pillars' Brown Dwarf level is that they "move the moon" closer. This is a vague feat at best. When the Champion walks towards a pillar, the background just fades into a celestial body that looks close to the world, which doesn't really support them literally moving them somehow, and there aren't any other statements I could find that support the claim that the Pillars moved them all the way to our world either. This scaling is based on an assumption that isn't really supported by anything shown in Terraria or extra content.
I think some better scaling, although still pretty shaky, would be the Bestiary descriptions of the Celestial Pillars or the tooltip descriptions of the Lunar Fragments (i think the Nebula Fragment's is the least vague).
(ALSO, we should either change the name of the profile to "Celestial Pillars (Terraria)" or change the summary to say Celestial Towers. Not really important, though)
This would affect every boss from the Wall of Flesh to the Moon Lord, and would also affect the Champion's Hardmode and Post-Cultist keys.
Agree: @Mommyleona, @YmTheSuper, @Lilybitdun, @Damage3245, @TheGreatJedi13
Disagree: @Overlord775
Inconclusive:
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