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The Real World Discussion Thread

I mean if we go by weight and overall pound-by-pound strength, we could technically beta test a match against something like a Pig or Leopard for IRL matches. For verse-verse based matches, errr... I got nothing for the main site.
To be fair, Bite Force is a metal brick with one dangerous part to it, just driving around is 9-C
 
To be fair, Bite Force is a metal brick with one dangerous part to it, just driving around is 9-C
Incap is possible and they effectively scale to bears that can rip apart metal (Grizzlies, American Black Bears, etc). Although if you want a better bite force you can always shift to the spotted hyena.
 
Incap is possible and they effectively scale to bears that can rip apart metal (Grizzlies, American Black Bears, etc). Although if you want a better bite force you can always shift to the spotted hyena.
Yeah that's the problem, only one dangerous part. At least Tombstone is half a bot of murder
 
The most I might make from the older bots is Nightmare, but Nightmare has the issue of having two entire events untelevised. Also, no interest in Robot Wars. Chris and Kenny are simply superior announcers
The Robot Wars and Battlebots robots are all limited in weaponry either way, if you want actually extremely powerful robots use military unmanned/remote controlled stuff like weapons and vehicles then.
Pretty sure even a powerful enough laser or particle beam can disable the Robot Wars and Battlebots robots (hell, not sure if anyone's tried using EMPs) let alone kinetic weapons... pretty much any powerful enough ranged attack in general.

 

This VK post talks about notes of Doctor Аlan Williams, expert of metallurgy and medieval weaponry, in russian. The second link are William's writings, in english, just what we need (third is about history of chainmail, fourth is about renaissance-era weapons exercises).

Joules values:
  • Axe, sword: 60-130 joules; Average Human to Athletic Human level
  • Underarm stabbing: 63 joules; Average Human level
  • Overarm stabbing: 115 joules; Athletic Human level
  • 12th century longbow: 80 joules; Average Human level
  • 13th century crossbow: 100-200 joules; Average Human+ to Athletic Human level
  • Very strong steel crossbow: 230 joules; Athletic Human+ level
  • Lance without saddle: 100 joules; Average Human level
  • Stronger charged lance: 200-250-300 joules; Athletic Human level to Street level
  • 3mm cuirass durability: 500 joules; Street level
  • 2.5mm fine cuirass durability: 450 joules; Street level
  • Very strong charged lance, if you're lucky: 600 joules; Street level

Spherical bullet's surface is much larger than stabbing point of arrow, bolt, spear, dagger or sword. As such, bullets need many times more raw Joules to penetrate armor, since larger surface = smaller penetration. Cue muscle-based weapons, despite having small amount of Joules on paper, dealing gruesome damage.

This again shows why Piercing is so important. Most muscle-powered weapons, short of charged lances, have raw Joules of Average Human to Athletic Human levels, but deal Street Level damage due to being sharp and pointy.

This shows another weirdness of our system: maces and such are not sharp (not piercing) and have raw joules as axe of same mass - yet still somehow deal Street Level damage. Despite not being Piercing, maces were more effective at penetrating armor than swords.

It's also worth noting, that most soldiers were much stronger than researchers. In turn, knights, lords and such were stronger than common soldiers. So results in Joules that modern researchers got are likely much smaller than Joules of strikes of actual medieval fighting-men. Thus, numbers above are low-end.
 
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Tombstone and Bite Force are used here lol
 
Spherical bullet's surface is much larger than stabbing point of arrow, bolt, spear, dagger or sword. As such, bullets need many times more raw Joules to penetrate armor, since larger surface = smaller penetration. Cue muscle-based weapons, despite having small amount of Joules on paper, dealing gruesome damage.

This again shows why Piercing is so important. Most muscle-powered weapons, short of charged lances, have raw Joules of Average Human to Athletic Human levels, but deal Street Level damage due to being sharp and pointy.

This shows another weirdness of our system: maces and such are not sharp (not piercing) and have raw joules as axe of same mass - yet still somehow deal Street Level damage. Despite not being Piercing, maces were more effective at penetrating armor than swords.
To be fair, aside from piercing damage (also, a few blunt force weapons did also have sharp spikes and blades and parts in general), the bullets (and also, keep in mind there are also sharp bullet design shapes, like the spitzer bullet) and blunt force weapons also benefited from the sheer force (combination of mass, velocity, and concentration of force and kinetic energy into a smaller area, usually a point, via spiked and bladed design) they imparted, which not only damaged armour but also transferred enough energy through the armour to harm the being inside the armour as well.
 
 
Been busy, whats new here?
7001cf621d14.webp
Hostile roombas
 
Got reported for being low quality. Like ******* clockwork lmao
I mean, even if you give the vibe of a pencil profile being high quality, should still be on here? I've been through this horsetrash before. Staff openly want this site to be for indexing fictional franchises and real life weapons are there on the real world page for like combat.

The Milwil brick is arguably slightly more above average since it's a stronger club weapon than traditional paper or pencil. So...

Given all the factors above, I believe you were fighting an uphill battle O0DSF0o. I'll press F for you to pay respects for the profile.
 
I think we have some categories of IRL weapons that we don't have profiles yet. Such as:

1) Purpose-built-for-war bludgeoning weapons. Such as mace, morningstar, etc.
2) A realistic two-handed sword.
3) One-handed axes of various types.
4) Purpose-built-for-war two-handed axes (as opposed to Fire Axe being improvised)
5) Polearms. E.G. Halberd - most popular polearm in Europe, has analogues all over the world (e.g. bisento is Japanese equivalent). More over, Halberd is known as the best melee weapon in Europe - and due to large mass and leverage, it's arguably the strongest IRL melee weapon in Joules, not counting the Couched Lance and certain power tools. Two keys: Dueling Halberd (or perhaps Pollaxe with blade - for individual combat; as long as man is tall, 2 meters or so) and Full-Length Halberd (much longer than man is tall - for field massed combat; 3 meters or so). Most had axe side and pick side.
6) Couched cavalry lance.
7) Picks, both one-handed and two-handed.
 
I think we have some categories of IRL weapons that we don't have profiles yet. Such as:

1) Purpose-built-for-war bludgeoning weapons. Such as mace, morningstar, etc.
2) A realistic two-handed sword.
3) One-handed axes of various types.
4) Purpose-built-for-war two-handed axes (as opposed to Fire Axe being improvised)
5) Polearms. E.G. Halberd - most popular polearm in Europe, has analogues all over the world (e.g. bisento is Japanese equivalent). More over, Halberd is known as the best melee weapon in Europe - and due to large mass and leverage, it's arguably the strongest IRL melee weapon in Joules, not counting the Couched Lance and certain power tools. Two keys: Dueling Halberd (or perhaps Pollaxe with blade - for individual combat; as long as man is tall, 2 meters or so) and Full-Length Halberd (much longer than man is tall - for field massed combat; 3 meters or so). Most had axe side and pick side.
6) Couched cavalry lance.
7) Picks, both one-handed and two-handed.
Weapons, vehicles, etc.
Halberds and pollaxes also had hammer sides too but unsure how they compare to the sledgehammer in pure energy/force, otherwise yeah we definitely need more polearms, I'd vote for the Langxian and Nine Dragon Trident to be included. (I'm not sure if we should make a separate Polearms page cause the Spear page exists or if we just change the Spear page to make it Polearms.)
Maybe we should add combination weapons too...
^We could use this welp (makes it easier to find any and all relevant links and posts I sent).
We still have a lot of stuff we could add...
We should seriously add modern day stuff to the list.
Not sure if we should add theoretical, hypothetical, experimentaland proposed/ideated stuff too though either.
 
Halberd and Pollaxes differed in that Halberd was monolithic, while Pollaxe was modular. Halberd had axe side, pick side and spear point.

Pollaxe had spear point, and 2 sides - each side could be one of the following: axe, pick, beefy flat hammer, round hammer with tiny spike (think Star Wars Gaderffii), and small tenderizer with 4 prongs. From least to most penetration: beefy hammer, gaderffii, axe, tenderizer, pick.
 
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