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Anyway, did you guys know that deltarune elemental system is a dualism inside a dualism that is inside dualism ?
It like homestuck
It is game world thoGod forbid someone makes a joke about the will-never-touch-Latin-America Tobias. But you're actively ignoring the main objection, and no, the argument still works fine because Deltarune is far from being competent in programming either way.
The issue is the medium itself. Hiring programmers doesn't change the fact that Deltarune runs on a pixel art engine with limited frames per animation. That's a property of the game engine and art direction, not the dev team size.
Single-frame calcs in stylized 2D games are methodologically indefensible. Animation frames are not motion-captured physics. They are artistic choices chosen to maximize visual impact and readability.
When the man too scared to translate "hi" to "hola" animated, or hires someone to animate Kris lunging off a window ledge and landing, they are picking the most dramatic keyframes. The "distance traveled per frame" reflects what looks good on a 16x16 sprite sheet, not what the character physically did between those frames.
The LW window jump proves this perfectly: run the full arc, you get human-range values. Cherry-pick a single frame? Suddenly Kris has superhuman strength.
This is a fundamental problem with applying frame-measurement methodology to any game that uses stylized discrete animation
It like homestuck