Asgore intro is only time we can clearly see SOULs in the overworld, and most significant one. This should by far most significant piece of evidence. You can't just put them away as inconsistencies.
I don't comprehend your arguments regarding Alphys blueprint. Blueprints are practically never 1 to 1 in size.
My man read everything before answering like this holy.
"I am asking kindly, visit your nearest optometrist"
All images from chapter 4 DW and LW(you know, one where we actually can play and walk as SOUL itself).
You can clearly see that in all of them, SOUL is 40-45 cm long(I also added 15 cm line to them to show peeps here that SOUL clearly isn't that small).
"But 42 cm SOUL would be too big for Kris to hold to". Yes, it's true, SOUL is too big for Kris to hold to. This is why whenever Kris holds SOUL, they grab onto short
tip of
it
(Forced to split replies due to poor internet connectivity)
For goodness sake, you sure love nitpicking.
You decided to use the two singular instance when the soul looks bigger in his hand despite that not being the case.
How do you think the soul fits here man:
Stop clogging up thread. We already know that there are plenty of examples where SOUL appears to very small. No need to be bring them all again. Argument you need to tackle is that there are plenty of examples where SOUL appears much bigger than 43 cm(Migosp, Tsunderplane, Dogamy and Dogaressa).
So to recap, we need some default value for SOUL size in battlebox. Your proposal is:
1. Use 15 cm for SOUL which is calculated via examples where SOUL it's obviously very small, while disregarding examples where SOUL is very big(Tsunderplane, Migosp, Dogamy). I don't see any reason to disregard big ones other than to deliberately downplay verse.
Are you genuinely serious. No, that is not my proposal if you have reading comprehension. My proposal is using what the story shows us consistency for the attacks of the monsters, your "contradictions" are using inconsistent pixel scaling sections where the soul is bigger but have no importance within the narrative.
Armorchompy proposal is:
2. To calculate things using battle sprites. While it's has some problems(we need to do something for cases where height of opponent isn't known). It has clear advantage over yours: battle sprites are overall much more consistent than battlebox sprites. Yes, there are variations in size between overworld size and battle sprite size. But nothing on the level of lets say Dog couple fight where in one fight we can see their axes being much bigger than SOUL, and in another dogs are same size as SOUL.
I'm not fully understanding what is armor's proposal so I won't talk much on it, but if the proposal is to use the narrative standpoints of what the attack is to get it's size then I guess I'm fine with it. It is basically what I'm doing with the 15cm soul, that would just make every calculation have extra steps.
Ours proposal is:
3. Use SOUL overworld size as default. It's more consistent than others. In most cases we can clearly see and compare SOUL to other objects and see that SOUL is ballpark of 40-45 cm. Examples include Asgore intro where we can see Fallen Children SOULs, or Chapter 4 Deltarune, where literally play as SOUL itself and walk around with it. And I suppose everyone would agree that these moments are much more important (lore and narrative wise) than some random fights.
That's the worst proposal ever and the most inconsistent one where you are nitpicking pixel scaling and ignoring
STORY POINTS AND THE NARRATIVE ITSELF. Hear yourself, you are saying every inconsistency I brought up works on 40-45cm souls. You are saying shyren is spitting out 50cm notes from her mouth, you are saying Napstablook is shotting meter tall tears from his eyes, etc etc. Stop wanking the verse.
If you have read my thoughts above(I hope you did), you would have seen I already proposed cure to this problem:
Whenever there is another object in the battlebox, which we can confidently identify as distinct object in the overworld, we would use this object as measuring shtick. We won't pretend that
Sans suddenly became much bigger in battlebox, or Tsunderplane became much
smaller in it, but instead just use them as measurement shtick instead of SOUL.
I did and I already told you why I fully disagree, do I need to repeat it again on why that size is inconsistent for the
5TH TIME. let me say it again:
It is inconsistent, more than 15cm.
and? it's still it directly being overlayed on top of them
It's a transition. It is not meant to show the size, strym even showed that Toby doesn't care about pixel scaling man by that same logic you could say the monsters got 7x bigger because they transition to their battle box sprite.
the point is that it being directly in the overworld is far more consistent than any battle box shenanigains
Except it isn't with the story/narrative of the attacks. Stop ignoring that.
???no??? we directly see it inside of Kris and it's far larger than that
See above.
the SOUL Substitute Mettaton uses in his cooking show
We just see a can, I'm confused what it's meant to prove.
expecting Toby to fill the entire room with bones is an unrealistic expectation, which also ignores how Monsters have multiple forms of dimensional storage (one of which even being directly named after Sans) which can contain multitudes more. even something like "oh but the boxes can't contain that much" can either be attributed to game mechanics or just Frisk having less space due to their phone being massively outdated
...? I'm saying the dimensional boxes itself have a very short limit, not Frisk's phone. The dimensional storage boxes are still boxes, you can't expect to fit like a person inside it.
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^2 (also *they)
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^3 (also this is Aaron not Shyren)
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^4
So you
wanna be ignorant. Great. The attacks directly come from the places I mentioned, they can't be bigger, so as I already said, either the soul is downgraded, or we
CAN'T PIXEL SCALE IN THE BATTLE BOX AT ALL. Are you genuinely ignoring the point is that this would be the size used for
pixel-scaling calculations? And that 40-50cm would wank the verse's AP to imaginary heights?
Toby's main priority when making each bullet pattern was for it to be fun, I could also bring up how Migosp is miniature compared to the SOUL and how that would likely make it even larger than proposed here. These arguments are straight up ignoring how the battle sprites are inherently less accurate in terms of exact intended measurements which I directly addressed
We don't actually see Migosp in the overworld irc, so idk here.
No you're just looking WAYYYYY too much into things, prioritising moments where sprites are blatantly upscaled for the sake of a bullet pattern rather than actual moments where the literal measuring stick is seen standing next to their SOUL or the 6 Human SOULs (which you conveniently don't mention). literally nothing changes if you just remove the instances of blatantly upscaled graphics, nobody was arguing for like Aaron GPE or whatever you're thinking
If you really wanna go that way and ignore everything in the story telling you "the soul is small the soul is small the soul is small the soul is small the soul is small the soul is small the soul is small the soul is small" sure:
Delete pixel scaling / feats via battle box entirely.
If it's all upscaled to an unknown degree, it's impossible to pixel-scale it.
Do you agree?
Mettaton's core is not the same size as a SOUL, I literally say exactly that. I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^5 (please actually listen to what I am saying)
Why would it not be the same size as the soul. Show me a narrative reason as to this. You are saying it's "upscaled battle sprite" with zero proof of it, please show me.
This is what I was talking about with how the battle box sequences still happen, the fact you can sometimes argue maybe inconsistent sizes if you talk about upscaled sprites is exactly what I was going against here. Going against literally every battle box feat is straight up denying the story for no apparent reason, and the reason you're being hit with the same counter args is because they're inherently less of a stretch than your "please ignore literally 50% of the entire game these upscaled sprites are kinda big" nonsense
Except that isn't my argument, you told me two (2) scenes where the soul is indeed blatantly bigger and I explained why the mettaton one would be the most consistent one I
N THE OP (which you didn't read).
Deltarune's entire game uses overworld sprites, if that isn't enough for you to understand it's the primary intent for sizes, then you're literally just unwilling to accept facts
Yea and most of them are literally a small soul as I showed above. Go ahead, use it.