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The nuking of Undertale: Part 1 out of 6 or 7

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I'm not sure I understand your point
Okay, I'll try to explain to see if it makes sense to you.

Mettaton's body is divided into three parts: body, mind, and spirit.

The kokoro is what connects them.

Considering that you are damaging his core (which would be his "heart" or kokoro) by using Yellow Soul Mode, you are damaging his system (considering that Mettaton's consciousness has been transformed into data) through the damage caused by the soul projectiles, causing a transfer of damage from the system to his body.

The reason I said it's easier to believe he summons legs is because the patterns of the projectiles represent the monster's expression (a representation of his personality) in this case mettaton love for his own body.

That how i see it.
 
Echidna, I'm sorry but I think it's best if you leave these arguments for another thread, I don't think it's very related to the current topic.
 
Considering that you are damaging his core (which would be his "heart" or kokoro) by using Yellow Soul Mode, you are damaging his system (considering that Mettaton's consciousness has been transformed into data) through the damage caused by the soul projectiles, causing a transfer of damage from the system to his body.
As ArmorChompy said, this isn't very related to the CRT. Anyway that one person talking about soul inconsistencies makes sense to me. Perhaps we shouldn't use battle sprites at all and find character heights using other methods
 
I'm getting so god damn tired of answering the same arguments again, again and again.
The thread is 6 pages with the same god damn nonsensical arguments. I don't know why I'm repeating the same thing again expecting people to listen.

We VERY consistently see the SOUL in the overworld, Asgore's SOULs in containers, Frisk's SOUL appearing on top of them for specific battles, Asriel releasing the SOULs in True Pacifist, even the ************* soup can containing SOUL alternatives. Additionally DELTARUNE also has the SOUL appear in the overworld consistently, which adds even more consistency to this.
  1. Frisk's soul appears on top of them because the game is transitioning from the overworld to the battle mode.
  2. Asriel releasing the true souls and the contains are both things I agreed are inconsistencies in OP... did you read it? (No)
  3. The soul in deltarune is extremely small and around the same ballpark as the 15cm. This is shooting yourself.
One of them got censored so I don't know what you meant by soup.


The reason why I'm bringing up the overworld specifically is because of how it's inherently the most accurate in terms of sizes. When spriting each room, you can see Frisk appear as a sort of "measuring stick", with them directly being used to measure how large everything should be. Compare this to battle sprites, which are individually made for each battle and inherently aren't as directly applicable for every scenario. Literally every single issue is solved the moment you say "things forming for the battle sprite's context entering the battle box are inconsistent" and leave it at that, which guess what? changes literally nothing. Specifically the only feat this could possibly change is like, Mettaton's legs maybe?? but even then the larger sizes are specifically fine enough there because they aren't actually from Mettaton's sprite directly. Stuff like Mettaton's SOUL (not actually his SOUL literally just his robot core) and Toriel/Asgore's SOUL (don't actually appear directly next to their sprites and would likely be downsized for the visual not being extremely goofy) are also bad rebuttals.
It is indeed not inherently the most accurate in terms of size if it gets contradicted by every single attack in the story. Please read the OP man it's not hard. That was not every scenario I brought up, this is a issue of reading comprehension:
  • Papyrus can keep his attacks in a box. They literally CAN NOT be that big.
  • Shyren's example: The notes come from inside her mouth. They literally CAN NOT be bigger than her mouth. Do you think she has a 50cm mouth? Tell me that with a straight face.
  • Napstablook's example: The tears come from his eyes. They literally CAN NOT be bigger than his eyes. Do you think he has a 50cm+ long eyes? Tell me that with a straight face. He also needs a huge amount of tears to create a SINGLE HAT. They literally CAN NOT be that big.
  • Shyren's example: The attacks come from him flexing. They literally CAN NOT be bigger than his arms. Do you think he has a 2-3m long arms? Tell me that with a straight face.
The other examples you will try with the nonsense you just tried to do to the mettaton feat aswell with "they aren't actually from Mettaton's sprite directly" which I already explained in the thread like 5 times and won't repeat myself, they also narratively contradict the awful "50cm" soul. But if you want another just remember that Asgore attacks the battlesoul directly with his trident, with the awful 50cm soul, his trident would be 10+ meters.

Point is, you are straight up being disingenous as hell. This is not "oh inconsistent sizing", most of the examples is straight up how their attacks work or just straight up the narrative. Your idea of the soul being that big is literally breaking the story.

And I love how your rebuttal/counter to Mettaton's core and Tori/Asgore's soul is literally calling it goofy and downsized, when you don't understand that you're claiming that Mettaton has a hip of OVER 50CM (as it has to fit the core). You are the one being goofy with the idea for the sizes here. Why is overworld so consistent except when it comes to Mettaton's core size that is the same size as a soul? Double standards?

From this, we specifically know the SOUL is directly meant to represent Frisk's own movements and the events within are actually directly taking place, so you can't really argue against just every battle box feat ever. Using alternative height measurements to specifically get smaller sizes for everybody doesn't work since "few feet" is vague (literally the same issue as the specifically regular sized sink) and can be used to support any height in specific. We also directly see Asgore in a more detailed sprite directly next to another human in the intro sequence (which would specifically be made in the context of a height comparison, with the "Toriel is the same height as a human" debunk not working due to Toriel not being the original Monster present in that graphic).
??? First off, what are you even talking about at first.

Second off, I already explained why using the intro sequence is consistent, and who the hell ever mentioned "toriel is the same height as a human" stop shadowboxing man.

My alternative is we just use every single measurement in comparison to the SOUL, which has a consistent height within the overworld and is fine to use as a measurement, which, spoiler alert, is what we were literally already doing. The issues presented are only brought up for forcing "inconsistencies" which are just made up. This is all just reading way too much into little details for no reason.
You are just being disingeneous and straight up incorrect.

The point is that the absurd level of the wank of the verse's soul size creates inconsistent sizes for the attacks that do not match their narrative/story, not just their pixelscaling, I don't know how you fail to realize this. (the fact you genuinely tried to imply 7 meters leg could be consistent in the middle of your argument baffles me, this is wank for the sake of wank)

If you really want another solution other than changing the soul height for a more reasonable and narratively consistent one?
Delete pixel scaling / feats via battle box entirely.
Do you want that? I'm fine with settling for this if people are gonna keep hitting on the same goddamn note with the same goddam arguments every single time with zero new stuff to say and not reading the thread.
 
honestly considering how unreliable and inconsistent undertale pixel sizes are, with toby himself even admitting this, I wouldn't be against the nuking of pixel scaling stuff considering how unreliable it is for this verse. Otherwise, I agree with the 15cm soul size points.
 
honestly considering how unreliable and inconsistent undertale pixel sizes are, with toby himself even admitting this, I wouldn't be against the nuking of pixel scaling stuff considering how unreliable it is for this verse. Otherwise, I agree with the 15cm soul size points.


Like the soul literally change from 15cm to meters.

Edit: why dont we just give perpective and size manipulation to the soul ?
 
Asriel releasing the true souls and the contains are both things I agreed are inconsistencies in OP... did you read it? (No)
Asgore intro is only time we can clearly see SOULs in the overworld, and most significant one. This should by far most significant piece of evidence. You can't just put them away as inconsistencies.
I don't comprehend your arguments regarding Alphys blueprint. Blueprints are practically never 1 to 1 in size.
The soul in deltarune is extremely small and around the same ballpark as the 15cm. This is shooting yourself.
"I am asking kindly, visit your nearest optometrist"
All images from chapter 4 DW and LW(you know, one where we actually can play and walk as SOUL itself).
You can clearly see that in all of them, SOUL is 40-45 cm long(I also added 15 cm line to them to show peeps here that SOUL clearly isn't that small).
Screenshot-2026-03-11-10-09-27-928-edit-com-google-android.jpg

Screenshot-2026-03-11-10-10-27-660-edit-com-google-android.jpg

Screenshot-2026-03-11-10-12-43-099-com-google-android.jpg

"But 42 cm SOUL would be too big for Kris to hold to". Yes, it's true, SOUL is too big for Kris to hold to. This is why whenever Kris holds SOUL, they grab onto short tip of it
Screenshot-2026-03-11-10-08-37-842-edit-com-google-android.jpg

Screenshot-2026-03-11-10-13-12-856-edit-com-google-android.jpg


(Forced to split replies due to poor internet connectivity)
 
That was not every scenario I brought up, this is a issue of reading comprehension
Stop clogging up thread. We already know that there are plenty of examples where SOUL appears to very small. No need to be bring them all again. Argument you need to tackle is that there are plenty of examples where SOUL appears much bigger than 43 cm(Migosp, Tsunderplane, Dogamy and Dogaressa).
So to recap, we need some default value for SOUL size in battlebox. Your proposal is:
1. Use 15 cm for SOUL which is calculated via examples where SOUL it's obviously very small, while disregarding examples where SOUL is very big(Tsunderplane, Migosp, Dogamy). I don't see any reason to disregard big ones other than to deliberately downplay verse.

Armorchompy proposal is:
2. To calculate things using battle sprites. While it's has some problems(we need to do something for cases where height of opponent isn't known). It has clear advantage over yours: battle sprites are overall much more consistent than battlebox sprites. Yes, there are variations in size between overworld size and battle sprite size. But nothing on the level of lets say Dog couple fight where in one fight we can see their axes being much bigger than SOUL, and in another dogs are same size as SOUL.

Ours proposal is:
3. Use SOUL overworld size as default. It's more consistent than others. In most cases we can clearly see and compare SOUL to other objects and see that SOUL is ballpark of 40-45 cm. Examples include Asgore intro where we can see Fallen Children SOULs, or Chapter 4 Deltarune, where literally play as SOUL itself and walk around with it. And I suppose everyone would agree that these moments are much more important (lore and narrative wise) than some random fights.
The point is that the absurd level of the wank of the verse's soul size creates inconsistent sizes for the attacks that do not match their narrative/story, not just their pixelscaling, I don't know how you fail to realize this.
If you have read my thoughts above(I hope you did), you would have seen I already proposed cure to this problem:
Whenever there is another object in the battlebox, which we can confidently identify as distinct object in the overworld, we would use this object as measuring shtick. We won't pretend that Sans suddenly became much bigger in battlebox, or Tsunderplane became much smaller in it, but instead just use them as measurement shtick instead of SOUL.
 
Frisk's soul appears on top of them because the game is transitioning from the overworld to the battle mode.
and? it's still it directly being overlayed on top of them
Asriel releasing the true souls and the contains are both things I agreed are inconsistencies in OP... did you read it? (No)
the point is that it being directly in the overworld is far more consistent than any battle box shenanigains
The soul in deltarune is extremely small and around the same ballpark as the 15cm. This is shooting yourself.
???no??? we directly see it inside of Kris and it's far larger than that
One of them got censored so I don't know what you meant by soup.
the SOUL Substitute Mettaton uses in his cooking show
Papyrus can keep his attacks in a box. They literally CAN NOT be that big.
expecting Toby to fill the entire room with bones is an unrealistic expectation, which also ignores how Monsters have multiple forms of dimensional storage (one of which even being directly named after Sans) which can contain multitudes more. even something like "oh but the boxes can't contain that much" can either be attributed to game mechanics or just Frisk having less space due to their phone being massively outdated
Shyren's example: The notes come from inside her mouth. They literally CAN NOT be bigger than her mouth. Do you think she has a 50cm mouth? Tell me that with a straight face.
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size
Napstablook's example: The tears come from his eyes. They literally CAN NOT be bigger than his eyes. Do you think he has a 50cm+ long eyes? Tell me that with a straight face. He also needs a huge amount of tears to create a SINGLE HAT. They literally CAN NOT be that big.
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^2 (also *they)
Shyren's example: The attacks come from him flexing. They literally CAN NOT be bigger than his arms. Do you think he has a 2-3m long arms? Tell me that with a straight face.
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^3 (also this is Aaron not Shyren)

Toby's main priority when making each bullet pattern was for it to be fun, I could also bring up how Migosp is miniature compared to the SOUL and how that would likely make it even larger than proposed here. These arguments are straight up ignoring how the battle sprites are inherently less accurate in terms of exact intended measurements which I directly addressed
The other examples you will try with the nonsense you just tried to do to the mettaton feat aswell with "they aren't actually from Mettaton's sprite directly" which I already explained in the thread like 5 times and won't repeat myself, they also narratively contradict the awful "50cm" soul. But if you want another just remember that Asgore attacks the battlesoul directly with his trident, with the awful 50cm soul, his trident would be 10+ meters.
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^4
Point is, you are straight up being disingenous as hell. This is not "oh inconsistent sizing", most of the examples is straight up how their attacks work or just straight up the narrative. Your idea of the soul being that big is literally breaking the story.
No you're just looking WAYYYYY too much into things, prioritising moments where sprites are blatantly upscaled for the sake of a bullet pattern rather than actual moments where the literal measuring stick is seen standing next to their SOUL or the 6 Human SOULs (which you conveniently don't mention). literally nothing changes if you just remove the instances of blatantly upscaled graphics, nobody was arguing for like Aaron GPE or whatever you're thinking
And I love how your rebuttal/counter to Mettaton's core and Tori/Asgore's soul is literally calling it goofy and downsized, when you don't understand that you're claiming that Mettaton has a hip of OVER 50CM (as it has to fit the core). You are the one being goofy with the idea for the sizes here. Why is overworld so consistent except when it comes to Mettaton's core size that is the same size as a soul? Double standards?
Mettaton's core is not the same size as a SOUL, I literally say exactly that. I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^5 (please actually listen to what I am saying)
You are just being disingeneous and straight up incorrect.

The point is that the absurd level of the wank of the verse's soul size creates inconsistent sizes for the attacks that do not match their narrative/story, not just their pixelscaling, I don't know how you fail to realize this. (the fact you genuinely tried to imply 7 meters leg could be consistent in the middle of your argument baffles me, this is wank for the sake of wank)

If you really want another solution other than changing the soul height for a more reasonable and narratively consistent one?
Delete pixel scaling / feats via battle box entirely.
Do you want that? I'm fine with settling for this if people are gonna keep hitting on the same goddamn note with the same goddam arguments every single time with zero new stuff to say and not reading the thread.
This is what I was talking about with how the battle box sequences still happen, the fact you can sometimes argue maybe inconsistent sizes if you talk about upscaled sprites is exactly what I was going against here. Going against literally every battle box feat is straight up denying the story for no apparent reason, and the reason you're being hit with the same counter args is because they're inherently less of a stretch than your "please ignore literally 50% of the entire game these upscaled sprites are kinda big" nonsense

Deltarune's entire game uses overworld sprites, if that isn't enough for you to understand it's the primary intent for sizes, then you're literally just unwilling to accept facts
 
I honestly don't think the Soul is going to ever have a consistent size in Undertale, it needs to be well-visible in gameplay despite how small the characters are portrayed in the overworld, but doesn't scale up during combat to match the fact that we're dealing with an increased scale. I think it's better to find some other way to gauge the scale of battle box combat, or at least disregard how it's portrayed to look outside of combat since it's definitely not as big within it.
 
I honestly don't think the Soul is going to ever have a consistent size in Undertale, it needs to be well-visible in gameplay despite how small the characters are portrayed in the overworld, but doesn't scale up during combat to match the fact that we're dealing with an increased scale. I think it's better to find some other way to gauge the scale of battle box combat, or at least disregard how it's portrayed to look outside of combat since it's definitely not as big within it.
I don't think there are ways besides ones already outlined:
Reiterating my currently proposal:
1. If there is object in battlebox, for which can confidently know it's counterpart in overworld(Sans forehead, Tsunderplane, Mettaton legs, Aaron muscles) use them for size measurements. It is best method, and should be preferred over others.(If someone want to argue that Mettaton summon legs or Tsunderplane magically becames x3 times smaller in battlebox, they have burden of proof on them).
2. If no such objects exists, use either a)battle sprites of enemies, for which we can know precise height. Battle sprites are somewhat consistent, most significant source of inconsistency for them is Asgore is appearing smaller than some other monsters, but its caused by him just crouching. It's also supported by examples of enemy battle sprites directly attacking us(Undyne, Knight Knight, etc..)
b)Use SOUL overworld size for SOUL battlebox measurements
3. If we accepted proposal A(use battle sprites of enemies) but can't know height of enemies: use this value. If 170cm enemies have battle sprite that is 7x bigger than us, it's safe to assume that enemy with battle sprite of similar height, has similar to 170cm intended lore height

How does this proposal sounds to you
 
Asgore intro is only time we can clearly see SOULs in the overworld, and most significant one. This should by far most significant piece of evidence. You can't just put them away as inconsistencies.
I don't comprehend your arguments regarding Alphys blueprint. Blueprints are practically never 1 to 1 in size.
My man read everything before answering like this holy.


"I am asking kindly, visit your nearest optometrist"
All images from chapter 4 DW and LW(you know, one where we actually can play and walk as SOUL itself).
You can clearly see that in all of them, SOUL is 40-45 cm long(I also added 15 cm line to them to show peeps here that SOUL clearly isn't that small).
Screenshot-2026-03-11-10-09-27-928-edit-com-google-android.jpg

Screenshot-2026-03-11-10-10-27-660-edit-com-google-android.jpg

Screenshot-2026-03-11-10-12-43-099-com-google-android.jpg

"But 42 cm SOUL would be too big for Kris to hold to". Yes, it's true, SOUL is too big for Kris to hold to. This is why whenever Kris holds SOUL, they grab onto short tip of it
Screenshot-2026-03-11-10-08-37-842-edit-com-google-android.jpg

Screenshot-2026-03-11-10-13-12-856-edit-com-google-android.jpg


(Forced to split replies due to poor internet connectivity)
For goodness sake, you sure love nitpicking.
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COwn3B2.png

You decided to use the two singular instance when the soul looks bigger in his hand despite that not being the case.
How do you think the soul fits here man:
ltzk1L9.png


Stop clogging up thread. We already know that there are plenty of examples where SOUL appears to very small. No need to be bring them all again. Argument you need to tackle is that there are plenty of examples where SOUL appears much bigger than 43 cm(Migosp, Tsunderplane, Dogamy and Dogaressa).
So to recap, we need some default value for SOUL size in battlebox. Your proposal is:
1. Use 15 cm for SOUL which is calculated via examples where SOUL it's obviously very small, while disregarding examples where SOUL is very big(Tsunderplane, Migosp, Dogamy). I don't see any reason to disregard big ones other than to deliberately downplay verse.
Are you genuinely serious. No, that is not my proposal if you have reading comprehension. My proposal is using what the story shows us consistency for the attacks of the monsters, your "contradictions" are using inconsistent pixel scaling sections where the soul is bigger but have no importance within the narrative.

Armorchompy proposal is:
2. To calculate things using battle sprites. While it's has some problems(we need to do something for cases where height of opponent isn't known). It has clear advantage over yours: battle sprites are overall much more consistent than battlebox sprites. Yes, there are variations in size between overworld size and battle sprite size. But nothing on the level of lets say Dog couple fight where in one fight we can see their axes being much bigger than SOUL, and in another dogs are same size as SOUL.
I'm not fully understanding what is armor's proposal so I won't talk much on it, but if the proposal is to use the narrative standpoints of what the attack is to get it's size then I guess I'm fine with it. It is basically what I'm doing with the 15cm soul, that would just make every calculation have extra steps.

Ours proposal is:
3. Use SOUL overworld size as default. It's more consistent than others. In most cases we can clearly see and compare SOUL to other objects and see that SOUL is ballpark of 40-45 cm. Examples include Asgore intro where we can see Fallen Children SOULs, or Chapter 4 Deltarune, where literally play as SOUL itself and walk around with it. And I suppose everyone would agree that these moments are much more important (lore and narrative wise) than some random fights.
That's the worst proposal ever and the most inconsistent one where you are nitpicking pixel scaling and ignoring STORY POINTS AND THE NARRATIVE ITSELF. Hear yourself, you are saying every inconsistency I brought up works on 40-45cm souls. You are saying shyren is spitting out 50cm notes from her mouth, you are saying Napstablook is shotting meter tall tears from his eyes, etc etc. Stop wanking the verse.

If you have read my thoughts above(I hope you did), you would have seen I already proposed cure to this problem:
Whenever there is another object in the battlebox, which we can confidently identify as distinct object in the overworld, we would use this object as measuring shtick. We won't pretend that Sans suddenly became much bigger in battlebox, or Tsunderplane became much smaller in it, but instead just use them as measurement shtick instead of SOUL.
I did and I already told you why I fully disagree, do I need to repeat it again on why that size is inconsistent for the 5TH TIME. let me say it again:
It is inconsistent, more than 15cm.

and? it's still it directly being overlayed on top of them
It's a transition. It is not meant to show the size, strym even showed that Toby doesn't care about pixel scaling man by that same logic you could say the monsters got 7x bigger because they transition to their battle box sprite.

the point is that it being directly in the overworld is far more consistent than any battle box shenanigains
Except it isn't with the story/narrative of the attacks. Stop ignoring that.

???no??? we directly see it inside of Kris and it's far larger than that
See above.

the SOUL Substitute Mettaton uses in his cooking show
We just see a can, I'm confused what it's meant to prove.

expecting Toby to fill the entire room with bones is an unrealistic expectation, which also ignores how Monsters have multiple forms of dimensional storage (one of which even being directly named after Sans) which can contain multitudes more. even something like "oh but the boxes can't contain that much" can either be attributed to game mechanics or just Frisk having less space due to their phone being massively outdated
...? I'm saying the dimensional boxes itself have a very short limit, not Frisk's phone. The dimensional storage boxes are still boxes, you can't expect to fit like a person inside it.

I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^2 (also *they)
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^3 (also this is Aaron not Shyren)
I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^4
So you wanna be ignorant. Great. The attacks directly come from the places I mentioned, they can't be bigger, so as I already said, either the soul is downgraded, or we CAN'T PIXEL SCALE IN THE BATTLE BOX AT ALL. Are you genuinely ignoring the point is that this would be the size used for pixel-scaling calculations? And that 40-50cm would wank the verse's AP to imaginary heights?

Toby's main priority when making each bullet pattern was for it to be fun, I could also bring up how Migosp is miniature compared to the SOUL and how that would likely make it even larger than proposed here. These arguments are straight up ignoring how the battle sprites are inherently less accurate in terms of exact intended measurements which I directly addressed
We don't actually see Migosp in the overworld irc, so idk here.

No you're just looking WAYYYYY too much into things, prioritising moments where sprites are blatantly upscaled for the sake of a bullet pattern rather than actual moments where the literal measuring stick is seen standing next to their SOUL or the 6 Human SOULs (which you conveniently don't mention). literally nothing changes if you just remove the instances of blatantly upscaled graphics, nobody was arguing for like Aaron GPE or whatever you're thinking
If you really wanna go that way and ignore everything in the story telling you "the soul is small the soul is small the soul is small the soul is small the soul is small the soul is small the soul is small the soul is small" sure:
Delete pixel scaling / feats via battle box entirely.
If it's all upscaled to an unknown degree, it's impossible to pixel-scale it. Do you agree?

Mettaton's core is not the same size as a SOUL, I literally say exactly that. I talk about this, this is an object from an upscaled battle sprite coming from outside the battle box, not inherently accurate for size^5 (please actually listen to what I am saying)
Why would it not be the same size as the soul. Show me a narrative reason as to this. You are saying it's "upscaled battle sprite" with zero proof of it, please show me.

This is what I was talking about with how the battle box sequences still happen, the fact you can sometimes argue maybe inconsistent sizes if you talk about upscaled sprites is exactly what I was going against here. Going against literally every battle box feat is straight up denying the story for no apparent reason, and the reason you're being hit with the same counter args is because they're inherently less of a stretch than your "please ignore literally 50% of the entire game these upscaled sprites are kinda big" nonsense
Except that isn't my argument, you told me two (2) scenes where the soul is indeed blatantly bigger and I explained why the mettaton one would be the most consistent one IN THE OP (which you didn't read).

Deltarune's entire game uses overworld sprites, if that isn't enough for you to understand it's the primary intent for sizes, then you're literally just unwilling to accept facts
Yea and most of them are literally a small soul as I showed above. Go ahead, use it.
 
Using the world map size seems to be the most consistent so far, I'll prefer that option.
 
Using the world map size seems to be the most consistent so far, I'll prefer that option.
The soul literally change size and perpective in passive way, literally move through time like it was a file, move through the room like it was picture, literally can select different chapter...
 
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I'm not fully understanding what is armor's proposal so I won't talk much on it, but if the proposal is to use the narrative standpoints of what the attack is to get it's size then I guess I'm fine with it. It is basically what I'm doing with the 15cm soul, that would just make every calculation have extra steps.
My point is that Undertale's visuals, especially the overworld visuals, aren't really drawn to exact scale and with how small Frisk's sprites are the Soul necessarily needs to be drawn bigger to be easily visible - that size is not necessarily trustworthy. My suggestion is that we should use the enemy sprites in the battle box to scale things instead. Simplest thing, assuming we don't have canon heights, would be to assume someone like Mettaton or Papyrus are the height of an adult man (assuming we don't have canon heights) and get the battle box' rough scale from them, thus cutting out the Soul entirely. (EXAMPLE: Let's say that Mettaton is 340 px tall 170 cm individual, this means that every px is 0.5 cm. Thus in any other battle we can just use that value to pixel scale things, without the Soul being even involved).

I admit that the downside of this method is that it relies on the assumption that the scale of the battle box is roughly consistent between different encounters. However while I'm sure it's not 100% consistent I'd be surprised if there were any massive exceptions and getting a rough sense of scale is enough to avoid massive calc flaws. Battle sprites aren't 1-to-1 consistent with overworld sprites in regards of relative size but they're the more detailed and larger ones so I don't think that's an inconsistency on the combat's end. In fact I think the whole reason for this debacle is that the overworld's visuals are not internally consistent due to stylization, and I think it's a good idea to prioritize the combat visuals due to higher fidelity.

This isn't an issue in Deltarune where the combat and overworld are more clearly to scale (given we see a direct transition between the two). But in that game you can just scale directly off Kris themself.
 
My point is that Undertale's visuals, especially the overworld visuals, aren't really drawn to exact scale and with how small Frisk's sprites are the Soul necessarily needs to be drawn bigger to be easily visible - that size is not necessarily trustworthy. My suggestion is that we should use the enemy sprites in the battle box to scale things instead. Simplest thing would be to assume someone like Mettaton or Papyrus are the height of an adult man (assuming we don't have canon heights) and get the battle box' rough scale from them, thus cutting out the Soul entirely. (EXAMPLE: Let's say that Mettaton is 340 px tall 170 cm individual, this means that every px is 0.5 cm. Thus in any other battle we can just use that value to pixel scale things, without the Soul being even involved)

I admit that the downside of this method is that it relies on the assumption that the scale of the battle box is roughly consistent between different encounters. However while I'm sure it's not 100% consistent I'd be surprised if there were any massive exceptions. Battle sprites aren't 1-to-1 consistent with overworld sprites but the former are the more detailed and larger ones so I don't think that's an inconsistency on the combat's end. In fact I think the whole reason for this debacle is that the overworld's visuals are not internally consistent due to stylization.

This isn't an issue in Deltarune where the combat and overworld are more clearly to scale (given we see a direct transition between the two). But in that game you can just scale directly off Kris themself.
Hmm I think the better way to do this would be asgore then? He directly attacks the battle box so. Would it be fine to do this? (Using the cape length because Asgore is always either crouching or with his head down during the fight)
TpX2Ka9.png
m5RNkZm.png

The dialogue box is always the same size in every fight (I think, correct me if I'm wrong) so it could be used as said measure.
 
The reason I thought of Mettaton was that A: he's human-like to the point that you can assume he's the height of a man and B: he sends attacks directly from his body so there's still direct battle box interaction

I'd prefer not using a measurement scaled off the overworld graphics at all, but truthfully I don't mind most solutions as long as they're not too insane.
 
The reason I thought of Mettaton was that A: he's human-like to the point that you can assume he's the height of a man and B: he sends attacks directly from his body so there's still direct battle box interaction

I'd prefer not using a measurement scaled off the overworld graphics at all, but truthfully I don't mind most solutions as long as they're not too insane.
Monster control this if we use the battle box
 
The reason I thought of Mettaton was that A: he's human-like to the point that you can assume he's the height of a man and B: he sends attacks directly from his body so there's still direct battle box interaction

I'd prefer not using a measurement scaled off the overworld graphics at all, but truthfully I don't mind most solutions as long as they're not too insane.
ekzmQa1.png

Real sizes:
Mettaton's height: 526.5px | 170cm
Dialogue box's length: 1294.61px | 418.0127255cm

This seems to be the length with it.

Will add it to OP (and change the calcs in the blog) if it's fine like this.
 
I'm getting so god damn tired of answering the same arguments again, again and again.
The thread is 6 pages with the same god damn nonsensical arguments. I don't know why I'm repeating the same thing again expecting people to listen.


  1. Frisk's soul appears on top of them because the game is transitioning from the overworld to the battle mode.
  2. Asriel releasing the true souls and the contains are both things I agreed are inconsistencies in OP... did you read it? (No)
  3. The soul in deltarune is extremely small and around the same ballpark as the 15cm. This is shooting yourself.
One of them got censored so I don't know what you meant by soup.



It is indeed not inherently the most accurate in terms of size if it gets contradicted by every single attack in the story. Please read the OP man it's not hard. That was not every scenario I brought up, this is a issue of reading comprehension:
  • Papyrus can keep his attacks in a box. They literally CAN NOT be that big.
  • Shyren's example: The notes come from inside her mouth. They literally CAN NOT be bigger than her mouth. Do you think she has a 50cm mouth? Tell me that with a straight face.
  • Napstablook's example: The tears come from his eyes. They literally CAN NOT be bigger than his eyes. Do you think he has a 50cm+ long eyes? Tell me that with a straight face. He also needs a huge amount of tears to create a SINGLE HAT. They literally CAN NOT be that big.
  • Shyren's example: The attacks come from him flexing. They literally CAN NOT be bigger than his arms. Do you think he has a 2-3m long arms? Tell me that with a straight face.
The other examples you will try with the nonsense you just tried to do to the mettaton feat aswell with "they aren't actually from Mettaton's sprite directly" which I already explained in the thread like 5 times and won't repeat myself, they also narratively contradict the awful "50cm" soul. But if you want another just remember that Asgore attacks the battlesoul directly with his trident, with the awful 50cm soul, his trident would be 10+ meters.

Point is, you are straight up being disingenous as hell. This is not "oh inconsistent sizing", most of the examples is straight up how their attacks work or just straight up the narrative. Your idea of the soul being that big is literally breaking the story.

And I love how your rebuttal/counter to Mettaton's core and Tori/Asgore's soul is literally calling it goofy and downsized, when you don't understand that you're claiming that Mettaton has a hip of OVER 50CM (as it has to fit the core). You are the one being goofy with the idea for the sizes here. Why is overworld so consistent except when it comes to Mettaton's core size that is the same size as a soul? Double standards?


??? First off, what are you even talking about at first.

Second off, I already explained why using the intro sequence is consistent, and who the hell ever mentioned "toriel is the same height as a human" stop shadowboxing man.


You are just being disingeneous and straight up incorrect.

The point is that the absurd level of the wank of the verse's soul size creates inconsistent sizes for the attacks that do not match their narrative/story, not just their pixelscaling, I don't know how you fail to realize this. (the fact you genuinely tried to imply 7 meters leg could be consistent in the middle of your argument baffles me, this is wank for the sake of wank)

If you really want another solution other than changing the soul height for a more reasonable and narratively consistent one?
Delete pixel scaling / feats via battle box entirely.
Do you want that? I'm fine with settling for this if people are gonna keep hitting on the same goddamn note with the same goddam arguments every single time with zero new stuff to say and not reading the thread.

I’m gonna be honest, you should just wait for staff members. I think you’ve already made your position clear enough. You’re not going to convince the opposition no matter what you write, so just focus on the votes that matter so the thread can pass.
 
I’m gonna be honest, you should just wait for staff members. I think you’ve already made your position clear enough. You’re not going to convince the opposition no matter what you write, so just focus on the votes that matter so the thread can pass.
Yea, armor's method is probably the last thing I will do then will just wait for staff (even tho it seems to take long considering only 2 mods rn came), I've already proved my point way too many times.
 
Yea, armor's method is probably the last thing I will do then will just wait for staff (even tho it seems to take long considering only 2 mods rn came), I've already proved my point way too many times.
How about both sides compile all their arguments into two posts (while preferably remaining respectful) so staff have an easier time evaluating? I know I wouldn't wanna read 6 pages of messages
 
How about both sides compile all their arguments into two posts (while preferably remaining respectful) so staff have an easier time evaluating? I know I wouldn't wanna read 6 pages of messages
Well I can say (for all staff) my point/summary remains the same as in this message.

With the exception that I will add Armor's method as another possible method that I'd agree with for the pixelscaling battle.
 
Well I can say (for all staff) my point/summary remains the same as in this message.

With the exception that I will add Armor's method as another possible method that I'd agree with for the pixelscaling battle.
Ok. Note to opposition: please try to remain respectful
 
For goodness sake, you sure love nitpicking.
Thanks for screenshots. I actually bothered to calc SOUL size in examples, where Kris can be fully seen(and results are nothing close to 15 cm).
COwn3B2.jpg

Lm-MFCgy.jpg

s2HDqg-U.jpg

(Not the most accurate examples, but tendency is obvious).
How do you think the soul fits here man:
That birdcage is almost meter wide, bruh. And in all examples Kris holds SOUL by its short tip.
You are saying shyren is spitting out 50cm notes from her mouth, you are saying Napstablook is shotting meter tall tears from his eyes, etc etc. Stop wanking the verse.
Did you actually read this part:
If there is object in battlebox, for which can confidently know it's counterpart in overworld(Sans forehead, Tsunderplane, Mettaton legs, Aaron muscles) use them for size measurements. It is best method, and should be preferred over others.(If someone want to argue that Mettaton summon legs or Tsunderplane magically becames x3 times smaller in battlebox, they have burden of proof on them).
Obviously this point would apply to Napstablook eyes, and Shyren notes, since we can know that they can't be bigger than some overworld objects(Napstablook eyes, and Shyren mouth).Stop misinterpreting me, it's not first time that you do this.
I did and I already told you why I fully disagree, do I need to repeat it again on why that size is inconsistent for the 5TH TIME. let me say it again:
It is inconsistent, more than 15cm
Yes, SOUL size is inconsistent. This is why I am proposing this point.
Can you please tell me: do you think Tsunderplane actually suddenly became much smaller than usual in this fight?

None of you examples you provided(Aaron muscles, Napstablook eyes, Shyren mouth) provide any actual narrative support for 15 cm SOUL size. Only exception is Toriel SOUL being pretty small when she dies. You know who actually bothered to calc it?

Screenshot-2026-03-11-16-58-53-182-edit-com-android.jpg

(Height for her is from another calc)

I've already proved my point way too many times.
Humbleness please
 
Except it isn't with the story/narrative of the attacks. Stop ignoring that.
There are plenty of examples where narrative of attacks would obviously contradict small SOUL size. Tsunderplane, Dogamy and Dogessa dogs.
We don't actually see Migosp in the overworld irc, so idk here.
We can see that Migosp that is clearly relative to other monsters, like Vegetoid. He is not much smaller than other monsters, like SOUL size measurements would suggest. Besides there other examples, like Tsunderplane.

Yea and most of them are literally a small soul as I showed above. Go ahead, use it.
Some of the showings in LW are smaller than 42 cm, but still bigger than 30 cm, not even close to 15 cm
 
I'm gonna ignore all the nonsense of stuff I already goddamn answered three times as I said, I will wait for staff, but I wanna help you here:
Screenshot-2026-03-11-16-58-53-182-edit-com-android.jpg

(Height for her is from another calc)
Man, please fix your pixelscaling.
di5RsvA.png
M47JQGM.png

The height I got for toriel is taller than yours and the soul is STILL smaller than you got.
 
I'm gonna ignore all the nonsense of stuff I already goddamn answered three times as I said, I will wait for staff, but I wanna help you here:

Man, please fix your pixelscaling.
di5RsvA.png
M47JQGM.png

The height I got for toriel is taller than yours and the soul is STILL smaller than you got.
I am okay with this particular value(18.53 cm) to be used for pixelscaling as default.
Do you agree with it?
 
To summarise my final thoughts:

I am ok with particular value that Rodriiogo posted above(18.53 cm). Since Toriel Soul should be same size as ours, and this moment actually holds very important narrative meaning(unlike Shyren singing or Aaron flexing at us).
But it's pretty clear that there are some exceptions to this rule. Tsunderplane appears in battlebox much smaller that it should be, this applies to Migosp and Dog couple too. (We can assert that they have size manipulation, but it's obviously bullshit way to go) I still think that we can make general rule: if there is object in battlebox for which we know actual size, use it as measuring shtick. Tsunderplane becoming half a meter long is as equally as absurd as Napstablook becoming much bigger and having meter long tears as result.
So for example in this fight, measuring shtick should be TV head, which we can see in the beginning when Frisk is still visible.
nonsense of stuff I already goddamn answered three times as I said
You didn't answer to my calcs(of your images) of DR Soul size in LW. And to my question about whether Tsunderplane actually shrinks or not
 
eh for sans maybe but idk abt the other monsters since toby clearly intended for sans shrinking the battle box to be a special thing
We have a amalgamate that literally become the battle box and other that literally corrupted (like a glitch that I think it "noise" if we belive monster magic is communication)

We also have flowey and asriel that literally remove and expand the battle box.
 
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