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The nuking of Undertale: Part 1 out of 6 or 7

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I am geniunely tired. Prolly would be able to respond properly only after 2-3 days.
Let's be quick here
No. It's called "that's how arms work". This is not sloppy.
I am waiting when you use arms to showcase that your method of compensating actually works (and your arms should preferably be as ripped as Aaron one).

You said his eyes could be bigger that's just a lie.
Why would the core's ACTUAL SIZE change when he enters a battle?????
Stop misinterpreting me again. I am not saying that monsters actually change size of their eye or other parts of their body. Reread what I wrote carefully. All I am saying that most of the examples you are using are examples of very small objects(most of which are several px long in overworld). For most of them it would be impossible to faithfully retain their shape and relative size they have inside battlebox, in the overworld. This is why I am proposing to use things like Sans big forehead, who retains it's relative size to Sans himself, and retain it's precise shape.
(I did say initially Mettaton heart gets bigger in the battle. But I retracted that afterwards, and never brought it up again. It's irrelevant to current debate)
Yea, my calcs includes that because that's the same position your hand will be when you hug someone as that's the overworld comparission??
Look at your own image again
M2o-YOGa.png

In your image thumb and other fingers are separated by each other. But when she is hugging Frisk, all fingers evidently together. By measuring via method you use(Adding to hand size measurements distance between fingers), you are deflating results.
Second off, your ruler for pixel scaling the images has to be broken:
What is your ruler?
 
TpX2Ka9.png
rgFt63W.png

Around the same size still (used the shoulder width because he always keeps his head down in the fight). I think using the Mettaton method in OP is fine and the most narratively right one because of stuff said, and as you can see in the method you suggested (and other methods shown above), they mostly all give nearly the same result of around the park of 15cm.

15cm is the most consistent size for the soul as I've been saying.
And comparing the height of the adult human in the introduction to Asgore? How much would it be?
 
I am waiting when you use arms to showcase that your method of compensating actually works (and your arms should preferably be as ripped as Aaron one).
I mean I am using my own arms rn and just yk looking at them.

Stop misinterpreting me again. I am not saying that monsters actually change size of their eye or other parts of their body. Reread what I wrote carefully. All I am saying that most of the examples you are using are examples of very small objects(most of which are several px long in overworld). For most of them it would be impossible to faithfully retain their shape and relative size they have inside battlebox, in the overworld. This is why I am proposing to use things like Sans big forehead, who retains it's relative size to Sans himself, and retain it's precise shape.
I think the fact that the soul is consistently compared to those "small objects" should actually tell you something that I don't think you are realising. (The soul is extremely small), and once again, Monsters physical battle sprites, and ESPECIALLY SANS. are one of the most consistently broken sprites. If you wanna use it go all the way and look at what happens:
3O416KM.png
v2aC3ps.png
1xxfgFZ.png

Notice how overworld papyrus's AND EVEN SANS'S (as it almost matches the 137 of frisk in first image) height (which bigger than just sans' forehead) consistently fit way more with the soul's size being 15cm but Sans's forehead in the overworld is much bigger? Are you not noticing how inconsistent sans's (and alot of people)'s proprotions is inconsistent in their batle form? The point I was making with my comparissions wasn't "oh look in the battle size they are consistently the same size", it's literally "This attack literally has to come from her mouth/his eye, and it does on screen, so it physically can't be bigger than her mouth / his eye) in the overworld as well." It's that simple. Same for Mettaton's Core.

Look at your own image again
M2o-YOGa.png

In your image thumb and other fingers are separated by each other. But when she is hugging Frisk, all fingers evidently together. By measuring via method you use(Adding to hand size measurements distance between fingers), you are deflating results.
Yea when I hug someone I also don't put my fingers together...? I don't know atp could just be me, but saying it doesn't matter since using the method that you agree (this time with correct pixel scaling : )
8usACxD.png
05vWhlm.png

Still around the 15 centimeters.

What is your ruler?

And comparing the height of the adult human in the introduction to Asgore? How much would it be?
The adult human in the introduction is way too inconsistent to use considering by the same image you'd also get around child Frisk than the assumption for adult human average height and via stuff like how the loox in the same image you'd also get Frisk not even being a meter and 10cm tall even when just before they were taller than the adult when compared to Asgore.
 
TLDR: 15cm is still the most consistent size.
I don't know how much more you need:
ktKfsVG.png
(Calc link)

The mettaton way is used because it is something that logically has to be that size otherwise it would not fit on mettaton's waist which makes this the most logical and consistent way of doing it especially due to how it's way more consistent with the sizes of everything else said in the thread.
Going off the recalc, the volume of the big bone would only be 0.09748990323m^3

Going off your measurements (cause I'm lazy to do it myself :p) for the difference between the measurements of the big bone and small bones would be around 4.5x, less, you'd get around 0.0008555244872m^3 for each small bone. 0.0008555244872*402 = 0.3439208439m^3

A 1m^3 box alone would fit the small bones easily on rough calcs. It fits way more than what the 50cm soul would do as I explained in OP.

Wanna add that, even if this wasn't the case, the other numerous consistencies on the soul being small would still impede such a high end like 50cm.
Shyren example:
qhaoYOi.png
BQaz20u.png

Napstablook example:
rz9nndO.png
snwpuJy.png

Toriel example:
eum7O0F.png
M2oYOGa.png

Aaron example:
0UVtVA9.png
nr0r4qi.png
Look at me using YOUR IMAGES:
m2O9eGp.png
XslTzB3.png

o1sEo4Y.png
G9P1Vrr.png
3O416KM.png
v2aC3ps.png
1xxfgFZ.png

Notice how overworld papyrus's AND EVEN SANS'S (as it almost matches the 137 of frisk in first image) height (which bigger than just sans' forehead) consistently fit way more with the soul's size being 15cm but Sans's forehead in the overworld is much bigger? Are you not noticing how inconsistent sans's (and alot of people)'s proprotions is inconsistent in their batle form? The point I was making with my comparissions wasn't "oh look in the battle size they are consistently the same size", it's literally "This attack literally has to come from her mouth/his eye, and it does on screen, so it physically can't be bigger than her mouth / his eye) in the overworld as well." It's that simple. Same for Mettaton's Core.
8usACxD.png
05vWhlm.png

Still around the 15 centimeters.


At this point the discussion should be over and wait for the mods to look at this.
 
Honestly, you should determine the height based on the larger character sprites, since the size difference is more "explicit" because they are larger. And I don't know why you're using the random attack 46 of the random monster 99 to try and find a size inconsistency to discredit the OP. The comparison should be with what appears most in the game, which in this case are the characters themselves.
 
All this discussion about what size to use for Deltarune/Undertale characters and not a single one mentioned the regular-sized sink smh

Okay but seriously though, let that sink in. It has a calc, but it was rejected because it wasn't measuring the entire sink, so it should probably be redone (maybe with the actual in-game sprites if you want pixel-perfect results or something)
Well I think the issue of Frisk's height is already dealt with considering the fact that even the age that we currently accept does fit the 1.37cm height for Frisk.

However just to check:
The average length of a single-bowl Kitchen Sink seems to be 18 to 36 inches. So I'm using 27 inches aka 68.58cm:
1uKMPt2.png

It seems to make Frisk even shorter lel
Note that I still think 137cm is fine to use due to the age and it does seem consistent but here you go.
 
Okay can someone give me a summary for the arguments on both sides. Finally got some time to check the thread but at the same time I'm not reading through over 4 pages worth of messages, some of which is straight essays from what I can tell, if I don't have to

Also the thread would genuinely be like half the length if some of y'all didn't triple post
 
Okay can someone give me a summary for the arguments on both sides. Finally got some time to check the thread but at the same time I'm not reading through over 4 pages worth of messages, some of which is straight essays from what I can tell, if I don't have to

Also the thread would genuinely be like half the length if some of y'all didn't triple post
Well my main point remains with what the OP says.

The main point of discussion that has been since like page 2 was "Is the 15cm consistent" aka this
ktKfsVG.png
(Calc link)

The soul width should be changed to around 0.15m aka 15cm via Mettaton's heart-shaped core.
I still think it's the most consistent way of doing it because of:
The mettaton way is used because it is something that logically has to be that size otherwise it would not fit on mettaton's waist which makes this the most logical and consistent way of doing it especially due to how it's way more consistent with the sizes of everything else said in the thread. P
And my proof that said size is indeed consistent on numerous, NUMEROUS occasions as seen in this message's pixel scales.

Mettaton's feats didn't have any counters that aren't answered in the OP already so idt I need to explain my arguments for those, but here's a message elaborating more on the second feat (bomb one):
The main point is that the entire thing is fake props and not meant to be taken as a feat or even literal at all to begin with. In the same way that the tree "literally disappears", the other bombs and props for the "act" appear with the explosion and Mettaton literally teleports. Are we gonna say the explosion also created those props aswell? Did it also teleport Mettaton?

Considering those props were able to magically appear, it is way more logical and with what the story is trying to do with him that tree was also a prop that Mettaton used so it got taken away, not fully pulverized with an ""explosion"" when the entire story tells you there was no danger to begin with.
Alphys, who is the one behind the entire acts aswell was able to make a cellphone that lets you connect into the dimensional storage of the dimensional boxes. Nothing is stopping her from doing something simillar here aswell.

There's really no confirmation here but the point is that it is quite literally impossible for it to be an actual bomb unless Mettaton is lying here about there not being a danger or for some reason decided not to use an actual bomb for the thing that was actually meant to fake you out that you were in danger. You were never in danger and there isn't meant to be a real feat across the acts, they are fake stuff created by props.
 
Ngl after all that I agree with OP more, I think trying to say Mettaton's leg attacks are literally him shooting out leg projectiles and that monsters magically change sizes when entering battle is completely ridiculous.

Also please try to remain respectful y'all.
 
Ngl after all that I agree with OP more, I think trying to say Mettaton's leg attacks are literally him shooting out leg projectiles and that monsters magically change sizes when entering battle is completely ridiculous.

Also please try to remain respectful y'all.
Explain the birthday bullets patterns card without saying about kokoro
 
I mean I am using my own arms rn and just yk looking at them.
I don't think your arms are in any capacity similar to Aaron's arms
I think the fact that the soul is consistently compared to those "small objects" should actually tell you something that I don't think you are realising. (The soul is extremely small
No shit, both 15 cm and 25 cm are very small sizes. What exactly are you trying to prove here with this argument? You don't have any better arguments against "relatively big objects in battlebox, that have size of several px in overworld would struggle to retain their accurate shape and size in Overworld, purely due to how often devs are forced to sacrifice it for creative reasons, and you are using mostly them to gauge accurate size of SOUL"?
Shyren example is at best lowball. She is smiling in the overworld, not singing. And usually vertical height of mouth during smile is lesser than vertical height of mouth when someone is talking of singing.
Asriel example is invalid, I forgot that he is flying in GoH, which makes direct height comparison problematic.
You are geniunely confusing me with they way approach Sans example. You cry about inconsistency, but to combat it you:
1) add another step to calculation(which this site always considers as something that increases inconsistency and should be avoided)
2) Compara Papyrus height in Overworld and in Battle sprite, while they have blatantly different poses in both cases(besides, why would Papyrus be any way less inconsistent for scaling)
3) Fudge numbers here and there

Thanks for reminding me about that app. But using it on mobile is pain in the ass.
Just find size of Sans forehead in the overworld via comparison to Frisk(least amount of calculations) and compare it to SOUL on battlebox, using that app. Same thing as most of your calculations. Whatever value you will get, I will accept as default* one for SOUL size in battlebox.

*There are some edge cases(you don't think that Tsunderplane somehow becames like x3 times smaller when attacking us, isn't?) that should be handled separately, but it's better to handle them after this solved
 
I don't think your arms are in any capacity similar to Aaron's arms.
Doubting my physical smh.... (/j)
The arms having a higher width means nothing here, unless you think getting muscular means your hand is now shorter in comparission to the length of your arm...? Muscle increases width, not length of the arm imagine if every muscular person got long arms that'd be funny.

No shit, both 15 cm and 25 cm are very small sizes. What exactly are you trying to prove here with this argument? You don't have any better arguments against "relatively big objects in battlebox, that have size of several px in overworld would struggle to retain their accurate shape and size in Overworld, purely due to how often devs are forced to sacrifice it for creative reasons, and you are using mostly them to gauge accurate size of SOUL"?
I did give you the argument...? I used asgore's cape length which is even bigger than Sans's forehead and got the same result:
I used asriel's entire height and got the same result:
I don't know how you don't see that using even bigger objects just goes back to 15cm. You just choso one where I proved that the guy's battle sprite proprotions is inconsistent.

Shyren example is at best lowball. She is smiling in the overworld, not singing. And usually vertical height of mouth during smile is lesser than vertical height of mouth when someone is talking of singing.
H

Asriel example is invalid, I forgot that he is flying in GoH, which makes direct height comparison problematic.
Incorrect, it is indeed not invalid since both heights gotten there are from when he's flying in the same position. So if you wanted a comparission with the biggest object, you got one, it's Asriel. 15cm.

You are geniunely confusing me with they way approach Sans example. You cry about inconsistency, but to combat it you:
1) add another step to calculation(which this site always considers as something that increases inconsistency and should be avoided)
2) Compara Papyrus height in Overworld and in Battle sprite, while they have blatantly different poses in both cases(besides, why would Papyrus be any way less inconsistent for scaling)
3) Fudge numbers here and there
The point I was making is that Sans's head proportions are inconsistent with his overworld self which is what takes priority in this case since you're getting his height... from it. And as I showed even if you just go "full sans height: 137cm" and pixel scale with the soul, you get 15cm soul. The point of that was to show that the proportions of his head in battle and in overworld with the rest of his body are inconcistent so you can't use both in the same calculation at the same time. That's faulty.
 
Doubting my physical smh.... (/j)
The arms having a higher width means nothing here, unless you think getting muscular means your hand is now shorter in comparission to the length of your arm...? Muscle increases width, not length of the arm imagine if every muscular person got long arms that'd be funny.


I did give you the argument...? I used asgore's cape length which is even bigger than Sans's forehead and got the same result:

I used asriel's entire height and got the same result:

I don't know how you don't see that using even bigger objects just goes back to 15cm. You just choso one where I proved that the guy's battle sprite proprotions is inconsistent.


H


Incorrect, it is indeed not invalid since both heights gotten there are from when he's flying in the same position. So if you wanted a comparission with the biggest object, you got one, it's Asriel. 15cm.


The point I was making is that Sans's head proportions are inconsistent with his overworld self which is what takes priority in this case since you're getting his height... from it. And as I showed even if you just go "full sans height: 137cm" and pixel scale with the soul, you get 15cm soul. The point of that was to show that the
What if...monsters are darkners but from higher dimension perpective ?
 
Doubting my physical smh.... (/j)
The arms having a higher width means nothing here, unless you think getting muscular means your hand is now shorter in comparission to the length of your arm...? Muscle increases width, not length of the arm imagine if every muscular person got long arms that'd be funny.
Again, you admitted that hand in battlebox and in overworld have totally different shapes. You think whatever sloppy thing you did is enough to account for it. But you obviously don't have any hard evidence. Just forgot about this example.

I did give you the argument...? I used asgore's cape length which is even bigger than Sans's forehead and got the same result:
You were shouting at me previously that we shouldn't use battle sprites, instead opting out for sprites in the battlebox. You disagreed me with me comparing SOUL height to Asgore battlebox height. Why did you change your mind suddenly, and now comparing cape length? Cape doesn't appear in the battlebox.

Why are you bringing up totally irrelevant scene here? You weren't using this scene to pixelscale
Incorrect, it is indeed not invalid since both heights gotten there are from when he's flying in the same position.
No. It pretty obvious that only Adult form is intended to be flying. And they are not in same position.
The point I was making is that Sans's head proportions are inconsistent with his overworld self which is what takes priority in this case since you're getting his height... from it.
And you prove it by comparing it to Papyrus. It might be very well that it's Papyrus battle sprite is inconsistent (and it is inconsistent given that it does have different pose than overworld one).
And also, you are again using battle sprites when it's convenient for you, but deny us their use
Just compare SOUL size to Sans forehead in battlebox, when Sans is physically present there, in same perspective. And then compare Sans forehead to Frisk in overworld. Nothing too difficult.

Also, I retract my opinion on Flowey feat scaling. Toriel, Asgore, Frisk(and whoever else that scales) should scale to full value of the calc. Otherwise there would be huge plot holes
 
Nah monsters are actually all 1-A
I mean if course not

But like thier way of communication literally hurt the kokoro (mind,body,spirit) thier bodys literally can become "noise" due memory head showing us that determinetion can corrupt magic to the point they literally dissaper and appear again inside the battle box or the fact they cant even talk without a tech to translate what they are saying

They literally use bullet patterns as physical Weapon (asgore summoning their tridente and undyne casually saying her bullet patterns are enegry spears) thier bullet patterns can emulate thier elements

And the fact we do destroy mettaton system through thier kokoro being the core meaning we literally desconnect them from using thier own legs to be summoned as bullet patterns

Also the fact time can be also be a bullet pattern and we literally see omega flowey using the souls Weapons as bullet patterns due using a human kokoro.

We also have tree that can growth in hot land despite the ground being around is covered in lava
 
I mean if course not

But like thier way of communication literally hurt the kokoro (mind,body,spirit) thier bodys literally can become "noise" due memory head showing us that determinetion can corrupt magic to the point they literally dissaper and appear again inside the battle box or the fact they cant even talk without a tech to translate what they are saying

They literally use bullet patterns as physical Weapon (asgore summoning their tridente and undyne casually saying her bullet patterns are enegry spears) thier bullet patterns can emulate thier elements

And the fact we do destroy mettaton system through thier kokoro being the core meaning we literally desconnect them from using thier own legs to be summoned as bullet patterns

Also the fact time can be also be a bullet pattern and we literally see omega flowey using the souls Weapons as bullet patterns due using a human kokoro.

We also have tree that can growth in hot land despite the ground being around is covered in lava
I fail to see how this is relevant
 
I fail to see how this is relevant
I just talking that summoning a leg is more belivable due the fact birthday Bullet patterns cards use them as words or symbol for communication

Like asgore trident having a flower due thier traumas thus his own Weapon is reflection of thier mind/spirit and body state.
 
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Dude, genuinely, shut up. What are you even contributing to?
To be honest, I was trying to argue that the monsters' magic functions as communication, meaning images, videos, and words are what the monsters use to fight Frisk, and the battle box would be a gallery due to what the kokoro (or "Heart") represents.

And the dimension thing it due photos or imagens cant see higher dimension explaining why the angel is just Black screen in deltarune prophecy.

But I Going to stop if I am being annoying.
 
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Been thinking about it for a while and... the downgrading of the SOUL's size makes zero sense

We VERY consistently see the SOUL in the overworld, Asgore's SOULs in containers, Frisk's SOUL appearing on top of them for specific battles, Asriel releasing the SOULs in True Pacifist, even the ************* soup can containing SOUL alternatives. Additionally DELTARUNE also has the SOUL appear in the overworld consistently, which adds even more consistency to this.

The reason why I'm bringing up the overworld specifically is because of how it's inherently the most accurate in terms of sizes. When spriting each room, you can see Frisk appear as a sort of "measuring stick", with them directly being used to measure how large everything should be. Compare this to battle sprites, which are individually made for each battle and inherently aren't as directly applicable for every scenario. Literally every single issue is solved the moment you say "things forming for the battle sprite's context entering the battle box are inconsistent" and leave it at that, which guess what? changes literally nothing. Specifically the only feat this could possibly change is like, Mettaton's legs maybe?? but even then the larger sizes are specifically fine enough there because they aren't actually from Mettaton's sprite directly. Stuff like Mettaton's SOUL (not actually his SOUL literally just his robot core) and Toriel/Asgore's SOUL (don't actually appear directly next to their sprites and would likely be downsized for the visual not being extremely goofy) are also bad rebuttals.

From this, we specifically know the SOUL is directly meant to represent Frisk's own movements and the events within are actually directly taking place, so you can't really argue against just every battle box feat ever. Using alternative height measurements to specifically get smaller sizes for everybody doesn't work since "few feet" is vague (literally the same issue as the specifically regular sized sink) and can be used to support any height in specific. We also directly see Asgore in a more detailed sprite directly next to another human in the intro sequence (which would specifically be made in the context of a height comparison, with the "Toriel is the same height as a human" debunk not working due to Toriel not being the original Monster present in that graphic).

My alternative is we just use every single measurement in comparison to the SOUL, which has a consistent height within the overworld and is fine to use as a measurement, which, spoiler alert, is what we were literally already doing. The issues presented are only brought up for forcing "inconsistencies" which are just made up. This is all just reading way too much into little details for no reason.
 
Okay can someone give me a summary for the arguments on both sides. Finally got some time to check the thread but at the same time I'm not reading through over 4 pages worth of messages, some of which is straight essays from what I can tell, if I don't have to
I would try to summarise thoughts regarding SOUL size in the battlebox.
1. Human SOUL size in the overworld seems pretty consistent. Each time we transition into battle, we can clearly see that it's size around 40-50 cm. And we can directly compare human souls in overworld to Asgore in his intro fight, and they seem to be in same ballpark. Deltarune too supports SOUL widths in same ballpark (I know it's not evaluated yet, but it should be pretty obvious that it's size is not 15 cm by any means). And in Deltarune we can directly compare it to Kris and see that it meant to be same size as in overworld.
2. SOUL size in battlebox isn't consistent. OP did list plenty of examples where it is smaller, much closer to 15 cm than 43 cm. Does it tells us that SOUL size in the battlebox is actually 15 cm. No, it just means that it is not consistent. Comparing SOUL to Migosp or Tsunderplane, it seems that in these fights SOUL is much bigger than usual. And sometimes inconsistency exists within same fight. In vs Dogame and Dogaressa fight, comparing SOUL size to Axes would yield very small results, but comparing them to two dogs (which undoubtedly represents dog couple) would yield much bigger than 45 cm results. Using 15 cm would render Undyne spears as pitifully small, while Overworld consistently show them as very big
3. What we should do? We need some default value for SOUL size in the battlebox. I propose to continue use 43 cm. Main argument for 15 cm are fights where SOUL appears very small, but there are plenty of examples where it is much bigger. 43 cm has support from consistent showings in Overworld, it should be preferred.
4. If there is another object in battlebox for which we know exact size, it should be preferred to use it over SOUL size. So for example, we wouldn't use SOUL to measure Forklift size, but instead would use Sans(as we already did)


About LS(there were practically no debate about it). Not scaling Asgore, Toriel and Frisk(and other people) to full value of Flowey calc would result in glaring plot hole:
Flowey extensively uses restraining in character(used in intro already), restraining is known to weaken victims, he wants to kill Toriel, Asgore and Frisk, they are weaker than him in LS, yet he doesn't restrain them to further his goals. What should be preferred?:
1. Close eye on obvious plot hole
2. Give peeps who are shown or clearly implied to be stronger than him, higher LS than his total LS
 
I haven't kept up with this discussion but is it necessary to even use the Soul? Can't you figure out a scale for the combat based on the characters' sprites? You can probably calculate Mettaton or Papyrus or whoever's height with a lot more accuracy than the Soul itself.
 
I haven't kept up with this discussion but is it necessary to even use the Soul? Can't you figure out a scale for the combat based on the characters' sprites? You can probably calculate Mettaton or Papyrus or whoever's height with a lot more accuracy than the Soul itself.
Like the soul in deltarune become big as mecha queen missle's.
 
I haven't kept up with this discussion but is it necessary to even use the Soul? Can't you figure out a scale for the combat based on the characters' sprites? You can probably calculate Mettaton or Papyrus or whoever's height with a lot more accuracy than the Soul itself.
1. Not every enemy has overworld sprite, so finding actual heights for them is difficult.
2. I already tried something similar(will add relevant remaining pictures when I can): comparing battle sprites in order to find SOUL size in battlebox. Using this value in case we can't have actual height of the monster could be saving
 
I honestly just would not use battle sprite sizes at all for anything comparing to other sprites (especially those within the Battle Box), we get things like Undyne going from shorter than Asgore to considerably taller, such and such. Ofc bullets that were designed to come off of these sprites are fine in comparison, but I don't see what use you would have (like, cool, we can calculate Napstablook's tears sizes, why exactly would anyone do that). As I said before overworld sprites are WAY more consistent and not even just in Undertale. The same sentiment of "Frisk is used as a measuring stick" remains in Deltarune, with even battles now using overworld sprites, further proving they're the main intent for everything size-wise
 
Well I think the soul's much more inconsistent than them, and if anything with attacks originating from the enemies (sometimes very clearly like for Mettaton) you can argue the scope of different fights is just different, so if the soul looks 30 cm in one fight and 20 in another it's just because the fight is more/less zoomed out to account for different enemies' size
 
Well I think the soul's much more inconsistent than them, and if anything with attacks originating from the enemies (sometimes very clearly like for Mettaton) you can argue the scope of different fights is just different, so if the soul looks 30 cm in one fight and 20 in another it's just because the fight is more/less zoomed out to account for different enemies' size
But what about deltarune soul size ? If really is like 15 them it become inconsistent again due mecha queen missle attack (since it the same soul)
 
what about the fact that when Mettaton loses his actual legs he can't use the leg attacks anymore?

Let's try to remain respectful, please.
1: because you are affecting his system by shooting the core (who supposed to be mettaton "kokoro", right ?) Thus "desconneting" his legs from his spirit and mind.

2: alphys modified mettaton "kokoro" to be close to a human kokoro if go by the papers in the lab
 
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Well I think the soul's much more inconsistent than them, and if anything with attacks originating from the enemies (sometimes very clearly like for Mettaton) you can argue the scope of different fights is just different, so if the soul looks 30 cm in one fight and 20 in another it's just because the fight is more/less zoomed out to account for different enemies' size
I can agree to this compromise(thought going with overworld SOUL size seems to be most preferable)
I did clean up and update calc that could help with this suggestion. Reminder, values from it would be used only in case if there is no way to know height of opponent.

There is also question of Omega Flowey. "Outlier" fight in a sense that there is no battlebox, there is no battle sprite for Flowey, etc...
What to use for example in this part for size measurements? Fallen children SOUL(who are 43 cm in overworld, and don't shrink or grow in size while going out from Flowey towards Frisk), or TV (which appears first in start of the battle?)

Also, your opinion on LS?
 
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