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Dragon Quest Revival Discussion Thread

So far, no profiles have really been planned for any characters other than a DQ9 boss. There’s a lot of work and revision needed to prepare most of these and as far as I’m aware, I haven’t seen too many Dai supporters on the thread. I’m not on here too much and I know nothing about Dai so you guys would have to work something out.
Hi it’s me the DQ9 Guy been busy with personal quests and stuffs but I finished the draft of Morag’s Profile

I think the early game edges out to Small Building Level AP
And Subsonic Speed

 
What actually needs to be done and be decided on for DQ characters to get profiles made and updated?
Tier 2 feats, scaling and high-top tier speeds need to be figured out still. Literally every profile is missing powers from across the series and also needs cleaned up. Early and mid-game feats seem largely figured out.

Pretty much everything needs ironed out still. There’s so much work that I don’t think a lot of us can dedicate time to. Getting discussions back on would be a nice start though, considering the remakes are out now
 
Tier 2 feats, scaling and high-top tier speeds need to be figured out still. Literally every profile is missing powers from across the series and also needs cleaned up. Early and mid-game feats seem largely figured out.

Pretty much everything needs ironed out still. There’s so much work that I don’t think a lot of us can dedicate time to. Getting discussions back on would be a nice start though, considering the remakes are out now
I think we might be overlooking DQ9 and Especially DQ10 as DQ10 has you traveling to different worlds and one of the Super Bosses is literally Nokturnus along with Estark.
 
I think we might be overlooking DQ9 and Especially DQ10 as DQ10 has you traveling to different worlds and one of the Super Bosses is literally Nokturnus along with Estark.
The problem with DQ 10 is that almost no one has access to it
 
Just to rehash some of the tier 2 stuff so that some discussion and consensus happens on this. I will purposely leave ambiguity on HD-2D scaling to avoid spoilers and to avoid doing the spoiler marking

Feats

Gods and Goddesses


Every single god is responsible for the creation of at least 1 or more worlds (which should be assumed as universes with a space-time unless something contradicts), so let’s go through them

Rubiss - Created Torland and the Overworld

“The Goddess” - Created the “Real World”, Nadiria (I imagine Dark Prince has something, but I don’t remember the lore from it), likely the Dream World (taking the Zenithia statement from 5, although there’s also the fact that it was created from people’s dreams, so idk on this one), possibly the DQ8 world (Only going by name. Very possible the DQ8 world has its own creator goddess we don’t know of), possibly the Heroes Worlds (For the same reason as 8)

The Almighty - Created the DQ7 world (Maybe more but I need to beat 7 still)

Zenus - DQ9 world (Maybe more but need to beat 9)

Yggdragon - Created the DQ11 world (Maybe more but need to beat Treasures)

It’s unknown whether they created them all at once or not, but the feats should each be at least Low 2-C

Mortamor

Stated by a Zenithian Scholar that his ultimate goal was to absorb both the Dream World and the Real World + all other worlds. From absorbing and maintaining two space-times, this feat should easily be 2-C. There shouldn’t be doubt in this, considering he actively planned this, which should make the “all other worlds” part 2-B.

Rhapthorne

Rhapthorne’s plan was similar, except he planned to merge the Light World and Dark World. Iirc, there were some arguments on these being their own multiverses, but I’m pretty sure there was some loose evidence on these. Let me know on the overall consensus on this, but the feat should be 2-C.

Rhapthorne also is consistently stated to be able to contort the Space-Time Continuum with his magic, so this is consistent with the other feat and provides some scaling for at least a part of these feats.

Calasmos and Cohorts (Mordegon + Superbosses)

Calasmos is stated to be the greatest threat to Erdrea and wishes to “return all to the void.” I feel like it’s reasonable to assume he was planning on destroying Erdrea, which should put him at that level. Scaling with Yggdragon should also do that.

The End of Time, being Calasmos’ equal, is repeatedly stated to be able to damage space and time in different ways, even after his reveal as the Friend of Time. One Tockle after his defeat suggests they are the flow of time, which isn’t entirely out of the realm of possibility as a figurative statement, given they’ve overseen the flow of time across the worlds of different heroes and exist outside space and time. This suggests the Friend of Time could theoretically break space-time across several worlds. This is 2-C at bare minimum.

Mordegon in another world as the Timewyrm grew powerful enough off of Calasmos’ evil to destroy his own world, worded as “damned to darkness.”

There’s a lot of other feats, but their own feats stand from Low 2-C to 2-C

Velasco and Shadroth

Velasco operating entirely off of some dark magic could create a spell that would’ve destroyed the 4, 5, 6, and 8 worlds. Assuming this also includes adjacencies like Nadiria as Psaro is technically recruitable, this is at least 8 universes, (The Real World at 3 different times, Nadiria at least twice, the Dream World, and both Light and Dark World). I still need to look at the cutscene as of writing this, so this could theoretically include more world ls if he said “all worlds” at some point, which I vaguely remember.

Shadroth being a god of darkness and the source of Velasco’s power, should inherently be above this spell and scale the Heroes to it. Shadroth also fought the goddess in his world, which should put them around the same level.

Nokturnus

He destroys worlds on a whim, should easily be at least Low 2-C without scaling


Scaling

All of the final bosses and heroes (minus Calasmos and Nokturnus)

Via the Hall of Remembrances, every boss is fought together and have gained the power of their respective villain, which should make them and all end game heroes at roughly the same level.

This is also consistent with what-if post game and bonus scenarios like DQ9’s, DQ 10’s, DQ Heroes, and the oncoming DQ7’s.

HD-2D remakes have connections with 3, which scale the final enemies to around Zoma’s level.

This also applies to other villains and superbosses, as Estark scales to Eight, Zoma to the DQ Heroes’ heroes, and a certain final + post-game boss to the Scions.

The final bosses also usually have some equality or superiority to the creator goddess + the game constantly mentions light v dark, so they should all be equal to each other in terms of creative and destructive power, putting their power at the same levels as the bosses’ destructive power.

Calasmos, Nokturnus, and the original Luminaries (Eleven and Erdwin)

These characters standout from the rest in terms of scaling

The End of Time created the Hall of Remembrance bosses and is fought afterwards, which should be a pretty clear power difference.

Nokturnus slaughters Mortamor and uses the other final bosses as pawns in Battle Road Victory (Going off of that one scan)

The original luminaries obviously fought Calasmos and should scale slightly below him (due to having parties), and Mordegon as well due to having influences of Calasmos’ power and fighting a weaker party without the supreme sword or super sword.

These should put them solidly above the other heroes, but I feel it’s worth mentioning a few outliers, such as Nokturnus’ various appearances (given his superiority to Mortamor being impossible to scale the heroes to), and both his and Calasmos’ guest appearances (Primarily in the monsters series). Given they’re both in a league of their own compared to other final bosses, it doesn’t make sense to scale anyone else to them through side content.


Consensus

These could be debated, which is why I’m bringing them up, but there’s plenty of feats that keep the upper/god tiers in at least eight universes into 2-C, and likely countless into 2-B if Velasco’s or Mortamor’s feat/plans mean anything more.
 
Other than the current tier 2 stuff, we also need to figure out the end-game speeds. For now, it doesn’t seem like Immeasurable is going to fit unless we find something that does. I would still like to see if any of Estark’s transcending dimensions statements mean anything, so visiting those would be helpful. I can compile them, along with other speed feats, although help would be appreciated.

The alternatives seem to be Corvus flying after his boss fight, any Ramia/Emperya flying speeds, monster descriptions regarding anything speed related, or Cetacea fleeing Calasmos’ death explosion.
 
I'm a little out the loop on how and when Immeasurable is applied same with transcended Space-Time statements, What would would a trascended statement need to be counsidered viable for immesurable or to be meaningfull?
 
I'm a little out the loop on how and when Immeasurable is applied same with transcended Space-Time statements, What would would a trascended statement need to be counsidered viable for immesurable or to be meaningfull?
I second this. It probably depends on context. The previous arguments against the DQM Estark statement were mainly that it wasn’t enough to mean anything. So I’m trying to figure out what would. I also probably need to accumulate more than just the one from DQM
 
I believe the tockle had statements of being part of time itself, They first came into being with time, Some implication seemed to me like they could physically interact with time. I don't know if being able to interact with Adventure Logs means anything since taking a page out of one or altering it with ink actually changes the event of those logs which are actual parts of a timeline. We know the Time Sphere is also made up of snapshots of time, and we know to break it is to actually destroy part of time itself which is why the Sword Of Light is the only thing that can cut it, But I have no idea if being able to interact with and destroy time means anything or not in relation to speed, The Quadraslash is said to be 4D would dodging that mean anything? Sorry, I'm less versed in this higher tier stuff. I'm a casual when it comes to scaling and a novice when it comes to interpreting what some of this higher tier stuff should or could actually mean for stats. I just like to further discussions. Though for Estark's DQM feat in the Japanese it said he was unaffected by time and space, right? Isn't that different from a blanket statement saying he transcends or is beyond it? By definition, that would mean he does not need time and space to move, right? I'm just genuinely curious and unsure on most of this stuff.
 
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I believe the tockle had statements of being part of time itself, They first came into being with time, Some implication seemed to me like they could physically interact with time. I don't know if being able to interact with Adventure Logs means anything since taking a page out of one or altering it with ink actually changes the event of those logs which are actual parts of a timeline.
I found the actual statements



1:04:09. I’m pretty sure the statement goes along the lines of them personifying time due to essentially controlling it. I don’t know how to interpret this right now, but the tockles have some sort of special nature. I’m pretty sure the Friend of Time’s servants messing with the sacred tomes was some sort of limited pseudo-plot manipulation due to manipulating the texts, but I’m not entirely sure if the pages were rewritten or they actually messed with the events themselves.

We know the Time Sphere is also made up of snapshots of time, and we know to break it is to actually destroy part of time itself which is why the Sword Of Light is the only thing that can cut it, But I have no idea if being able to interact with and destroy time means anything or not in relation to speed, The Quadraslash is said to be 4D would dodging that mean anything? Sorry, I'm less versed in this higher tier stuff. I'm a casual when it comes to scaling and a novice when it comes to interpreting what some of this higher tier stuff should or could actually mean for stats. I just like to further discussions
The Time Sphere holds all of the history of Erdrea within it. I’m not sure how it works, but I’m pretty sure breaking it ended the Mordegon timeline and brought Eleven to the past. I’ll post the entire sequence to help with anyone’s interpretation, but I don’t think it’d do anything for speed.



Quadraslash is weird. I’ll also post the entire sequence for interpretation help. Supposedly it can “tear through all four dimensions.” It also destroys a void with Pearly Gates, so there’s something there.



You’re all good

Though for Estark's DQM feat in the Japanese it said he was unaffected by time and space, right? Isn't that different from a blanket statement saying he transcends or is beyond it? By definition, that would mean he does not need time and space to move, right? I'm just genuinely curious and unsure on most of this stuff.
That’s mainly the one I was thinking of. The English one is a little unspecific. I don’t think there’s enough context for movement unless “without being affected by space or time” means he’s separated from both. This could be the case if we tried to apply it to his other appearances in 5, 8, and 9, but these could also be different versions. I don’t know how it works
 
The Time Sphere holds all of the history of Erdrea within it. I’m not sure how it works, but I’m pretty sure breaking it ended the Mordegon timeline and brought Eleven to the past. I’ll post the entire sequence to help with anyone’s interpretation, but I don’t think it’d do anything for speed.
When Serenica broke the Sphere our timeline was left untouched so i don't believe it destroys the present timeline, I think it functions like the adventures logs where it contains an almost snapshot copy of the timeline and that destroying it creates a new timeline. (As an aside it's crazy how saving the game in the adventure log is completly canon and it means each save slot is it's own timeline)
That’s mainly the one I was thinking of. The English one is a little unspecific. I don’t think there’s enough context for movement unless “without being affected by space or time” means he’s separated from both. This could be the case if we tried to apply it to his other appearances in 5, 8, and 9, but these could also be different versions. I don’t know how it works
As far as i know Estark only has 1 other statement like that from Dragon Quest Monsters: Wanted i saw someone post it a long time ago, Though i think looking for Godess statements is also important since Super Evolution makes you comparable if not superior to her, Builders 2 possibly implied that creation and destruction gods exist on higher planes unless this reffers to a specific god and i'm missing the reference.
 
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When Serenica broke the Sphere our timeline was left untouched so i don't believe it destroys the present timeline, I think it functions like the adventures logs where it contains an almost snapshot copy of the timeline and that destroying it creates a new timeline. (As an aside it's crazy how saving the game in the adventure log is completly canon and it means each save slot is it's own timeline)
Yea, that’s fair. That’s pretty neat. If I ever get time I might need to compile some of these statements and scenes to cover things like cosmology. There’s so much in this series, it’s insane.

As far as i know Estark only has 1 other statement like that from Dragon Quest Monsters: Wanted i saw someone post it a long time ago, Though i think looking for Godess statements is also important since Super Evolution makes you comparable if not superior to her, Builders 2 possibly implied that creation and destruction gods exist on higher planes unless this reffers to a specific god and i'm missing the reference.

The problem with a lot of the previous scaling is that it assumes the Goddess is the same in every instance minus the named ones, which doesn’t make much sense. With HD-2D confirming Rubiss is the unnamed Goddess in DQ3, it’s worth noting that other dimensions likely have their own creator goddess and not a shared one. Scaling to a creator god isn’t really a huge deal since they don’t have a lot of feats anyways, and it probably works better vice versa by scaling the gods to the Dark Lords. The Secret of Evolution as a scaling factor really only applies to Estark, Psaro, True Aamon, and Randolfo.

The Builders statement doesn’t have a lot of weight to it. I feel like there’d need to be more context outside of Jeremiah’s (I think that’s his name?) uncertainty for it to mean anything. He is referring to Malroth and his light counterpart, but Jeremiah said this theory is prevalent in other worlds.
 
The Builders statement doesn’t have a lot of weight to it. I feel like there’d need to be more context outside of Jeremiah’s (I think that’s his name?) uncertainty for it to mean anything. He is referring to Malroth and his light counterpart, but Jeremiah said this theory is prevalent in other worlds.
Yea i figured, Immesurable sounds like a hard find at the moment. Dragon Quest in general is pretty devoid of direct speed feats, heck a ton of the profiles have unknown speed, One of the main speed feats that's used is from a Dragon Ball Heroes esque Arcade Card Game. Most spells cant be dodged or have a really low chance of missing and even then there's usually no animation for it, The Terry feat is the only main one we have. I've theorized it's proably possible to doge the Killing Machine's Lasers in DQ Builders, DQ Heroes and DQ Treasures though i'd need to find footage of it.
 
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Yea i figured, Immesurable sounds like a hard find at the moment. Dragon Quest in general is pretty devoid of direct speed feats, heck a ton of the profiles have unknown speed, One of the main speed feats that's used is from a Dragon Ball Heroes esque Arcade Card Game. Most spells cant be dodged or have a really low chance of missing and even then there's usually no animation for it, The Terry feat is the only main one we have. I've theorized it's proably possible to doge the Killing Machine's Lasers in DQ Builders, DQ Heroes and DQ Treasures though i'd need to find footage of it.
I mean, there’s plenty of feats that definitely have faster than light or MFTl+ speed, but would need to be calculated first. As I mentioned previously, Corvus flew past stars and attacked Zenus from god knows where. Cetacea can outspeed Calasmos’ death explosion, which very quickly destroyed his multiple nebulae pocket reality. A couple of monster descriptions iirc have mentions of monsters traveling from star to star. Other than that, both Cetacea and Ramia can circumnavigate a planet fairly quickly. Terry dodging lightning is also of course a thing
 
I didn't know about Corvus, I knew of the Cetacea feat but how do other characters scale to it? I'm also skeptical of map travel in DQ3 for Ramia since in DQ3HD the day and night cycle works in tandem with your movement across the overworld map so it shows most travel is meant to be taking place over several hours not in real time, I mentioned Terry.
 
I didn't know about Corvus, I knew of the Cetacea feat but how do other characters scale to it? I'm also skeptical of map travel in DQ3 for Ramia since in DQ3HD the day and night cycle works in tandem with your movement across the overworld map so it shows most travel is meant to be taking place over several hours not in real time, I mentioned Terry.
Ye, somewhere in DQ9 but I’m not familiar with it. Idk how they scale to Cetacea but they should all be able to scale to Ramia for various reasons, who’s arguably just as fast. Fair point on map travel
 
Defining DQ Canon:

Along with scaling, another fundamental is canon. I feel DQ Canon is pretty straightforward forward given the alternate worlds, but scaling and alternate scenarios also exist, so let’s go through those

Defining Primary Canon:

Pretty much every mainline Dragon Quest story line is canon, although there are some parts that are what-if scenarios. This will also be used on how to key and separate profiles. Note that some input might be needed regarding whether to include or not include abilities from previous iterations such as the NES version of Dragonlord (I’m not sure how his abilities differ, I didn’t check before hand) with the current Dragonlord

Erdrick Trilogy:

Given the HD-2Ds are the most recent iterations of the plot, they should be the primary canon. Similarly to the rest of the games, the post-games should be treated as legitimate storylines, especially DQ2s. DQ3’s is likely a what-if scenario since Erdrick would realistically have no way of reaching Xenlon prior to defeating Zoma or after, although scaling should be considered since he still technically has the strength to fight him prior to Zoma and should be a show-casing of his power.

I wouldn’t treat the Builders games as alternate branches to the main plot, but rather their own alternate worlds entirely. Building for one thing sets it apart from the physics of literally any other DQ game. They should have different profiles entirely tbh

DQ4

DS version is latest

Chapters 5 and 6: Both are technically canon as they are alternate paths but given Heroes, Chapter 6 is likely the “main one,” assuming the DQ4 party pulled into the Heroes world is the “main one,” which is assuming the countless variants of each game world being a thing.

Dark Prince is an alternate version of the DQ4 world which should be treated as such. The DQ4 plot and Dark Prince also don’t align, so I’m tempted to hold the DQ4 plot as the primary.

This isn’t accounting for Torneko’s side games until I know more about them.


DQ5 post-game:

DS version. Similar to 3, likely a what-if scenario, but again, scaling shouldn’t be ruled out.

DQ6:

Also DS version. I haven’t done the post-game, but I think it’s fair to assume this is similar to 3 and 5. Only difference is, defeating Nokturnus is a huge outlier given the power-gap between needing multiple party members to fight Mortamor vs Nokturnus one-shotting Mortamor on two occasions, one literally being from his aura alone, which says enough.

DQM I would assume is a canon backstory to Terry, although I don’t know for sure.

DQ7:

Reimagined. Need to play both the og and post-game, but I assume the latter is similar to previous unless there’s plot-backing to it

Same thing that applies to Torneko applies to Caravan Heart.

DQ8:

3DS. Deviating away from the previous games, the post-game is absolutely canon. The Estark fight is possible, and should be included if it isn’t already.

DQ9:

Iirc, the side content deals with collecting Zenus’ soul? Should likely be canon if there’s plot to it. The Legacy bosses should be a what-if scenario with Nokturnus as an outlier, but should be considered as a “technically possible” in the Hero’s AP.

DQ10:

Aside from not being able to access it/go through the work of trying to, from what I know and have seen, DQ10 has an absurd amount of side-plots, including a Nokturnus storyline. Not sure how I feel about it yet

DQ11:

Everything is canon with keys for each act. Same for Treasures I would assume. There’s no real loopholes here except for maybe the Timewyrm, which would honestly fit in the same boat as every other what-if scenario.

Other Content

DQ Heroes and other game appearances:

Im not entirely sure if Heroes should have the same key with extra descriptions and a powers tab, or a different key entirely. Nothing extreme changes in the DQ game collision, so I don’t know how to handle Heroes here.

Dark Lords/major characters in other games:

I’d be hesitant or be opposed entirely to their canonicity and scaling via side games due to the lack of story backing (especially with games like DQ Tact satirizing every Dark Lord ever). I could see powers tabs for side games and other mainline games, but I wouldn’t try to scale Malroth to Nokturnus or Calasmos via DQ Monsters.

Consensus

This is also sort of reiterating things that is either already known or was already stated, but it’s worth defining so profile creation in the future is easier. This way, ineligible spin-offs aren’t used to cross-scale certain characters and powers are properly separated for characters that need it. I also just wanted to keep some discussion going

Overall:

• The most recent mainline games should be the primary canon
• Unless there’s plot backing, post-games should be what-if scenarios that demonstrate the character’s power (unless you’re fighting Nokturnus)
• Additional appearances and spin-offs should be eligible for separate powers tabs, and maybe separate keys depending on case by case basis, unless you’re Builders
 
Should I make a separate thread to post scans and footage related things for characters? I noticed something similar being done for other series on the wiki, and thought it might be easier to separate the scaling aspect from the general discussion thread. It’ll also be helpful since I cannot read Japanese and getting access to the Japanese scene and monster descriptions would be a lot easier and more accurate.
 
If anyone can, we should all make an attempt to gather scans and footage for the DQ profiles. I want to attempt to sandbox some major profiles (though I haven’t ever used sandbox) to see how they should look. This will help to cover plenty of powers and feats that are currently missing, as well as give an idea on how to model the other profiles when time comes.

Ideally, I want to have a sandbox for different types of characters so we can model the rest of the profiles on them. I want to create one for at least 2 heroes (to see early-mid game scaling + powers), a dark lord, a regular monster (Something easy that preferably isn’t a slime, given the various types of Slimes make it complicated to profile them), and a miscellaneous character that doesn’t have a profile (Ideally someone like Ramia/Emperya, Rubiss, etc).

I’m not set on what ones I want to create, but diversity kind of matters here + I also want to sandbox profiles that don’t exist already, which would make it easier in the future for when we have to make them. Any ideas on which ones would be a good idea to sandbox would be nice. The ones I’ve considered are:

Heroes:
Madason (clearly defined keys)
Erdrick (Arus; Not so clearly defined keys)
Terry (Plenty of feats and canonical side game stuff for keys)
Psaro (Simulates both a character + dark lord)
Erik (Doesn’t have a profile yet)

Dark Lords
Zoma (might be easier given I made a pseudo profile off-site albeit without scans)
Baramos
Hargon
Mordegon


Monsters
Troll (mountain leveling statement)
Golem
Dracky
Green Dragon


Other
Ramia or Rubiss (as mentioned above)
The Almighty
Tockles?


None of these are set in stone yet, but I do want to decide on a few to create sandboxes so we can gather scans and post them here.
 
I'm not very skilled or knowledgeable on Sandboxes nor blogs, but I'll make an attempt. Might do a monster since they're straightforward; However, we need to clearly define what power and abilities are, For example something I'm not sure how we'd separate are Skills and Magic. Skills are empowered by or use MP which is Magic, but they don't actually count as Magic, If you're in an area where Magic can't be used or if your Magic is sealed Skills still work. Would they just be powers with the cost of Magic or would they all have to be under the banner of something like Energy Manipulation? Even people who can't use Magic like the Prince Of Midenhall have Mp.
 
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I'm not very skilled or knowledgeable on Sandboxes nor blogs, but I'll can make an attempt if needed. Might do a monster since they're straightforward; However, we need to clearly define what power and abilities are, For example something I'm not sure how we'd separate are Skills and Magic. Skills are empowered by or use MP which is Magic, but they don't actually count as Magic, If you're in an area where Magic can't be used or if your Magic is sealed Skills still work. Would they just be powers with the cost of magic energy or would they all have to be under the banner of something like Energy Manipulation?
Same here, but I feel more progress could be made by doing this. I’m not necessarily saying you have to make a profile, though if you want to, gladly do it. I’m mainly looking for scan gathering for some of the big profiles since it’d be easier to gather together than individually. It might be easier to have more people re-follow the thread so that way it isn’t just me and you working on this.

To answer your question, I don’t think Magic is concretely defined in Dragon Quest. I agree with the former statement since I don’t think there’s enough evidence to argue energy manipulation for all abilities.
 
Something else I'm trying to figure out, For monsters how do we handle Resistances for a general profiles?, What they're weak to and what elements and abilities they do and don't resist changes from game to game, Do we just mix and match the best traits?
 
Something else I'm trying to figure out, For monsters how do we handle Resistances for a general profiles?, What they're weak to and what elements and abilities they do and don't resist changes from game to game, Do we just mix and match the best traits?
I don’t really know because it’s always inconsistent. For a monster, I’d at the very least try to merge consistent weaknesses and resistances, and then mention the inconsistent ones in the description.

EX:
Resistance to Ice Manipulation (Consistent version), Poison Manipulation (In DQ9 and DQ11; Inconsistent version)

Weaknesses: Fire Manipulation (Consistent across titles), Electricity Manipulation (In DQ#)

You don’t have to use the specific wording, but just try to mention which games have which resistance/weakness. Until someone mentions a better way, this will probably have to do.
 
I don't think I've ever heard of profile that does it that way, But I'll try it for now. I'm experimenting by doing a Golem profile, Haven't attempted to figure out to actually make a profile in a long time.
 
I don't think I've ever heard of profile that does it that way, But I'll try it for now. I'm experimenting by doing a Golem profile, Haven't attempted to figure out to actually make a profile in a long time.
I don’t know what else to do though. Either we leave resistances out entirely for some versions of the Golem or we show them in some way. It’s difficult because the species is inconsistent. I’ve considered multiple ability tabbers, but then there’d be 10 different tabs for some monsters and I feel that’s too much for a species that doesn’t change much across the series.
 
Even the Monster Encyclopedia Book says "Sometimes weak to " For now i'm just putting some Some to denote Golems are different , This is what i got so far though it' still rough I'll need to get reference footage and scans eventually to cite.

I feel like it’s worth separating wild golems from any trained/party member Golems. They have different abilities and can be leveled up. The tier is also a number in the top compared to using “City Level.” Otherwise, it looks good so far. Good work!

On a separate note, we should probably discredit almost all of the current calculations given they rely on map scaling and assumptions. I don’t know how Terry’s speed holds up currently, given the current scaling probably makes it irrelevant anyways. You can leave the current speed you have in there for now, but I’d wait until we have something better.
 
Yea I'm not including anything from the Monsters Games or spin offs so far, This is all very rough. The City Level is just to set the stage as it's just assumption i don't actually know what tier the Golem will be.
 

Obviously unfinished, but just to share, I am currently trying to rework Zoma’s profile. It’s hilarious how outdated the previous profile is when you look at it. Various story related powers missing, the entire range section is missing from the current profile, etc. This profile can be adjusted as revisions are discussed, but this will ideally be the reworked profile put in when what needs redone is redone. I’ll fix Zoma’s image when I find the right one for future reference.

Any necessary scans for Zoma can be posted here for me to add as I work on the profile.
 
I don’t know what else to do though. Either we leave resistances out entirely for some versions of the Golem or we show them in some way. It’s difficult because the species is inconsistent. I’ve considered multiple ability tabbers, but then there’d be 10 different tabs for some monsters and I feel that’s too much for a species that doesn’t change much across the series.
So what did you think of my Profile for Morag?
 
So what did you think of my Profile for Morag?
It’s good. There isn’t a lot to consider for Morag because she’s a one-off character, so it works. I recently beat her on DQ9 too, so I don’t think you’re missing anything.
 
It’s good. There isn’t a lot to consider for Morag because she’s a one-off character, so it works. I recently beat her on DQ9 too, so I don’t think you’re missing anything.
The Ragin’ Contagion might be a bit tricky considering he can potentially get uber highball possible scaling as
He was never actually slain only sealed away
is involved with a Post Game Boss
 
The Ragin’ Contagion might be a bit tricky considering he can potentially get uber highball possible scaling as
He was never actually slain only sealed away
is involved with a Post Game Boss
Looking briefly at the DQ wiki, I’m pretty sure for when it was fought, it shouldn’t scale to any of the end of game characters. Its scaling should be comparable to the other early game bosses.
 
Looking briefly at the DQ wiki, I’m pretty sure for when it was fought, it shouldn’t scale to any of the end of game characters. Its scaling should be comparable to the other early game bosses.
Well the Hero never actually defeated it like he did the other bosses he only kept it busy while the NPC you’re with fixed the seal on the pot sealing it away again.


Scanning the Ragin Contagion With Eye for trouble adds this statement to its battle entry

This toxic pox was created to ensure that the nameless terror that slept in the Quarantomb stayed sealed inside forever.

With that Nameless Terror being a Post Game Boss.

And most dialogue refers to the hero just stalling and or keeping it busy not outright defeating him.

“You keep the contagion occupied while I get this jar back together!”

It’s made out like the sole wincon for the Hero was resealing it
 
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