Bobsican
He/Him- 22,427
- 6,832
(approved by @Dalesean027)
So, I've been pointed out to an issue in the SBA page, namely this bit:
The issue? The wording right now implies that one of the participants dying at all inherently nets a loss on their part, which evidently isn't the case in practice as abilities like Resurrection and Regeneration above Low-Mid can be used to mitigate this, instead it's apparent that the opponent has to remain dead for a certain amount of time for this to indeed net them a loss, so the proposal is to just add a slight change to the current wording to patch this potential loophole:
This change keeps the unwritten status quo while also being more explicit of the standards, but changes to the minimal timeframe a character has to be dead to lose can be discussed here if anyone thinks so, more examples on what can count for an incapacitation like Sleep Manipulation, Sealing, and Power Nullification could also be worth considering to list.
Edit: Here's the current proposal based on discussion:
Staff Agreements: @Antvasima, @DontTalkDT, @FinePoint, @DarkDragonMedeus
So, I've been pointed out to an issue in the SBA page, namely this bit:
Victory Conditions: Death of the opponent, removing the opponent from the battlefield for at least one week (BFR), knocking the opponent out for at least one hour, or incapacitating the opponent by putting them in a state in which they can not harm the other fighter(s) for over a day, are to be assumed as victory conditions.
The issue? The wording right now implies that one of the participants dying at all inherently nets a loss on their part, which evidently isn't the case in practice as abilities like Resurrection and Regeneration above Low-Mid can be used to mitigate this, instead it's apparent that the opponent has to remain dead for a certain amount of time for this to indeed net them a loss, so the proposal is to just add a slight change to the current wording to patch this potential loophole:
Victory Conditions: Removing the opponent from the battlefield for at least one week (BFR), knocking the opponent out for at least one hour, or incapacitating the opponent by putting them in a state in which they can not harm the other fighter(s) for over a day (such as by death), are to be assumed as victory conditions.
This change keeps the unwritten status quo while also being more explicit of the standards, but changes to the minimal timeframe a character has to be dead to lose can be discussed here if anyone thinks so, more examples on what can count for an incapacitation like Sleep Manipulation, Sealing, and Power Nullification could also be worth considering to list.
Edit: Here's the current proposal based on discussion:
Victory Conditions: Removing the opponent from the battlefield for at least one week (BFR), knocking the opponent out for at least one hour, or incapacitating the opponent by putting them in a state in which they can not harm the other fighter(s) for over a day, are to be assumed as victory conditions. Death of the opponent also qualifies as an immediate victory, as long as the resulting state of the opponent would, if the fight went on, eventually qualify for at least one of the three priorly listed conditions.
The fighter which reaches a victory condition first wins the match.
Staff Agreements: @Antvasima, @DontTalkDT, @FinePoint, @DarkDragonMedeus
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