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Kamen Rider Tycoon vs The Roaring Knight: Darkness In The Shadows (0-1-0)

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Za Sutori:
Just as the Roaring Knight had suddenly appeared behind Keiwa, their fight promptly begins without any warning.

Keys and Versions used:​

Encounter Arc Tycoon (High 8-C) & Default Roaring Knight (7-B). Nothing is restricted on Knight's end, but Boost and Monster Buckles are restricted for Tycoon.

Location:​

Cell Games Arena. Starting Distance is 30 meters.

latest

Battle Conditions:​

  • Both are in character, but willing to win.
  • Win Condition is by any means necessary, so killing is not off the table.
  • Speed is NOT equalized.
  • Standard Equipment Only.
  • Everything else unmentioned will be according to SBA.

Votings:​


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73cbdc7e4187dc20b4cd3b0f3178c04a.jpg



THE MUSIC:



Combatants
Votings
Ninja:
Knight:@Qurbonboev
Both get modernised:
 
Last edited:
You couldn't have chosen worse time. Roaring, CRT is coming.
Jokes aside, verse will get upgrades soon, today or tomorrow. So hold off this matchup, and change opponent for more appropriate Kamen Rider (AP wise) afterwards
 
You couldn't have chosen worse time. Roaring, CRT is coming.
Jokes aside, verse will get upgrades soon, today or tomorrow. So hold off this matchup, and change opponent for more appropriate Kamen Rider (AP wise) afterwards
What's the upgrade gonna be about?
 
Would love some more details. How much would they be upgraded? To the point of tier jump? Since it's just stats, I'll keep a lookout to adjust Keiwa's stuff.
At least 100x times in AP, and x10 times in speed(and likely much more).
Wait, he too has desire empowerment thing isn't? In that case main reason to hold off matchup is that supporters would have their attention on CRT
 
Not really knowledgeable about Kamen Rider though i should really watch one of the series at some point if you have any recs give em' to me but i think The Knight has some decent wincons via it's insane danmaku and bio manip, though the air manip stuff from Tycoon seems pretty go- oh, we're holding off for now.
 
Anything on Deltarune rn?
7-B(baseline) and FTL(2.47c) is mostly accepted. Knight would upscale from it. Waiting for another staff member for "possibly 4-A rating". And there is P&A CRT, which could give Knight intangible attacks, heat and ice resist, and fearhax resist.
 
Saw the big deltarune crt getting accepted. Can this start now?
Yeah(theoretically P&A CRT could change results of this match, but let's see how this match unfolds first).
Knight starts with danmaku(some of which is homing), usually sending copious amount of swords to enemy. It attacks can ignore distance, it will shapeshift to very small sizes to dodge incoming attacks. It uses perception&biological manip to make it harder for enemy to fight. Effectiveness of it's TK would be weakened due to desire equalising LS, but without Flight it's still pain in the ass. Cherry on top, it can produce unavoidable danmaku.
How does Tycoon fights?
Btw, I don't see resistance to Soul manip in Tycoon profile
 
Changed some stuff in the OP to match RK's current stat stuff.

Knight starts with danmaku(some of which is homing), usually sending copious amount of swords to enemy. It attacks can ignore distance, it will shapeshift to very small sizes to dodge incoming attacks. It uses perception&biological manip to make it harder for enemy to fight. Effectiveness of it's TK would be weakened due to desire equalising LS, but without Flight it's still pain in the ass. Cherry on top, it can produce unavoidable danmaku.
How does Tycoon fights?
Btw, I don't see resistance to Soul manip in Tycoon profile
Ok so, here goes.
Tycoon won't really have problems dodging the danmaku, since he has quite the repertoire in dodging shit. Cue that with his short bursts of speed, which is 3x his normal speed. In addition, his NPI allows him to deflect the danmaku with his weapon, among other things. Attacks that ignore distance can kinda be blocked since Tycoon can assume RK's going for a slash due to the fact that most Geats Riders can slash from a range with energy stuff, although a forcefield also does the job (as well as to keep out danmaku). Should his forcefield get dissipated, it'd result in it being blown apart to repel attacks. This does help against his TK as well.

Tycoon usually attacks melee, but he's no stranger to using ranged attacks via his shurikens. AOE elemental attacks can cover quite the range, so I figure RK will have difficulty shrinking himself to dodge attacks. He also does incorporate energy to his attacks, so it's not just basic slashes either. Duplication is going to be common with Tycoon, and he can shadow clone up to 20 clones, so it's going to be a clusterfuck.
Flight kinda gets matched by Tycoon's teleportation, which can teleport quite the distance. Not only that, but he can substitute jutsu into TP, thereby catching RK by surprise before attacking him. This is very useful when he decides to feign getting hit by the danmaku.

The perception & bio manip don't really hinder the delta warriors based on the scan, and even then, Keiwa has endured through worse, like fighting shit while almost dying.

P.S Ninja powers are the same among every Ninja Buckle user, so don't get confused when it's other riders that appear in my scans.
 
Expected nothing less from Kamen Rider.
Tycoon won't really have problems dodging the danmaku, since he has quite the repertoire in dodging shit
Yeah, Kamen Riders can dodge most of Knight danmaku with ease. But it can produce unavoidable danmaku.
This does help against his TK as well.
How does forcefield helps against TK? Can you elaborate?

Duplication is going to be common with Tycoon, and he can shadow clone up to 20 clones, so it's going to be a clusterfuck.
Damn
Elaborate on clones? How strong they are? Do they share soul and health pool, or they have them totally separate?(I assume by default that only original has soul).

Btw, I don't see resistance to Soul manip in Tycoon profile
Very important question
 
How does forcefield helps against TK? Can you elaborate?
I figure RK would just be TKing the forcefield rather than the person itself, and the dispelling is self-explanatory, so he'll be released from the TK in some form. Although, if that doesn't work, he could just teleport out.

Yeah, Kamen Riders can dodge most of Knight danmaku with ease. But it can produce unavoidable danmaku.
I'm actually curious about which moves are considered unavoidable (since I couldn't find it in the profile; could just be me being dumb af, but still).

Elaborate on clones? How strong they are? Do they share soul and health pool, or they have them totally separate?(I assume by default that only original has soul).
They should be as strong as the OG character, although they don't really give any indication on whether their durability is like naruto shadow clone or actual cloning. They do trade with the series monsters a bit so they don't seem to be one-hit-and-die kind of clones. Likely only the OG will have a soul.

Very important question
How did I miss this?
Atm he doesn't, so he'd be subject to the undertale/deltarune rule of 20 hp thing.

Expected nothing less from Kamen Rider.
Our reputation precedes us type shit, ey?
 
I figure RK would just be TKing the forcefield rather than the person itself, and the dispelling is self-explanatory, so he'll be released from the TK in some form. Although, if that doesn't work, he could just teleport out.
Strange assumption. Usually in fiction TK targets person, not his forcefield. But TP is good enough counter to Knight TK.
I'm actually curious about which moves are considered unavoidable (since I couldn't find it in the profile; could just be me being dumb af, but still).
Knight uses them during climbing sections in chapter 4.

They should be as strong as the OG character, although they don't really give any indication on whether their durability is like naruto shadow clone or actual cloning. They do trade with the series monsters a bit so they don't seem to be one-hit-and-die kind of clones. Likely only the OG will have a soul.
Cloning is still busted af move. But Knight would likely be able to locate who is original, based on clones lacking soul.

Atm he doesn't, so he'd be subject to the undertale/deltarune rule of 20 hp thing.
Makes fight more closer, since Knight would need only several hits to beat him.

Our reputation precedes us type shit, ey?
Yeah
 
Does Tycoon have any way to circumvent the absurdly high gap in stats? I didn't get that from a first glance at the profile, so forgive me if I missed something.
"up to 1-C with Desire Empowerment". It allows Kamen Rider to have same stats(AP, Dura, Speed, LS) as opponent as long they want to
 
"up to 1-C with Desire Empowerment". It allows Kamen Rider to have same stats(AP, Dura, Speed, LS) as opponent as long they want to
  • Even if a character has the potential to reach a certain tier, the use of any tier between that tier and the one it scales to is not allowed. For example, Avatar of Calamity cannot be used in a vs thread with a tier between High 7-A and 2-A or Unknown and 2-A depending on the used key.
From the rules.
 
  • Even if a character has the potential to reach a certain tier, the use of any tier between that tier and the one it scales to is not allowed. For example, Avatar of Calamity cannot be used in a vs thread with a tier between High 7-A and 2-A or Unknown and 2-A depending on the used key.
From the rules.
That rule only applies if we assume that Tycoon's stats are equalized to the Knight's right off the bat, which isn't the case. This would be the equivalent of banning Saitama and Garou from using Willpower to jump from 3-C to 3-B because their limit is High 3-A.
 
How exactly rules are violated? We are putting High 8-C Kamen Rider in matchup. it's just moment fight starts he will equalize his stats with opponent via desire empowerment.
Or do you think any matchups with characters that can copy opponents stats is rule violation?
 
Eh I just assumed it was something like "Varies from X to Y",
This would be the equivalent of banning Saitama and Garou from using Willpower to jump from 3-C to 3-B because their limit is High 3-A.
Actually it's ad-infinitum 3-A, which is different.
 
Righty, lemme start off by addressing the elephant in the room.
Even if a character has the potential to reach a certain tier, the use of any tier between that tier and the one it scales to is not allowed. For example, Avatar of Calamity cannot be used in a vs thread with a tier between High 7-A and 2-A or Unknown and 2-A depending on the used key.
From the rules.
The rules aren't wrong per se, but it doesn't apply to Spark Users because their desire amp stat stuff doesn't happen naturally; it depends on the enemy they're fighting and their stats. The Geats Riders can equalise to the enemy's stats up to a certain limit, which is evident by how it's stated as "Varies, up to 1-C with Desire Empowerment". This is also why you don't see their profiles being locked despite having tier 1 stats. Hell, if you're a smidge weaker than their real stats, this empowerment practically doesn't exist.

copy opponents stats
Another misconception. Geats Riders don't actually copy the stats of their enemies. They get amped by their desire to become equal to the stats of their opponents. Mirroring RK's stats sound more on point, but even then it isn't exactly the correct term to use.

Right, back to the topic at hand.
Strange assumption. Usually in fiction TK targets person, not his forcefield. But TP is good enough counter to Knight TK.
I assumed it like that due to what I've known about TK stuff.
To elaborate further, you'd probably know Kamen Rider Shadowmoon. Otherwise, I'll get you to speed. He has fought against three deltarune characters (Queen & Berdly, and Kris to be exact), and his most dangerous ability is his Class M TK. At the time, Queen's forcefield had to be dealt with before trying to damage her. Similarly, Tanya and Shadowmoon had a bout too, where she had two forcefields that, funnily enough, was not anchored to herself. What ended up as the nail in the coffin is that because of that fact, when Shadowmoon TKs it away, it'd blow them away as well as her once the forcefields weren't covering her anymore.
Sure, it could be different from RK's TK, at which then TP is the next best thing.

Knight uses them during climbing sections in chapter 4.
Within the context of the game itself, it seems that way, tho I'm not sure how'd that would translate to an actual match like this one. If it's exactly like that, there's space to jump above or a few other places to outmanoeuvre. Tho, regardless of whether it is completely unavoidable or not, Keiwa has other options of defending himself besides plain old dodge:
  • There's that forcefield thing, which blows away and dispells attacks when broken.
  • Teleportation. Even scarier if Tycoon decides to be crafty and surprises him with a substitute jutsu + TP combo by pretending to get hit.
  • Deflecting them with his weapons or these constructs when he does a revolve on.

Cloning is still busted af move. But Knight would likely be able to locate who is original, based on clones lacking soul.
While it won't work as a deception tool here, all the other factors like defense by body blocking or whatever, or added manpower is still a big player in this match.

💀
I remember Kamen Rider being uhh... (how do I write this without sounding boastful or anything like that) quite a menace back in the day. There was a big hiatus and deserted moment for this verse, at least before I came along. Still the same perception, or has it gotten better or worse these days?
Regardless, I like supporting this verse hehe.
 
Uhmm if you're waiting for the RK crt to go through, I can wait too (?)
It doesn't have anything that would change this matchup significantly.

Sure, it could be different from RK's TK, at which then TP is the next best thing.
RK's TK is just wind that blows or sucks people.

Within the context of the game itself, it seems that way, tho I'm not sure how'd that would translate to an actual match like this one
We usually assume that characters that produce danmaku in 2D games(Touhou, Undertale) can do 3D danmaku in matchups.

There's that forcefield thing, which blows away and dispells attacks when broken.
How big and durable is forcefield? Knight can spam high amount of attack incredibly fast
 
RK's TK is just wind that blows or sucks people.
That is going to interact very weirdly cuz the forcefield is basically air + energy.

We usually assume that characters that produce danmaku in 2D games(Touhou, Undertale) can do 3D danmaku in matchups.
Nah, I'm aware of it. I'm just curious to what extent for RK, and how'd it appear for him. Does he just fire off a great wall of danmaku or something like that? Though, I've already elaborated on how Keiwa can defend himself in such a situation.

How big and durable is forcefield? Knight can spam high amount of attack incredibly fast
You can see it in this scan, where he deploys it against a monster that shoots a stream of energy to the point it completely engulfs him in it. Despite the armor inside cracking to reveal his civilian face, he's left unscathed by the attack. If he so chooses to break it or if the forcefield is broken, it will blow apart to dispel attacks.
Basically, it's about the same as his durability, maybe higher?
 
That is going to interact very weirdly cuz the forcefield is basically air + energy.
Have no clue how is gonna interact with TP.
Does he just fire off a great wall of danmaku or something like that?
Probably like this.

You can see it in this scan, where he deploys it against a monster that shoots a stream of energy to the point it completely engulfs him in it.
By durability I meant how many attacks from opponents with similar AP values can it withstand?
 
LEZGOOO WE'RE BACK

Have no clue how is gonna interact with TP.
Me neither. Wind + Wind is just more Wind

By durability I meant how many attacks from opponents with similar AP values can it withstand?
I think just about the same as his durability. Because everyone and their mothers have desire, each of them take about equal hits. Idk how that'd exactly translate to this forcefield in question, but it can take quite a few hits before getting destroyed.
 
How many times in the snow it was destroyed, and usually by how many shots?
Funnily enough, it only appeared once in the show (the feat I sent here), though he could withstand the energy blast thing for over 10 seconds, so it accounts for something. Even if the forcefield might actually suck at protecting something, it can still dispel attacks upon breaking.
 
Even if the forcefield might actually suck at protecting something, it can still dispel attacks upon breaking.
It's something.

Since fight isn't in dark world, Titan summoning is effectively restricted, which is quite a downside for Titan.

Roaring knight FRA(extreme diff). Yeah, Tycoon is very dangerous opponent, but soulhax and spatial attacks are that good(reminder that only enemy that can consistently dodge it is Gerson, who was blitz tier faster than us and had analytical prediction).
 
Counted, will refute in a bit.
By the by, if you have any 6-C characters, why not hop on to this tourney?
 
Putting my vote to Tycoon.

Soulhax and spatial hax could potentially finish him off, but teleportation helps him a lot against it. The first time he used it, the buckle inserted itself into his driver just as the needle was centimeters away to blow him up, and he vanished instantly. Another time, Geats used it to vanish in the blink of an eye as Buffa attempted to ram him into the wall. In both cases, it didn't even take a second for them to teleport out of danger.

Ninja buckle also gives pretty good range, as shown in the first clip, where the energy slashes he made nearly covered Saboten Knight Jyamato, who stands 118 meters tall. So I argue that the size of these slashes is sufficient to counter the majority of the attacks RK throws at the front.

There is also stealth and smoke screen of Ninja buckle users. In the second clip, Geats was able to sneak attack Buffa, who has Zombie buckle's enhanced senses. The smoke screen can temporarily disorient Revice Riders who got their own version of enhanced senses. Adding the numerous clones on top to keep RK busy while the real Tycoon attacks from angles the former is unaware of.

Basically, Ninja Buckle's entire arsenal allows for the fighting style that involves confusing enemies with teleportation, clones, and stealth. So I think Tycoon would score enough hits on the Knight to finish him off.
 
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