LittleGuy99
He/Him- 1,395
- 1,197
Premise
More and more stuff for Deltarune
One thing before we begin is that this Light World Susie speed calc has been accepted, it should be added to the profiles (102.012289855 m/s, or Subsonic)
Important: Here used to be a section for intangible attacks and multipliers for some abilities, all of that was removed to be discussed in another CRT. Most of the discussions in this thread were about those things, so if you're staff you don't need to read every page now.
-Maus & Kris-
-The Player Deltarune Key- (Profile)
-Notable Attacks/Techniques-
-Shop Guys-
-Intelligence-
Regen Negation & Limited Invulnerability Negation (Via SWOON. With its normal attacks or with its fast sword attack it can negate the regeneration of its opponents, even if they just faint. Regeneration that ranges from Low to Low-High. Can reduce i-frames with its sword tunnel attack and other attacks)
Spatial Manipulation (Can cut through the moving background and separate it)
Attack Potency: Likely far higher (Seam says in Chapter 2 that the Knight is an impossible opponent to defeat, and The Voice at the beginning of the game and the credits of Chapter 4 says that it's guaranteed the Delta Warriors will lose. Capable of easily defeating the full HP Delta Warriors with a single slash unlike its other attacks. Even when they have equipped the Shadow Mantle which reduces the damage caused by the Knight by 66%)
Notable Attacks/Techniques:
It's practically finished, we just need to talk a little about his Fear Manipulation, which I think makes sense for it to have
Edit: It seems my Titan profile has already been published thanks to this CRT. Now all that remains is to add this ability.
Looking at it this way, I would just like to add resistance to these profiles
Delta Warriors CH4:
Resistance to: Fear Manipulation (Titan Spawn has the ability to induce fear, which doesn't seem to truly affect Susie, while Kris and Ralsei can resist it just little when fighting. Later on, Susie is visibly scared by the Titan. Despite this, the Delta Warriors are able to overcome fear by gaining COURAGE, and in the end, together with Gerson, they manage to completely resist the fear)
The Roaring Knight:
Resistance to: Fear Manipulation (Should be immune to the fear that Titan induces and the Knight even laughs and doesn't take the situation seriously before creating it)
Gerson Boom:
Resistance to: Fear Manipulation (Capable of facing the Titan without a shred of fear and even motivating the previously terrified Delta Warriors)
Staff Votes:
Agree: 2 (@Imaginym, @Reiner04)
Neutral: 0
Disagree: 0
More and more stuff for Deltarune
One thing before we begin is that this Light World Susie speed calc has been accepted, it should be added to the profiles (102.012289855 m/s, or Subsonic)
Important: Here used to be a section for intangible attacks and multipliers for some abilities, all of that was removed to be discussed in another CRT. Most of the discussions in this thread were about those things, so if you're staff you don't need to read every page now.
Section 1 (General):
Kris CH1: Limited Invulnerability (When their SOUL is damaged, it and their body become invulnerable for a few seconds, and with Pirouette, the time of Invulnerability is reduced)
Delta Warriors: Limited Invulnerability (When their SOULs are damaged, it and their bodies become invulnerable for a few seconds, and with Pirouette, the time of Invulnerability is reduced)
Susie CH1 | Noelle DW: Limited Invulnerability (Should be same as Kris, whose SOUL and body becomes invulnerable for a few seconds when damaged)
Ralsei CH1: Limited Invulnerability (When his body is damaged in combat, he becomes invulnerable for a few seconds)
Kris CH1: Enhanced Senses (Smell; Has the ability to distinguish any type of smell, even some strange or illogical ones)
Ralsei CH1: Holy Manipulation (With Heal Prayer. A heavenly light appears and restores a little HP. With Reviver in Chapter 4. Ralsei makes a heavenly light appear, along with some feathers and a small Ralsei with a halo and angel wings)
Noelle DW: Holy Manipulation (With Heal Prayer. A heavenly light appears and restores a little HP)
King: Social Influencing (Social Position & Instigating Fear; Most of the inhabitants of Card Kingdom are afraid of him. They are afraid to even speak to him, feeling compelled to only fight. Described as "Cruel and terrifying Monarcke" by Rouxls Kaard. Even after his defeat, some are still afraid of him)
Lancer: Breaking the Fourth Wall (Non-Combat-Applicable; He has knowledge of the game controls and the menu. Can manipulate the battle text to make it vertical)
King: Breaking the Fourth Wall & Limited Forcefield Creation (Combat-Applicable; With his chain of justice, he can drag the Bullet Board, put spikes inside it, create a square barrier for it and the SOUL, and make it move in any direction he pleases)
Noelle DW: Durability Negation (Via IceShock and SnowGrave. These attacks, which freezes the body and attacks the SOUL, do the same damage regardless of the opponent's durability, not like other attacks like Rude Buster. Defeating Spamton NEO despite his high durability, which even LV2 Kris couldn't overcome)
Delta Warriors CH2 + Spamton Base: Minor Poison Manipulation (Via S.POISON. Can drain 60 HP in a short time)
Delta Warriors CH2: Limited Damage Reduction (With armor like the Dealmaker, Frayed Bowtie, and the Mannequin, the damage received from Puppet/Cat attacks is reduced by varying percentages. In short, damage from attacks by Puppet and Cats like characters is reduced)
Spamton Base: Limited Damage Reduction (With armor like the Dealmaker and the Frayed Bowtie, the damage received from Puppet/Cat attacks is reduced by varying percentages. In short, damage from attacks by Puppet and Cats like characters is reduced)
Jevil: Statistics Amplification & Pseudo-Energy Manipulation (By transforming into the Jevilstail or the Devilsknife, it can increase the strength, defense, or magic of the user. Devilsknife can reduce the TP cost of the Rude Buster by 10%)
Spamton Base: Statistics Amplification & Statistics Reduction (By transforming into the Dealmaker or the Puppet Scarf, it can increase the strength, defense, or magic of the user. Puppet Scarf specifically reduces magic and consequently healing magic in exchange for strength. "A scarf made of strange strings. For those that abandon healing." - Description. "If I have to fight..." When equipping to Ralsei)
The Original Starwalker: Likely Teleportation (Unlike Lancer and Rouxls Kaard, who come out of the inventory in the conventional way, Starwalker can simply appear outside without any indication of how, mysteriously appearing in various locations)
Susie CH1-3:
Attack Potency: Multi-City Block level+ with Rude/Red Buster and Morale Boost (With Rude/Red Buster. Deals far more damage than her standard attacks. Forced Queen and Spamton NEO to retreat using a Rude Buster. With Morale Boost. Kris can boost Susie's morale by commenting that she is really dangerous and strong, increasing her strength in the process, something she can likely achieve on her own by motivating herself)
CH4: higher with Rude Buster and Morale Boost (Forced the Roaring Knight to dodge with a few Rude Busters), far higher with Red/Dual Buster (With DualBuster. She can do massive damage on par with the Old Man to the Titan. Red Buster should be comparable. Rude Buster doesn't do this much damage)
Kris CH1-3:
Rage Power (After finishing the Sword Route and obtaining the Shadow Mantle, Kris reveals a hidden strength that they use against Tenna for revealing at least some information. Dealing more damage than Susie's Rude Buster. Kris usually deal noticeably less damage to The Roaring Knight than Susie or Ralsei, but when the two are swooned Kris starts dealing more damage than Susie)
Attack Potency: far higher with Rage Power (After finishing the Sword Route and obtaining the Shadow Mantle, Kris reveals a hidden strength that they use against Tenna for revealing at least some information. Dealing more damage than Susie's Rude Buster. Kris usually deal noticeably less damage to The Roaring Knight than Susie or Ralsei, but when the two are swooned Kris starts dealing more damage than Susie)
Speed: higher with HoldBreath (By holding their breath for a moment, their heartbeat quickens and now their SOUL can move faster, and even faster in extreme situations like in the final attack of the Knight)
CH4: higher with HoldBreath and ScaredyCat (Seems faster than HoldBreath. Can greatly increase the speed of their SOUL for one turn but their defense decreases too)
Susie CH3: Minor Illusion Creation (With Cheat. Susie is able to create drawings that can float in the air. Don't seem interactable)
Kris CH3: Summoning (Can store a Pipis in their inventory and can also eat it to recover HP)
Susie CH3: Supernatural Willpower (She is able to continue fighting even after being injured by The Roaring Knight. After receiving the Knight's most powerful attack up to that point, unlike Ralsei and Kris, she still has enough energy to move her arm and get up to immediately run after it)
Kris CH3: Immersion (Via the Odd Controller. Can transfer their SOUL into a game and make it control an avatar just like with HERO_SWORD)
Standard Equipment: Odd Controller: A gamepad no one wanted to use. The buttons are an ugly pink and yellow. Allows use of a game console.
More information about their Law Manipulation:
Rouxls Kaard: Law Manipulation & Power Nullification (With the Rules Card. Can change the rules of the battle to whatever he wants. He can force his enemies to only ACT and not Fight, use Magic, use Items, or use Mercy)
Tenna: Law Manipulation & Power Nullification (With his contracts he can force his enemies to only ACT and not Fight, use Magic, use Items, or use Mercy. It is not necessary for their opponents to sign the contract since the Delta Warriors were affected by it even though they were never seen signing anything. This is because Tenna's contracts are actually Rouxls Kaard Rule Cards, which he exchanges for his debit card, so Tenna has the ability to change the rules of the fight to whatever he wants. To clarify: Tenna tried to use his contracts with the Pippins, but it didn't work because what he was holding weren't contracts)
Note: The effect of the Rules Card should only disappear when the final result is achieved, that is, when the winner is determined and the battle ends. Or simply by being deactivated with the same rule cards.
Tenna: Summoning (Can summon all of his employees under his contract, such as the Shadowguys, Zappers, Pippins, Shuttahs, Lanino and Elnina, Watercoolers, "Mike" and likely Ribbicks)
The Roaring Knight + Lightners:
Resistance to: Likely Absolute Zero, Ice Manipulation & Heat Manipulation (Comparable to the Delta Warriors who can withstand being at 999F/-999F in the battle with Lanino and Elnina)
Tenna:
Resistance to: Absolute Zero, Ice Manipulation & Heat Manipulation (Can withstand being at 999F/-999F in the battle with Lanino and Elnina)
Spamton Base + Jevil:
Resistance to: Absolute Zero, Ice Manipulation & Heat Manipulation (Present as an item in the fight with Lanino and Elnina, can withstand being at 999F/-999F in the battle with Lanino and Elnina)
Weather Duo: Homing Attack (Their magic attacks are capable of tracking a target)
Kris | Susie | Ralsei CH4:
Remove the "Possibly" since it is accepted that the Titan Spawn is incorporeal and Miss Mizzle is intangible
Non-Physical Interaction (Can deal damage to a Mizzle/Miss Mizzle which is a being made of water and a Titan Spawn which is a being made of pure darkness which can act similar to smoke of some kind. Guei is stated to be a spirit and although it is also mentioned that it is not a "real" ghost per se, this is probably just because it is clarifying that it is not a dead person)
Kris | Susie | Ralsei CH4: Enhanced Senses (Hearing; Can use echolocation to navigate in complete darkness, and by listening carefully can dodge incoming attacks)
Ralsei CH4: Further Limited Creation (Can create toothpaste)
Susie Light World:
Optional Equipment: Kris's Knife: Kris's personal knife. Kris gave it to her in Chapter 4.
Darkners:
Option 1: 2 (@Imaginym, @Reiner04 Both Neutral with Self-Sustenance)
For all the Darkners because they are basically the same
Inorganic Physiology (Type 1) & Self-Sustenance (Types 1 & 2; As a Darkner who is a [insert object] in the Light World, he/she/they should not have the need to eat or breathe)
Immunity to: SOUL Manipulation (Unlike Lightners, who are proven to possess SOULs, Darkners are merely objects brought to life by Dark Fountains. These objects range from cards, television channels to computers and apps, which should not possess SOULs. It is implied that the Lightners' SOULs are the source of their will, the will and determination they use to create Dark Fountains, something the Darkners lack. Lightners like Kris still retain some will even without their SOUL)
Option 2: 0
Only for Darkners who are clearly inorganic, like the inhabitants of the Cyber World and other specific ones, by adding this to the profiles I will be more specific for each case
Inorganic Physiology (Type 1) & Self-Sustenance (Types 1 & 2; As a Darkner who is a [insert object] in the Light World, he/she/they should not have the need to eat or breathe)
Immunity to: Possibly SOUL Manipulation (Unlike Lightners, who are proven to possess SOULs, Darkners are merely objects brought to life by Dark Fountains. These objects range from cards, television channels to computers and apps, which should not possess SOULs. It is implied that the Lightners' SOULs are the source of their will, the will and determination they use to create Dark Fountains, something the Darkners lack. Lightners like Kris still retain some will even without their SOUL)
Lightners (Light World Key): Limited Summoning (Like The Roaring Knight, all Lightners can summon a Titan by creating a Dark Fountain within a Dark World)
Lightners (Light World Key): Limited Smoke Manipulation (The darkness that consumes the rooms is described as smoke)
Adding more information for this:
Kris LW: Likely Time Manipulation, Immortality & Healing (Types 4 & 8; Through the Player who can resurrect them through the Save System and The Voice that gives the latter the option to load the file, even going back to before just starting a battle with no save point required. Kris can see and interact with the Save Points. Can use the Player's SAVE File to re-try events from the start, even at death. This Save Points always appearing in the places where they feel something in particular and healing them completely "Any pain you may have had melted away...". In the Light World they have a save file with their name and they recognize the save point outside the Dark World "And you knew what it was.")
No Acausality tho
Delta Warriors:
Note: Items that can only be used by one and no more team members: Kris's Knife, Wristwatch/Silver Watch, Jevilstail, Dealmaker, Shadow Mantle, Dice Brace, Iron Shackle, Mannequin, Chain Mail, Spike Band, Tension Bow, Blue Ribbon, Tenna Tie, Mystic Band, PrincessRBN, Gold Widow.
Delta Warriors: Limited Invulnerability (When their SOULs are damaged, it and their bodies become invulnerable for a few seconds, and with Pirouette, the time of Invulnerability is reduced)
Susie CH1 | Noelle DW: Limited Invulnerability (Should be same as Kris, whose SOUL and body becomes invulnerable for a few seconds when damaged)
Ralsei CH1: Limited Invulnerability (When his body is damaged in combat, he becomes invulnerable for a few seconds)
Kris CH1: Enhanced Senses (Smell; Has the ability to distinguish any type of smell, even some strange or illogical ones)
Ralsei CH1: Holy Manipulation (With Heal Prayer. A heavenly light appears and restores a little HP. With Reviver in Chapter 4. Ralsei makes a heavenly light appear, along with some feathers and a small Ralsei with a halo and angel wings)
Noelle DW: Holy Manipulation (With Heal Prayer. A heavenly light appears and restores a little HP)
King: Social Influencing (Social Position & Instigating Fear; Most of the inhabitants of Card Kingdom are afraid of him. They are afraid to even speak to him, feeling compelled to only fight. Described as "Cruel and terrifying Monarcke" by Rouxls Kaard. Even after his defeat, some are still afraid of him)
Lancer: Breaking the Fourth Wall (Non-Combat-Applicable; He has knowledge of the game controls and the menu. Can manipulate the battle text to make it vertical)
King: Breaking the Fourth Wall & Limited Forcefield Creation (Combat-Applicable; With his chain of justice, he can drag the Bullet Board, put spikes inside it, create a square barrier for it and the SOUL, and make it move in any direction he pleases)
Noelle DW: Durability Negation (Via IceShock and SnowGrave. These attacks, which freezes the body and attacks the SOUL, do the same damage regardless of the opponent's durability, not like other attacks like Rude Buster. Defeating Spamton NEO despite his high durability, which even LV2 Kris couldn't overcome)
Delta Warriors CH2 + Spamton Base: Minor Poison Manipulation (Via S.POISON. Can drain 60 HP in a short time)
Delta Warriors CH2: Limited Damage Reduction (With armor like the Dealmaker, Frayed Bowtie, and the Mannequin, the damage received from Puppet/Cat attacks is reduced by varying percentages. In short, damage from attacks by Puppet and Cats like characters is reduced)
Spamton Base: Limited Damage Reduction (With armor like the Dealmaker and the Frayed Bowtie, the damage received from Puppet/Cat attacks is reduced by varying percentages. In short, damage from attacks by Puppet and Cats like characters is reduced)
Jevil: Statistics Amplification & Pseudo-Energy Manipulation (By transforming into the Jevilstail or the Devilsknife, it can increase the strength, defense, or magic of the user. Devilsknife can reduce the TP cost of the Rude Buster by 10%)
Spamton Base: Statistics Amplification & Statistics Reduction (By transforming into the Dealmaker or the Puppet Scarf, it can increase the strength, defense, or magic of the user. Puppet Scarf specifically reduces magic and consequently healing magic in exchange for strength. "A scarf made of strange strings. For those that abandon healing." - Description. "If I have to fight..." When equipping to Ralsei)
The Original Starwalker: Likely Teleportation (Unlike Lancer and Rouxls Kaard, who come out of the inventory in the conventional way, Starwalker can simply appear outside without any indication of how, mysteriously appearing in various locations)
Susie CH1-3:
Attack Potency: Multi-City Block level+ with Rude/Red Buster and Morale Boost (With Rude/Red Buster. Deals far more damage than her standard attacks. Forced Queen and Spamton NEO to retreat using a Rude Buster. With Morale Boost. Kris can boost Susie's morale by commenting that she is really dangerous and strong, increasing her strength in the process, something she can likely achieve on her own by motivating herself)
CH4: higher with Rude Buster and Morale Boost (Forced the Roaring Knight to dodge with a few Rude Busters), far higher with Red/Dual Buster (With DualBuster. She can do massive damage on par with the Old Man to the Titan. Red Buster should be comparable. Rude Buster doesn't do this much damage)
Kris CH1-3:
Rage Power (After finishing the Sword Route and obtaining the Shadow Mantle, Kris reveals a hidden strength that they use against Tenna for revealing at least some information. Dealing more damage than Susie's Rude Buster. Kris usually deal noticeably less damage to The Roaring Knight than Susie or Ralsei, but when the two are swooned Kris starts dealing more damage than Susie)
Attack Potency: far higher with Rage Power (After finishing the Sword Route and obtaining the Shadow Mantle, Kris reveals a hidden strength that they use against Tenna for revealing at least some information. Dealing more damage than Susie's Rude Buster. Kris usually deal noticeably less damage to The Roaring Knight than Susie or Ralsei, but when the two are swooned Kris starts dealing more damage than Susie)
Speed: higher with HoldBreath (By holding their breath for a moment, their heartbeat quickens and now their SOUL can move faster, and even faster in extreme situations like in the final attack of the Knight)
CH4: higher with HoldBreath and ScaredyCat (Seems faster than HoldBreath. Can greatly increase the speed of their SOUL for one turn but their defense decreases too)
Susie CH3: Minor Illusion Creation (With Cheat. Susie is able to create drawings that can float in the air. Don't seem interactable)
Kris CH3: Summoning (Can store a Pipis in their inventory and can also eat it to recover HP)
Susie CH3: Supernatural Willpower (She is able to continue fighting even after being injured by The Roaring Knight. After receiving the Knight's most powerful attack up to that point, unlike Ralsei and Kris, she still has enough energy to move her arm and get up to immediately run after it)
Kris CH3: Immersion (Via the Odd Controller. Can transfer their SOUL into a game and make it control an avatar just like with HERO_SWORD)
Standard Equipment: Odd Controller: A gamepad no one wanted to use. The buttons are an ugly pink and yellow. Allows use of a game console.
More information about their Law Manipulation:
Rouxls Kaard: Law Manipulation & Power Nullification (With the Rules Card. Can change the rules of the battle to whatever he wants. He can force his enemies to only ACT and not Fight, use Magic, use Items, or use Mercy)
Tenna: Law Manipulation & Power Nullification (With his contracts he can force his enemies to only ACT and not Fight, use Magic, use Items, or use Mercy. It is not necessary for their opponents to sign the contract since the Delta Warriors were affected by it even though they were never seen signing anything. This is because Tenna's contracts are actually Rouxls Kaard Rule Cards, which he exchanges for his debit card, so Tenna has the ability to change the rules of the fight to whatever he wants. To clarify: Tenna tried to use his contracts with the Pippins, but it didn't work because what he was holding weren't contracts)
Note: The effect of the Rules Card should only disappear when the final result is achieved, that is, when the winner is determined and the battle ends. Or simply by being deactivated with the same rule cards.
Tenna: Summoning (Can summon all of his employees under his contract, such as the Shadowguys, Zappers, Pippins, Shuttahs, Lanino and Elnina, Watercoolers, "Mike" and likely Ribbicks)
The Roaring Knight + Lightners:
Resistance to: Likely Absolute Zero, Ice Manipulation & Heat Manipulation (Comparable to the Delta Warriors who can withstand being at 999F/-999F in the battle with Lanino and Elnina)
Tenna:
Resistance to: Absolute Zero, Ice Manipulation & Heat Manipulation (Can withstand being at 999F/-999F in the battle with Lanino and Elnina)
Spamton Base + Jevil:
Resistance to: Absolute Zero, Ice Manipulation & Heat Manipulation (Present as an item in the fight with Lanino and Elnina, can withstand being at 999F/-999F in the battle with Lanino and Elnina)
Weather Duo: Homing Attack (Their magic attacks are capable of tracking a target)
Kris | Susie | Ralsei CH4:
Remove the "Possibly" since it is accepted that the Titan Spawn is incorporeal and Miss Mizzle is intangible
Non-Physical Interaction (Can deal damage to a Mizzle/Miss Mizzle which is a being made of water and a Titan Spawn which is a being made of pure darkness which can act similar to smoke of some kind. Guei is stated to be a spirit and although it is also mentioned that it is not a "real" ghost per se, this is probably just because it is clarifying that it is not a dead person)
Kris | Susie | Ralsei CH4: Enhanced Senses (Hearing; Can use echolocation to navigate in complete darkness, and by listening carefully can dodge incoming attacks)
Ralsei CH4: Further Limited Creation (Can create toothpaste)
Susie Light World:
Optional Equipment: Kris's Knife: Kris's personal knife. Kris gave it to her in Chapter 4.
Darkners:
Option 1: 2 (@Imaginym, @Reiner04 Both Neutral with Self-Sustenance)
For all the Darkners because they are basically the same
Inorganic Physiology (Type 1) & Self-Sustenance (Types 1 & 2; As a Darkner who is a [insert object] in the Light World, he/she/they should not have the need to eat or breathe)
Immunity to: SOUL Manipulation (Unlike Lightners, who are proven to possess SOULs, Darkners are merely objects brought to life by Dark Fountains. These objects range from cards, television channels to computers and apps, which should not possess SOULs. It is implied that the Lightners' SOULs are the source of their will, the will and determination they use to create Dark Fountains, something the Darkners lack. Lightners like Kris still retain some will even without their SOUL)
Option 2: 0
Only for Darkners who are clearly inorganic, like the inhabitants of the Cyber World and other specific ones, by adding this to the profiles I will be more specific for each case
Inorganic Physiology (Type 1) & Self-Sustenance (Types 1 & 2; As a Darkner who is a [insert object] in the Light World, he/she/they should not have the need to eat or breathe)
Immunity to: Possibly SOUL Manipulation (Unlike Lightners, who are proven to possess SOULs, Darkners are merely objects brought to life by Dark Fountains. These objects range from cards, television channels to computers and apps, which should not possess SOULs. It is implied that the Lightners' SOULs are the source of their will, the will and determination they use to create Dark Fountains, something the Darkners lack. Lightners like Kris still retain some will even without their SOUL)
Lightners (Light World Key): Limited Summoning (Like The Roaring Knight, all Lightners can summon a Titan by creating a Dark Fountain within a Dark World)
Lightners (Light World Key): Limited Smoke Manipulation (The darkness that consumes the rooms is described as smoke)
Adding more information for this:
Kris LW: Likely Time Manipulation, Immortality & Healing (Types 4 & 8; Through the Player who can resurrect them through the Save System and The Voice that gives the latter the option to load the file, even going back to before just starting a battle with no save point required. Kris can see and interact with the Save Points. Can use the Player's SAVE File to re-try events from the start, even at death. This Save Points always appearing in the places where they feel something in particular and healing them completely "Any pain you may have had melted away...". In the Light World they have a save file with their name and they recognize the save point outside the Dark World "And you knew what it was.")
Delta Warriors:
Note: Items that can only be used by one and no more team members: Kris's Knife, Wristwatch/Silver Watch, Jevilstail, Dealmaker, Shadow Mantle, Dice Brace, Iron Shackle, Mannequin, Chain Mail, Spike Band, Tension Bow, Blue Ribbon, Tenna Tie, Mystic Band, PrincessRBN, Gold Widow.
Maus:
Transformation & Duplication (Can transform into a hand, into a mice-shaped shield, and can duplicate itself and transform into two shoes)
Healing & Limited Creation (Can create fruits like apples and bananas which can heal HP. When it pets its allies, it can heal their HP)
Lifting Strength: Athletic Human with Transformation (With its hand transformation. Can carry the Mikes with ease, even the tallest one)
Durability: far higher with Transformation (With its mice-shaped shield transformation. The Mikes' attacks don't harm it)
Range: Several Meters with Transformation (With its hand transformation. Can reach and grab things they normally couldn't)
Kris CH4:
Lifting Strength: Athletic Human with the Maus Cursor (Can carry the Mikes with ease, even the tallest one)
Range: Several Meters with the Maus Cursor (Can reach and grab things they normally couldn't)
Optional Equipment: One or two Maus willing to help Kris.
Notable Attacks/Techniques:
Transformation & Duplication (Can transform into a hand, into a mice-shaped shield, and can duplicate itself and transform into two shoes)
Healing & Limited Creation (Can create fruits like apples and bananas which can heal HP. When it pets its allies, it can heal their HP)
Lifting Strength: Athletic Human with Transformation (With its hand transformation. Can carry the Mikes with ease, even the tallest one)
Durability: far higher with Transformation (With its mice-shaped shield transformation. The Mikes' attacks don't harm it)
Range: Several Meters with Transformation (With its hand transformation. Can reach and grab things they normally couldn't)
Kris CH4:
Lifting Strength: Athletic Human with the Maus Cursor (Can carry the Mikes with ease, even the tallest one)
Range: Several Meters with the Maus Cursor (Can reach and grab things they normally couldn't)
Optional Equipment: One or two Maus willing to help Kris.
Notable Attacks/Techniques:
- Maus Cursor: Kris can use one or two Maus as extendable hands that canreach and grab things they normally couldn't. These can carry and drag people like the Mikes. They can heal Kris by creating food or just by petting them. Can transform into mice-shaped shields that protect Kris's SOUL and are unaffected by attacks like those from the Mikes. And they can duplicate themselves and transform into two shoes.
Damage Transferal (Transfers the damage they receives to their vessel and allies, even things like the Thrash Machine)
Power Bestowal (In Chapters 1 & 2 can power up Susie and Ralsei's magic into new forms of themselves: Red Buster and Dual Heal. In Chapter 4 shines on Susie and the Old Man, boosting their DualBuster, enough so that Susie's damage is on par with Gerson's)
Light Manipulation & Sealing (Same as Kris)
Telepathy (Capable of reading the minds of the characters in game, a good example being with Noelle in the Snowgrave Route)
Possession (Whoever is the vessel for their SOUL is forced to do as they command, but they can cause hesitation if heavily opposed to what they are being forced to do. Can achieve complete possession by really forcing their choices upon their vessel)
Flight (True flight; Can float around when they are not inside a vessel)
Immersion (Via the Odd Controller. Can transfer themselves into a game and control an avatar just like with HERO_SWORD)
Power Bestowal (In Chapters 1 & 2 can power up Susie and Ralsei's magic into new forms of themselves: Red Buster and Dual Heal. In Chapter 4 shines on Susie and the Old Man, boosting their DualBuster, enough so that Susie's damage is on par with Gerson's)
Light Manipulation & Sealing (Same as Kris)
Telepathy (Capable of reading the minds of the characters in game, a good example being with Noelle in the Snowgrave Route)
Possession (Whoever is the vessel for their SOUL is forced to do as they command, but they can cause hesitation if heavily opposed to what they are being forced to do. Can achieve complete possession by really forcing their choices upon their vessel)
Flight (True flight; Can float around when they are not inside a vessel)
Immersion (Via the Odd Controller. Can transfer themselves into a game and control an avatar just like with HERO_SWORD)
Kris:
- Check: Kris analyzes the target's combatstatistics, receives some information about their life, their mood, whattheyare, weaknesses, sometips and can obtain a straightforward strategy.
- HoldBreath: Kris held their breath, their heartbeat quickened and the SOUL now moves faster, and even faster in extreme situations like in the final attack of the Knight.
- Pacify: A method used by Ralsei to peacefully end battles against tired enemies by putting them to sleep. Can put to sleep multiple opponents at the same time and even works on "tired" machines causing them to stop working.
- Heal Prayer: Ralsei prays and uses a spell to heal himself and his allies. Can use it constantly in cutscenes without gathering TP first. And he can even heal all three at the same time although it shouldn't be as powerful as Dual Heal.
- Reviver: A small Ralsei with a halo and wings appears to heal one of his allies, removing the Down state.
- Morale Boost: Susie can increase her own strength just by boosting her morale.
- Shield Ax: Susie can block projectiles/bullets with her axe. By doing so, she also gains some TP.
- Wake Up: Susie hits her ally removing the Down state.
- Rules Card: Rouxls can change the rules of the battle to whatever he wants with his rule cards. He can force his enemies to only ACT and not Fight, use Magic, use Items, or use Mercy.
- Titan Summoning: Like The Roaring Knight, all Lightners can summon a Titan by creating a Dark Fountain within a Dark World.
Just like in Undertale where characters like Gerson Boom and Muffet have in their equipment the items that they themselves sell, Spamton and Gerson DR should be able to do the same.
-Spamton G. Spamton-
Optional Equipment: Shop items and others:
Optional Equipment: Shop Items:
-Spamton G. Spamton-
Optional Equipment: Shop items and others:
- KeyGen: A shady-looking program that can open certain doors.
- S.POISON: A strange concoction made of colorful squares. It does 20 damage in the overworld and heals 40 HP in battle with the effect of slowly draining 60 HP afterwards. Indefinite quantity.
- Broken Sword: A rejected sword cut into 2 pieces. It is not equipable and gives no AT. Indefinite quantity.
- Frayed Bowtie: An old bowtie. It gives +1 AT, +1 DF and +1 Magic, and drops damage received from Puppet/Cat attacks by 15%. Indefinite quantity.
- ThornRing: A ring bought from Spamton in the Weird Route that causes Noelle continuous pain in exchange for a huge amount of power and it has a "Trance" effect. It gives +14 AT, +12 Magic, drains wearer's HP to 1/3 of Max during encounters, reduces cost of ice spells by half. Strongest weapon available in Chapter 2.
Optional Equipment: Shop Items:
- Rhapsotea: A smooth, silvery drink. It sounds like whispered singing as it's poured. It heals 115 HP. Indefinite quantity.
- Scarlixir: A red brew with a sickeningly fruity taste. It heals 160 HP. Indefinite quantity.
- Waferguard: Although it looks brittle, it contains a magical energy that blunts damage on impact. It gives +4 DF. Indefinite quantity.
- Scarf Mark: A thin scarf with a deep sheen. Holy writing has been pressed into it, imbuing it with magic. It gives +4 AT, +1 DF and +1 Magic. Indefinite quantity.
Kris:
Gifted Combatant (In combat they are capable of avoiding projectiles from multiple opponents at once, and even dodge bullet hell attacks from enemies as formidable as Jevil, Spamton NEO, The Roaring Knight and the Titan. Tenna comments on Kris's ability to dodge and not take damage. During the battle with The Roaring Knight, Kris fakes a cough to signal that neither they nor their allies were harmed, Comparable to Susie, who can beat Gerson on her first try. Their sword attacks always land on their targets, regardless of their agility. They learned how to fight shortly after they entered the Dark World, to the point of impressing Ralsei, who stated that Kris is a natural and great at attacking. Can formulate strategies to defeat all kinds of enemies peacefully and violently. Kris has an incredible sense of equilibrium, being able to balance a giant orb of trash on their head. They can swing their blade with enough dexterity and precision to shave Jigsaw Joe without hurting him, despite being quite fragile. They can use their SOUL to locate one of their allies in complete darkness. To avoid getting the Playstation achievements, we must follow requirements such as not taking damage or dying. These achievements are canon since The Voice at the end of Chapter 4 comments on them)
Susie:
At most Above Average (Despite not having conventional knowledge in school subjects, she has proven to be efficient in other areas. She managed to decipher the solution to a puzzle before Berdly, who is the second smartest student in the class. She managed to learn a new healing spell in a short time thanks to Ralsei, a spell that she began to train on her own, progressing from UltraHeal in Chapter 3, to BetterHeal in Chapter 4, managing to fully master it in two days and use it together with Ralsei. In some cases, she comes up with ideas to defeat enemies before Kris and Ralsei, figuring out how to defeat K. Round faster, thinking of an alternative way to win against Sweet Cap'n Cakes, and coming up with an idea to enter the Titan and have Kris seal it away), Gifted Combatant (In combat she is capable of avoiding projectiles from multiple opponents at once, and even dodge bullet hell attacks from enemies as formidable as Jevil, Spamton NEO, The Roaring Knight and the Titan. Tenna comments on Susie's ability to dodge and not take damage. During the battle with The Roaring Knight, Kris fakes a cough to signal that neither they nor their allies were harmed, She is capable of defeating Gerson on her first try. Her axe attacks always land on her targets, regardless of their agility. She learned how to fight shortly after they entered the Dark World, defeating a group of Jigsawry with ease. Can formulate strategies to defeat all kinds of enemies peacefully and violently, having unconventional ideas to defeat K. Round, Sweet Cap'n Cakes and the Titan. She can swing her axe with enough dexterity and precision to shave the Old Man without hurting him. To avoid getting the Playstation achievements, we must follow requirements such as not taking damage or dying. These achievements are canon since The Voice at the end of Chapter 4 comments on them)
Ralsei:
Above Average (He possesses extensive knowledge of the rules of the Dark Worlds, knowing everything about the Darkners, battles, everything the Prophecy says will happen, and even shows an apparent understanding of the Light World as well. He knows which items everyone can use, knows about the Save System, The Player controls and menu, and apparently about the Weird Route. Additionally, he is highly skilled in magic, with the ability to teach Susie a new spell despite her lack of familiarity with that specific form of magic), Gifted Combatant (In combat he is capable of avoiding projectiles from multiple opponents at once, and even dodge bullet hell attacks from enemies as formidable as Jevil, Spamton NEO, The Roaring Knight and the Titan. Tenna comments on Ralsei's ability to dodge and not take damage. During the battle with The Roaring Knight, Kris fakes a cough to signal that neither they nor their allies were harmed, Comparable to Susie, who can beat Gerson on her first try. His scarf attacks always land on his targets, regardless of their agility. He knows everything about the rules of the Dark Worlds, and he knows very well how to fight, being the one who teaches Kris how. Can formulate strategies to defeat all kinds of enemies peacefully and violently, and was the one who came up with the main idea of how to defeat the Titan. Easily defeated Sound of Justice, who was proving to be a problem for Susie and Kris. To avoid getting the Playstation achievements, we must follow requirements such as not taking damage or dying. These achievements are canon since The Voice at the end of Chapter 4 comments on them)
Gifted Combatant (In combat they are capable of avoiding projectiles from multiple opponents at once, and even dodge bullet hell attacks from enemies as formidable as Jevil, Spamton NEO, The Roaring Knight and the Titan. Tenna comments on Kris's ability to dodge and not take damage. During the battle with The Roaring Knight, Kris fakes a cough to signal that neither they nor their allies were harmed, Comparable to Susie, who can beat Gerson on her first try. Their sword attacks always land on their targets, regardless of their agility. They learned how to fight shortly after they entered the Dark World, to the point of impressing Ralsei, who stated that Kris is a natural and great at attacking. Can formulate strategies to defeat all kinds of enemies peacefully and violently. Kris has an incredible sense of equilibrium, being able to balance a giant orb of trash on their head. They can swing their blade with enough dexterity and precision to shave Jigsaw Joe without hurting him, despite being quite fragile. They can use their SOUL to locate one of their allies in complete darkness. To avoid getting the Playstation achievements, we must follow requirements such as not taking damage or dying. These achievements are canon since The Voice at the end of Chapter 4 comments on them)
Susie:
At most Above Average (Despite not having conventional knowledge in school subjects, she has proven to be efficient in other areas. She managed to decipher the solution to a puzzle before Berdly, who is the second smartest student in the class. She managed to learn a new healing spell in a short time thanks to Ralsei, a spell that she began to train on her own, progressing from UltraHeal in Chapter 3, to BetterHeal in Chapter 4, managing to fully master it in two days and use it together with Ralsei. In some cases, she comes up with ideas to defeat enemies before Kris and Ralsei, figuring out how to defeat K. Round faster, thinking of an alternative way to win against Sweet Cap'n Cakes, and coming up with an idea to enter the Titan and have Kris seal it away), Gifted Combatant (In combat she is capable of avoiding projectiles from multiple opponents at once, and even dodge bullet hell attacks from enemies as formidable as Jevil, Spamton NEO, The Roaring Knight and the Titan. Tenna comments on Susie's ability to dodge and not take damage. During the battle with The Roaring Knight, Kris fakes a cough to signal that neither they nor their allies were harmed, She is capable of defeating Gerson on her first try. Her axe attacks always land on her targets, regardless of their agility. She learned how to fight shortly after they entered the Dark World, defeating a group of Jigsawry with ease. Can formulate strategies to defeat all kinds of enemies peacefully and violently, having unconventional ideas to defeat K. Round, Sweet Cap'n Cakes and the Titan. She can swing her axe with enough dexterity and precision to shave the Old Man without hurting him. To avoid getting the Playstation achievements, we must follow requirements such as not taking damage or dying. These achievements are canon since The Voice at the end of Chapter 4 comments on them)
Ralsei:
Above Average (He possesses extensive knowledge of the rules of the Dark Worlds, knowing everything about the Darkners, battles, everything the Prophecy says will happen, and even shows an apparent understanding of the Light World as well. He knows which items everyone can use, knows about the Save System, The Player controls and menu, and apparently about the Weird Route. Additionally, he is highly skilled in magic, with the ability to teach Susie a new spell despite her lack of familiarity with that specific form of magic), Gifted Combatant (In combat he is capable of avoiding projectiles from multiple opponents at once, and even dodge bullet hell attacks from enemies as formidable as Jevil, Spamton NEO, The Roaring Knight and the Titan. Tenna comments on Ralsei's ability to dodge and not take damage. During the battle with The Roaring Knight, Kris fakes a cough to signal that neither they nor their allies were harmed, Comparable to Susie, who can beat Gerson on her first try. His scarf attacks always land on his targets, regardless of their agility. He knows everything about the rules of the Dark Worlds, and he knows very well how to fight, being the one who teaches Kris how. Can formulate strategies to defeat all kinds of enemies peacefully and violently, and was the one who came up with the main idea of how to defeat the Titan. Easily defeated Sound of Justice, who was proving to be a problem for Susie and Kris. To avoid getting the Playstation achievements, we must follow requirements such as not taking damage or dying. These achievements are canon since The Voice at the end of Chapter 4 comments on them)
Section 2 (The Roaring Knight):
I forgot some important things to add to this profile, so here they areRegen Negation & Limited Invulnerability Negation (Via SWOON. With its normal attacks or with its fast sword attack it can negate the regeneration of its opponents, even if they just faint. Regeneration that ranges from Low to Low-High. Can reduce i-frames with its sword tunnel attack and other attacks)
Spatial Manipulation (Can cut through the moving background and separate it)
Attack Potency: Likely far higher (Seam says in Chapter 2 that the Knight is an impossible opponent to defeat, and The Voice at the beginning of the game and the credits of Chapter 4 says that it's guaranteed the Delta Warriors will lose. Capable of easily defeating the full HP Delta Warriors with a single slash unlike its other attacks. Even when they have equipped the Shadow Mantle which reduces the damage caused by the Knight by 66%)
Notable Attacks/Techniques:
- SWOON: The Knight makes a sword slash so fast and strong that it can defeat the Delta Warriors before they can even react. A slash launched from outside the opponent's current line of sight that can negate their regeneration. If the opponent faints from the Knight's normal attacks, their regeneration will be negated too.
Section 3 (Titan/Titan Spawn and Fear Manipulation):
This is the profile of the Titan/Titan Spawn (-Sandbox-)It's practically finished, we just need to talk a little about his Fear Manipulation, which I think makes sense for it to have
Edit: It seems my Titan profile has already been published thanks to this CRT. Now all that remains is to add this ability.
Titan:
Fear Manipulation (Fear Inducement - Terrified the Delta Warriors to a point they had to gather COURAGE to gain TP [Tension Points], which was impeded by the constriction of darkness. Ralsei could barely stay calm when it first hatched. Susie admits she was shaking in fear as it appeared. Described as "The fear of dark, which appears in many forms." and Ralsei describes it more specifically when he explains it to Susie: "It's the fear-of-dark.", "It's the bump-in-the-night." and "It's the shadow of the backside of your mind.")
Titan Spawn:
Fear Manipulation (Fear Inducement - Described as "A shard of fear.", terrified the Delta Warriors to a point they had to gather COURAGE to gain TP [Tension Points], which was impeded by the constriction of darkness. The atmosphere smelled like adrenaline while Kris could hear their own heart and Ralsei seemed terrified before the battle began and inside the battle he tried to stay calm)
Fear Manipulation (Fear Inducement - Terrified the Delta Warriors to a point they had to gather COURAGE to gain TP [Tension Points], which was impeded by the constriction of darkness. Ralsei could barely stay calm when it first hatched. Susie admits she was shaking in fear as it appeared. Described as "The fear of dark, which appears in many forms." and Ralsei describes it more specifically when he explains it to Susie: "It's the fear-of-dark.", "It's the bump-in-the-night." and "It's the shadow of the backside of your mind.")
Titan Spawn:
Fear Manipulation (Fear Inducement - Described as "A shard of fear.", terrified the Delta Warriors to a point they had to gather COURAGE to gain TP [Tension Points], which was impeded by the constriction of darkness. The atmosphere smelled like adrenaline while Kris could hear their own heart and Ralsei seemed terrified before the battle began and inside the battle he tried to stay calm)
Delta Warriors CH4:
Resistance to: Fear Manipulation (Titan Spawn has the ability to induce fear, which doesn't seem to truly affect Susie, while Kris and Ralsei can resist it just little when fighting. Later on, Susie is visibly scared by the Titan. Despite this, the Delta Warriors are able to overcome fear by gaining COURAGE, and in the end, together with Gerson, they manage to completely resist the fear)
The Roaring Knight:
Resistance to: Fear Manipulation (Should be immune to the fear that Titan induces and the Knight even laughs and doesn't take the situation seriously before creating it)
Gerson Boom:
Resistance to: Fear Manipulation (Capable of facing the Titan without a shred of fear and even motivating the previously terrified Delta Warriors)
Staff Votes:
Agree: 2 (@Imaginym, @Reiner04)
Neutral: 0
Disagree: 0
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