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(Staff reply appreciated) EE vs Deconstruction

AlipheeseXIV

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So, I see in this previous QnA regarding this topic. That one of the members mentions that someone with EE resistance wouldn't be able to resist deconstruction, and, in all fairness they do give a pretty logical reason why. However, I still have qualms about this so I'm making another thread. First, let's get the obvious out of the way deconstruction is the ability to break something down into smaller parts, while EE is the ability to break/destroy them beyond any tangible/smaller/inconsequential level (it even uses deconstruction feats such as vaporization, atomization, etc to highlight this).

Well that is kind of the crux of the question, why would deconstruction work on someone who resists EE if they are able to resist being destroyed and/or broken down to a level further than baseline deconstruction is capable of reducing you to? Another good example is regeneration, if deconstruction can work on characters with EE, it would contradict you only needing mid-high regen to survive most kinds of deconstruction assuming of course it is not molecular or subatomic, and you have no resistance to it. Yet, you need low godly regen to survive baseline EE. I get these are technically 2 different things, but I believe they kind of outline that one is far more potent than the other.
 
Because EE is not just juiced up deconstruction but something entirely different.
At this point it's like saying "if a character can resist getting erased then why can they get harmed by a punch". Makes no sense since it's fundamentally different things. With EE and decon, ones just making you go poof while the other is reducing someone to baser components
 
The 2 ability may appear similar because deconstruction at high enough level breaks you into pieces so small they're invisible to the naked eye, making it appear as if the target stop existing completely.

But they are not only fundamentally different but also (usually) mutually exclusive. As deconstruction breaks its target into smaller parts that made it up while EE doesn't break down the target into smaller parts at all. Instead it makes the entire target stop existing entirely. In other words EE doesn't deconstruct the target into smaller parts while deconstruction doesn't erase you from existence. They're 2 different things that just sometimes appear visually similar but are mechanically completely different
 
But they are not only fundamentally different but also (usually) mutually exclusive. As deconstruction breaks its target into smaller parts that made it up while EE doesn't break down the target into smaller parts at all. Instead it makes the entire target stop existing entirely.
"Breaking down" into smaller parts versus turning them into nothing is a matter of one reducing something to a lesser state than the other (in the case of EE complete nothing), so I don't really agree with this core argument. However yeah, it makes sense.
At this point it's like saying "if a character can resist getting erased then why can they get harmed by a punch".
Its nothing like that at all.
 
"Breaking down" into smaller parts versus turning them into nothing is a matter of one reducing something to a lesser state than the other (in the case of EE complete nothing), so I don't really agree with this core argument. However yeah, it makes sense.
It's not making something stop existing has nothing to do with breaking it down to smaller parts.
 
I remember these was a similar question in the past, generally speaking, no since Deconstruction and EE fundamentally work different, they do not overlap and EE isn't some kind of higher form of deconstruction for you to have a hierarchical resistance like that

Though, some verses do establishes thing like hierarchy of EE > Deconstruction thus resist the former will allow character to resist the late, but it is case-by-case basis which need to be proven, an exception, not general
 
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