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Halo General Discussion Thread

It's kind of like how Tony Stark is just wearing better Iron Man suits. John without Mjolnir has barely gotten any stronger since he was a teenager if you judge him based on how strong he is without Mjolnir.
 
We MIGHT be able to upgrade Master Chief's Mark VI suit to 8-C. In Halo 2 MC can punch through the Prophet of Regret's forcefield, which is immune to any other weapon including Sniper Rifles and Rocket Launchers, and in Halo 3 he can punch vehicles to death like Wraiths.
 
Any feat that Mark V Chief does needs to be multiplied by 5 as per this official multiplier for the difference between Mark V and Gen 1 Mark VI and doing the opposite for backscaling from any Mark VI feats.
 
Not sure about it being a perfect 5x multiplier for everything, though the statement "Metal liquid crystal layer increases armor's strength by a factor of 5" more specifically implies one of if not a combination of tensile strength, yield strength, and/or hardness of the metal. Biofoam being added as an artificial healing factor was also highlighted as the biggest upgrade alongside better shielding or the armor itself being more heat and force resistant compared to predecessor.
 
Not sure about it being a perfect 5x multiplier for everything, though the statement "Metal liquid crystal layer increases armor's strength by a factor of 5" more specifically implies one of if not a combination of tensile strength, yield strength, and/or hardness of the metal. Biofoam being added as an artificial healing factor was also highlighted as the biggest upgrade alongside better shielding or the armor itself being more heat and force resistant compared to predecessor.
It says strength, so clearly Chief got a strength increase since that's part of the point of Mjolnir armor in the first place.
 
I'll just copy/paste everything here:

Master Chief's Mark VI should be upgraded to 8-C
The Mark VI armor has been accepted to be 8-A via Self-Destruction

John Halo's bomb pulling feat in his Mark VI was calced to Class 100. His Gen 3 armor also has a Class 100 feat as well, much more casually.

A Monitor's beam was able to vaporize part of a Hunter, bringing their AP to Large Building. Like we already have on his profile, MC can take 1 or 2 shots from Guilty Spark's very same beam.

Social Influencing (Social Position, Reputation, Leadership, and Charisma): Even to other Spartans he is a trusted leader to be respected and emulated. To other soldiers he is a savior even when death is close at hand. To the Covenant he is a demon capable of untold horrors, yet brought knowledge that prevented their extinction.

Supernatural Luck: John has experienced "exceptional luck" that "followed him through his life". His luck literally following him throughout his entire life is the reason that Fred, a Spartan that literally equaled John's across the board, could never match him.

Vehicular Mastery: No, his page seriously doesn't have this yet. Anyone who's played Halo for 2 picoseconds knows why Master Chief has Vehicular Mastery. Even if he couldn't just straight up use any vehicle in the game upon getting into it, he's also responsible for both the "Warthog Runs" in the verse.

Non-Standard Breathing: His suit would protect him from the Flood altering the atmosphere, and allows him to breathe in space

Clairvoyance via motion tracker for obvious reasons; characters like Doomguy and GLaDOS have the same for similar reasons

Resistance to Biological Manipulation: Survived his vitals dropping to the levels they'd normally be if he had been killed, without noticing, and frequently shrugs off the messages that cause this to happen throughout Halo 3

Resistance to Temperature Manipulation: Spartan-IIs are augmented and further trained to be able to withstand flash-thawing with almost no negative effects, which is fatal to normal UNSC soldiers. Master Chief can tank multiple Sentinel beams despite MJOLNIR's Mk. V being only a Class 2 Combat Skin while a Class 12 was recommended, and Guilty Spark considering Chief's own weapons inferior to the Sentinels. He is also completely fine in the arctic areas of Halo rings

Resistance to Corruption and Disease Manipulation: Infection-type Flood die on his suit just from touching it, even if its shields are down
 
Thel 'Vadam, N'tho 'Sraom and Usze 'Taham all get those flashes from Cortana too so should they get that resistance as well?
 
They do? If so, then probably yeah
In case you're unaware of who the latter two characters are, they're the playable Elites in Four Player Co-Op Campaign that players 3 and 4 get to play as. They're canon characters and even appear later in other Halo media after Halo 3, implying the Four Player Co-Op is the actual canon timeline of Halo 3. I say that because Co-Op ever so slightly changes how certain levels play out.
 
In case you're unaware of who the latter two characters are, they're the playable Elites in Four Player Co-Op Campaign that players 3 and 4 get to play as. They're canon characters and even appear later in other Halo media after Halo 3, implying the Four Player Co-Op is the actual canon timeline of Halo 3. I say that because Co-Op ever so slightly changes how certain levels play out.
So how does the fourth player get to the end of the Warthog Run?
 
  • Durability of vehicles is often contested as it's possible to destroy them via chain reactions by targeting their engines. Plus, Nanolaminate and Titanium-A are both metals that can be damaged by things in the 9-B to 9-A range. 8-C scaling is abusing game mechanics atm, as Warthogs, Scorpions, and Wraiths don't normally one hit kill spartans in the cutscenes and books. Plus, even our firearm/vehicle standards, the AP of ramming is just the KE; which for Wraiths, they have gone up to 9-A. So punching tanks a couple times till an explosion that cripples it would be underwhelming feat wise.
  • Rocket Launchers are 8-C via outdated reasonings iirc. My old calculation for them was wanked, and they've more consistently been 9-B to 9-A range. I know Versus Junkie made more calculations, but those also had other flaws due to our "Air blast calculation methods" being based on Earth's atmophere, and wouldn't apply to explosions that happened in outerspace.
  • The armor plating being stronger by a factor of 5 is something, but strength can refer to a lot of things other than pure energy output. Or even be limited, but could be something. I'm not arguing against this per say, it's just that Multipliers page does mention a lot of notes.
Neither one of these have been evaluated by Calc Group members yet, but they don't look bad per say, but rules are still rules.
We have rules and this gets brought up a lot, but from the Super Natural Luck page, "Being lucky or unlucky in itself is not enough to have this ability - a character's exceptional luck must be a real ability or supernatural aspect of them." Simply being "Naturally very lucky" is not enough as that's just natural luck as opposed to supernatural luck. "Super" in "Supernatural" requires a canonical lore about magical force. He's just lucky via plot convenience and not because he has a magic spell that makes him lucky.
A Monitor's beam was able to vaporize part of a Hunter, bringing their AP to Large Building. Like we already have on his profile, MC can take 1 or 2 shots from Guilty Spark's very same beam.
As mentioned, I'm fine with Monitors having AP, and shields up to High 8-C against heat based projectiles for those reasons, but Halo doesn't have UES scaling or treats "Energy is energy" as a linear system.

The other proposals look good though.
 
Durability of vehicles is often contested as it's possible to destroy them via chain reactions by targeting their engines. Plus, Nanolaminate and Titanium-A are both metals that can be damaged by things in the 9-B to 9-A range. 8-C scaling is abusing game mechanics atm, as Warthogs, Scorpions, and Wraiths don't normally one hit kill spartans in the cutscenes and books. Plus, even our firearm/vehicle standards, the AP of ramming is just the KE; which for Wraiths, they have gone up to 9-A. So punching tanks a couple times till an explosion that cripples it would be underwhelming feat wise.
  • Rocket Launchers are 8-C via outdated reasonings iirc. My old calculation for them was wanked, and they've more consistently been 9-B to 9-A range. I know Versus Junkie made more calculations, but those also had other flaws due to our "Air blast calculation methods" being based on Earth's atmophere, and wouldn't apply to explosions that happened in outerspace.
  • The armor plating being stronger by a factor of 5 is something, but strength can refer to a lot of things other than pure energy output. Or even be limited, but could be something. I'm not arguing against this per say, it's just that Multipliers page does mention a lot of notes.
Ingame, Spartans themselves can be damaged by things in the 9-B to 9-A range. And do Spartans even get hit by cars in the cutscenes and books?

Pretty sure they're 8-C due to being able to oneshot the Mark VI and twoshot Wraiths.
Neither one of these have been evaluated by Calc Group members yet, but they don't look bad per say, but rules are still rules.
Oh, you're right! They haven't.
We have rules and this gets brought up a lot, but from the Super Natural Luck page, "Being lucky or unlucky in itself is not enough to have this ability - a character's exceptional luck must be a real ability or supernatural aspect of them." Simply being "Naturally very lucky" is not enough as that's just natural luck as opposed to supernatural luck. "Super" in "Supernatural" requires a canonical lore about magical force. He's just lucky via plot convenience and not because he has a magic spell that makes him lucky.
To be fair, this does seem like a supernatural aspect of Master Chief.
The other proposals look good though.
Thank you!!
 
Ingame, Spartans themselves can be damaged by things in the 9-B to 9-A range. And do Spartans even get hit by cars in the cutscenes and books?
That makes things worse, not better. At the same time though we have a bunch of 8-C calcs out the ass for Spartans in Mark VI now and for people who scale to them.
 
Damn my shitty internet, so this might be hard to respond before work.
Ingame, Spartans themselves can be damaged by things in the 9-B to 9-A range. And do Spartans even get hit by cars in the cutscenes and books?

Pretty sure they're 8-C due to being able to oneshot the Mark VI and twoshot Wraiths.
I know, even 9-C things hurt Spartans or even 3 inch streams of water oneshot Spartans if we took every in game mechanic seriously. That's like the main reason there's a 10-C Spartan page on Joke Battles Wiki.

I'm surprised you haven't noticed but, yeah they do. In fact, there are respect blogs that linked to a speeding Warthog hitting Spartans in cutscenes. One of Linda's notable feats shielding Kelly from a speeding Warthog iirc. Also, we have standard protocols that literally get brought up all the time. But we try to be more strict when it comes to weapon/vehicle scaling.
To be fair, this does seem like a supernatural aspect of Master Chief.
That would basically be the textbook definition of head canon to assume that. There is nothing "Super"natural about conveniently being very lucky in every game you played or every fight you enter. It's just sheer coincidence and a super common thing in fiction, almost any protagonist ever would have Supernatural Luck via that logic. Nor do we give it to characters like Mr Satan or King (One Punch Man), who are arguably even luckier than Master Chief. Rules are still rules that there needs to be lore details that either the character can used magic to increase luck and/or there is a supernatural entity that blessed characters with great luck.
 
I know one obvious error is the 30 megaton bomb; though the corrected that after the fight admitting no one tanked it. Though, another error is mentioning the Cortana made a shield, but also leaving out she pulled him into slipspace and moved him away slightly before it detonated (Thing mentioned in story boards and was requoted in Halo 5)
 
  • Chief not using a single Plasma Weapon on an enemy whose entire M.O is energy shields
  • Chief realistically being able to counter Doomguy's entire fighting style because he's fought berserk Brutes and enemies with Energy Swords hundreds of times
  • Mentioning the fall to Earth because it's popular, but withholding that he tanked his similar fall to Requiem while already knocked out, having withstood a gravity well that Cortana was deathly afraid would tear apart the Infinity, and without a Forerunner platform... and his armor didn't even lock.
  • Not really talking about any armor above the Mark VI at all... which the above should've still covered
  • Having all his weapons be their Halo 3 versions when they've all had stronger versions comes out, even in standard issue
  • Them using nothing but UNSC stuff for Chief in the fight so they can spend more valuable time throating Doomslayer's chode
  • Mentioning nothing of the Grappleshot's utility, other than "grappling hook"
  • Described Cortana and Master Chief's relationship to her terribly
It was honestly outdated upon release
 
Chief realistically being able to counter Doomguy's entire fighting style because he's fought berserk Brutes and enemies with Energy Swords hundreds of times
That's kind of a norm for Death Battle. They want to make the fight look cool now matter how objectively one-sided it is. Even if a more accurate outcome would've been Doomguy just atomizes him in a single tap that was so quick, John couldn't react.
 
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