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It's kind of like how Tony Stark is just wearing better Iron Man suits. John without Mjolnir has barely gotten any stronger since he was a teenager if you judge him based on how strong he is without Mjolnir.
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He literally does not get stronger from 2 to 3 with maybe a slight boost from the updates he gets in 4. Anyone who says otherwise has no idea what they're talking about because the Flood have insanely inconsistent durability.
Unironically the Brutes got nerfed in Halo 3 aside from the Chieftans.Punching Brutes also finally works
The Gravemind (level) caused me to throw my controller harder than I've ever thrown it before.Unironically the Brutes got nerfed in Halo 3 aside from the Chieftans.
Legendary? That beginning section is ******* brutal.The Gravemind (level) caused me to throw my controller harder than I've ever thrown it before.
No, Normal near the end of the level.Legendary? That beginning section is ******* brutal.
Ah, that spot is usually a challenge regardless just because of how tanky Brutes are to anything but headshots.No, Normal near the end of the level.
And every single enemy can throw grenades.Ah, that spot is usually a challenge regardless just because of how tanky Brutes are to anything but headshots.
It says strength, so clearly Chief got a strength increase since that's part of the point of Mjolnir armor in the first place.Not sure about it being a perfect 5x multiplier for everything, though the statement "Metal liquid crystal layer increases armor's strength by a factor of 5" more specifically implies one of if not a combination of tensile strength, yield strength, and/or hardness of the metal. Biofoam being added as an artificial healing factor was also highlighted as the biggest upgrade alongside better shielding or the armor itself being more heat and force resistant compared to predecessor.
I think? It's hard to tell because I don't know everything that should be there. Can you believe he didn't have Vehicular Mastery?Is that CRT almost ready to go by the way?
Are you serious? I know Marksmanship wouldn't have been there because its a newer ability on the wiki but Vehicular Mastery?I think? It's hard to tell because I don't know everything that should be there. Can you believe he didn't have Vehicular Mastery?
Yeah. Oddly enough he has the Vehicular Masters category but not the actual ability.Are you serious? I know Marksmanship wouldn't have been there because its a newer ability on the wiki but Vehicular Mastery?
Bruh moment and a half. We'll what do you got sketched out right now?Yeah. Oddly enough he has the Vehicular Masters category but not the actual ability.
Here's the current Sandbox, which I hope the site lets you see.Bruh moment and a half. We'll what do you got sketched out right now?
It won't let me open the link.Here's the current Sandbox, which I hope the site lets you see.
I'm not clairvoyant, so if I'm missing something I can add that.
Huh. Can't share forum Sandboxes, good to know.It won't let me open the link.
They do? If so, then probably yeahThel 'Vadam, N'tho 'Sraom and Usze 'Taham all get those flashes from Cortana too so should they get that resistance as well?
In case you're unaware of who the latter two characters are, they're the playable Elites in Four Player Co-Op Campaign that players 3 and 4 get to play as. They're canon characters and even appear later in other Halo media after Halo 3, implying the Four Player Co-Op is the actual canon timeline of Halo 3. I say that because Co-Op ever so slightly changes how certain levels play out.They do? If so, then probably yeah
So how does the fourth player get to the end of the Warthog Run?In case you're unaware of who the latter two characters are, they're the playable Elites in Four Player Co-Op Campaign that players 3 and 4 get to play as. They're canon characters and even appear later in other Halo media after Halo 3, implying the Four Player Co-Op is the actual canon timeline of Halo 3. I say that because Co-Op ever so slightly changes how certain levels play out.
There's other vehicles there.So how does the fourth player get to the end of the Warthog Run?
Master Chief's Mark VI should be upgraded to 8-C
- He can punch a Wraith hard enough that it entirely falls apart after a couple punches
- He can punch through the Prophet of Regret's forcefield, which can withstand any other weapon like Rocket Launchers
- The Mark VI Mjolnir armor is stronger than the Mark V by a factor of 5
Neither one of these have been evaluated by Calc Group members yet, but they don't look bad per say, but rules are still rules.
We have rules and this gets brought up a lot, but from the Super Natural Luck page, "Being lucky or unlucky in itself is not enough to have this ability - a character's exceptional luck must be a real ability or supernatural aspect of them." Simply being "Naturally very lucky" is not enough as that's just natural luck as opposed to supernatural luck. "Super" in "Supernatural" requires a canonical lore about magical force. He's just lucky via plot convenience and not because he has a magic spell that makes him lucky.
As mentioned, I'm fine with Monitors having AP, and shields up to High 8-C against heat based projectiles for those reasons, but Halo doesn't have UES scaling or treats "Energy is energy" as a linear system.A Monitor's beam was able to vaporize part of a Hunter, bringing their AP to Large Building. Like we already have on his profile, MC can take 1 or 2 shots from Guilty Spark's very same beam.
Ingame, Spartans themselves can be damaged by things in the 9-B to 9-A range. And do Spartans even get hit by cars in the cutscenes and books?Durability of vehicles is often contested as it's possible to destroy them via chain reactions by targeting their engines. Plus, Nanolaminate and Titanium-A are both metals that can be damaged by things in the 9-B to 9-A range. 8-C scaling is abusing game mechanics atm, as Warthogs, Scorpions, and Wraiths don't normally one hit kill spartans in the cutscenes and books. Plus, even our firearm/vehicle standards, the AP of ramming is just the KE; which for Wraiths, they have gone up to 9-A. So punching tanks a couple times till an explosion that cripples it would be underwhelming feat wise.
- Rocket Launchers are 8-C via outdated reasonings iirc. My old calculation for them was wanked, and they've more consistently been 9-B to 9-A range. I know Versus Junkie made more calculations, but those also had other flaws due to our "Air blast calculation methods" being based on Earth's atmophere, and wouldn't apply to explosions that happened in outerspace.
- The armor plating being stronger by a factor of 5 is something, but strength can refer to a lot of things other than pure energy output. Or even be limited, but could be something. I'm not arguing against this per say, it's just that Multipliers page does mention a lot of notes.
Oh, you're right! They haven't.Neither one of these have been evaluated by Calc Group members yet, but they don't look bad per say, but rules are still rules.
To be fair, this does seem like a supernatural aspect of Master Chief.We have rules and this gets brought up a lot, but from the Super Natural Luck page, "Being lucky or unlucky in itself is not enough to have this ability - a character's exceptional luck must be a real ability or supernatural aspect of them." Simply being "Naturally very lucky" is not enough as that's just natural luck as opposed to supernatural luck. "Super" in "Supernatural" requires a canonical lore about magical force. He's just lucky via plot convenience and not because he has a magic spell that makes him lucky.
Thank you!!The other proposals look good though.
That makes things worse, not better. At the same time though we have a bunch of 8-C calcs out the ass for Spartans in Mark VI now and for people who scale to them.Ingame, Spartans themselves can be damaged by things in the 9-B to 9-A range. And do Spartans even get hit by cars in the cutscenes and books?
I know, even 9-C things hurt Spartans or even 3 inch streams of water oneshot Spartans if we took every in game mechanic seriously. That's like the main reason there's a 10-C Spartan page on Joke Battles Wiki.Ingame, Spartans themselves can be damaged by things in the 9-B to 9-A range. And do Spartans even get hit by cars in the cutscenes and books?
Pretty sure they're 8-C due to being able to oneshot the Mark VI and twoshot Wraiths.
That would basically be the textbook definition of head canon to assume that. There is nothing "Super"natural about conveniently being very lucky in every game you played or every fight you enter. It's just sheer coincidence and a super common thing in fiction, almost any protagonist ever would have Supernatural Luck via that logic. Nor do we give it to characters like Mr Satan or King (One Punch Man), who are arguably even luckier than Master Chief. Rules are still rules that there needs to be lore details that either the character can used magic to increase luck and/or there is a supernatural entity that blessed characters with great luck.To be fair, this does seem like a supernatural aspect of Master Chief.
Wdym?Just playing Halo 4 makes me realize just how dated Death Battle's analysis of Master Chief was even in the rematch.
I know one obvious error is the 30 megaton bomb; though the corrected that after the fight admitting no one tanked it. Though, another error is mentioning the Cortana made a shield, but also leaving out she pulled him into slipspace and moved him away slightly before it detonated (Thing mentioned in story boards and was requoted in Halo 5)Wdym?
Wdym?
That's kind of a norm for Death Battle. They want to make the fight look cool now matter how objectively one-sided it is. Even if a more accurate outcome would've been Doomguy just atomizes him in a single tap that was so quick, John couldn't react.Chief realistically being able to counter Doomguy's entire fighting style because he's fought berserk Brutes and enemies with Energy Swords hundreds of times
That's kind of a norm for Death Battle. They want to make the fight look cool now matter how objectively one-sided it is. Even if a more accurate outcome would've been Doomguy just atomizes him in a single tap that was so quick, John couldn't react.