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Frieren: Beyond Journey's End Discussion Thread

Hello.

What do you think about this? 🙏

Just the usual people focusing on one thing while ignoring all surrounding context, details of how the thing in question (that being flight magic) actually works, and taking what is a much, much weaker incarnation of a character and using that as some sort of gotcha.

Would be like saying because Goku in early DB couldn't react to bullets properly that means 23rd Budokai Goku is capped or that because Goku's movement speed over long distances is only hypersonic up to Cell, he's capped at hypersonic as a whole, even though, in this case, flight in context follows a rigid set of rules that involve both speed and even just how high they can go as magic follows a strict set of rules.

Worst part is, particularly notable mages can actually circumvent that if they put in enough mana, a few chapters ago even had such a statement saying if they put they're all into it they can go faster


Or how flight speed isn't even that relevant, we have multiple statements that other magic can and does exceed their flight speed such as


It's people just taking what seems to be a anti-feat at face value, ignoring everything around it, power escalation, and more and going "yep damn cap everyone", which tbh doesn't even make much sense to begin with, because they even say they could in theory tag it, it just wouldn't do anything long-term because it's also as robust as a dragon. The mention of the anime is particularly odd, given there's multiple feats where they fire or attack over kilometers within fractions of a second yet they're all conveniently ignored even though something like intercepting someone from almost 18km in the sky above the clouds (with an attack she claims is slow, and her standard attack would have already ended the fight) and other such things happen multiple times, feats that you kind of can't deny (And given the mention of sonic booms is also odd, as several attacks generate sonic booms even while casually, which they all upscale, such as this).

Flight speed should probably be split from general combat speed and with anyone worth a damn having an "up to" but overall it's just kind of annoying, it's like a modern "Goku is only mach 20 because of snake way" or "Chariot can't be FTL because someone else isn't" type-deal.
 
Hello.

What do you think about this? 🙏

The basis for the statement that no one can catch up to the Stille with their flight speed is Kanne (a third class mage), which should not be assumed to be a cap to stronger mages like Frieren whose power and speed she has no knowledge of.

Frieren’s own statement in the scan there is merely explaining why it broke out of Lawine’s icy pincer.

Frieren’s only actually effective spell to trap it has a range of only 50cm, which when considering the Stille seems far more maneuverable and has a far higher acceleration, it wouldn’t really matter if Frieren can go supersonic as the method she ends up going with would be a more reliable way to catch it regardless rather than trying to keep up with the Stille’s ability to turn on a dime.

And of course magics like Jilwer are pretty explicitly faster than mage’s flight speeds, even after accounting for their ability to redistribute their mana output for even higher speeds like Chariot mentioned.
 
Yeah the goal is to catch the bird alive. They can hit it easily, it's shown to be standing in a smoking crater after one of the mages blast it. It's just got nearly no mana so you can't sense it, its own mana detection is so sensitive it can detect mages within 30 metres, its flight speed leaves mages unable to follow, and it's tough as a dragon so most mages can't stun it, but those who can may just kill it (which would ruin the goal).
 
Okay. I will mention it. Thanks for helping out. 🙏
 
Am I missing from this Fern sandbox? I wanna put it in a CRT soon.
It seems there are other magic listed on Fern’s current profiles. Don’t know the chapters but if you can find them, great

Mold elimination magic (Purification)
Shaved ice magic (Organic Manipulation)
Finding lost accessoires magic (Limited Extrasensory Perception)
Magic to pull someone of a bottomless quagmire (Limited Telekinesis)
Stubborn old stain removal magic (Purification)

And there are spells in which the group earn as rewards that I assumed Fern learns, such as [I forgotten how many random spells there was in the series]

Spell to keep your body nice and warm (Self Temperature Manipulation)
Spell to turn a red apple into a green apple (Organic Manipulation)
Spell that lets a paper airplane fly far (Paper Manipulation)
 
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Profiles up
 
can i know the speed of this verse. heard it is subsonic to faster than light?
The idea of a subsonic meta comes from Kanne (a third class mage) saying that nobody could catch up to the Stille (a supersonic bird) with their flight speed.

Although this is a bit dubious as a cap (as discussed above) as mages can redistribute mana to further increase flight speeds and Kanne has little notion of the power of much stronger mages in the verse, and other types of magic are faster than the standard flight speed of mages regardless.

The speed of light meta is based on Denken’s light magic, however the main statement that actually called it light speed was mistranslated, and without an explicit statement as such, the light arrows don’t meet the site’s requirements to qualify for light speed.

In place of both of these, the currently accepted speed scaling for the verse is in the Hypersonic - Hypersonic+ range off of feats like Fern’s Zoltraak blitzing someone from 200m away, or Wolf shooting an arrow from 20km away.
 
The speed of light meta is based on Denken’s light magic, however the main statement that actually called it light speed was mistranslated, and without an explicit statement as such, the light arrows don’t meet the site’s requirements to qualify for light speed.
There's light-manipulation magic in the prequel novel, which would certainly qualify, but I don't think anyone has feats that would make their speed comparable to it. Plus, its canonicity is dubious.
 
The idea of a subsonic meta comes from Kanne (a third class mage) saying that nobody could catch up to the Stille (a supersonic bird) with their flight speed.

Although this is a bit dubious as a cap (as discussed above) as mages can redistribute mana to further increase flight speeds and Kanne has little notion of the power of much stronger mages in the verse, and other types of magic are faster than the standard flight speed of mages regardless.
i see
The speed of light meta is based on Denken’s light magic, however the main statement that actually called it light speed was mistranslated, and without an explicit statement as such, the light arrows don’t meet the site’s requirements to qualify for light speed.
how was this a mistranslation?
In place of both of these, the currently accepted speed scaling for the verse is in the Hypersonic - Hypersonic+ range off of feats like Fern’s Zoltraak blitzing someone from 200m away, or Wolf shooting an arrow from 20km away.
oh thank you!
 
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do you know who translated this two scans?
i just really wanna know how reliable these translations were. if possible, where can i read the raw scans for these

thank youuuu sooo muchhhh reallyyy
 
Both the mistranslated and correctly-translated ones were by KireiCake. They fixed it when the error was pointed out to them.

KireiCake is generally more consistent and reliable than Viz, from my experience.
thank you so much for answering
 
Really liked that chapter. Beautiful art, the manga canonized Land's anime-only electric magic, and both our First-Class Mages and the Shadow Warriors are doing cool stuff.
 
Land's clone (maybe utilizing electricity?) is crazy-fast. Blitzing shadow warriors fast. He's so COOL
 
It ain't tier 7 chat, at least, not if you wanna be legit about it, even being generous and using like 20psi for it, only gets 8-A (Which it shouldn't, lots of rubble and corpses left over, had high heat tho so keep that in mind if this ever comes back).
Might help with better shots but the shots of the town we get the only way to even get a size for it just leads to it being a few hundred meters wide at most.
And no, the clouds don't help, we don't see the clouds before hand so we can't exactly get a mass for it nor treat it as if there just so happened to be a huge giant single cloud for it to disperse, if it even did
But hell even with wank and being super generous it caps at 2.16kt (which ig is still good and low 7-C), most methods got 8-A tho.
But, even assuming it did disperse a giant meme cloud, it would be good, at least, if you assume the absolute best value in every case and just assume there was a giant singular cloud overhead instead of normal clouds just vibing here and there and that it dispersed them all to being with but that starts going into wanky territory giving it's just guesswork at that point.
and the worst part is we can't even scale it to anyone atm regardless.
Which like, is decent I guess, at least it's consistent.
Still think the plateau feat could be higher, it's just held back by inconsistent art scaling but that's one of the times where the big funny number art outweighs the small meme art given it's like 10 shots to 1.
 
and the worst part is we can't even scale it to anyone atm regardless.
Wasn’t it implied to be a spell created by Minus the Witch? I guess she doesn’t have a profile currently, but if no one else it should at least scale to Serie. Not that it matters I guess since it won’t change the tier.

Currently finishing up my own calc and got slightly over a kiloton.
 
"To get a reference for scaling the size of the southern fortress town, I shall use Weise as a reference to get the height of the tower windows since they both have similarly oversized castle proportions."

Yeah no stopping you right there. Not how this works, they're two completely different towns. If you want to calc it, figure out a way to get that town, which mind you, there's at least 5 ways to do so off the 3 panels we get, not that completely different town. Both being fortified means nothing, you're not even using the fortification as reference but a completely random building, which in and of itself has problems, but most towns in Frieren are fortified, including major capitals, why would a major capital be the same size as some random town? If we followed your logic to get the size, it'd be the same even though we know both implicitly and explicitly they aren't.

"Since castles require thick walls even in sections where humans can pass through (such as the towers and the upper storey of the outer wall in this case) to prevent being an exploitable weak point in the integrity of the castle, I shall use 50% empty space for these sections. Since the outer wall only has a single row of long arrow slits, I shall assume the other roughly two thirds of it has no passages."

Source for this? Like where is this coming from?

Also you grossly overestimated the volume, 3/4ths of the town? More like the the other way around, even looking at the overhead shots of Weise, it's most certainly not 70-80% full, it's like 50/50 at best, you can even magic wand it if you want.

In fact I completely forgot about the other calc that did that but why in the hell did you use the largest possible building "story" as a base? There's quite literally dozens of shots throughout that part of the manga, where we see buildings floors and whatnot of that very town, that are like half of what you got.
Why the random extreme highballing off a lone inconsistent panel, or maybe it isn't inconsistent and it's just those few buildings, but all the same it isn't standard.
Even worse, you could also just use one story as a base for one story.

Chat what are we doing?
 
"To get a reference for scaling the size of the southern fortress town, I shall use Weise as a reference to get the height of the tower windows since they both have similarly oversized castle proportions."

Yeah no stopping you right there. Not how this works, they're two completely different towns. If you want to calc it, figure out a way to get that town, which mind you, there's at least 5 ways to do so off the 3 panels we get, not that completely different town. Both being fortified means nothing, you're not even using the fortification as reference but a completely random building, which in and of itself has problems, but most towns in Frieren are fortified, including major capitals, why would a major capital be the same size as some random town? If we followed your logic to get the size, it'd be the same even though we know both implicitly and explicitly they aren't.
I figured using the clearest possible illustrated reference is preferable, but whatever. I've switched it to using the largest road.

"Since castles require thick walls even in sections where humans can pass through (such as the towers and the upper storey of the outer wall in this case) to prevent being an exploitable weak point in the integrity of the castle, I shall use 50% empty space for these sections. Since the outer wall only has a single row of long arrow slits, I shall assume the other roughly two thirds of it has no passages."

Source for this? Like where is this coming from?
Castle passages are typically as narrow as possible to minimize the detriment to the wall’s thickness and to ensure the defensive line in corridors can be held by a single man and force enemies to approach single file. I've toured real castle, but you can find virtual tours and images online for much the same effect. For example here is an example of a passage at Arundel Castle. Any exact numbers change castle to castle, but 50% is a lowball for the solid portion that I choose to be conservative. I you have a source for the average castle passage width feel free to share it, but I couldn't find one. But just to be extra cautious, I changed all the towers to be treated as normal buildings at 80% empty space.

Also you grossly overestimated the volume, 3/4ths of the town? More like the the other way around, even looking at the overhead shots of Weise, it's most certainly not 70-80% full, it's like 50/50 at best, you can even magic wand it if you want.
After a couple hours of lasso selection, it is like 55/45 which nerfed the calc by 17% from the eyeball estimate.

In fact I completely forgot about the other calc that did that but why in the hell did you use the largest possible building "story" as a base? There's quite literally dozens of shots throughout that part of the manga, where we see buildings floors and whatnot of that very town, that are like half of what you got.
Why the random extreme highballing off a lone inconsistent panel, or maybe it isn't inconsistent and it's just those few buildings, but all the same it isn't standard.
I choose the clearest shot I could find of a character right next to the exterior of a building to include the thickness of the floor and roof which is not accounted for in random indoor shots.

Even worse, you could also just use one story as a base for one story.
Either you are implying I should have just pixel scaled one storey for the image scale instead of three, in which case you should know that larger reference scales are a benefit to accuracy, or you are implying you want me to randomly use a modern number for a storey which can vary wildly.

But sure, I'll assume the lowest typical residential storey height of 10ft. for Held's town to be conservative.

Chat what are we doing?
Getting the joy of a casual hobby sucked out by a snob apparently.
 
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Well after several hours of fiddling, the tier still stays the same. Frankly if anyone else is still interested in a feat that won't change anything that I calculated out of curiosity more than anything else, feel free to post your own calc.
 
I figured using the clearest possible illustrated reference is preferable, but whatever. I've switched it to using the largest road.
No it isn't, ever. Like you're not even calcing it at that point. You have about a dozen ways to get the blast in this scene btw, but even if you didn't, if we couldn't actually get the size, it'd be unquantifiable, we can't scale completely different things and say they're the same.
Castle passages are typically as narrow as possible to minimize the detriment to the wall’s thickness and to ensure the defensive line in corridors can be held by a single man and force enemies to approach single file.
You said that, I asked for a source.
I've toured real castle, but you can find virtual tours and images online for much the same effect.
Yeah same chat, basically anyone who's been to the britain has, that isn't a source.
For example here is an example of a passage at Arundel Castle. Any exact numbers change castle to castle, but 50% is a lowball for the solid portion that I choose to be conservative.
No? Dude this is just "trust me bro", for all I know it could be 90%, or even 10%, you need citations.
I you have a source for the average castle passage width feel free to share it, but I couldn't find one.
Then don't just guess 🗿
But just to be extra cautious, I changed all the towers to be treated as normal buildings at 80% empty space.
I guess that's better than nothing.
After a couple hours of lasso selection, it is like 55/45 which nerfed the calc by 17% from the eyeball estimate.
As in you overestimated it.
And still did, why pick a shot with a bunch of slanted buildings that obstruct and take up a portion of the pov, at the very least account for that slanted view.
I choose the clearest shot I could find of a character right next to the exterior of a building to include the thickness of the floor and roof which is not accounted for in random indoor shots.
No you didn't.
I'm not humoring that, there's DOZENS of shots throughout the manga that can be used to scale.
For that specific town mind you.

If we're talking in general, there's actually hundreds, many of which are drawn more detailed than that panel too with greater focus.

Given you're treating that story as a baseline for the average story, not even tat specific selection of buildings but just "1 story" as a whole, why you'd pick that over the hundreds of other better shot makes zero sense.

Either you are implying I should have just pixel scaled one storey for the image scale instead of three, in which case you should know that larger reference scales are a benefit to accuracy, or you are implying you want me to randomly use a modern number for a storey which can vary wildly.
I'm saying the very panel you used as your basis shouldn't be used as the general baseline to begin with.

You have hundreds of examples.
Dozens of which are better, more detailed, drawn larger, whatever, than the example you picked.
Instead of picking one of the hundreds of panels that give you a normal height for a building.
You went with the not so subtly huge instance where you got like a 4-5m high story, and then you proceeded to go "ok so this is the average story" and slapped it on completely different buildings.

I shouldn't even have to point this out, what are you doing? Stop scaling completely different things and applying it to other things first off, if it isn't the same thing, you don't just cross scale it, end of, but beyond that, is the fact 1 story like double the height of the hundreds of other instances in the manga not a big red flag to you that mayhaps you shouldn't be treating THAT building as the average?
But sure, I'll assume the lowest typical residential storey height of 10ft. for Held's town to be conservative.
You could also just pick a more consistent panel, there's ong hundreds.
Getting the joy of a casual hobby sucked out by a snob apparently.
What? Dude, If you want to calc shit be my guest, but if you're called out for doing it wrong, hyperinflating things, and so on, well sucks it's gonna happen unless you do it right the first time.
We literally have staff to do exactly that here because our wiki demands precision, not guesswork and vibes. I mean hell you could just ask for ideas or how to do it too, I don't mind helping, especially given this is a verse I actually like but, that's a direct insult simply because someone doesn't agree with how you did a calc? Idk chat sounds like something to get a mod on.
Anyway.

"The width of the largest roads are 3px while the average medieval road is 6.5m."
Why did you contradict yourself? You just finished saying "in which case you should know that larger reference scales are a benefit to accuracy".

You legit just finished pointing out how pixel scaling loses accuracy with size, which we even had a thread on recently, so WHY in god's name did you pick the absolute smallest reference to scale off of? You also evidently aren't doing a sanity check on your scaling, like the slits, gates and more ends up ridiculously large compared to every single instance we see not only in Frieren, but even irl for these types of towns.

Also
"Since all shots of the fortress town show buildings at least 2 storeys high"
Based on what? This isn't even true? We see like 5 different fortress towns in Frieren, most have just basic baby houses that people chill in, and some have 2 stories, and some have 3 stories, and hell there's even some 5 stories here and there in the recent one, but they ALL have a mix of them. Why we treating EVERY building as that? Especially this town, this isn't a capital or major town,

Also, lad, you somehow took into account the timeframe for the road, but not the stories.
German stories in medieval times would be like uh, upper storey room height (floor-to-ceiling) is like 2m-2.2m. In many historic Fachwerk homes you’ll get like 2.1m or less ig. Ground floors would be more tho like 2.3 to 2.6m. Some documented ones show like 2.5m tho.
So yeah, makes sense, things have gotten taller in time, people included.
 
You said that, I asked for a source.

Yeah same chat, basically anyone who's been to the britain has, that isn't a source.

No? Dude this is just "trust me bro", for all I know it could be 90%, or even 10%, you need citations.

Then don't just guess 🗿
Guesswork? On a VSBW calc? Impossible!

But yes literally every castle was custom made and there isn’t a study on average castle hallway widths across Europe.

Guess I’ll use the standard building assumption of 80% for castle passages… and ignore the fact that would make the walls as thin as paper and the passages huge.

And still did, why pick a shot with a bunch of slanted buildings that obstruct and take up a portion of the pov, at the very least account for that slanted view.
I staggered elevations of area measurements in line with rooftops to account for exactly that. I am not wasting another 3 hours to humour you, if you want to write a thesis on this matter post your own calc.

No you didn't.
I'm not humoring that, there's DOZENS of shots throughout the manga that can be used to scale.
For that specific town mind you.

If we're talking in general, there's actually hundreds, many of which are drawn more detailed than that panel too with greater focus.

Given you're treating that story as a baseline for the average story, not even tat specific selection of buildings but just "1 story" as a whole, why you'd pick that over the hundreds of other better shot makes zero sense.

I'm saying the very panel you used as your basis shouldn't be used as the general baseline to begin with.

You have hundreds of examples.
Dozens of which are better, more detailed, drawn larger, whatever, than the example you picked.
Instead of picking one of the hundreds of panels that give you a normal height for a building.
You went with the not so subtly huge instance where you got like a 4-5m high story, and then you proceeded to go "ok so this is the average story" and slapped it on completely different buildings.

I shouldn't even have to point this out, what are you doing? Stop scaling completely different things and applying it to other things first off, if it isn't the same thing, you don't just cross scale it, end of, but beyond that, is the fact 1 story like double the height of the hundreds of other instances in the manga not a big red flag to you that mayhaps you shouldn't be treating THAT building as the average?

You could also just pick a more consistent panel, there's ong hundreds.
Since I was getting sick of this, I scrolled through the Weise arc and pretty much every clear full shot of someone standing right next to a building would give a similar result. The buildings in Weise are tall as a rule, not an exception. Not everything is a conspiracy to highball calcs.
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What? Dude, If you want to calc shit be my guest, but if you're called out for doing it wrong, hyperinflating things, and so on, well sucks it's gonna happen unless you do it right the first time.
We literally have staff to do exactly that here because our wiki demands precision, not guesswork and vibes. I mean hell you could just ask for ideas or how to do it too, I don't mind helping, especially given this is a verse I actually like but, that's a direct insult simply because someone doesn't agree with how you did a calc? Idk chat sounds like something to get a mod on.
Anyway.
Ah yes, simply being helpful was totally what was being mildly reprimanded. Couldn’t possibly be that you managed to jump straight to being condescending even on the discussion page for the chillest series imaginable.

"The width of the largest roads are 3px while the average medieval road is 6.5m."
Why did you contradict yourself? You just finished saying "in which case you should know that larger reference scales are a benefit to accuracy".

You legit just finished pointing out how pixel scaling loses accuracy with size, which we even had a thread on recently, so WHY in god's name did you pick the absolute smallest reference to scale off of? You also evidently aren't doing a sanity check on your scaling, like the slits, gates and more ends up ridiculously large compared to every single instance we see not only in Frieren, but even irl for these types of towns.
LITERALLY EVERY SCALE IS TINY. The only full image of the town is an extreme far-shot. If we assume the arrow slits are small even the tallest buildings in town are suddenly like a meter tall, they are either tall slits, or drawn out of scale. And the gates are huge no matter what way you cut it.

Also
"Since all shots of the fortress town show buildings at least 2 storeys high"
Based on what? This isn't even true? We see like 5 different fortress towns in Frieren, most have just basic baby houses that people chill in, and some have 2 stories, and some have 3 stories, and hell there's even some 5 stories here and there in the recent one, but they ALL have a mix of them. Why we treating EVERY building as that? Especially this town, this isn't a capital or major town,
I didn’t say “shots of fortress towns” I said “shots of the fortress town” since literally every shot of buildings in the town is at least 2 storeys high. And I am not saying literally every building is two storeys high, I’m saying the average is at least two storeys high. The average in Weise is obviously higher than that considering most of the building are 3 storeys high.

Why is the very concept of averages suddenly such a mystery?

Also, lad, you somehow took into account the timeframe for the road, but not the stories.
German stories in medieval times would be like uh, upper storey room height (floor-to-ceiling) is like 2m-2.2m. In many historic Fachwerk homes you’ll get like 2.1m or less ig. Ground floors would be more tho like 2.3 to 2.6m. Some documented ones show like 2.5m tho.
First source only includes the height of the living space and I don’t even know where you are getting your numbers from in the 168 page source for the second. And pretty much every shot in Weise contradicts using anything close to 2m. Unless you want to assume all the people are as short as dwarves.

So yeah, makes sense, things have gotten taller in time, people included.
Not that much taller. People were like 5cm shorter in medieval times.
 
Guesswork? On a VSBW calc? Impossible!
Yeah, don't. We call those types of calcs bad and as such they're often rejected or not used.
If 90% of the calc isn't even calcing the thing in question or is just guessing, we have a huge problem here.
But yes literally every castle was custom made and there isn’t a study on average castle hallway widths across Europe.
Then don't guess it, calc it.
Also, this isn't a castle? It's just a fortified wall.
Buuuuuuuuut, looking it up, 7-10m tall, 3-5m thick, at most for most cases.
some yap
Also even just looking up examples throughout europe and germany like cologne or avila, like that one is 13m high and 3m thick.

For comparison, you have your wall height at 60m and the width almost double. Dog you have the walls bigger than the shit from AoT, why are the walls in this random town, like double that in the CAPITAL of Frieren actually?

Even MASSIVE walls and fortified whatever like Dubrovnik was only 25m at its highest points and thickness was 4-6m at its thickest points, less elsewhere at parts.
Guess I’ll use the standard building assumption of 80% for castle passages… and ignore the fact that would make the walls as thin as paper and the passages huge.
Then calc it.
Also, don't be hyperbolic, that's actually not to unreasonable, the walls have slits, meaning they're empty enough to have guards take aim from within, probably to fend off attacks, as one would expect, they're not solid.
And yes, passages tend to be large to accommodate horses and stuff.
I staggered elevations of area measurements in line with rooftops to account for exactly that. I am not wasting another 3 hours to humour you, if you want to write a thesis on this matter post your own calc.
Which is not how you do that, at all. What?
We have actual formulas for this, do it right.

And another 3 hours to humour me? Dude, it's either you do the calc right or it doesn't get accepted, that's how the wiki works.

And there's no way you just did the "well if you don't like it YOU do it", this isn't elementary my dude, you sound like one of those people who go "well id like to see YOU do better" if someone criticizes a game or a movie ong.

Anyway I uh, did, I already looked the feat over, it's why I said what I said like 5 posts ago, it's not really worth it atm outside of like two hypergenerous formulas, the fact it doesn't even scale to anything atm also makes it kind of whatever, better off trying to calc the multi km beam shoots, they prob a speed upgrade 🗿
Since I was getting sick of this, I scrolled through the Weise arc and pretty much every clear full shot of someone standing right next to a building would give a similar result. The buildings in Weise are tall as a rule, not an exception. Not everything is a conspiracy to highball calcs.
Ok now what about the literal dozens of other towns? There's plenty, hell one of the first towns we see in Frieren has a fortified wall around it, and it's not even half the height you'd be getting.
Also not actually true, you seem to forget people in Frieren are tiny for whatever damn reason, idk I'd assume because japanese author but hell Frieren herself isn't even 5ft.
Also tf are you going on about Weise for? Did we lose the plot?

You do know that the town that was destroyed wasn't that town right?
Ah yes, simply being helpful was totally what was being mildly reprimanded. Couldn’t possibly be that you managed to jump straight to being condescending even on the discussion page for the chillest series imaginable.
Yes, actually, like it or not if you mess up a calc, it can, and should, be pointed out, and it's going to happen every time, and it's going to continue to happen, by me, by CGMs, and more.
It is what it s, if you don't like having faults in your calcs pointed out and told to you, do not calc, end of. Like what do you expect? A pat on the back for guessing fifty things instead of doing it properly? If you want to guess and eyeball, why even bother calcing it to begin with just vibe scale at that point?

Like what did you expect was going to happen when you decided to calc Weise being obliterated instead of this town? A thumbs up? Nah dude it's bad, it needs to be redone, and you need to figure out ways to do so without guessing or using arbitrary or even completely unrelated placeholders. That isn't being condescending, it's me telling you flat out your calc isn't good enough to use, I'd be willing to help you do it properly, but given you lowkey just kinda insulted me twice over nothing, I'd rather aid someone else.
LITERALLY EVERY SCALE IS TINY. The only full image of the town is an extreme far-shot. If we assume the arrow slits are small even the tallest buildings in town are suddenly like a meter tall, they are either tall slits, or drawn out of scale. And the gates are huge no matter what way you cut it.
Unless ya know, we look at completely different towns like you seem to have a fondness for doing, don't know why you keep going back to Weise as opposed to a standard town in Frieren given that's what this backwater town is supposed to be. In which case a handful have fortified gates like 6-10m tall. At most, but ya know, you just made a good point, if every scale of reference according to you ends up with contradictory impossible sizes one way or the other, that just means the art is inconsistent in scale and as such you shouldn't be trying to calc the town to begin with as either way you do it, you end up wanking it, or downplaying it, no-inbetween.

Instead, you should opt for a method that doesn't rely on the town itself to calculate the feat, a good starting point would be the actual feat itself, as in the giant energy blast.
I didn’t say “shots of fortress towns” I said “shots of the fortress town” since literally every shot of buildings in the town is at least 2 storeys high. And I am not saying literally every building is two storeys high, I’m saying the average is at least two storeys high. The average in Weise is obviously higher than that considering most of the building are 3 storeys high.
Why are you assuming EVERY building is 2 stories though off of 5 buildings?
Why is the very concept of averages suddenly such a mystery?
Good question, use an actual average then.
First source only includes the height of the living space
Chat, do we not know what the first floor in a building consists of for these types of houses?
and I don’t even know where you are getting your numbers from in the 168 page source for the second.
Rural (16th-century) Swabian Wohnstallhaus (Beuren, BW): Die lichte Höhe im EG des Wohnhauses betrug im Mittel etwa 2.25 m.
Medieval urban house (Villingen, dendro 1361/62): strabenseitiger Wohnraum mit ca. 2.10m Raumhohe-lichte Hohe- 2.10m, im Flurbereich ca 2.40m.
15th-century Geschossständerbauten (article in Sudwestdeutsche Beitrage zur historischen Bauforschung): Die einstige lichte Hohe des Obergeschosses liegt bei ca. 2.5m, die Hohe des Erdgeschosses bei 2.4m.
General note on very low ceilings in old Fachwerk houses: In alten Fachwerkhausern finden sich teilweise Raumhohen von unter 2 Metern.

That last one is wikipedia but like, they got the sources too just click them. Actually, why am I even looking this up for you, it's on you to source everything, not me. Regardless they vary between like 2m to 2.5m.

And pretty much every shot in Weise contradicts using anything close to 2m.
Who gives a shit about Weise? This ISN'T Denken's hometown.
Like we wanna talk about other towns? Most towns have buildings that are just 1 story, simple living spaces for people, we see that constantly throughout the manga.
You know what else is odd, your method to get roof volume, that implies a perfect triangular prism, but most roofs we see in Frieren aren't even remotely that, they're steep, as roofs tend to be in general, probably 1/3rd the volume you're getting for them. They also wouldn't be made out of limestone as a whole.
To go even further, why are you taking the building density of WEISE for this town?


Like hey look at this town, not even a fraction of what you got.

I don't think I have to explain this, but this ISN'T WEISE, it's just a completely random fortified town, which is common in Frieren, we've seen like legit a dozen, some big, some tiny like this, some medium like Weise (I say medium because it pales to the capital, but it's still the second largest by far).

You need to calc THIS town. Stop taking values from different things and slapping them on this. Don't do that for ANYTHING unless we have actual confirmation they're identical.
Unless you want to assume all the people are as short as dwarves.
Frieren is literally small enough to be clinically diagnosed with dwarfism last I checked.
5cm is still 5cm. A volume is cubic, it doesn't help that most of the cast is, in fact, manlets, idk tbh I figured Frieren was like 160cm but most official art of her next to things of scale has her be minute af, but whatever.
 
Yeah, don't. We call those types of calcs bad and as such they're often rejected or not used.
If 90% of the calc isn't even calcing the thing in question or is just guessing, we have a huge problem here.

Then don't guess it, calc it.
Then calc it.
Calculate a passage with zero visible shots of the actual passage? Or calculate a completely random castle’s passages… didn’t you just finish yet another mocking rant about using Weise instead of the town itself???

Also, this isn't a castle? It's just a fortified wall.
Buuuuuuuuut, looking it up, 7-10m tall, 3-5m thick, at most for most cases.
some yap
Also even just looking up examples throughout europe and germany like cologne or avila, like that one is 13m high and 3m thick.

For comparison, you have your wall height at 60m and the width almost double. Dog you have the walls bigger than the shit from AoT, why are the walls in this random town, like double that in the CAPITAL of Frieren actually?

Even MASSIVE walls and fortified whatever like Dubrovnik was only 25m at its highest points and thickness was 4-6m at its thickest points, less elsewhere at parts.
Dude, we literally see the castle dwarf the town by a huge margin. If you assumed the wall was 7-10m, all the houses would need to be literal crawlspaces at best.

And since when are fantasy castles being oversized a surprise? And again, didn’t you just finish yet another rant about assuming sizes based on different towns??

Also, don't be hyperbolic, that's actually not to unreasonable, the walls have slits, meaning they're empty enough to have guards take aim from within, probably to fend off attacks, as one would expect, they're not solid.
And yes, passages tend to be large to accommodate horses and stuff.
No, just no. Arrow perches and tower to tower wall passages are absolutely not meant to accommodate significant traffic, let alone horses who would have to somehow making it up several flights of spiral staircases. I don’t know what kind of castles you’ve been looking at.

Which is not how you do that, at all. What?
We have actual formulas for this, do it right.

And another 3 hours to humour me? Dude, it's either you do the calc right or it doesn't get accepted, that's how the wiki works.

And there's no way you just did the "well if you don't like it YOU do it", this isn't elementary my dude, you sound like one of those people who go "well id like to see YOU do better" if someone criticizes a game or a movie ong.

Anyway I uh, did, I already looked the feat over, it's why I said what I said like 5 posts ago, it's not really worth it atm outside of like two hypergenerous formulas, the fact it doesn't even scale to anything atm also makes it kind of whatever, better off trying to calc the multi km beam shoots, they prob a speed upgrade 🗿
I wasn’t even planning on submitting this considering the lack of CGM activity these days with the fact it won’t change anything, calculated more out of curiosity than anything else. Yet considering how invested you seem in nitpicking this I’d thought you’d want to write YOUR version.

Yes, actually, like it or not if you mess up a calc, it can, and should, be pointed out, and it's going to happen every time, and it's going to continue to happen, by me, by CGMs, and more.
It is what it s, if you don't like having faults in your calcs pointed out and told to you, do not calc, end of. Like what do you expect? A pat on the back for guessing fifty things instead of doing it properly? If you want to guess and eyeball, why even bother calcing it to begin with just vibe scale at that point?

Like what did you expect was going to happen when you decided to calc Weise being obliterated instead of this town? A thumbs up? Nah dude it's bad, it needs to be redone, and you need to figure out ways to do so without guessing or using arbitrary or even completely unrelated placeholders. That isn't being condescending, it's me telling you flat out your calc isn't good enough to use, I'd be willing to help you do it properly, but given you lowkey just kinda insulted me twice over nothing, I'd rather aid someone else.
Yes, because instant mocking and condescension after thinking you spotted an error or oversight in someone’s calc is totally the only possible recourse for communicating about it or suggesting improvements. It’d be a wonder if anyone bothered to ever make a second calc for this site if the typical CGM’s first response to them followed your lead.

You’ve now twice implying that if I had simply politely asked you for help you would be graciously willing to aid me. Except your first message immediately sets off as antagonistic and condescending. That is not how anything works.

Unless ya know, we look at completely different towns like you seem to have a fondness for doing, don't know why you keep going back to Weise as opposed to a standard town in Frieren given that's what this backwater town is supposed to be. In which case a handful have fortified gates like 6-10m tall. At most, but ya know, you just made a good point, if every scale of reference according to you ends up with contradictory impossible sizes one way or the other, that just means the art is inconsistent in scale and as such you shouldn't be trying to calc the town to begin with as either way you do it, you end up wanking it, or downplaying it, no-inbetween.
You know for someone who loves to mock using Weise as a model, it really seems every solution you give is “go model something else”.

Why are you assuming EVERY building is 2 stories though off of 5 buildings?

Good question, use an actual average then.
It is literally the only buildings we see even half of, and they are all at least 2 storeys high. And again, estimating an average using the only samples we get, is not “assuming EVERY building” is two storeys high.

Why are averages still so mystifying?

Chat, do we not know what the first floor in a building consists of for these types of houses?

Rural (16th-century) Swabian Wohnstallhaus (Beuren, BW): Die lichte Höhe im EG des Wohnhauses betrug im Mittel etwa 2.25 m.
Medieval urban house (Villingen, dendro 1361/62): strabenseitiger Wohnraum mit ca. 2.10m Raumhohe-lichte Hohe- 2.10m, im Flurbereich ca 2.40m.
15th-century Geschossständerbauten (article in Sudwestdeutsche Beitrage zur historischen Bauforschung): Die einstige lichte Hohe des Obergeschosses liegt bei ca. 2.5m, die Hohe des Erdgeschosses bei 2.4m.
General note on very low ceilings in old Fachwerk houses: In alten Fachwerkhausern finden sich teilweise Raumhohen von unter 2 Metern.

That last one is wikipedia but like, they got the sources too just click them. Actually, why am I even looking this up for you, it's on you to source everything, not me. Regardless they vary between like 2m to 2.5m.
Really? You must have a strange house because I typically dont use the inside my floor and ceiling as living space.

Ok now what about the literal dozens of other towns? There's plenty, hell one of the first towns we see in Frieren has a fortified wall around it, and it's not even half the height you'd be getting.
Also not actually true, you seem to forget people in Frieren are tiny for whatever damn reason, idk I'd assume because japanese author but hell Frieren herself isn't even 5ft.
Also tf are you going on about Weise for? Did we lose the plot?

You do know that the town that was destroyed wasn't that town right?
Who gives a shit about Weise? This ISN'T Denken's hometown.
Like we wanna talk about other towns? Most towns have buildings that are just 1 story, simple living spaces for people, we see that constantly throughout the manga.
You know what else is odd, your method to get roof volume, that implies a perfect triangular prism, but most roofs we see in Frieren aren't even remotely that, they're steep, as roofs tend to be in general, probably 1/3rd the volume you're getting for them. They also wouldn't be made out of limestone as a whole.
To go even further, why are you taking the building density of WEISE for this town?


Like hey look at this town, not even a fraction of what you got.

I don't think I have to explain this, but this ISN'T WEISE, it's just a completely random fortified town, which is common in Frieren, we've seen like legit a dozen, some big, some tiny like this, some medium like Weise (I say medium because it pales to the capital, but it's still the second largest by far).

You need to calc THIS town. Stop taking values from different things and slapping them on this. Don't do that for ANYTHING unless we have actual confirmation they're identical.

YOU are the one who wanted to talk about Weise’s scale for the other calc even after I had already changed it to a general height of a residential storey for Held’s homeland.

As for the spacing, the town you showed is nowhere near the size of Held’s homeland. And there is no way to actually calc any of the shots we see for the town itself. I could equally cherry pick a packed district and call it a day for a big jump in the density, but I went to the effort of actually calculating a large sample size and that is what I’m going to stick with.

Not to mention magic wanding Weise was YOUR IDEA IN THE FIRST PLACE.

Frieren is literally small enough to be clinically diagnosed with dwarfism last I checked.
None of the people next to the buildings in any of those reference shots are Frieren. None of them are elves either. Just regular people, or Macht who is tall.
 
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Calculate a passage with zero visible shots of the actual passage?
We see it twice.
Or calculate a completely random castle’s passages… didn’t you just finish yet another mocking rant about using Weise instead of the town itself???
You need to learn the difference between calling you out on faulty calcs and actual mocking, it's obnoxious.
And no, if you can't calc it, well then sucks but then you can't calc it. Some feats just can't be quantified, it sucks but that's how it is.
The fact you can here quantify this based on solid info tho yet chose not to is beyond me.
Dude, we literally see the castle dwarf the town by a huge margin. If you assumed the wall was 7-10m, all the houses would need to be literal crawlspaces at best.
Or maybe the houses just aren't these 10-15m tall things your scaling implicates they are, and the wall is just standard fair? Or maybe the panel is absolutely miniscule and shouldn't be used as the frame of reference to begin with given you're working with like 1-5px scale. Or maybe there's alternate way to scale it. Or maybe a bunch of things, but 60m? If you don't see the problem there that's a personal issue.
And since when are fantasy castles being oversized a surprise? And again, didn’t you just finish yet another rant about assuming sizes based on different towns??
Since absolutely none in Frieren are that big, with most actually falling in line with what you'd expect realistically excluding the capital, but speaking of that, if not even the capital of the continent's fortified wall is that big, we have a huge issue. And when you obtain your value via scaling of a tiny panel, guessing via roads, that are like barely drawn and could be anywhere from like 2m to like 20m, like legit ong we don't know, I wouldn't call that the right choice of action.

Also surely you can not be serious? My point isn't complex enough for you to try to pull that "didn't you just say" slop.
If you, and you are, using baseline averages, in your own words, then, every single possible average known to man, denies your presumptions, you are factually incorrect.
And this doesn't even work, you said there's no info on averages for that type of shit, evidently you didn't look very hard because it took me a total of five minutes to find about a dozen, with the averages being like 3-5m tops. And very large ones being not even 1/3rd yours.

Like dude the point isn't that complex, don't misconstrue it.

No, just no. Arrow perches and tower to tower wall passages are absolutely not meant to accommodate significant traffic, let alone horses who would have to somehow making it up several flights of spiral staircases. I don’t know what kind of castles you’ve been looking at.
Actual castles.

Also you just proved my point, they aren't meant to accommodate significant traffic, yet yours are bigger than some of the largest in history. Isn't that a bit of a red flag to you? That's rhetorical, your assumptions, which is what they are mind you, lead to inflated results and vastly inconsistent sizes.
Also lmao what? "horses up spiral-", who the hell is putting horses there?
Why are we headcannoning now? Or did you somehow misinterpret me saying the gate needs to be wide enough for horses to mean they're shoving horses up goddamn STAIRS?

Also that's another thing, why would the arrow slits be like, the size of a house in and of itself? That kind of defeats the point no? To protect and be thin enough to attack outward but to prevent infiltration or attacks landing within?
I wasn’t even planning on submitting this considering the lack of CGM activity these days with the fact it won’t change anything,
So? It's a calc, if flawed it can and should be pointed out as such, and it doesn't matter, if you did it right and it checked out, I could have gotten it evaluated easily.
And even if it didn't change anything, a feat is a feat, add it to the pile, better to have it calced than not calced if someone is willing.
calculated more out of curiosity than anything else. Yet considering how invested you seem in nitpicking this I’d thought you’d want to write YOUR version.
I already did tho, I even mentioned as much before you posted yours, hell I even did it in chat like ten diff people saw it, what I do though, has nothing to do with whether your calc is faulty or not, and it is, end of.
Yes, because instant mocking and condensation after thinking you spotted an error or oversight in someone’s calc is totally the only possible recourse for communicating about it or suggesting improvements.
Call it what you want.
Your calc is hyperinflated, your presumptions are absolutely not allowed, you aren't even calcing the thing in question, every single method and assumption you've made has been wrong, multiple you yourself have confirmed to be wrong like your assumption of Weise's building density, not that it matters because this isn't Weise, being off by 17% which is quite a bit given volume cubes, yet still even then it's inflated because you didn't use the proper formula or even that good of a panel to do it from, your entire premise is based off assumptions and guesswork, and instead of actually listening you've opted to argue it as if it isn't all easily fixed that could've been done in like 15m. I don't give a damn if you don't like it man, it needs to be said, that isn't mocking, that isn't even condescending, unless you somehow thought "what are we doing chat", was condescending, in which case no really, because what ARE you doing?
Why would you ever calculate Weise and act like that's equivalent to this town? It's basically the same as calculating New York being blown up and applying it to some suburban town because both "have buildings" or something.
It’d be a wonder if anyone bothered to ever make a second calc for this site if the typical CGM’s first response to them followed your lead.
You would be surprised how many people actively come to me for help with calcing shit, you'd be surprised how many CGM's ask me for help even. If people followed my lead mayhaps we wouldn't need to overhaul calcs constantly.
You’ve now twice implying that if I had simply politely asked you for help you would be graciously willing to aid me. Except your first message immediately sets off as antagonistic and condescending. That is not how anything works.
"Yeah no stopping you right there. Not how this works, they're two completely different towns. If you want to calc it, figure out a way to get that town, which mind you, there's at least 5 ways to do so off the 3 panels we get, not that completely different town. Both being fortified means nothing, you're not even using the fortification as reference but a completely random building, which in and of itself has problems, but most towns in Frieren are fortified, including major capitals, why would a major capital be the same size as some random town? If we followed your logic to get the size, it'd be the same even though we know both implicitly and explicitly they aren't."

This? Hate to break it to you but this was the nice way of putting it, not that there's anything even wrong with that to being with.
Nothing in there is antagonistic or condescending, it's literally saying no you can't do that shit, here is why, and here's an example to clarify why this is faulty based on your logic. But hey if that's condescending and antagonistic, well, I'd much rather have things be done right as opposed to letting blatant falsehoods slip by.
You know for someone who loves to mock using Weise as a model, it really seems every solution you give is “go model something else”.
You're missing the point entirely.
Ignoring the fact you think calling you out on egregious calc premises is "mocking" as opposed to doing what anyone here should be doing on sight.
You argued that because it looks vaguely like Weise, Weise is a solid equivalent, because they're both fortified towns.
My point is that's completely arbitrary, we see dozens of towns in Frieren with fortified walls, some dense, some not, some big, some small. Your picking of the largest example outside of the capital, makes no sense, what makes it a better pick than THAT town for example? Or the handful of other? That's rhetorical, absolutely nothing, because they're all different towns, as such, you calc THAT town, not Weise, not that town I used as an example to show you HOW they're all different that you somehow misinterpreted as me saying calc that one instead, you calc the town in question, because that's what being effected. nothing more, nothing less.

It is literally the only buildings we see even half of, and they are all at least 2 storeys high. And again, estimating an average using the only samples we get, is not “assuming EVERY building” is two storeys high.
Which isn't exactly a good enough sample size, especially when you're using, again, this completely different dense town as a baseline for building density clutter.
Why are averages still so mystifying?
Good question, why aren't you using them?
Really? You must have a strange house because I typically dont use the inside my floor and ceiling as living space.
Who's counting flooring on the bottom story for a first story house build directly on brick roading?
And ceiling? Lad that's just a handful of cms extra, add like 10cm if ya want ig.
Also that's a bit odd given I gave sources that have both the bottom and top floor listed.
YOU are the one who wanted to talk about Weise’s scale for the other calc even after I had already changed it to a general height of a residential storey for Held’s homeland.
I mean if we want to talk about that calc, there's a handful of problems with it.
As for the spacing, the town you showed is nowhere near the size of Held’s homeland.
Doesn't matter, it has a fortified wall does it not?
Or maybe they're two different towns and treating them as the same is absolutely asinine?
And there is no way to actually calc any of the shots we see for the town itself.
Then DON'T calc it, this isn't complex. Figure out a different method to calc the feat, there's legit 3 different ways to get a value from it besides relying on the town.
I could equally cherry pick a packed district and call it a day for a big jump in the density, but I went to the effort of actually calculating a large sample size and that is what I’m going to stick with.
You didn't calc a sample size, you calced a sample size for this OTHER town, not this one.
I mean, if need be I can get a CGM to tell you to change it, because this is absolutely not ok.

In fact just thinking on it, you can get empty space and density off the panels of the destruction, you can angsize and use pytha to figure out the gaps between the buildings, roads, and whatnot, compare that to the area footprint of the buildings, and you can get a rough idea for the density to empty space of that town via that way. You actually get a handful of shots to do it with too. And the best part is, it'd not only be for THAT town, but it'd even account for the area of destruction in which you could apply for an even more precise final yield.
Not to mention magic wanding Weise was YOUR IDEA IN THE FIRST PLACE.
Well yeah you still gotta do it for the other calc no matter what. Def not the panel I would've picked tho.
None of the people next to the buildings in any of those reference shots are Frieren. None of them are elves either. Just regular people, or Macht who is tall.
Lad, most people are like her height or a lil bit taller, but even being a head taller than her is still firmly manlet range.
Macht IS tall, and he's ong probably the only dude who isn't an actual manlet and just normal because of it.

Regardless, fix it, or don't, but if ya don't, we obv can't use it. You have no less than 5 methods to calc tis feat, by your own admission you can't actually calc the town, I don't think that's entirely true but whatever, if you can't, don't, pick a diff method. If you want town density, do what I said, it might take a bit but at least that way you'd get an actual sample size for said town and it can even factor into the destruction, if you want averages, well I gave you like 5 sources now saying the average for that time and types of houses 2-2.5m, Weise having tall buildings means nothing for this one, like there's ways to do it, stop being stubborn and acting like a victim because you got called out for calcing something wrong.
 
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