• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Buff Dude VS Buff Dude (The Tank vs Fleshpound)

Messages
203
Reaction score
31

The Tank vs Fleshpound

Location:

BA32AA2AF95B771D72A1BA3294B7F089141F39B6

  • Speed: Unequalized (Equalized if its a stomp/blitz)
  • Both 9-A
  • Win by Death or Incap
latest
latest


The Tank: 1​

Fleshpound: 3

 
Last edited:
Well looking at things that way (both do seem to be muscleheads) I have some questions

- Does Tank grapple in character?

- Do these guys dodge attacks? or will they just sit there and do the hulk vs thing emote

Hulk & Thing Team Emote Idea : r/marvelrivals


- How good is the tanks beserk mode?

- How good are FP's adrenaline buffs?

- Does tank go for outranging in character?
 
- Does Tank grapple in character?
Not in gameplay but does in lore

- Do these guys dodge attacks? or will they just sit there and do the hulk vs thing emote
Fleshpound can block attacks, The Tank just... Tanks hits

- How good is the tanks beserk mode?
The Tank is berserk by default, he just goes for the kill. Fleshpound goes bloodlust and enraged after tanking some damage or after spotting a target after 10 seconds

- How good are FP's adrenaline buffs?
They're bio genetically modified to be sent to the battle field

- Does tank go for outranging in character?
Yes, he will throw rocks at long range and sometimes even when close to you
 
Not in gameplay but does in lore
so basically he does
Fleshpound can block attacks, The Tank just... Tanks hits
I see
The Tank is berserk by default, he just goes for the kill.
I'm talking about Berserk mode. Is he always in Berserk mode?
Fleshpound goes bloodlust and enraged after tanking some damage or after spotting a target after 10 seconds
How much does it amp him?
They're bio genetically modified to be sent to the battle field
Ok
Yes, he will throw rocks at long range and sometimes even when close to you
I see

So this will prob be my last question but does fp tend to grapple as well?
 
How much does it amp him? So this will prob be my last question but does fp tend to grapple as well?
They become fast enough to outrun players and can reach gunslingers who are 20% faster than everyone else. His damage is increased but the right value is unsure. Only small zeds can grapple

I'm talking about Berserk mode. Is he always in Berserk mode?
Basically yes, the only instinct of the infected is to kill their targets at all costs
 
okay, we don't have a value for this explosives I assume?
We use real-life references, as well as some on the site. Like I said, things can change according to player count, difficulty, etc., so we can only make an approximate value instead of an exact one. In the game's lore, Fleshpounds are capable of breaking their confinement; we can see in-game that several of those are made of reinforced metal buildings, so their lowball should be 9-A
 
It appears the 9-As for killing floor scale to 95298833 Joules based off the RPG-7

The Tank scales to 142758080 Joules.

This makes them fairly equal, but The Tank is ever so slightly stronger. I haven't played L4D2 in a while, but i'm leaning toward The Tank just due to having an advantage in most stats.
 
It appears the 9-As for killing floor scale to 95298833 Joules based off the RPG-7

The Tank scales to 142758080 Joules.

This makes them fairly equal, but The Tank is ever so slightly stronger. I haven't played L4D2 in a while, but i'm leaning toward The Tank just due to having an advantage in most stats.
Counted. Fleshpounds resist melee damage (This is why the King FP can defeat the Matriarch, despite her being stronger than him) so higher AP means almost nothing here. And as i said, he scales higher in lore due to statements, but the exact value is unknown.
 
Counted. Fleshpounds resist melee damage (This is why the King FP can defeat the Matriarch, despite her being stronger than him) so higher AP means almost nothing here.
If it's just coded to be resistant to melee damage, that's just a durability feat. If it's actually an in-lore/story mechanic that Fleshpounds are resistant to melee damage than it's a weird resistance to physical attacks/higher rating against melee attacks for it's durability.
And as i said, he scales higher in lore due to statements, but the exact value is unknown.
Sounds like he just upscales from his current rating. They may as well be equal but the tank just has general better chances due to it's higher LS it uses in character.
 
If it's just coded to be resistant to melee damage
Every Zed has their own stats, resistances, weaknesses, weapons that are effective/ineffective, etc. Of course it's a code (duh), but enemies in Killing Floor are meant to work that way; it's not exclusive to the Fleshpound.

that's just a durability feat
Exactly, it means the Tank punches will be less effective.
 
They become fast enough to outrun players and can reach gunslingers who are 20% faster than everyone else. His damage is increased but the right value is unsure. Only small zeds can grapple


Basically yes, the only instinct of the infected is to kill their targets at all costs
Hmm ok

I'll be voting flesh pound here

Both seem fairly mindless/average at best combatants that don't think to hard when it comes to their opponent so it's really just a matter of this better suited to handle the other


Fleshpound has mhs+ reactions on his subsonic combat speed, while the tank is like athletic human, tanks best bet is maybe trying to grapple but I'm not sure if he'd even get the chance to before getting overwhelmed, like sure he could try but he could also just try throwing a rock at him instead (he doesn't seem that smart especially as a fighter)

Yeah voting FP here
 
Fleshpound has mhs+ reactions on his subsonic combat speed,
reactions useless when both combatants don't dodge, but speed advantage is one hell of an advantage though.

Both are just going to run at each other and punch until the other goes down, so idk if speed here really matters in the long run.
tanks best bet is maybe trying to grapple but I'm not sure if he'd even get the chance to before getting overwhelmed,
Higher durability + Stamina means it'd 100% be able to. Not like the fleshpounder could stop it from doing that since it has higher LS.
like sure he could try but he could also just try throwing a rock at him instead (he doesn't seem that smart especially as a fighter)
They're currently 10 meters apart, so i don't see why it couldn't.
 
Both seem fairly mindless/average at best combatants that don't think to hard when it comes to their opponent so it's really just a matter of this better suited to handle the other
Correct, both are a bit brainless but the Fleshpound can block hits as i stated before

Fleshpound has mhs+ reactions on his subsonic combat speed, while the tank is like athletic human, tanks best bet is maybe trying to grapple but I'm not sure if he'd even get the chance to before getting overwhelmed, like sure he could try but he could also just try throwing a rock at him instead (he doesn't seem that smart especially as a fighter)
Thats the problem, even the slowest players can dodge missiles and the Fleshpound still outruns everyone when he's mad, only a full level Gunslinger can escape from him safely
 
reactions useless when both combatants don't dodge, but speed advantage is one hell of an advantage though.

Both are just going to run at each other and punch until the other goes down, so idk if speed here really matters in the long run.
Not really useless, fp doesnt dodge but he blocks. speed matters cuz the tank is getting hit first
 
Not really useless, fp dont dodge but he blocks.
So generally useless. Tank's punches send people flying onto their asses. Fleshpounder can try to block, but it's just going to make it go flying through the air and it'll continue pummeling it while it's down.
speed matters cuz the tank is getting hit first
Generally doesn't matter here specifically because every single one of Tank's attacks send the enemy flying onto their ass. If the tank throws a rock, FP hits the ground. If Tank punches, FP hits the ground, and so on and so fourth.
 
So generally useless. Tank's punches send people flying onto their asses. Fleshpounder can try to block, but it's just going to make it go flying through the air and it'll continue pummeling it while it's down.
When we hit the FP with a blast directly at his face he barely and rarely moves from the spot, plus hes a muscular bio weapon while the survivors are humans, so its obvious the punch is not going to have the same effect
 
When we hit the FP with a blast directly at his face he barely and rarely moves from the spot, plus hes a muscular bio weapon while the survivors are humans, so its obvious the punch is not going to have the same effect
And the tank is stronger than the forces FP has ever been hit by.

Reminder that FP is Class K while The Tank here is Class M. Fleshpounder really can't resist any force Tank decides to push on Fleshpounder.
 
And the tank is stronger than the forces FP has ever been hit by.
Not really, KF2 has haxed weapons.

Reminder that FP is Class K while The Tank here is Class M. Fleshpounder really can't resist any force Tank decides to push on Fleshpounder.
I forgot to say, the FP resists the gravitational pull from the Gravity Imploder and hes almost immune to knockback when hes enraged, the stronger LS still wont do much.
 
Not really, KF2 has haxed weapons.


I forgot to say, the FP resists the gravitational pull from the Gravity Imploder and hes almost immune to knockback when hes enraged, the stronger LS still wont do much.
If the Gravity Imploder can be resisted by Fleshpounder, that means the Gravity Imploder is Class K with it's gravitational Pull and still means the Tank can throw Fleshpounder around as it'd be physically stronger.

I can't find the calc that Fleshpounder scales to, but assuming baseline makes Fleshpounder 32 times weaker than the Tank's Lifting Strength. There isn't enough rage in the world unless your Hulk to close that gap.
 
reactions useless when both combatants don't dodge, but speed advantage is one hell of an advantage though.
Fp at least blocks hits, I imagine blocking punching would give him more survivability than just punching
Both are just going to run at each other and punch until the other goes down, so idk if speed here really matters in the long run.
It does actually once you consider attack speed
Higher durability + Stamina means it'd 100% be able to. Not like the fleshpounder could stop it from doing that since it has higher LS.
The AP difference is basically negligible no? If it gets overwhelmed before doing that then via speed then yeah it would
They're currently 10 meters apart, so i don't see why it couldn't.
They would likely run at each other first, closing the distance
 
Fp at least blocks hits, I imagine blocking punching would give him more survivability than just punching
tldr as i explained above blocking is just going to have FP flying away through the air because the Tank loves to launch it's opponents through the air onto their ass with it's everything it does, and with Class M vs Class K FP can't really do anything about it.
The AP difference is basically negligible no? If it gets overwhelmed before doing that then via speed then yeah it would
The Tank seems to have more upscaling on it's end overall along with the overall higher rating to what they're upscaling anyways. Tank should be overall stronger.

Survivors < Charger < Tank

RPG-7 < Fleshpound
They would likely run at each other first, closing the distance
Yeah and then FP gets thrown back again due to a rock hitting him in the face.
 
Last edited:
If the Gravity Imploder can be resisted by Fleshpounder, that means the Gravity Imploder is Class K with it's gravitational Pull and still means the Tank can throw Fleshpounder around as it'd be physically stronger.
??? Thats not how it works lmao, its a weapon that manipulates/controls gravity, not dependant on any of the characters
 
??? Thats not how it works lmao, its a weapon that manipulates/controls gravity, not dependant on any of the characters
I just fking looked it up;

"Primary attack of this futuristic grenade launcher is a projectile that creates an implosion that damages every surrounding enemy with almost no falloff. For its alt-fire mode it fires projectiles that will detonate after a short time, creating a singularity that pulls in all nearby enemies releasing a gravity wave that knocks them down shortly after."

Resisting something that's pulling/pushing someone in with gravity is an Lifting Strength feat. Having your implosion being resisted by someone who's Class K means the pull is Class K. It is fairly straight forward. So I have no idea where Fleshpounder pulls a 32x LS amp out of his ass to resist Class M forces so this weapon doesn't prove much.
 
Just because A resisted B doesnt mean B is on that level, you're literally trashing several characters in the wiki by using that statement.

https://vsbattles.fandom.com/wiki/Resistance
So it's actually just a resistance to a specific ability the Tank DOESN'T HAVE so it's irrelevant to whether or not he can withstand the strikes of the Tank.

But also yes when it comes to LS if character A can resist character B they are comparable. That's sort of the point.
 
Last edited:
This battle will just be one punching the other until someone dies. The biggest advantage the Tank has here is strength. However, I already told you the Fleshpound resists melee and the Tank doesnt have access to his unique vulnerability, which is the explosive/microwave damage. The Tanks punches will knock him back, but remember the speed difference: athletic vs. subsonic with mhs reactions. If a Fleshpound can keep up with players then he will have absolutely no trouble dealing with the slow-ass Tank. Faster speed = faster recovery and more DPS; the Tank will receive a lot of damage long before he lands the first hit, not to mention it will be enough to anger the FP, boosting his strikes and rendering the knockback almost useless for a while.
 
This battle will just be one punching the other until someone dies. The biggest advantage the Tank has here is strength. However, I already told you the Fleshpound resists melee and the Tank doesnt have access to his unique vulnerability, which is the explosive/microwave damage. The Tanks punches will knock him back, but remember the speed difference: athletic vs. subsonic with mhs reactions. If a Fleshpound can keep up with players then he will have absolutely no trouble dealing with the slow-ass Tank. Faster speed = faster recovery and more DPS; the Tank will receive a lot of damage long before he lands the first hit, not to mention it will be enough to anger the FP, boosting his strikes and rendering the knockback almost useless for a while.
So are you trying to argue it's a stomp because the fleshpound blitzes?

Also, about that last bit i'd like to see the 32x amp for their LS because that's not on the profile nor do i really believe that's real anyways.
 
Back
Top