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The Tank vs Fleshpound
Location:- Speed: Unequalized (Equalized if its a stomp/blitz)
- Both 9-A
- Win by Death or Incap
The Tank: 1
Fleshpound: 3
Last edited:
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The Tank is the one with the green flu. The Infected and Survivors has the virus on them and it spreads everywhere they goHow does the fleshpound spread it's green flu?
what does the flu even do?
The Tank is the one with the green flu.
How quickly?The Infected and Survivors has the virus on them and it spreads everywhere they go
it takes a while and turns the person into a infected. the fleshpound resists diseases btwoh mb I can't read
How quickly?
Also what does the virus do? does it kill them? does it put them to sleep?
so it'll come down to stats I take it?it takes a while and turns the person into a infected. the fleshpound resists diseases btw
well... i want to hear opinions on it. but yes. the fp also resists melee, his only weaknesses are explosive and microwave damage. the tank has the range advantageso it'll come down to stats I take it?
Not in gameplay but does in lore- Does Tank grapple in character?
Fleshpound can block attacks, The Tank just... Tanks hits- Do these guys dodge attacks? or will they just sit there and do the hulk vs thing emote
The Tank is berserk by default, he just goes for the kill. Fleshpound goes bloodlust and enraged after tanking some damage or after spotting a target after 10 seconds- How good is the tanks beserk mode?
They're bio genetically modified to be sent to the battle field- How good are FP's adrenaline buffs?
Yes, he will throw rocks at long range and sometimes even when close to you- Does tank go for outranging in character?
so basically he doesNot in gameplay but does in lore
I seeFleshpound can block attacks, The Tank just... Tanks hits
I'm talking about Berserk mode. Is he always in Berserk mode?The Tank is berserk by default, he just goes for the kill.
How much does it amp him?Fleshpound goes bloodlust and enraged after tanking some damage or after spotting a target after 10 seconds
OkThey're bio genetically modified to be sent to the battle field
I seeYes, he will throw rocks at long range and sometimes even when close to you
They become fast enough to outrun players and can reach gunslingers who are 20% faster than everyone else. His damage is increased but the right value is unsure. Only small zeds can grappleHow much does it amp him? So this will prob be my last question but does fp tend to grapple as well?
Basically yes, the only instinct of the infected is to kill their targets at all costsI'm talking about Berserk mode. Is he always in Berserk mode?
it isnt certain due to variation, but they're deep into 9-A, most of the value comes from high end explosivesWhat value does Fleshpound scales to, I really can't find It anywhere in his profile or the verse as a whole
okay, we don't have a value for this explosives I assume?it isnt certain due to variation, but they're deep into 9-A, most of the value comes from high end explosives
We use real-life references, as well as some on the site. Like I said, things can change according to player count, difficulty, etc., so we can only make an approximate value instead of an exact one. In the game's lore, Fleshpounds are capable of breaking their confinement; we can see in-game that several of those are made of reinforced metal buildings, so their lowball should be 9-Aokay, we don't have a value for this explosives I assume?
Counted. Fleshpounds resist melee damage (This is why the King FP can defeat the Matriarch, despite her being stronger than him) so higher AP means almost nothing here. And as i said, he scales higher in lore due to statements, but the exact value is unknown.It appears the 9-As for killing floor scale to 95298833 Joules based off the RPG-7
The Tank scales to 142758080 Joules.
This makes them fairly equal, but The Tank is ever so slightly stronger. I haven't played L4D2 in a while, but i'm leaning toward The Tank just due to having an advantage in most stats.
If it's just coded to be resistant to melee damage, that's just a durability feat. If it's actually an in-lore/story mechanic that Fleshpounds are resistant to melee damage than it's a weird resistance to physical attacks/higher rating against melee attacks for it's durability.Counted. Fleshpounds resist melee damage (This is why the King FP can defeat the Matriarch, despite her being stronger than him) so higher AP means almost nothing here.
Sounds like he just upscales from his current rating. They may as well be equal but the tank just has general better chances due to it's higher LS it uses in character.And as i said, he scales higher in lore due to statements, but the exact value is unknown.
Every Zed has their own stats, resistances, weaknesses, weapons that are effective/ineffective, etc. Of course it's a code (duh), but enemies in Killing Floor are meant to work that way; it's not exclusive to the Fleshpound.If it's just coded to be resistant to melee damage
Exactly, it means the Tank punches will be less effective.that's just a durability feat
Hmm okThey become fast enough to outrun players and can reach gunslingers who are 20% faster than everyone else. His damage is increased but the right value is unsure. Only small zeds can grapple
Basically yes, the only instinct of the infected is to kill their targets at all costs
reactions useless when both combatants don't dodge, but speed advantage is one hell of an advantage though.Fleshpound has mhs+ reactions on his subsonic combat speed,
Higher durability + Stamina means it'd 100% be able to. Not like the fleshpounder could stop it from doing that since it has higher LS.tanks best bet is maybe trying to grapple but I'm not sure if he'd even get the chance to before getting overwhelmed,
They're currently 10 meters apart, so i don't see why it couldn't.like sure he could try but he could also just try throwing a rock at him instead (he doesn't seem that smart especially as a fighter)
Correct, both are a bit brainless but the Fleshpound can block hits as i stated beforeBoth seem fairly mindless/average at best combatants that don't think to hard when it comes to their opponent so it's really just a matter of this better suited to handle the other
Thats the problem, even the slowest players can dodge missiles and the Fleshpound still outruns everyone when he's mad, only a full level Gunslinger can escape from him safelyFleshpound has mhs+ reactions on his subsonic combat speed, while the tank is like athletic human, tanks best bet is maybe trying to grapple but I'm not sure if he'd even get the chance to before getting overwhelmed, like sure he could try but he could also just try throwing a rock at him instead (he doesn't seem that smart especially as a fighter)
Not really useless, fp doesnt dodge but he blocks. speed matters cuz the tank is getting hit firstreactions useless when both combatants don't dodge, but speed advantage is one hell of an advantage though.
Both are just going to run at each other and punch until the other goes down, so idk if speed here really matters in the long run.
So generally useless. Tank's punches send people flying onto their asses. Fleshpounder can try to block, but it's just going to make it go flying through the air and it'll continue pummeling it while it's down.Not really useless, fp dont dodge but he blocks.
Generally doesn't matter here specifically because every single one of Tank's attacks send the enemy flying onto their ass. If the tank throws a rock, FP hits the ground. If Tank punches, FP hits the ground, and so on and so fourth.speed matters cuz the tank is getting hit first
When we hit the FP with a blast directly at his face he barely and rarely moves from the spot, plus hes a muscular bio weapon while the survivors are humans, so its obvious the punch is not going to have the same effectSo generally useless. Tank's punches send people flying onto their asses. Fleshpounder can try to block, but it's just going to make it go flying through the air and it'll continue pummeling it while it's down.
And the tank is stronger than the forces FP has ever been hit by.When we hit the FP with a blast directly at his face he barely and rarely moves from the spot, plus hes a muscular bio weapon while the survivors are humans, so its obvious the punch is not going to have the same effect
Not really, KF2 has haxed weapons.And the tank is stronger than the forces FP has ever been hit by.
I forgot to say, the FP resists the gravitational pull from the Gravity Imploder and hes almost immune to knockback when hes enraged, the stronger LS still wont do much.Reminder that FP is Class K while The Tank here is Class M. Fleshpounder really can't resist any force Tank decides to push on Fleshpounder.
If the Gravity Imploder can be resisted by Fleshpounder, that means the Gravity Imploder is Class K with it's gravitational Pull and still means the Tank can throw Fleshpounder around as it'd be physically stronger.Not really, KF2 has haxed weapons.
I forgot to say, the FP resists the gravitational pull from the Gravity Imploder and hes almost immune to knockback when hes enraged, the stronger LS still wont do much.
Fp at least blocks hits, I imagine blocking punching would give him more survivability than just punchingreactions useless when both combatants don't dodge, but speed advantage is one hell of an advantage though.
It does actually once you consider attack speedBoth are just going to run at each other and punch until the other goes down, so idk if speed here really matters in the long run.
The AP difference is basically negligible no? If it gets overwhelmed before doing that then via speed then yeah it wouldHigher durability + Stamina means it'd 100% be able to. Not like the fleshpounder could stop it from doing that since it has higher LS.
They would likely run at each other first, closing the distanceThey're currently 10 meters apart, so i don't see why it couldn't.
tldr as i explained above blocking is just going to have FP flying away through the air because the Tank loves to launch it's opponents through the air onto their ass with it's everything it does, and with Class M vs Class K FP can't really do anything about it.Fp at least blocks hits, I imagine blocking punching would give him more survivability than just punching
The Tank seems to have more upscaling on it's end overall along with the overall higher rating to what they're upscaling anyways. Tank should be overall stronger.The AP difference is basically negligible no? If it gets overwhelmed before doing that then via speed then yeah it would
Yeah and then FP gets thrown back again due to a rock hitting him in the face.They would likely run at each other first, closing the distance
??? Thats not how it works lmao, its a weapon that manipulates/controls gravity, not dependant on any of the charactersIf the Gravity Imploder can be resisted by Fleshpounder, that means the Gravity Imploder is Class K with it's gravitational Pull and still means the Tank can throw Fleshpounder around as it'd be physically stronger.
I just fking looked it up;??? Thats not how it works lmao, its a weapon that manipulates/controls gravity, not dependant on any of the characters
Just because A resisted B doesnt mean B is on that level, you're literally trashing several characters in the wiki by using that statement.Having your implosion being resisted by someone who's Class K means the pull is Class K. It is fairly straight forward.
So it's actually just a resistance to a specific ability the Tank DOESN'T HAVE so it's irrelevant to whether or not he can withstand the strikes of the Tank.Just because A resisted B doesnt mean B is on that level, you're literally trashing several characters in the wiki by using that statement.
https://vsbattles.fandom.com/wiki/Resistance
So are you trying to argue it's a stomp because the fleshpound blitzes?This battle will just be one punching the other until someone dies. The biggest advantage the Tank has here is strength. However, I already told you the Fleshpound resists melee and the Tank doesnt have access to his unique vulnerability, which is the explosive/microwave damage. The Tanks punches will knock him back, but remember the speed difference: athletic vs. subsonic with mhs reactions. If a Fleshpound can keep up with players then he will have absolutely no trouble dealing with the slow-ass Tank. Faster speed = faster recovery and more DPS; the Tank will receive a lot of damage long before he lands the first hit, not to mention it will be enough to anger the FP, boosting his strikes and rendering the knockback almost useless for a while.