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Alright so I just got back into the Granny verse, and by looking at the pages I think they need some adjustments and even upgrades.
Wall level Durability and Attack Potency.
Granny/Slendrina Verse:
Now there's no evidence it's the same person throughout the Slendrina and Granny games. Though in all the games Granny knocks out The Player and injures them in a similar manner the next day, and Slendrina's Child could injure The Player from Granny 2.
1. The Player is capable of surviving a point-blank Grenade, though are knocked out and wake up the next day. If done on the first day, The Player will only somewhat limp the next day. The Grenade model is based on the M67 Fragmentation grenade which is a Megajoule explosion. Granny and Grandpa can also hit The Player knocking him out, with similar injuries to the Grenade.
2. The Player can also take a bite but collapse from The Child. The Child deals similar injuries as Granny and Grandpa do to The Player as they limp more The Child bites them. It should be noted that biting should differ from being hit, which should be the reason why The Child could kill people in other games in a few consistent hits rather than knock them out. The Child can kill the player from Slendrina similar to the number of blows Slendrina's Mom can, which Slendrina's Mom can shatter a Cabinet to pieces and wider than normal Wooden door. In The Cellar Slendrina's Mom and The Child can knock a door off its hinges with a similar amount of hits, so the Child should scale to her.
3. The Player can also survive shotgun blasts which can knock out Granny and Grandpa comparably to how long it takes a Megajoule explosion to knock them out (See the first point). The same goes with a gasoline explosion and huge shocks of electricity which could all knock out Granny and Grandpa. There's also an Iron maiden that can knock out Granny which The Player can survive.
4. The Player can also survive an Alligator bite, though no clear source for their PSI. Though I found a source that says they have a PSI of 2,980. Which I'm guessing is comparable to the Saltwater Crocodile's 3,700 who's bite is higher than his Wall level AP.
5. Moving onto Granny and Grandpa. All the durability feats presented with The Player can deal as much damage in a similar manner.
6. Granny and Grandpa can get up far faster than the 9-B damage presented to The Player.
7. Granny and Grandpa both have 9-B striking power even without their weapons. Granny in all games can duck underneath and physically charge with her body and knock out The Player similarly injuring them from the stuff presented above. Grandpa already scales to The Player physically so no need to add it.
8. It should also be noted that the bullet shouldn't pierce Granny or Grandpa as they are knocked out instantly. Guns only knock you out from pain and shock, they don't knock you out. So if 9-B goes through, guns from Granny should be 9-B.
"Doesn't Granny just Resurrect/Regenerate?"
1. I actually don't even know where Resurrection comes from, so if someone could point that out, that'd be nice.
2. Resurrection has only ever be implied to happen once and that's when you knock over a frozen Granny and shattering her body parts and it doesn't even give extra time to get up.
3. There is absolutely nothing in-game that says Granny and Grandpa die from the stuff presented. It wouldn't make sense for them to need to Resurrect/Regenerate from the stuff presented above, because it takes longer from the damage inflicted on them. No, I don't mean how much damage is down to their body, I mean the more lethal weapons take them down for longer. That wouldn't make sense for that to be Resurrection and Regeneration cause that'd literally mean it takes longer to regenerate from a shotgun blast than having your limbs severed and being decapitated. You could shout game mechanics, but when the Crossbow something that's commonly used to knock you out was first implemented in the game far before the shotgun and other ways to defend yourself with the same text, I think that should shout that it's clearly a knock-out thing. Nothing implies regeneration cause it was only present later in development before regeneration was even implied. This is further implied when in Granny 3, a slingshot when hit to the body only makes Grandpa dizzy for an amount of time, but when hit to the head it knocks them out comparably to the more lethal weapons. I doubt something that could only stun you temporarily could suddenly kill you if you were hit on the head with it. Resurrection, on the other hand, needs to be explained cause I have absolutely no idea where it comes from.
"Isn't The Player surviving Game Mechanics?"
It isn't. This is proven all throughout the first game, that days aren't game mechanics. Most notably through the Previous Victim. "FIVE DAYS" has been scratched out onto the table in the starting room and the table in the kitchen. There are 5 tallies on the wall implying that he's been in there for 5 days. Then a note written by the previous victim says he's been trapped in there for 5 days, to which he also says he's quite injured just like how The Player is on Day 4 and 5. Implied further when there is blood on the note, writing HELP on top of the shed (This thought might be an easter egg since it's impossible to see up there), Toilet is filled with blood which an object is sometimes located in there, the bathtub is stained with blood with streaks of blood running down the wall implying he tried to get out, a bloody handprint on the window and blood on Granny's bat. And when you fix Granny's picture she gives you an extra day. You could argue that these are easter eggs, but I heavily doubt it. DVlooper constantly adds lore to his games, most notably Slendrina which takes place in the same series. With even games where you are supposed to uncover the mystery, so I heavily doubt it's an easter egg. It's also way too consistent to be an easter egg. Also saying The Player can't survive this and that, is basically saying any durability feat they have and saying it's an outlier cause they are human. You could argue why Granny would just keep you alive, but we don't her intentions anyhow so it's bold to assume.
The Twins:
They are separate verses from Granny and Grandpa, though they appear in-game. It's unknown what their physical striking strength is, except for Bob and Buck.
1. Bob and Buck should definitely stay 10-A for effortlessly overpowering The Player, even with a Crowbar or Hammer. The Player is a thief, and the intro screen shows him with an advanced-level book. With Bob also turning large cogwheels.
2. It should be noted that Bob and Buck can damage The Player on comparable levels to Dynamite, which holds 5 sticks of dynamite. One 0.19kg Dynamite stick is a megajoule blast of energy. Which could potentially put them at 5 Megajoules or 5000 Kilojoules.
3. There could also be a calculation for the blast fragmenting a Brick wall: Buck's Height. Doors on average are 203.2cm. The Brick Wall is this tall compared to Buck. The Brick Wall is this thick. The view of The Brick Wall. This would be at the very least since it fragments it, so if it was lower than a megajoule it still scales to a megajoule.
4. Granny, Grandpa, and The Twins all have equal striking power.
5. I hate to pull up the lifeline healthbar, but I don't believe it's just a game mechanic. While you get knocked out, you get more damage dealt with your life bar depending on the attack. So this implies that the health bar would be a good way of scaling The Twins to it. It varies on difficulty, though are comparable to Dynamite on all difficulties anyhow.
Why is the main page called Granny's verse?
I know it was made due to Granny but the verse entirely originated from Slendrina, and while it's a question of what would be the general name. Slendrina is the original and has much more game, while Granny is what the series is known more for by the audience. The verse should be renamed to simply "DVloper." Why? We have done this with Disney and Dreamworks, and there is no official game for the whole series. Being called Granny (Game) is vague and bland.
Adjustments:
Granny:
Grandpa:
Slendrina:
Wall level Durability and Attack Potency.
Granny/Slendrina Verse:
Now there's no evidence it's the same person throughout the Slendrina and Granny games. Though in all the games Granny knocks out The Player and injures them in a similar manner the next day, and Slendrina's Child could injure The Player from Granny 2.
1. The Player is capable of surviving a point-blank Grenade, though are knocked out and wake up the next day. If done on the first day, The Player will only somewhat limp the next day. The Grenade model is based on the M67 Fragmentation grenade which is a Megajoule explosion. Granny and Grandpa can also hit The Player knocking him out, with similar injuries to the Grenade.
2. The Player can also take a bite but collapse from The Child. The Child deals similar injuries as Granny and Grandpa do to The Player as they limp more The Child bites them. It should be noted that biting should differ from being hit, which should be the reason why The Child could kill people in other games in a few consistent hits rather than knock them out. The Child can kill the player from Slendrina similar to the number of blows Slendrina's Mom can, which Slendrina's Mom can shatter a Cabinet to pieces and wider than normal Wooden door. In The Cellar Slendrina's Mom and The Child can knock a door off its hinges with a similar amount of hits, so the Child should scale to her.
3. The Player can also survive shotgun blasts which can knock out Granny and Grandpa comparably to how long it takes a Megajoule explosion to knock them out (See the first point). The same goes with a gasoline explosion and huge shocks of electricity which could all knock out Granny and Grandpa. There's also an Iron maiden that can knock out Granny which The Player can survive.
4. The Player can also survive an Alligator bite, though no clear source for their PSI. Though I found a source that says they have a PSI of 2,980. Which I'm guessing is comparable to the Saltwater Crocodile's 3,700 who's bite is higher than his Wall level AP.
5. Moving onto Granny and Grandpa. All the durability feats presented with The Player can deal as much damage in a similar manner.
6. Granny and Grandpa can get up far faster than the 9-B damage presented to The Player.
7. Granny and Grandpa both have 9-B striking power even without their weapons. Granny in all games can duck underneath and physically charge with her body and knock out The Player similarly injuring them from the stuff presented above. Grandpa already scales to The Player physically so no need to add it.
8. It should also be noted that the bullet shouldn't pierce Granny or Grandpa as they are knocked out instantly. Guns only knock you out from pain and shock, they don't knock you out. So if 9-B goes through, guns from Granny should be 9-B.
"Doesn't Granny just Resurrect/Regenerate?"
1. I actually don't even know where Resurrection comes from, so if someone could point that out, that'd be nice.
2. Resurrection has only ever be implied to happen once and that's when you knock over a frozen Granny and shattering her body parts and it doesn't even give extra time to get up.
3. There is absolutely nothing in-game that says Granny and Grandpa die from the stuff presented. It wouldn't make sense for them to need to Resurrect/Regenerate from the stuff presented above, because it takes longer from the damage inflicted on them. No, I don't mean how much damage is down to their body, I mean the more lethal weapons take them down for longer. That wouldn't make sense for that to be Resurrection and Regeneration cause that'd literally mean it takes longer to regenerate from a shotgun blast than having your limbs severed and being decapitated. You could shout game mechanics, but when the Crossbow something that's commonly used to knock you out was first implemented in the game far before the shotgun and other ways to defend yourself with the same text, I think that should shout that it's clearly a knock-out thing. Nothing implies regeneration cause it was only present later in development before regeneration was even implied. This is further implied when in Granny 3, a slingshot when hit to the body only makes Grandpa dizzy for an amount of time, but when hit to the head it knocks them out comparably to the more lethal weapons. I doubt something that could only stun you temporarily could suddenly kill you if you were hit on the head with it. Resurrection, on the other hand, needs to be explained cause I have absolutely no idea where it comes from.
"Isn't The Player surviving Game Mechanics?"
It isn't. This is proven all throughout the first game, that days aren't game mechanics. Most notably through the Previous Victim. "FIVE DAYS" has been scratched out onto the table in the starting room and the table in the kitchen. There are 5 tallies on the wall implying that he's been in there for 5 days. Then a note written by the previous victim says he's been trapped in there for 5 days, to which he also says he's quite injured just like how The Player is on Day 4 and 5. Implied further when there is blood on the note, writing HELP on top of the shed (This thought might be an easter egg since it's impossible to see up there), Toilet is filled with blood which an object is sometimes located in there, the bathtub is stained with blood with streaks of blood running down the wall implying he tried to get out, a bloody handprint on the window and blood on Granny's bat. And when you fix Granny's picture she gives you an extra day. You could argue that these are easter eggs, but I heavily doubt it. DVlooper constantly adds lore to his games, most notably Slendrina which takes place in the same series. With even games where you are supposed to uncover the mystery, so I heavily doubt it's an easter egg. It's also way too consistent to be an easter egg. Also saying The Player can't survive this and that, is basically saying any durability feat they have and saying it's an outlier cause they are human. You could argue why Granny would just keep you alive, but we don't her intentions anyhow so it's bold to assume.
The Twins:
They are separate verses from Granny and Grandpa, though they appear in-game. It's unknown what their physical striking strength is, except for Bob and Buck.
1. Bob and Buck should definitely stay 10-A for effortlessly overpowering The Player, even with a Crowbar or Hammer. The Player is a thief, and the intro screen shows him with an advanced-level book. With Bob also turning large cogwheels.
2. It should be noted that Bob and Buck can damage The Player on comparable levels to Dynamite, which holds 5 sticks of dynamite. One 0.19kg Dynamite stick is a megajoule blast of energy. Which could potentially put them at 5 Megajoules or 5000 Kilojoules.
3. There could also be a calculation for the blast fragmenting a Brick wall: Buck's Height. Doors on average are 203.2cm. The Brick Wall is this tall compared to Buck. The Brick Wall is this thick. The view of The Brick Wall. This would be at the very least since it fragments it, so if it was lower than a megajoule it still scales to a megajoule.
4. Granny, Grandpa, and The Twins all have equal striking power.
5. I hate to pull up the lifeline healthbar, but I don't believe it's just a game mechanic. While you get knocked out, you get more damage dealt with your life bar depending on the attack. So this implies that the health bar would be a good way of scaling The Twins to it. It varies on difficulty, though are comparable to Dynamite on all difficulties anyhow.
Why is the main page called Granny's verse?
I know it was made due to Granny but the verse entirely originated from Slendrina, and while it's a question of what would be the general name. Slendrina is the original and has much more game, while Granny is what the series is known more for by the audience. The verse should be renamed to simply "DVloper." Why? We have done this with Disney and Dreamworks, and there is no official game for the whole series. Being called Granny (Game) is vague and bland.
Adjustments:
Granny:
- Telling by how Granny is Slendrina's Moms, well Mom. Slendrina's Mom is at least in her 50s, so it's very unlikely Granny is in her 60s. It should say "70+" since she should've been at the very least 20 years old when she had Slendrina's Mom.
It should be noted in Intelligence and Weaknesses that Granny is possibly toying with The Player. This has been hinted at by many actions throughout the game. For example, if she briefly sees you hide under the bed, she normally goes right up to the bed as if she already saw you. As well as Clairvoyance, she only rages when you kill her pet or grab Slendrina's Teddy bear, which implies her "I see you" a quote she normally says. Then again this should only be noted as a possibility for why she lacks common sense but has built gifted traps and devices. It's implied further from the fact she isn't able to get in small spaces but is also able to crouch down and get you when you're under a bed. This is implied further in Granny Chapter 2, where both Granny and Grandpa hear you escaping with a Helicopter. Before they weren't able to climb up the ladder, but when they figure out you climbed the ladder they were then capable of climbing it, hence implying they may just be limiting themselves and toying with you. Though this is all a possibility and not official by any means. In my opinion, it should be changed. "Varies from Below Average to Unknown in Common Sense, Gifted in security, traps, devices, hiding objects and puzzles."
Grandpa:
- The same things 3 key points about Granny above.
- Shotgun should be added to Standard equipment.
- Not sure why Grandpa's Classification is literally "Old Man." It should be changed to "Human, Undead/Supernatural being, Granny's Husband, War Veteran, Former Pilot, Grandpa of Slendrina"
Slendrina:
- Better pictures for Slendrina should be used, as the one shown is just her being resurrected in Granny, hence looks transparent. The quality shifts for each game, so there should be a few pictures "First Appearance" (The First Slendrina Game), "Old Appearance" (Slendrina The Cellar), "Reboot Appearance" (She basically looks like this for the rest of the Slendrina series), "Resurrected" (The screenshot she has right now), "Granny 3" (Obvious).
- Abilities such as Pain Manipulation (When you look at her face it causes pain, as it visually shakes your view out of pain), Self-Sustenance (Type 2 and 3, due to being a Ghost), Flight (Game Over In Cellar shows this, and she is shown to levitate occasionally), Perception Manipulation, Durability Negation, Body Control (Numerous times she controls the shape of her body and changes her appearance. Some aren't illusions as she has shown to physically stop you, and hurt you), Technology Manipulation (Can show herself on a computer. Manipulate lights and make them flicker), possible limited Reality Warping (I'm not sure what power to give this. But she can manipulate a painting to make it look at you with eyes), Stealth Mastery (Can sneak up on the Player without them noticing), Transformation (Similar to the summary of Body Control).
- She should get Standard Melee Range for her physical attacks.
- Her weakness should be added that she tends to use Illusions, and sneak up on The Player instead of outright trying to physically harm him or kill him. Using jumpscares, and tricks, instead of continuously trying to attack them. Even when they're vulnerable to being harmed and restrained by her, she tends to just scare them instead of finishing them off. Despite trying to steal Slendrina's books, Slendrina only relies on you to be restrained by her visual pain, before finishing you off instead of outright attacking you immediately. In short, she tends to toy with her opponents, even in conditions where she is pissed.
- Her telekinesis should be stronger, as she was capable of shaking an entire house and underground cellar in Slendrina's Child. In Slendrina X with her Mom, she shook an entire castle.
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