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Now, I've played through Fallout: New Vegas and Fallout 3, and I can tell you two things:
1. You cannot tank an experimental MIRV point blank in Fo3.
2. There are no experimental MIRVs in Fallout: New Vegas.
According to the wiki, the Experimental MIRV deals 12,800 damage, as compared to the 635 or so health the Lone Wanderer has at the very most.
According to the damage resistance page , the highest amount of damage resistance possible in FO3 is 94%. Assuming that it reduces it by that amount:
0.06 x 12,800 = 768, still enough to instakill the Lone Wanderer.
Basically, what this means is that the AP of the Lone Wanderer should still be 8-B, but the durability should be 8-C or so.
Now, you may be asking "But what about the sole survivor?!". To be honest on this one, I am not very sure. Going by the near-limitless level cap, a player could get strong enough to endure one or more MIRVs dropped onto their head with enough armor, so this could _possibly_ slide. Otherwise, not sure.
Onto the next topic, the Courier:
There are no MIRVs in FO:NV, so we can't just slap an 8-B rating onto his profile and call it a day. Rather, there's an entirely seperate feat I have in mind:
In OWB (That one addon where you get teleported into a dome or something), the Courier fights againsta gigantic roboscorpio, which he can also endure several physical hits from with the best gear (According to the amount of damage it deals on this page ) and even push it around with physical blows with bumper swords. Assuming that it's a similar size to Liberty Prime's model, it could possibly go for a solid High 8-C rating that scales to the Courier and other similarly powerful characters, otherwise, I do not really know.
The 8-C ratings currently on their profiles seem fine to me, as the laser weapons in FO3, FO:NV and FO4 have the same effect of turning humans into ashes.
For the "other stuff" mentioned in the title, the Courier should have the ability to ignore durability to an extent through a handful of weapons, such as the industrial hand, which can ignore defenses provided by armor.
The "Winterized power armor being near-unbreakable" should be considered a gameplay mechanic as, according to this page , the power armor recieved in the wasteland is the simulation variant of it (Simulation items have absurdly high item HP), which is unintended.
1. You cannot tank an experimental MIRV point blank in Fo3.
2. There are no experimental MIRVs in Fallout: New Vegas.
According to the wiki, the Experimental MIRV deals 12,800 damage, as compared to the 635 or so health the Lone Wanderer has at the very most.
According to the damage resistance page , the highest amount of damage resistance possible in FO3 is 94%. Assuming that it reduces it by that amount:
0.06 x 12,800 = 768, still enough to instakill the Lone Wanderer.
Basically, what this means is that the AP of the Lone Wanderer should still be 8-B, but the durability should be 8-C or so.
Now, you may be asking "But what about the sole survivor?!". To be honest on this one, I am not very sure. Going by the near-limitless level cap, a player could get strong enough to endure one or more MIRVs dropped onto their head with enough armor, so this could _possibly_ slide. Otherwise, not sure.
Onto the next topic, the Courier:
There are no MIRVs in FO:NV, so we can't just slap an 8-B rating onto his profile and call it a day. Rather, there's an entirely seperate feat I have in mind:
In OWB (That one addon where you get teleported into a dome or something), the Courier fights againsta gigantic roboscorpio, which he can also endure several physical hits from with the best gear (According to the amount of damage it deals on this page ) and even push it around with physical blows with bumper swords. Assuming that it's a similar size to Liberty Prime's model, it could possibly go for a solid High 8-C rating that scales to the Courier and other similarly powerful characters, otherwise, I do not really know.
The 8-C ratings currently on their profiles seem fine to me, as the laser weapons in FO3, FO:NV and FO4 have the same effect of turning humans into ashes.
For the "other stuff" mentioned in the title, the Courier should have the ability to ignore durability to an extent through a handful of weapons, such as the industrial hand, which can ignore defenses provided by armor.
The "Winterized power armor being near-unbreakable" should be considered a gameplay mechanic as, according to this page , the power armor recieved in the wasteland is the simulation variant of it (Simulation items have absurdly high item HP), which is unintended.