It does, because the ability to survive the attacks increases. If you can tank attacks that would have previously destroyed your soul, that is resistance.
>Boosting your souls durability is definitely not a resistance, that's literally just boosting said souls durability.
He doesn't one-shot, but his attacks stack and all he'd need to kill a level one Frisk is less than a second. His attacks stack damage on contact, which means that Doomguy will need to move away from the first attack for it to stop hurting.
>This is ignoring that Doomguy can already take hits from Lost Souls. You know, enemies that can blow up your own soul. Which means Doomguy in this case is definitely not gonna die that quickly here, he should be able to dodge prior to dying.
The first attack will make it harder to jump due to blue magic, and with zero knowledge of where the bones are coming from he would have no reason to jump at all before he gets hit. I also don't remember the first game letting you really jump all that high.
>Blue magic doesn't make it harder to jump, it literally just adds actual physics to the game since when you aren't blue, you can freely move around. You can't jump at all in the first three games, but those are obvious game mechanics. Once he gets hit from below, he jumps. Sans doesn't even keep that attack forever, he then switches immediately.
Since when can doomguy just put the supercharge away and use it at his leisure? Isn't it a pickup that takes effect as soon as you grab it?
>To be fair that might be a game mechanic, but that doesn't really change my point due to him starting with 200% hp.
The order at which he uses them do get mixed up, as well as his dialougue and pauses. And he will absolutely be able to dodge them, since this isn't a game mechanics based fight and he can keep dodging with more than a single step. As has been argued a lot already, he can also just teleport, since he is shown to be able to do it casually without any problem and the only reason he didn't in canon is because he never needed it due to all of Frisk' attacks being easy to dodge except the one that broke the laws of reality.
>His attack patterns never change, regardless of attacking, healing, or acting. His order doesn't change, that's literally how you're supposed to beat him. By remembering his attack patterns. So we're just going to assume Sans can dodge a rocket that has a large blast radius? The in-gameplay is irrelevant, we've never seen Sans dodge something like that. He's also not gonna be able to dodge a barrage of bullets either. That's headcanon, saying he never teleports for dodging because its too easy has no actual evidence. Sans never claims nor hints this. How is he going to know to teleport away from a rocket when he's never dealt with one. Also if you're going to say that this isn't a game mechanics fights, then stop bringing up game mechanics.
Doomguy has no idea how to move his soul, or that he needs to move it specifically. He can figure it out obviously, even Frisk gets it right away, but he would first need to figure out what he has to do with it.
>Moving your soul shouldn't be something he needs to learn, considering how it implies its just general movement. Flowey teaching Frisk at the start is only a tutorial.
And in that clip, not only is doomguy being hit a lot, but he is faster than the projectiles and the enemies are not all attacking, let alone in a coordinated manner. Sans' danmaku far outdoes all that by being more concentrated and Doomguy being unable to predict. As the player, you get a 360 vision of where all his attacks come from and all that, Doomguy doesn't have that.
>You read what I said, right? The only enemy to actually hit him was the Arch-vile due to their automatic lock on. Everything else he dodges. If an enemy in DOOM sees you, they start attacking. Only reason there's not much trouble is because he dodges. They're throwing it at him from all over the place. Sans danmaku is not as good as you are claiming it to be. Generally speaking his first phase is pretty weak in terms of danmaku. As if Doomguy needs to predict, a hoard of demons are shooting at him and he needs to predict? See, that's a game mechanic. Frisk isn't the player. So no, they shouldn't have a 360 vision. But if I play Devil's Advocate and say they do, Doomguy should by default due to the game working like this.
And lastly, there's nothing saying Doomguy will use the higher fire rate attacks. He may use the shotgun, the chainsaw, or even his lower tiered weapons.
>This is his 9-A key. Doomguy is the type to quickly kill his enemies as that's a huge part of DOOM, moving around a lot in quick speed.