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Since Lando has a durability and range advantage, as well as access to protect. I'm inclined to believe that the fight will be drawn out rather than short.

This gives Landorus the opportunity to start stacking hax if it's even necessary, which is reasonable to believe because Lando is very intelligent.

Stamina doesn't seem to be an issue and the fight will likely end before one of them runs out of stamina, I don't see a reason for the fight to last any longer than Lando's eventual win condition. Their weather manipulation cancel each other out since pokemon weather manipulation overwrites the current weather. Their speeds seem similar enough.

Does Kaido have any advantages? Other than lifting strength.
 
Landorous scales to 11 teratons via Logia, but Logia's stats are actually stronger than it in the game so I'm thinking below that. kaido scales to 7.5 teratons but he's considerably above that as WB was weakened and even healthy couldn't damage Kaido

Since we don't know how much power is required (Other than whatever Enma does) and given its power is not many times higher than Kaido I do not see that pokemon wounding the Yonko, alone beating him down.

For that reason Kaido wins, even if it takes a while.
 
Then all Lando has to do is just swords dance once and he has more AP?

Not only can Lando increase his stats, he can decrease Kaido's.

It just seems like a near stomp for Lando.
 
The Calaca said:
IIRC, the star multipliers are game mechanics.
Only the four move limit, base stats and power points are just game mechanics because they're shown to not exist outside of the games. Levels may also be questionable.

Tons of things from the games actually do exist, such as hyper beam's recharge time.

Swords dance? Actually exists too and isn't refuted in the same way as the above three.
 
I'm not saying Swords Dance doesn't exist. I'm talking about the multiplier being legit.
 
In no thread I have seen someone using the multipliers tho. It'd turn the scaling into a whole mess.

We don't use the in-game stats. What's different with the multipliers?
 
I agree with cal, multipliers shouldn't be used as the multipliers are multiplying base stats which aren't used.
 
Are you kidding me?~

Tons of pokemon wins are attributed to the concept of multiplication and division. It's everywhere throughout pokemon's hax, from not only the stage increases and decreases, but also several secondary effects and abilities.

We even have pure power and huge power listed on profiles as reasons for certain pokemon having double AP while having that ability. Ex: https://vsbattles.fandom.com/wiki/Azumarill

If multiplicaiton doesn't exist in the boost/decreaser moves... Then why allow everything else to deal in multiplication?.. If multiplication doesn't exist in everything, then what is the increase/decrease?

The scaling isn't a mess anyway. If anything, leaving it blank or some arbitrary value would create a lot of "unknowns" from pokemon who win/lose after using a stat changing move because then we would have to scale a pokemon based on another pokemon using a stat boost without knowing what the stat boost is... So instead, we go with multipliers, it's not refuted or stated to be anything else in any of the sources.

You could rename pokemon to "multiplication game" and most people wouldn't know the difference.
 
Eminiteable said:
I agree with cal, multipliers shouldn't be used as the multipliers are multiplying base stats which aren't used.
Multipliers don't multiply base stats... They multiply the stat itself, whatever the stat is.

They're independent from base stats.

The reason why we don't use base stats is because legendaries, the case against base stats is completely different.
 
Also will be voting Kaido, he has the initial AP advantage and definitely should have a major stamnina advantage. His durability should also far outclass, I feel Kaido can outlast.
 
I'm voting Lando for the hax and having more than enough experience+intelligence to start abusing it and working around the limitations of his foe. The longer the match goes, the more of an advantage Lando has because of it.

He'll get an AP advantage soon enough and possibly a speed advantage, which can lead directly into abusing his range advantage more.
 
Stats incorporate base stats not sure what you mean how they're different, if they're talking about the wikis stats then it still wouldn't be right since the multipliers have only been shown having that multiplication value on the pokemons stat, to find a similarity it would be like why multipliers for kaioken aren't used to work out AP difference or power levels in general they don't use the multiplier difference.
 
Dr.Fix said:
Landorous scales to 11 teratons via Logia, but Logia's stats are actually stronger than it in the game so I'm thinking below that. kaido scales to 7.5 teratons but he's considerably above that as WB was weakened and even healthy couldn't damage Kaido
If this were valid, which it isn't, Landorus' attack stat is higher than Lugia in both formes, making Landous more physically powerful.
 
Look, if there are threads where Pokemon won because of stat stacking, most of them should be revised as there's a rule that let you restrict abilities if they belong to a higher tier than the opponent.

1st Stage Evolution Pokemon scale to 700Tons, but with a 2x multiplier they would be Low 7-C, meaning that a battle with an 8-A is heavily biased towards the Pokemon.

Huge Power is stated to double the stats, IIRC. It has nothing to do with the stats.

The fact that it multiplies the game stats and not the AP, as you said, gives me more reasons to believe it's a game mechanic. Not to mention how inconsistent they are in-verse. With a 4x multiplier a baseline MHS+ could battle a Relativistic+ Pokemon in-game, for example.
 
Since I'm nto very familiar with how Pokemon mechnics are treated here I'll refer to Calaca's judgement. regarding multipliers.
 
It's worth noting that Whitebeard is 13 terratons and Kaido should scale below him so him being less than 11 teratons is very possible.
 
Dr.Fix said:
Since I'm nto very familiar with how Pokemon mechnics are treated here I'll refer to Calaca's judgement. regarding multipliers.
I mean no offence but if you're not familiar with the verse just don't vote.
 
SD and the like cant be treated as literal multipliers.

Lol.

Game stats are game mechanics or else we'd have half of the roster above Arceus in some stat. Especially Shuckle. If game stats are game mechanics, you can't take multipliers of those stats literally as they are by no means depicted as that in any canon. Unless there is any statement in the manga or anime or guide that especifically says that Swords Dance or Agility double the pokemon's attack or speed.
 
If thats the case there should be a rule or thread about this, since ive seen matches where Rayquaza just DD and oneshots/blitzes.
 
There is a difference between "Rayquaza uses DD to boost his attack enough times to send his opponent to oblivion", especially if Rayquaza started with the AP advantage in base, and "Rayquaza uses DD twice and becomes exactly twice as strong as base".
 
in the first one you just assume that DD boosts Rayquaza's power by an unknown amount, which is the most conservative assumption. In the second one you give a definite number to Rayquaza's boosted power.

The second one is basically calc stacking.
 
LordWhis said:
I do believe it is stated in the anime.
Good luck finding a reliable statement in the anime when Swords Dance has explicitly been used as a defense against fire attacks (Bugsy).
 
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