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This CRT is focus on the Straw Hat Sniper himself, Usopp.
Now, there is a problem regarding how the profile is currently is right now. Like how the abilities are distributed according to the keys. For Usopp, he has Four keys; Alabasta, Skypeia, Enies Lobby, and Dressrosa.
The problem lies between that of the Skypeia and Enies Lobby keys. It is to my understanding that the Skypeia key is from Skypeia where the Straw Hat fight against Enel and the priests and ends when the Straw Hats are about to enter Enies Lobby. Yet, there are abilities missing from this key despite him displaying it and instead placed within the Enies Lobby keys.
These abilities I'm talking about are those from the Dial as well as his preparation ability. He display these abilities at Chapter 332-333, where the story was currently still in the Water 7 Arc, and not Enies Lobby. So I proposed to move those abilities over to his Skypeia key section basically
P.S Also, this affects his speed and durability rating as well since his Enies Lobby justification is that he reacted to Luffy's Gomu Gomu no Bazooka which was performed in Water 7, not Enies Lobby
So, something like this;
Besides that problem
Usopp's range should be adjusted, I don't know where Usopp with the Ginga Pachinko is Hundreds of meters, maybe someone can point out an occasion, but according to this site, the best range for slingshot to accurately hit their target is tens of meters. With the Kabuto, he should still be Hundreds of meters with it due to his feat of sniping Marine soldiers from atop a tower. The Kabuto does improve the firing range of his attacks tremendously after all. And with his Black Kabuto, it should be around Kilometers due to Usopp being able to snipe Sugar from the Old Palace to Flower Hill, which should be around this distance.
I'm suggesting this on his profile;
Range: At least Tens of meters with Ginga Pachinko (The distance of how far you can accurate hit something via slingshot) | At least Hundreds of meters with Kabuto (Snipes several Marines from atop a tower. The wind was against him and the Marines' rifles couldn't even reach him) | A Kilometer with Kuro Kabuto
——————
I also have some abilities to be added and some that could use adjusting.
So, I proposed something similar to this, if all the suggested abilities and proposal are accepted and added:
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Mainly fights with the various gadgets and gear he has acquired or created over the years. He is a very accomplished and extremely skilled sniper), Stealth Mastery, Social Influencing (Is an adept liar, which can be useful in certain situations. Although many of his lies are outrageous, they've been shown to be a useful distraction at times; especially against gullible opponents. At times, it even succeeds as a deterrence albeit for a short period of time until his enemies figure out his bluff. He often incorporates his bluffs into his arsenal with mixed results), Status Effect Inducement (Via Egg Star and Tabasco Star), Enhanced Sight (Via goggles), Smoke Manipulation (Via Smoke Star), Fire Manipulation (Via Fire Star), Limited Sound Manipulation (Via his chalkboard), Explosion Manipulation (via Gunpower Star) | Same as before, Minor Adaptation (Adapted to the oxygen shortage), Acrobatics, Surface Scaling (Via the Octopakutsu), Impact Absorption, Shockwave Generation, Minor Durability Negation and Attack Reflection (via a Impact Dial), Limited Light Manipulation (via Flash Dial), Gas Manipulation (Via Flavor Dial, can store smells and aromas, along with other types of gas, such as explosive and flammable ones), Preparation (with enough preparation he can make good strategies) | Same as before, Stronger Smoke Manipulation and Fire Manipulation (Via his Kabuto slingshot), Organic Manipulation (Via Oil Star and Sticky Star) | Same as before, Kenbunshoku Haki user, His creations and engagements guarantee him: Plant Manipulation (via Pop Green seeds), Shockwave Generation (via Impact Wolf), Sleep Manipulation (via Hissatsu Bakusui-Bosh), Resistance to High and Low Temperatures (Barely fazed by Punk Hazard's environment) | Same as before, Healing (Low Via Toad Oil, which can instantly heal small cuts and stop bleeding)
Keys: Alabasta | Skypeia | Enies Lobby | Fishman to Dressrosa
Now, there is a problem regarding how the profile is currently is right now. Like how the abilities are distributed according to the keys. For Usopp, he has Four keys; Alabasta, Skypeia, Enies Lobby, and Dressrosa.
The problem lies between that of the Skypeia and Enies Lobby keys. It is to my understanding that the Skypeia key is from Skypeia where the Straw Hat fight against Enel and the priests and ends when the Straw Hats are about to enter Enies Lobby. Yet, there are abilities missing from this key despite him displaying it and instead placed within the Enies Lobby keys.
- Impact Absorption, Shockwave Generation, Durability Negation and Attack Reflection via Impact Dial, Light Manipulation via Flash Dial, Smoke Manipulation via Flavor Dial, Preparation (with enough preparation he can make good strategies)
These abilities I'm talking about are those from the Dial as well as his preparation ability. He display these abilities at Chapter 332-333, where the story was currently still in the Water 7 Arc, and not Enies Lobby. So I proposed to move those abilities over to his Skypeia key section basically
P.S Also, this affects his speed and durability rating as well since his Enies Lobby justification is that he reacted to Luffy's Gomu Gomu no Bazooka which was performed in Water 7, not Enies Lobby
So, something like this;
- Speed: High Hypersonic via powerscaling | Massively Hypersonic (Should be comparable, if not, faster than Nami and could react to a Gomu-Gomu no Bazooka from Luffy) | At least Massively Hypersonic (Should be at least comparable, if not, faster than Nami) | At least Massively Hypersonic+ (Tagged Caesar with seastone cuffs, should also be superior to Nami in reactions due to being the most skilled sniper of the group)
- Durability: Large Building level+ (Was hit in the face by Mr. 4's 4-ton bat, and smashed repeatedly through walls by Miss Merry Christmas, and not only survived, but was able to continue fighting) | City Block level (Sustained damage from an Impact Dial), likely Town level+ (Can take a punch from Luffy and keeps going despite being heavily injured before the battle began) | Town level+ (Survived blows from CP9 members, though was badly injured, could withstand being hit by his own Fire Bird Star) | Small City level+ (Took a direct attack from Caesar's "Gastanet" only to come out of the massive gas explosion with a few bruises)
Besides that problem
Usopp's range should be adjusted, I don't know where Usopp with the Ginga Pachinko is Hundreds of meters, maybe someone can point out an occasion, but according to this site, the best range for slingshot to accurately hit their target is tens of meters. With the Kabuto, he should still be Hundreds of meters with it due to his feat of sniping Marine soldiers from atop a tower. The Kabuto does improve the firing range of his attacks tremendously after all. And with his Black Kabuto, it should be around Kilometers due to Usopp being able to snipe Sugar from the Old Palace to Flower Hill, which should be around this distance.
I'm suggesting this on his profile;
Range: At least Tens of meters with Ginga Pachinko (The distance of how far you can accurate hit something via slingshot) | At least Hundreds of meters with Kabuto (Snipes several Marines from atop a tower. The wind was against him and the Marines' rifles couldn't even reach him) | A Kilometer with Kuro Kabuto
——————
I also have some abilities to be added and some that could use adjusting.
- Usopp's Weapon Mastery should be expanded to mention that he uses other variety of gadgets and gears, like his Usopp Hammer, Dials, Caltrop and etc… (Check our this site: https://onepiece.fandom.com/wiki/Usopp's_Arsenal)
- Usopp should get Social Influencing, who he is an adept liar which can be useful in certain situations. Although many of his lies are outrageous, they've been shown to be a useful distraction at times; especially against gullible opponents. At times, it even succeeds as a deterrence albeit for a short period of time until his enemies figure out his bluff. He often incorporates his bluffs into his arsenal with mixed results
- Fire Manipulation from his Alabasta key (Via Fire Star)
- Smoke Manipulation from his Alabasta key (Via Smoke Star)
- Limited Sound Manipulation (Via his chalkboard)
- Enhanced Sight Via the goggles he wears
- Surface Scaling (Via the Octopakutsu)
- Organic Manipulation (Via Oil Star and Sticky Star)
- With his new slingshot, Kabuto, some of his abilities are shown to be enhanced like his Fire Manipulation and Smoke Manipulation, so it should be mentioned that they are stronger
- Stealth Mastery (Via this scene)
- Status Effect Inducement (Via Egg Star and Tabasco Star - Ammo made out of rotten eggs and hot sauce respectively. With the Egg Star, he launches a rotten egg at the target's face in order to blind or distract them, due to its smell, it can be used to reduce the effectiveness of enemy's sense of smell. He even uses fresh egg to distract animals as well. With Tobasco Star, eating or getting it in his opponent's eyes will produce painful results. Post-Timeskip, he has the Pop Green Rafflesia which release a horrendous odor
- For his Flavor Dial, it should be more Gas Manipulation, than Smoke Manipulation, because this particular dial store smells and aromas, along with other types of gas, such as explosive and flammable ones. (See Chapter 332 when Usopp use Flammable gas vs Luffy)
- He should also get Healing (Low) for his Toad Oil he uses in Wano (https://*****************/read-online/One-Piece-chapter-909-page-10.html)
So, I proposed something similar to this, if all the suggested abilities and proposal are accepted and added:
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Mainly fights with the various gadgets and gear he has acquired or created over the years. He is a very accomplished and extremely skilled sniper), Stealth Mastery, Social Influencing (Is an adept liar, which can be useful in certain situations. Although many of his lies are outrageous, they've been shown to be a useful distraction at times; especially against gullible opponents. At times, it even succeeds as a deterrence albeit for a short period of time until his enemies figure out his bluff. He often incorporates his bluffs into his arsenal with mixed results), Status Effect Inducement (Via Egg Star and Tabasco Star), Enhanced Sight (Via goggles), Smoke Manipulation (Via Smoke Star), Fire Manipulation (Via Fire Star), Limited Sound Manipulation (Via his chalkboard), Explosion Manipulation (via Gunpower Star) | Same as before, Minor Adaptation (Adapted to the oxygen shortage), Acrobatics, Surface Scaling (Via the Octopakutsu), Impact Absorption, Shockwave Generation, Minor Durability Negation and Attack Reflection (via a Impact Dial), Limited Light Manipulation (via Flash Dial), Gas Manipulation (Via Flavor Dial, can store smells and aromas, along with other types of gas, such as explosive and flammable ones), Preparation (with enough preparation he can make good strategies) | Same as before, Stronger Smoke Manipulation and Fire Manipulation (Via his Kabuto slingshot), Organic Manipulation (Via Oil Star and Sticky Star) | Same as before, Kenbunshoku Haki user, His creations and engagements guarantee him: Plant Manipulation (via Pop Green seeds), Shockwave Generation (via Impact Wolf), Sleep Manipulation (via Hissatsu Bakusui-Bosh), Resistance to High and Low Temperatures (Barely fazed by Punk Hazard's environment) | Same as before, Healing (Low Via Toad Oil, which can instantly heal small cuts and stop bleeding)
Keys: Alabasta | Skypeia | Enies Lobby | Fishman to Dressrosa