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Marius Titus upgrade

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KLOL506

He/Him
VS Battles
Calculation Group
32,737
37,876
So, Marius Titus pulverizes a door here.

I believe he should be upgraded to 9-B, since pulverizing wooden doors requires 2.9 megajoules on our References for Common Feats page. He can also take hits from enemies with gigantic hammers who can do the same feats as him, and Marius has several feats of busting through gigantic wooden structures like this and pulverizing them.
 
Hellbeast1 said:
I agree (I also beleive he survived a boulder from a trebuchet as well)
I'd like to see the video, been a long time since I last played the game, don't have it on my system ATM.

Multiple feats on this level exist IIRC.
 
I do not think that qualifies for full door pulverization, if you analyze frame by frame it looks like he only damaged a very small portion of the door. It only seems like he is forcing it open as opposed to completely destroying it.
 
AguilaR101 said:
I do not think that qualifies for full door pulverization, if you analyze frame by frame it looks like he only damaged a very small portion of the door. It only seems like he is forcing it open as opposed to completely destroying it.
Oh. I see. Damn.

Anyway, I'll look for more feats. This was the only one I found.
 
OK so halfway through the game trebuchets are being used, and those things topple huge sections of fortress walls in the game, and Marius can survive them slamming onto him during normal gameplay scenarios, though this chips away a little bit of his health.
 
I will unsubscribe to this thread. You can send me a message if you need my help later on.
 
KLOL506 said:
OK so halfway through the game trebuchets are being used, and those things topple huge sections of fortress walls in the game, and Marius can survive them slamming onto him during normal gameplay scenarios, though this chips away a little bit of his health.
The trebuchet or the projectile it throws?

Also keep in mind trebuchets don't literally shatter the entire wall, they destroy a relatively small portion which causes a structural collapse.
 
Dargoo Faust said:
KLOL506 said:
OK so halfway through the game trebuchets are being used, and those things topple huge sections of fortress walls in the game, and Marius can survive them slamming onto him during normal gameplay scenarios, though this chips away a little bit of his health.
The trebuchet or the projectile it throws?
Also keep in mind trebuchets don't literally shatter the entire wall, they destroy a relatively small portion which causes a structural collapse.
The projectiles of the trebuchet.

And in the game, they take off massive chunks and they're not relatively small either.
 
There was another scene of this which shatters a wooden platform.
 
That seems a far cry away from "topple huge sections of fortress walls".

You might fare better calculating Kinetic energy from the rocks although I doubt it would be much greater than real trebuchets, unless they're using far larger rocks than the RL versions do.
 
Then it would be a 9-B feat (unless again the projectiles in the game are much larger than regular Trebuchet projectiles).
 
The rocks in the game are larger than the ones used IRL, but I doubt it would go much higher than 9-B IMHO.
 
Eh, you might be surprised.

If you can get an idea of how far away the Trebuchets are, tweak the distance with the arc the projectiles make, you can get speed; and the rock's size should be easy to get through scaling to your soldiers. After that it's just KE.
 
00f.

I was able to find out a scene to find out how big the rocks where but it sadly slipped from me.

Will look for it in the meantime.
 
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