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Mata Hari |
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Powers and Stats Tier: 9-B Name: Assassin, Mata Hari, Margaretha Geertruida "Margreet" MacLeod Origin: Fate/Grand Order Gender: Female Age: 41 at the time of her death Classification: Assassin-class Servant, Heroic Spirit Powers and Abilities: Superhuman Physical Characteristics, Mind Manipulation, Empathic Manipulation, Intangibility (Can enter Spirit Form, which renders a Servant completely intangible and makes them hard to detect, but cannot fight in this state), Soul Manipulation (All Servants can devour the souls of others to replenish their mana), Regenerationn (Mid-Low; All Servants have basic regenerative abilities), Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation) Attack Potency: Wall level (Mata Hari is considered an extremely sub-par Servant who isn't suited for the battlefield, having never participated in conflict herself and is so weak that she doubts that her wish will ever be granted. However, even the weakest Servants are ten times stronger than the finest athletes and can crush human skulls with their fingertips like eggshells) Speed: SuperHuman (Mata Hari is not a viable combat Servant, but as a Servant she should be ten times faster than the finest athlete) Lifting Strength: SuperHuman (As a Servant, Mata Hari should be ten times stronger than the finest athlete) Striking Strength: Wall Class Durability: Wall level (Is a pathetically weak Servant, but even Servants the size of children are tougher than steel beams) Stamina: Unknown (Never participates in combat, preferring to bewitch her foes instead) Range: Standard melee range normally, Several dozen meters with her Noble Phantasm Standard Equipment: None notable Intelligence: Mata Hari is an experienced dancer and courtesan who was once called the most desirable woman in France. Bewitching men and women on stage and in bed, she was able to pry even tightly guarded secrets from the lips of high-ranking officials with her gentle touch. However, in combat, Mata Hari is woefully lacking, as she would never survive for long in a traditional Holy Grail War, a fact she bemoans as she knows that it is highly improbable for her to ever see her wish granted. Weaknesses: Mata Hari has no actually combat experience or training and will quickly fall if pitted against anyone immune to her wiles Notable Attacks/Techniques: Noble Phantasm Mata Hari: The Girl Who Has Sunny Eyes: The crystallization of Mata Hari herself as a Noble Phantasm, she performs one of her signature dances while spreading her pheromones all around, forcibly numbing the thoughts of those in range. This Noble Phantasm will instantly entrance civilians and magi, but it will even affect Servants without skills that provide resistance to attacks on the mind or complete insanity through Mad Enhancement. Upon completion, the affected targets become Mata Hari's puppets, doing whatever she asks of them. The effects of this Noble Phantasm last until the next sunrise and no trace of its application is left after it wears off. As a result, it can be used repeatedly against the same target(s). Furthermore, anyone who succumbs to it will be more likely to fall under its sway again should Mata Hari use this Noble Phantasm once more. Class Skill
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Ayato Naoi |
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Powers and Stats Tier: 9-B physically, 9-B with weapons Name: Naoi Ayato, "God" Origin: Angel Beats! Gender: Male Age: In his late teens Classification: Student Body Vice President, Member of the SSS Powers and Abilities: Superhuman Physical Characteristics, Regenerationn (Low-Godly, though this takes time), Skilled marksma, Immortality (Types 1, 3, and 8), Mind Manipulation, Mind Control, Can restore people's lost memories, alter memories, and create and insert false memories, as well as force people to relive their worst memories, Sleep Manipulation Attack Potency: Wall level+ physically (Superior to Ooyama), Wall level with weapons Speed: Athletic Human Lifting Strength: Normal Human Striking Strength: Wall Class+ Durability: Wall level+ (Comparable to if not superior to fodder SSS members who can tank a cannon exploding at point blank range with only minor injuries) Stamina: High Range: Standard melee range, Dozens of meters with pistols Standard Equipment: A pair of Heckler & Koch USP pistols Intelligence: High (Was able to trick the SSS into believing he was an NPC for quite some time, Was able to predict the SSS' plan to discredit Angel and manipulated it so he would come into power. Works as the SSS's backup strategist and is able to analyze and exploit weaknesses to their fullest extent, such as when he used the SSS's refusal to harm NPCs to his advantage so he and his army could slaughter them) Weaknesses: Has a God Complex Notable Attacks/Techniques:
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Naoi - 0
Inconclusive - 0