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This blog aims to be the workspace for the Composite Adventurer page that will be made for D&D. The idea for this is to replace the Wizard page since that page makes no sense. Now then. Let's go over some stuff.
The page should have many tiers, obviously. Until I hear back from Azzy about potential low-tier upgrades, the tiering should look something like this:
Tier: 9-B | 9-A | High 8-C | Low 7-B, 6-B via prep time | Varies from High 6-A to 5-B | 2-C | 2-A
Wall level: First level. Comparable to beings capable of using Burning Hands, among others.
Small Building level: Starts at 5th level. Comparable to beings capable of using Fireball, among others.
Large Building level: Starts at 9th level. Comparable to beings capable of using Dawn, among others.
Small City level+: Starts at 13th level. Comparable to beings on the level of Legendary Dragons, who can generate magic storms
Country level: Prep time as of 17th level. Comparable to high-end spells such as Ice Age, among others.
Varies from Multi-Continent level to Planet level: Avatars are shown to have several feats on this level, including scaling above the Abomination that can heat the core of a world and the Leviathan, which can utterly destroy the planet by its awakening.
Low Multiverse level: Lesser deities are on this level and scale to several feats of maintaining control over multiple infinite places. Demon lords are a good example.
Multiverse level+: Greater deities scale to Mystra, who caused immense damage throughout the infinite multiverse via her death- including the total disintegration of several universes and badly damaging others.
Now, for tiering. Udlmaster may be able to assist in seeing if the Mystara setting ever makes mention of players being able to ascend to the rank of Immortal. If so, the Adventurer would also have a tier of "At least High 2-A, possibly higher" due to the dimensional setting of that reality. Speed is much simpler. For the Wall level tier, we would be Subsonic, scaling to adventurers being able to dodge point blank arrows. For the Small Building level to Planet level tiers, we would be High Hypersonic, scaling to several classes being able to dodge Lightning to an even greater capacity. For the Low Multiverse to Multiverse level tiers, we would be Infinite, scaling to the time gods below them.
Now let's get into the really wonky shit.
Abilities
And here is where we fall apart. It is well known D&D has a mass amounts of abilities at whatever tier, namely the ability to resist tons of various different hax ranging from One Hit Kill to Fate Hax to Mind Manip and more. That said, not only would they resist these abilities, this page would also have these abilities. Or most of them, at least. So compiling abilities and spells that fall under them will be a paramount part of making this page.
It is with this in mind I intend to create a blog immediately after this with a list of every spell or ability in the game (eventually) and what power it would classify as. General ones might not be applicable (stuff like, say, Die Hard feat, or pretty much all of the skills). But some feats would certainly be considered- proficiencies in weapons obviously lean into Weapon Mastery, several class features from classes like Monk or Barbarian lend in to actual legitimate abilities.
So yeah. That blog can be found here.
- This page has all of the abilities of all canon classes. Prestige classes and the like are also accepted. This includes all bard spells, wizard spells, cleric spells, etc.
- This page is assumed to be the very peak of each level, having all abilities of all classes at that level.
- This page is assumed to also have all feats available to them at that level.
- This page will make assumptions on the species of the character- as in, various species maintain advantages (Elves not being able to fall asleep, Centaurs and their immense strength boosts, etc) and this should be accounted for somehow.
- Finally, this page is assumed to have all equipment available to them at the appropriate level (for example, gaining access to what is referred to as "mid-level" gear starting at Level 5).
The page should have many tiers, obviously. Until I hear back from Azzy about potential low-tier upgrades, the tiering should look something like this:
Tier: 9-B | 9-A | High 8-C | Low 7-B, 6-B via prep time | Varies from High 6-A to 5-B | 2-C | 2-A
Wall level: First level. Comparable to beings capable of using Burning Hands, among others.
Small Building level: Starts at 5th level. Comparable to beings capable of using Fireball, among others.
Large Building level: Starts at 9th level. Comparable to beings capable of using Dawn, among others.
Small City level+: Starts at 13th level. Comparable to beings on the level of Legendary Dragons, who can generate magic storms
Country level: Prep time as of 17th level. Comparable to high-end spells such as Ice Age, among others.
Varies from Multi-Continent level to Planet level: Avatars are shown to have several feats on this level, including scaling above the Abomination that can heat the core of a world and the Leviathan, which can utterly destroy the planet by its awakening.
Low Multiverse level: Lesser deities are on this level and scale to several feats of maintaining control over multiple infinite places. Demon lords are a good example.
Multiverse level+: Greater deities scale to Mystra, who caused immense damage throughout the infinite multiverse via her death- including the total disintegration of several universes and badly damaging others.
Now, for tiering. Udlmaster may be able to assist in seeing if the Mystara setting ever makes mention of players being able to ascend to the rank of Immortal. If so, the Adventurer would also have a tier of "At least High 2-A, possibly higher" due to the dimensional setting of that reality. Speed is much simpler. For the Wall level tier, we would be Subsonic, scaling to adventurers being able to dodge point blank arrows. For the Small Building level to Planet level tiers, we would be High Hypersonic, scaling to several classes being able to dodge Lightning to an even greater capacity. For the Low Multiverse to Multiverse level tiers, we would be Infinite, scaling to the time gods below them.
Now let's get into the really wonky shit.
Abilities
And here is where we fall apart. It is well known D&D has a mass amounts of abilities at whatever tier, namely the ability to resist tons of various different hax ranging from One Hit Kill to Fate Hax to Mind Manip and more. That said, not only would they resist these abilities, this page would also have these abilities. Or most of them, at least. So compiling abilities and spells that fall under them will be a paramount part of making this page.
It is with this in mind I intend to create a blog immediately after this with a list of every spell or ability in the game (eventually) and what power it would classify as. General ones might not be applicable (stuff like, say, Die Hard feat, or pretty much all of the skills). But some feats would certainly be considered- proficiencies in weapons obviously lean into Weapon Mastery, several class features from classes like Monk or Barbarian lend in to actual legitimate abilities.
So yeah. That blog can be found here.