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Note: I will have a lot to go over, so if you just want the general gist, go to the bottom of this op.
I first asked about how we treat Summoning for non-combatant characters here.
Currently the rules are that non-combatant Summoners are essentially immune to everything until their summons are destroyed.... yeah, I think the issue becomes apparent there.
Firstly, the rule alters both the fighting styles and personalities of the combatants, think characters like: Batma for example, Batman would use his intelligence to deduce the best way to fight a summoner would be to attack him/her directly, as they would be the 'weak link'. Accordingly to the rules, he would, instead, not use his intelligence and fight off the summons without getting rid of the actual problem.
And what happens to the actual mechanics of characters? For example, what would happen to a character who generally abuses aoe, like Broly? By this rule's logic, his aoe would be heavily downgraded to the point where he might as well be a classic DB villain. Or maybe, something like the Mind Manipulation of Homura Akemi? By this logic, given that it is subconsicous, either it would be downgraded to only being able to control a summon at a time, or the summoner is immune to 2-A mind hax. This could be applied to virtually everyone with an aoe ranging from meters to a guy who life drain affects his surroundings. Literally most if not all abilities and ranges are somehow affected by this ruling.
And here comes the comparison to Speed Equalized and willing to kill, while both alter similar aspects of the character, neither go to the extreme degree. Speed equalized only alters one stat out of nearly universal necessity for threads. Willing to kill alters only the moral aspect of the character, never the methods or general weaknesses such as arrogance. As shown above, this rule alters at best, a major aspect of the personality, range, area of effect, and the mechanics behind abilities and attacks.
In some verses, this is just how the fight, correct? Well this is also incorrect. Character such as Yugi Muto relies on his summons, but is able to contend as well himself with various magical abilities. Are we know making him an unstoppable hax machine or restricting his influence in the battle, making his abilities useless? Even in Pokémo, which I would assume is where this rule originated, doesn't even follow this rule. Characters like Yellow and most in the non-games have interfered in battle. Heck, even in the games, there is a point in BW2 the main antagonist threatens to use Kyurem to kill the trainer. And even if these examples didn't exist, why would we make it a universal wiki rule to follow a simple trope that even the trope founders don't actually follow?
TL;DR: We have no legitimate reason to keep this rule, other than to horribly unbalance fights and essentially add threads that ignore significant aspects of both sides of the debate.
I first asked about how we treat Summoning for non-combatant characters here.
Currently the rules are that non-combatant Summoners are essentially immune to everything until their summons are destroyed.... yeah, I think the issue becomes apparent there.
Firstly, the rule alters both the fighting styles and personalities of the combatants, think characters like: Batma for example, Batman would use his intelligence to deduce the best way to fight a summoner would be to attack him/her directly, as they would be the 'weak link'. Accordingly to the rules, he would, instead, not use his intelligence and fight off the summons without getting rid of the actual problem.
And what happens to the actual mechanics of characters? For example, what would happen to a character who generally abuses aoe, like Broly? By this rule's logic, his aoe would be heavily downgraded to the point where he might as well be a classic DB villain. Or maybe, something like the Mind Manipulation of Homura Akemi? By this logic, given that it is subconsicous, either it would be downgraded to only being able to control a summon at a time, or the summoner is immune to 2-A mind hax. This could be applied to virtually everyone with an aoe ranging from meters to a guy who life drain affects his surroundings. Literally most if not all abilities and ranges are somehow affected by this ruling.
And here comes the comparison to Speed Equalized and willing to kill, while both alter similar aspects of the character, neither go to the extreme degree. Speed equalized only alters one stat out of nearly universal necessity for threads. Willing to kill alters only the moral aspect of the character, never the methods or general weaknesses such as arrogance. As shown above, this rule alters at best, a major aspect of the personality, range, area of effect, and the mechanics behind abilities and attacks.
In some verses, this is just how the fight, correct? Well this is also incorrect. Character such as Yugi Muto relies on his summons, but is able to contend as well himself with various magical abilities. Are we know making him an unstoppable hax machine or restricting his influence in the battle, making his abilities useless? Even in Pokémo, which I would assume is where this rule originated, doesn't even follow this rule. Characters like Yellow and most in the non-games have interfered in battle. Heck, even in the games, there is a point in BW2 the main antagonist threatens to use Kyurem to kill the trainer. And even if these examples didn't exist, why would we make it a universal wiki rule to follow a simple trope that even the trope founders don't actually follow?
TL;DR: We have no legitimate reason to keep this rule, other than to horribly unbalance fights and essentially add threads that ignore significant aspects of both sides of the debate.