Now I'm actually at a computer, so I can properly answer questions.
@Earl Defensive law is passive, offensive is not. It works in that if the Guardians try to do anything to him without the Brand of the Initiate, instead of a damage number or anything it just pops up with an "immune". Nothing you can do does anything to him when his aura is up. With it down he still resists everything, but to a lesser extent, as he's not instantly wrecked by PCs but can now take damage.
His offensive law just kinda happens. Medaka's not gonna get the Brand of the Initiate in this scenario in any real way, so the form she'd have to deal with is all of a sudden dying and being unable to revive because (sunsingers excluded) you can't rez from anything the Warpriest does until he is dead.
Both of these are mixed with concept stuff, but the more important part is law.
He gains the powers of those he kills. Considering how the Sword Logic allows this to happen regardless of whether or not the target stays dead, killing Medaka probably gives him everything she has regardless of the AF rez.
Void manip is him shooting void projectiles. This is explained in the abilities section.
Power null and stat reduction are from when he gets Taken powers and starts throwing around the darkness orbs. They disable guardian abilities, jump abilities, health regen, and increase incoming damage, alongside nearly blinding guardians and doing a lot of damage themselves.
Soul manip for the Occulus is because the Occulus is literally his soul. He manipulates his own soul to release a death impulse that again, sunsingers aside, negates resurrection. Probably has many of the same affects as what's on the file for
Malok, Pride of Oryx, as he's the strongest D1 Taken excluding Oryx.
As for the Bookmaker thing: You are literally the only person who believes in any functional difference between a type 2 seal and a power nullifying ability. Not only am I pretty sure I can find descriptions of Guardian Pnull that refers to it as sealing powers, but it is irrelevant. Stopping powers, Sealing powers, the end result of both is a nullification of power with the only separation being wording. Insisting that you need the specific terminology to be used to have a resistance against otherwise identical abilities is nothing more then pedanticism used to make bookmaker sound better than it actually is. Abilities don't just negate resistances due to some esoteric description. Also Guardians can stat reduce others.
@Apies I mean, I don't see why Law/Concept, Absorption, or Void wouldn't work.
As for Oversoul stuff:
- Unlike Crota, Guardians can't damage it. It's taken care of when the Warpriest is killed by you because in your fight he's literally standing right below it.
- Him bringing it out to use as a weapon is unlikely, due to the whole "basically immune to death" thing that he has due to it, but it is possible if nothing else works. Ingame, your fight is from when the Guardians have basically broken into the Ascendant plane, and as such it's already with him. You never fight material Warpriest. When he's near his oversoul like that, while he still dies eventually, he's also at his apex in power. The Oversoul should have all his own resistances anyways, due to the whole immune thing.
- He absorbs and steals the abilities of anything that falls to the Occulus.
- I doubt that Medaka can revive from it, but if she can somehow she now has to fight someone who's basically superior to her in every way due to having all her stuff and more.