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In this message, the following is argued: Supernatural power and physical power aren't necessarily the same level; therefore, a character defeating another one with high supernatural power doesn't mean his physical power is high.
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On one occasion, someone asked here how SSB fighters defeating Master Hand and sometimes also Crazy Hand in the Classic Modes isn't canon, and then was given an argument for that positio.
1) Why would a child be able to lose to the toys he plays with?
He knows that the fighters represented by them are more powerful than him.
In an earlier thread, a few more arguments had been used before.
2) Master Hand is Low 2-C for creating the Smash universe. We even acknowledge that all the fighters within are treated as "toys" to him.
That one seems to come from the statement in his trophy description in Brawl that he seems to feel joy in challenging fighters, but other characters like Ryu don't treat their opponents like toys and feel that joy.
3) Yet we're going to scale them to him because they can fight him at the end of arcade mode? As I pointed out before, this not only makes no sense using the game's internal logic…
It's not only the end; the entire Classic Modes are about making the fighter's way to him and defeating him, sometimes along with CH.
4) … but it's not even a "canon" event within the "story" of the game; partially because, with the exception of Brawl, there isn't one.
- "The Subspace Emissary" is essentially the Adventure Mode of Brawl, only with a more elaborate story, and Adventure Modes are alternate versions of Classic Modes.
- By the way, if the events of Classic Modes weren't canon because supposedly they're not within the story of SSB games, shouldn't that apply to those of mini-games in Kirby games?
5) Seriously, MH is defeated by Tabuu as easily as Ganondorf, who was actually feigning loyalty to him and was going to betray him.
6) Additionally, if fighters defeating MH and sometimes also CH were an outlier because the brothers have high supernatural power, shouldn't that apply to Kirby defeating the villains in his series?
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In a later thread, a really good argument was used.
7) All the other characters hurt Kirby with said magic/reality warping, and subsequently hurt Kirby with physical force.
- Characters don't use their most powerful supernatural attacks in normal battles, as they take too long to charge them, which is a disadvantage for obvious reasons.
- For example, as seen in Kid Icarus: Uprising, also directed by Sakurai, Palutena can obliterate Pit with her most powerful supernatural attack but takes at least 20 seconds to charge it (Chapter 3), but can barely hurt him with her regular ones (Chapter 20).
8) All the other characters hurt Kirby with said magic/reality warping, and subsequently hurt Kirby with physical force.
- Characters' kinds of supernatural power aren't necessarily at the same level; hence, a character's offensive supernatural power isn't necessarily as high as his/her other kinds of that power.
- For example, most of Palutena's kinds of supernatural power at regular level can do big feats, but her offensive one at regular level can barely hurt a character comparable to Magnus (Chapters 18 and 24), who is barely strong for a human (Chapter 2).
9) There's an additional argument that physical power is needed to resist the use of supernatural power. - Actually, only the sub-attribute called stamina is needed, and other two called mental strength and skill prevent that problem from occurring.
- For example, Palutena can do big supernatural feats, but can physically hurt and be hurt as easily as a character barely strong for a human.
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10) Not only is there no reason for this to be different in the also Sakurai-made Kirby series, but also that series is children-oriented, a kind of work in which relationships between supernatural power and physical power are more irrelevant.
That's it for now.
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On one occasion, someone asked here how SSB fighters defeating Master Hand and sometimes also Crazy Hand in the Classic Modes isn't canon, and then was given an argument for that positio.
1) Why would a child be able to lose to the toys he plays with?
He knows that the fighters represented by them are more powerful than him.
In an earlier thread, a few more arguments had been used before.
2) Master Hand is Low 2-C for creating the Smash universe. We even acknowledge that all the fighters within are treated as "toys" to him.
That one seems to come from the statement in his trophy description in Brawl that he seems to feel joy in challenging fighters, but other characters like Ryu don't treat their opponents like toys and feel that joy.
3) Yet we're going to scale them to him because they can fight him at the end of arcade mode? As I pointed out before, this not only makes no sense using the game's internal logic…
It's not only the end; the entire Classic Modes are about making the fighter's way to him and defeating him, sometimes along with CH.
4) … but it's not even a "canon" event within the "story" of the game; partially because, with the exception of Brawl, there isn't one.
- "The Subspace Emissary" is essentially the Adventure Mode of Brawl, only with a more elaborate story, and Adventure Modes are alternate versions of Classic Modes.
- By the way, if the events of Classic Modes weren't canon because supposedly they're not within the story of SSB games, shouldn't that apply to those of mini-games in Kirby games?
5) Seriously, MH is defeated by Tabuu as easily as Ganondorf, who was actually feigning loyalty to him and was going to betray him.
6) Additionally, if fighters defeating MH and sometimes also CH were an outlier because the brothers have high supernatural power, shouldn't that apply to Kirby defeating the villains in his series?
- - - - - - - - - - - - - - - - - - - -
In a later thread, a really good argument was used.
7) All the other characters hurt Kirby with said magic/reality warping, and subsequently hurt Kirby with physical force.
- Characters don't use their most powerful supernatural attacks in normal battles, as they take too long to charge them, which is a disadvantage for obvious reasons.
- For example, as seen in Kid Icarus: Uprising, also directed by Sakurai, Palutena can obliterate Pit with her most powerful supernatural attack but takes at least 20 seconds to charge it (Chapter 3), but can barely hurt him with her regular ones (Chapter 20).
8) All the other characters hurt Kirby with said magic/reality warping, and subsequently hurt Kirby with physical force.
- Characters' kinds of supernatural power aren't necessarily at the same level; hence, a character's offensive supernatural power isn't necessarily as high as his/her other kinds of that power.
- For example, most of Palutena's kinds of supernatural power at regular level can do big feats, but her offensive one at regular level can barely hurt a character comparable to Magnus (Chapters 18 and 24), who is barely strong for a human (Chapter 2).
9) There's an additional argument that physical power is needed to resist the use of supernatural power. - Actually, only the sub-attribute called stamina is needed, and other two called mental strength and skill prevent that problem from occurring.
- For example, Palutena can do big supernatural feats, but can physically hurt and be hurt as easily as a character barely strong for a human.
- - - - - - - - - - - - - - - - - - - -
10) Not only is there no reason for this to be different in the also Sakurai-made Kirby series, but also that series is children-oriented, a kind of work in which relationships between supernatural power and physical power are more irrelevant.
That's it for now.